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Metto

One Winged Slayer
Member
Oct 27, 2017
12,109
ARMS and Xenoblade 2 having solid legs make me absurdly happy it's enough to celebrate
 

duckroll

Member
Oct 25, 2017
11,198
Singapore
MHW isn't getting to 2 millions.

That would be an insane attach rate never seen before on a PlayStation system
Huh? That's not true? FFXIII sold 1.5 million in the first week, and in that week the PS3 LTD was just under 4.3 million. That's an attach rate of 35% in that week alone. The PS4 LTD is almost at 6 million now, and will be over that by the time Monster Hunter World is released. If we assume that 0 PS4 units are sold from now until then, and we assume Monster Hunter World sells 2 million in the launch week, that's an attach rate of 33%. Less than FFXIII's attach rate.

I don't think MHW will sell 2 million, but lets not say silly things that isn't based on fact. :)
 

Jon Carter

Banned
Oct 27, 2017
5,746
Everything should be higher. Just look at KT games, most are under 10K.
Look at 3rd party games sales during nov-dec. The Switch sold more than 1 million during that time.
Even if they are only ports, sales are still very low.

You thought Bomberman, Xenoverse 2, FIFA, Monster Hunter XX HD, Sumikko and One Piece would do better? I have a hard time believing that.
 

Principate

Member
Oct 31, 2017
11,186
Let's be honest, guys. 3rd parties can't compete with Nintendo quality...
Most Switch users will be happy enough only having Nintendo games.

I don't expect all games to sell 100k. But 10K? That's really low right now
Yes because year old ports of titles on other platforms (that have also been out for several months) and 9 month old smaller scale games are totally going to sell near 100k in a week in Japan.

These are reasonable expectations...
 

RedAhmed

Member
Jan 9, 2018
3,283
I said wow at those software numbers. I don't know if it's mentioned, but is there a reason for the bumps in sales?


Also, Xenoblade 2 could have done so much better!! I hope BotW reaches 1 million LTD.
 

Fdkn

Member
Oct 25, 2017
718
Spain
Good to see that the week1 bump that PS4 wasn't supposed to get this year did in fact happen, let's see how the month turns out.
 

Principate

Member
Oct 31, 2017
11,186
I think some companies would be a lot happier if their games sell 50k instead of 5k...
If these titles were pulling 50k a week rather than 5 all these smaller scale games would be multi million sellers. Within the platforms first year on the market. Do you know how many Japanese titles were multi million sells on the PS4 inside it's first year? Your expectations are insane. Even in the best case scenario that was never going to happen.
 

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
If an ambitious 3rd party game bombs on Switch I'd understand this discussion.

atm all 3rd party we got are either performing as one could expect or overperforming, with the exception of Koei Tecmo.
 

duckroll

Member
Oct 25, 2017
11,198
Singapore
According to Nintendo Japan's site, there are about 39 3rd party Switch games which have been released in some form at retail. 248 titles in total. 12 first party titles (I'm counting FE Musou and Pokken). That makes it 51 retail titles and 197 digital only releases. Food for thought.

For a system that has sold 3.5 million units, what is the expectation of consumer appetite in the first 10 months? How many games should the average Switch owner be expected to buy? What about the divide between digital and retail? These are all things to consider.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
I'm sure Koei Tecmo would love their several year old Musou ports to sell 50k, but that just isn't realistic.

Overall Switch software is performing well, even if there's a few bombs.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
Everything should be higher. Just look at KT games, most are under 10K.
Look at 3rd party games sales during nov-dec. The Switch sold more than 1 million during that time.
Even if they are only ports, sales are still very low.

It's not true that everything should be higher. When games like Fifa and XenoVerse are sold-out it means that they are selling well above expectations. Some games sold low numbers, true; KT games for example---what were expectations, though? Late portings released on the same day---I'm pretty sure KT wasn't expecting much. Also, those games kept selling over time even if outside charts.

In fact, given how much Nintendo games are selling it's pretty astonishing to see these long-term sales from third party games released many months ago (Bomberman is a launch title!).

Let's be honest, guys. 3rd parties can't compete with Nintendo quality...
Most Switch users will be happy enough only having Nintendo games.

Nintendo games sells more, on average, than third party games? True, but that's even true across platforms: Nintendo simply has the most valuable and important franchises in the video game industry; Mario, Pokémon and Animal Crossing as potential 5m+ sellers plus Smash, Zelda, Kirby, etc.

This doesn't mean third party games can't sell well on Nintendo hardware. 3DS and DS showed this. Switch showed this even if third party support was almost non-existent.

Good to see that the week1 bump that PS4 wasn't supposed to get this year did in fact happen, let's see how the month turns out.

Who said PS4 wasn't supposed to get a bump? All consoles were supposed to have one, it's Week 1 and that's expected.
 

vala

Member
Oct 25, 2017
785
Going by these numbers:
Nintendo 9 games average 732K
3rd Parties 36 games average 37K

If these titles were pulling 50k a week rather than 5 all these smaller scale games would be multi million sellers.

I'm talking about this:
1/3 of all retail Switch games sold 5K or less.
And many of those are not old ports


30- One Piece: Unlimited World Red – Deluxe Edition (Bandai Namco Games) {2017.08.24} – 5.916
31 - Resident Evil: Revelations Collection (Capcom) (2017.11.30) - 5.892
32 - Nobunaga's Ambition: Taishi (Koei Tecmo) (2017.11.30) - 5.786
33 - Disgaea 5 Complete (Nippon Ichi Software) {2017.03.03} – 5.065
34 - Sonic Forces (Sega) {2017.11.09} - 4.899
35 - I am Setsuna (Square Enix) {2017.03.03} – 4.625
36 - Nights of Azure 2: Bride of the New Moon (Koei Tecmo) {2017.08.31} – 4.413
37 - Azure Striker Gunvolt: Striker Pack (Inti Creates) {2017.08.31} – 3.196
38 - Cars 3: Driven to Win (Warner Entertainment Japan) {2017.07.20} – 3.007
39 - Resident Evil: Revelations (Capcom) (2017.11.30) - 2.747
40 - Champion Jockey Special (Koei Tecmo) {2017.09.14} – 2.512
41 - NBA 2K18 (Take-Two Interactive Japan) {2017.10.17} – 2.397
42 - Warriors Orochi 3: Ultimate (Koei Tecmo) {2017.11.09} - 2.307
43 - LEGO Worlds (Warner Entertainment Japan) {2017.11.22} - 2.274
44 - Monopoly for Nintendo Switch (Ubisoft) {2017.11.09} - 2.005
45 - Winning Post 8 2017 (Koei Tecmo) {2017.09.14} – 1.774
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
Going by these numbers:
Nintendo 9 games average 732K
3rd Parties 36 games average 37K



I'm talking about this:
1/3 of all retail Switch games sold 5K or less.
And many of those are not old ports


30- One Piece: Unlimited World Red – Deluxe Edition (Bandai Namco Games) {2017.08.24} – 5.916
31 - Resident Evil: Revelations Collection (Capcom) (2017.11.30) - 5.892
32 - Nobunaga's Ambition: Taishi (Koei Tecmo) (2017.11.30) - 5.786
33 - Disgaea 5 Complete (Nippon Ichi Software) {2017.03.03} – 5.065
34 - Sonic Forces (Sega) {2017.11.09} - 4.899
35 - I am Setsuna (Square Enix) {2017.03.03} – 4.625
36 - Nights of Azure 2: Bride of the New Moon (Koei Tecmo) {2017.08.31} – 4.413
37 - Azure Striker Gunvolt: Striker Pack (Inti Creates) {2017.08.31} – 3.196
38 - Cars 3: Driven to Win (Warner Entertainment Japan) {2017.07.20} – 3.007
39 - Resident Evil: Revelations (Capcom) (2017.11.30) - 2.747
40 - Champion Jockey Special (Koei Tecmo) {2017.09.14} – 2.512
41 - NBA 2K18 (Take-Two Interactive Japan) {2017.10.17} – 2.397
42 - Warriors Orochi 3: Ultimate (Koei Tecmo) {2017.11.09} - 2.307
43 - LEGO Worlds (Warner Entertainment Japan) {2017.11.22} - 2.274
44 - Monopoly for Nintendo Switch (Ubisoft) {2017.11.09} - 2.005
45 - Winning Post 8 2017 (Koei Tecmo) {2017.09.14} – 1.774

Many of them were expected to sell as much. Sonic Forces and Night of Azure 2 sold bad on all platforms---it's not a Switch issue. One Piece, for example, is a porting of a two year old version of a four year old game. Cars 3... Really?

Many of those numbers are not updated. We know Disgaea 5 shipped 30k units in Japan.

I think you're not able to prove your argument with enough facts.
 

Principate

Member
Oct 31, 2017
11,186
Going by these numbers:
Nintendo 9 games average 732K
3rd Parties 36 games average 37K



I'm talking about this:
1/3 of all retail Switch games sold 5K or less.
And many of those are not old ports


30- One Piece: Unlimited World Red – Deluxe Edition (Bandai Namco Games) {2017.08.24} – 5.916
31 - Resident Evil: Revelations Collection (Capcom) (2017.11.30) - 5.892
32 - Nobunaga's Ambition: Taishi (Koei Tecmo) (2017.11.30) - 5.786
33 - Disgaea 5 Complete (Nippon Ichi Software) {2017.03.03} – 5.065
34 - Sonic Forces (Sega) {2017.11.09} - 4.899
35 - I am Setsuna (Square Enix) {2017.03.03} – 4.625
36 - Nights of Azure 2: Bride of the New Moon (Koei Tecmo) {2017.08.31} – 4.413
37 - Azure Striker Gunvolt: Striker Pack (Inti Creates) {2017.08.31} – 3.196
38 - Cars 3: Driven to Win (Warner Entertainment Japan) {2017.07.20} – 3.007
39 - Resident Evil: Revelations (Capcom) (2017.11.30) - 2.747
40 - Champion Jockey Special (Koei Tecmo) {2017.09.14} – 2.512
41 - NBA 2K18 (Take-Two Interactive Japan) {2017.10.17} – 2.397
42 - Warriors Orochi 3: Ultimate (Koei Tecmo) {2017.11.09} - 2.307
43 - LEGO Worlds (Warner Entertainment Japan) {2017.11.22} - 2.274
44 - Monopoly for Nintendo Switch (Ubisoft) {2017.11.09} - 2.005
45 - Winning Post 8 2017 (Koei Tecmo) {2017.09.14} – 1.774
Yes and most of these are either old ports of games on other titles or small games themselves with franchises that historical sell in that region in recent times.

Your argument is akin to saying niche RPG's should be having the legs of pokemon on the switch just because. It's absurd.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
that's...interesting.

Does it have a date?
Cause don't companies usually let the game sell for a bit first, then announce the port, to get maximum double dippers...

I think this is an example of Level 5 scrambling to get something out on Switch rather than actual strategy.
 

MANUELF

Member
Oct 25, 2017
1,241
Going by these numbers:
Nintendo 9 games average 732K
3rd Parties 36 games average 37K



I'm talking about this:
1/3 of all retail Switch games sold 5K or less.
And many of those are not old ports


30- One Piece: Unlimited World Red – Deluxe Edition (Bandai Namco Games) {2017.08.24} – 5.916
31 - Resident Evil: Revelations Collection (Capcom) (2017.11.30) - 5.892
32 - Nobunaga's Ambition: Taishi (Koei Tecmo) (2017.11.30) - 5.786
33 - Disgaea 5 Complete (Nippon Ichi Software) {2017.03.03} – 5.065
34 - Sonic Forces (Sega) {2017.11.09} - 4.899
35 - I am Setsuna (Square Enix) {2017.03.03} – 4.625
36 - Nights of Azure 2: Bride of the New Moon (Koei Tecmo) {2017.08.31} – 4.413
37 - Azure Striker Gunvolt: Striker Pack (Inti Creates) {2017.08.31} – 3.196
38 - Cars 3: Driven to Win (Warner Entertainment Japan) {2017.07.20} – 3.007
39 - Resident Evil: Revelations (Capcom) (2017.11.30) - 2.747
40 - Champion Jockey Special (Koei Tecmo) {2017.09.14} – 2.512
41 - NBA 2K18 (Take-Two Interactive Japan) {2017.10.17} – 2.397
42 - Warriors Orochi 3: Ultimate (Koei Tecmo) {2017.11.09} - 2.307
43 - LEGO Worlds (Warner Entertainment Japan) {2017.11.22} - 2.274
44 - Monopoly for Nintendo Switch (Ubisoft) {2017.11.09} - 2.005
45 - Winning Post 8 2017 (Koei Tecmo) {2017.09.14} – 1.774
I have a hard time seeing any of those doing way better on any console considering they are the majority old ports with no new content
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
Going by these numbers:
Nintendo 9 games average 732K
3rd Parties 36 games average 37K



I'm talking about this:
1/3 of all retail Switch games sold 5K or less.
And many of those are not old ports


30- One Piece: Unlimited World Red – Deluxe Edition (Bandai Namco Games) {2017.08.24} – 5.916
31 - Resident Evil: Revelations Collection (Capcom) (2017.11.30) - 5.892
32 - Nobunaga's Ambition: Taishi (Koei Tecmo) (2017.11.30) - 5.786
33 - Disgaea 5 Complete (Nippon Ichi Software) {2017.03.03} – 5.065
34 - Sonic Forces (Sega) {2017.11.09} - 4.899
35 - I am Setsuna (Square Enix) {2017.03.03} – 4.625
36 - Nights of Azure 2: Bride of the New Moon (Koei Tecmo) {2017.08.31} – 4.413
37 - Azure Striker Gunvolt: Striker Pack (Inti Creates) {2017.08.31} – 3.196
38 - Cars 3: Driven to Win (Warner Entertainment Japan) {2017.07.20} – 3.007
39 - Resident Evil: Revelations (Capcom) (2017.11.30) - 2.747
40 - Champion Jockey Special (Koei Tecmo) {2017.09.14} – 2.512
41 - NBA 2K18 (Take-Two Interactive Japan) {2017.10.17} – 2.397
42 - Warriors Orochi 3: Ultimate (Koei Tecmo) {2017.11.09} - 2.307
43 - LEGO Worlds (Warner Entertainment Japan) {2017.11.22} - 2.274
44 - Monopoly for Nintendo Switch (Ubisoft) {2017.11.09} - 2.005
45 - Winning Post 8 2017 (Koei Tecmo) {2017.09.14} – 1.774

While your doing the math, what was the average for PS4 first party and 3rd party games in its first 10 months? Seeing it would really put things in perspective for us. Thanks!
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada
According to Nintendo Japan's site, there are about 39 3rd party Switch games which have been released in some form at retail. 248 titles in total. 12 first party titles (I'm counting FE Musou and Pokken). That makes it 51 retail titles and 197 digital only releases. Food for thought.

For a system that has sold 3.5 million units, what is the expectation of consumer appetite in the first 10 months? How many games should the average Switch owner be expected to buy? What about the divide between digital and retail? These are all things to consider.
Not sure if this is typical at all, but I own 21 Switch games right now, only 7 of which got a retail release. That's 2:1 in favour of eShop-only titles. With so many digital titles available and a lot of indie devs talking about their games performing well, I wouldn't be surprised at all to see a lot of Switch owners with similar ratios.
 

Sandfox

Member
Oct 25, 2017
24,743
that's...interesting.

Does it have a date?
Cause don't companies usually let the game sell for a bit first, then announce the port, to get maximum double dippers...
The 3DS is pretty much done and they want this to be their next hit so it makes sense. The mobile version is still MIA though.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
I know Level-5 is joining the party eventually. Just not expecting The Snack World to be the neophyte.

I think I predicted this a few weeks ago.

It makes sense to port the game because the anime is still running so Level-5 can expand its appeal by leveraging on Switch popularity. They did a similar thing with LBX, which received an expansion on 3DS after the PSP entry + expansion. LBX on 3DS went to sell 200k units.
 

vala

Member
Oct 25, 2017
785
You really think that 5k and less copies sold can cover the development and manufacturing cost?
As i previously said, I don't expect all those games to sell 100k, but those numbers are just too low!
 

Puroresu_kid

Banned
Oct 28, 2017
9,465
Going by these numbers:
Nintendo 9 games average 732K
3rd Parties 36 games average 37K



I'm talking about this:
1/3 of all retail Switch games sold 5K or less.
And many of those are not old ports


30- One Piece: Unlimited World Red – Deluxe Edition (Bandai Namco Games) {2017.08.24} – 5.916
31 - Resident Evil: Revelations Collection (Capcom) (2017.11.30) - 5.892
32 - Nobunaga's Ambition: Taishi (Koei Tecmo) (2017.11.30) - 5.786
33 - Disgaea 5 Complete (Nippon Ichi Software) {2017.03.03} – 5.065
34 - Sonic Forces (Sega) {2017.11.09} - 4.899
35 - I am Setsuna (Square Enix) {2017.03.03} – 4.625
36 - Nights of Azure 2: Bride of the New Moon (Koei Tecmo) {2017.08.31} – 4.413
37 - Azure Striker Gunvolt: Striker Pack (Inti Creates) {2017.08.31} – 3.196
38 - Cars 3: Driven to Win (Warner Entertainment Japan) {2017.07.20} – 3.007
39 - Resident Evil: Revelations (Capcom) (2017.11.30) - 2.747
40 - Champion Jockey Special (Koei Tecmo) {2017.09.14} – 2.512
41 - NBA 2K18 (Take-Two Interactive Japan) {2017.10.17} – 2.397
42 - Warriors Orochi 3: Ultimate (Koei Tecmo) {2017.11.09} - 2.307
43 - LEGO Worlds (Warner Entertainment Japan) {2017.11.22} - 2.274
44 - Monopoly for Nintendo Switch (Ubisoft) {2017.11.09} - 2.005
45 - Winning Post 8 2017 (Koei Tecmo) {2017.09.14} – 1.774

Really don't see the issue here. Don't think the situation would be any different if PS4 was the platform.
 

Principate

Member
Oct 31, 2017
11,186
You really think that 5k and less copies sold can cover the development and manufacturing cost?
As i previously said, I don't expect all those games to sell 100k, but those numbers are just too low!
You realise what thread your posting in? How on earth did you think the Vita survived all these years with the level of support it had?

To be frank your expectations of the sales of games and japanese 3rd parties expectations of sales for games within Japan are in entirely different stratospheres.
 
Oct 25, 2017
15,172
You really think that 5k and less copies sold can cover the development and manufacturing cost?
As i previously said, I don't expect all those games to sell 100k, but those numbers are just too low!
For some of those titles sure, their performance in Japan as opposed to worldwide is abysmal even if the numbers are outdated. But expecting games like a horse racing game (that's inferior to Pocket Card Jockey) an American Basketball game or a 95 dollar Nobunaga's Ambition game to perform a lot better than they are ain't a good argument point.

Or expecting Sonic Forces to do any better than rotting in the garbage.
 
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