Even if Smash gets to 4,5-5m, which I doubt it will, beating Splatoon 2 isn't guaranteed.Smash 4 is at 3.345 million units, it'S even higher than I thought.
Smash Ultimate is going to absolutely dominate this december and is going to be the best selling entry in the franchise. I can now see it go to 4.5-5 million units if improvements from the WiiU/3DS generation carry over to the Switch as we've been seeing so far.
I'm now more convinced than ever that Smash is going to give Splatoon 2 a run for its money as the best selling Switch game
I think it will be close between the two and I don't think Smash is only going to bring in 600k more players compared to Smash 4 in Japan.Even if Smash gets to 4,5-5m, which I doubt it will, beating Splatoon 2 isn't guaranteed.
Go for 4m top and you'll be much closer.
Splatoon will sell much more. It just ressonates more with the JP public and will be an evergreen seller for the whole generation.I think it will be close between the two and I don't think Smash is only going to bring in 600k more players compared to Smash 4 in Japan.
Splatoon was hamstrung by the WiiU and so was Smash (despite the 3DS release which helped ofset it but honestly the 3DS port while beeing fantastic really isn't the best way to play the game)
Define "much more" because at those levels (say 4.5 millions vs 5 millions for S2) it's hardly "Much more".Splatoon will sell much more. It just ressonates more with the JP public and will be an evergreen seller for the whole generation.
Smash 4 is at 3.345 million units, it'S even higher than I thought.
Smash Ultimate is going to absolutely dominate this december and is going to be the best selling entry in the franchise. I can now see it go to 4.5-5 million units if improvements from the WiiU/3DS generation carry over to the Switch as we've been seeing so far.
I'm now more convinced than ever that Smash is going to give Splatoon 2 a run for its money as the best selling Switch game
Last Famitsu too 1000 is from 2013 for the simple reason it can't be found at libraries so that it's scanned and is too expensive to be bought.
Momotaro proved very frontloaded. Almost all its sales came from first month. For some reason it didn't show legs, first weeks trend showed it could come close to at least 400k.
Anyone thinking that one profile is one copy sold is thoroughly fooling himselfI'm accounting for used... that is why I did say near 100k... not over 100k.
Anybody thinking there is over 10% profiles using the same copy in any region is fooling himself.
3.2m for DQXI.
216k for GTS.
Great great.
My lastest update show GTS at 321,199 profiles in Japan.
That means it could be near 100k sold this year there.
Honestly, I'm convinced that this game along with its sequel is what killed Treasure. What a failure.796./611. [3DS] Gaist Crusher # <ACT> (Capcom) {2013.12.05} (¥4.753) - 1.561 / 70.150 (-57%) (8.092 <7,05%>)
Honestly, I'm convinced that this game along with its sequel is what killed Treasure. What a failure.
Oof, Ever Oasis did way worse than I expected. I hope this doesn't harm Grezzo's chances of making more original IPs.
Several PS4/NSW/PS3/PSV titles outlined (first week sales / LTD ratio)
[NSW] Dragon Ball: Xenoverse 2 for Nintendo Switch <FTG> (Bandai Namco Games) {2017.09.07} (¥6.800) - 24.045 / 96.040 (25,04%)
[PS4] Dragon Ball: Xenoverse 2 <FTG> (Bandai Namco Games) {2016.11.02} (¥7.600) - 66.035 / 136.401 (48,41%)
[PS4] Dragon Quest Heroes: The World Tree's Woe and the Blight Below # <RPG> (Square Enix) {2015.02.26} (¥7.800) - 269.303 / 350.984 (76,73%)
[PS3] Dragon Quest Heroes: The World Tree's Woe and the Blight Below <RPG> (Square Enix) {2015.02.26} (¥6.800) - 325.446 / 476.400 (68,31%)
[PS4] Dragon Quest Heroes II <RPG> (Square Enix) {2016.05.27} (¥7.800) - 184.820 / 278.738 (66,31%)
[PSV] Dragon Quest Heroes II <RPG> (Square Enix) {2016.05.27} (¥6.800) - 120.664 / 236.136 (51,1%)
[PS3] Dragon Quest Heroes II <RPG> (Square Enix) {2016.05.27} (¥6.800) - 68.376 / 125.561 (54,46%)
[NSW] Dragon Quest Heroes I & II for Nintendo Switch <Dragon Quest Heroes: The World Tree's Woe and the Blight Below \ Dragon Quest Heroes II> <RPG> (Square Enix) {2017.03.03} (¥8.800) - 25.606 / 75.309 (34%)
[PS4] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) {2017.08.31} (¥7.300) - 18.207 / 27.628 (65,9%)
[PSV] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) {2017.08.31} (¥6.300) - 7.168 / 12.122 (59,13%)
[NSW] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) {2017.08.31} (¥7.300) - 4.463 / 9.049 (49,32%)
[PS4] Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings # <RPG> (Koei Tecmo) {2017.12.21} (¥7.300) - 21.129 / 24.852 (85,02%)
[PSV] Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings # <RPG> (Koei Tecmo) {2017.12.21} (¥6.300) - 7.585 / 9.571 (79,25%)
[NSW] Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings # <RPG> (Koei Tecmo) {2017.12.21} (¥7.300) - 6.632 / 8.259 (80,3%)
[PS4] NBA 2K18 # <SPT> (Take-Two Interactive Japan) {2017.09.19} (¥7.300) - 14.487 / 29.724 (48,74%)
[NSW] NBA 2K18 <SPT> (Take-Two Interactive Japan) {2017.10.17} (¥7.000) - 2.689 / 11.079 (24,27%)
[PS3] NBA 2K18 <SPT> (Take-Two Interactive Japan) {2017.09.19} (¥5.800) - 1.187 / 3.452 (34,38%)
[PS4] Nobunaga's Ambition: Taishi # <SLG> (Koei Tecmo) {2017.11.30} (¥8.800) - 27.230 / 37.733 (72,16%)
[NSW] Nobunaga's Ambition: Taishi # <SLG> (Koei Tecmo) {2017.11.30} (¥8.800) - 5.636 / 10.076 (55,93%)
[PS4] Winning Post 8 2017 <SLG> (Koei Tecmo) {2017.03.02} (¥7.800) - 5.793 / 15.852 (36,54%)
[PSV] Winning Post 8 2017 <SLG> (Koei Tecmo) {2017.03.02} (¥6.800) - 4.083 / 9.895 (41,26%)
[NSW] Winning Post 8 2017 <SLG> (Koei Tecmo) {2017.09.14} (¥7.800) - 1.582 / 5.668 (27,91%)
[PS3] Winning Post 8 2017 <SLG> (Koei Tecmo) {2017.03.02} (¥7.800) - 1.866 / 4.651 (40,12%)
[PS3] Warriors Orochi 3: Ultimate # <ACT> (Koei Tecmo) {2013.09.26} (¥6.615) - 80.398 / 146.215 (54,99%)
[PSV] Warriors Orochi 3: Ultimate <ACT> (Koei Tecmo) {2013.09.26} (¥6.090) - 25.483 / 60.100 (42,40%)
[PS4] Warriors Orochi 3: Ultimate <ACT> (Koei Tecmo) {2014.06.26} (¥6.800) - 6.768 / 28.135 (24,06%)
[NSW] Warriors Orochi 3: Ultimate <ACT> (Koei Tecmo) {2017.11.09} (¥6.800) - 2.528 / 8.941 (28,27%)
058./003. [PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 119.332 / 1.003.754 (-87%) (690.471 <64,63%>)
Publishers
01. Nintendo - 9.161.857 <28,41%>
02. Square Enix - 5.127.960 <15,90%>
03. Capcom - 2.708.324 <8,40%>
...
11. Konami - 564.652 <1,75%>
NSW
05. Koei Tecmo - 142.795 <1,95%>
06. Konami - 135.496 <1,85%>
+ "unprecedented" support for Switch from Konami:
even Koei is higher :)
it maybe explains why their profits is down YoY in Q1 2018 ;)Konami dont dwelve much in traditional gaming market much anymore.
Famitsu Top 100 (2017) – https://www.resetera.com/threads/famitsu-sales-cy-2017-2016-dec-26-2017-dec-31.17370/Anyways, yeah. Thanks for all the hard work Chris! Are we going to get the Famitsu equivalent at some point? I thought Famitsu typically released a Top 500 or something.
it maybe explains why their profits is down YoY in Q1 2018 ;)
What's funny, traditional gaming market currently is growing WW and Konami decided to leave it. Very "smart".
Thanks Chris1964
[NSW] Super Bomberman R <ACT> (Konami) {2017.03.03} (¥4.980) - 135.496 / NEW (36.623 <66,67%>)
Week 17, 2017 (Apr 24 - Apr 30): [NSW] Super Bomberman R <ACT> (Konami) {2017.03.03} (¥4.980) - 3.338 / 77.015 (-6%)
[NSW] Dragon Quest Heroes I & II for Nintendo Switch <RPG> (Square Enix) {2017.03.03} (¥8.800) - 75.309 / NEW (25.606 <48,56%>)
Week 12, 2017 (Mar 20 - Mar 26): [NSW] Dragon Quest Heroes I & II for Nintendo Switch (Square Enix) {2017.03.03} (¥8.800) - 4.544 / 41.419 (+12%)
[NSW] Puyo Puyo Tetris <PZL> (Sega) {2017.03.03} (¥4.990) - 71.742 / NEW (12.854 <37,43%>)
Week 10, 2017 (Mar 06 - Mar 12): [NSW] Puyo Puyo Tetris <PZL> (Sega) {2017.03.03} (¥4.990) - 4.469 / 17.323 (-65%)
So Bomberman R sold 58.481, DQHI&II sold 33.890 & Puyo managed 54.419 outside the charts.
This is one of the reasons I think we would see many mid-tier games this year sell >100K, 500 to 1500 sales a month adds up overtime.
If you don't know, budgets for top mobile games is pretty close to AAA now. And competition is growing too.Because they are playing on mobile game market which is growing even faster+ some other health business which also have been bringing tons of dough for Konami.
You know, this year will be tough for Konami. So if you don't mind, I'll quote ^this after they will post FY2018 results in April :)
If you don't know, budgets for top mobile games is pretty close to AAA now. And competition is growing too.
You're probably looking at revenue.Sure??? Not sure what the problem when mobage hit big, it bring multiple times more dough than what AAA games can dream off?
You're probably looking at revenue.
Add spending for constant post-launch support, servers, marketing and you will see real picture. And, btw, speaking about marketing – https://venturebeat.com/2015/04/27/...g-their-games-and-how-you-can-spend-way-less/
And that was 3 years ago. Mobile market is pretty tough right now, if you don't spend a lot of money on promotion - you have a zero chance to survive.
NSW
01. Nintendo - 5.921.263 <80,79%>
02. Capcom - 254.167 <3,47%>
lol.
Independent developers are selling more on Switch.
What?Anyone thinking that one profile is one copy sold is thoroughly fooling himself
Not that people haven't told you over and over that your metric for sales is inaccurate but hey what can one do?
So gigantic that CyberAgent who owns 69% of Cygames reported in FY2017 results 13.0% decrease in operation income for Game Business division.
So gigantic that CyberAgent who owns 69% of Cygames reported in FY2017 results 13.0% decrease in operation income for Game Business division.
What?
Learn to read lol
Profiles and sales units in GTS are not that far off and we have enough data to prove that.
Like I said anybody think the difference is that big is really fooling himself... 320k profiles is close to 300k sales.
The funny with Capcom is that Japanese third parties will see big boosts on Switch this year but they will be the only company that will go even lower.
Are you seriously calling it great? Nothing is saving GTS from being Sony's bomb of the gen mate.
Can't hurt your image if people don't know it existsGrezzo probably will be relegated to more remastered for quite some time there as dat bomba is not going to be good for their image.