I'm convinced at this point that the only Pro-Nintendo faction of Konami was Iga's castlevania team, and whatever is left of the Hudson people not at Good Feel aren't allowed to voice their opinion. They haven't properly supported a Nintendo platform in years, and are even letting EA have a monopoly in the football game.I have yet to find a good reason Konami ignores Switch for Jikkyou this year but releases it on Vita. It must be a very demanding game that only PS4 Pro can run property. Maybe after two years they will include Switch too.
the sooner Nintendo reveals the NX, the sooner this mess well endDon't blame third parties for Nintendo's incompetence. Of course the Switch is too underpowered to run a Vita game.
the sooner Nintendo reveals the NX, the sooner this mess well end
Why did the Switch sell more last week than last year? What's up with those numbers?
Another poster linked up the full explanation but Japanese kids are handed out money by their relatives as a new year tradition.Why did the Switch sell more last week than last year? What's up with those numbers?
New Years is more a holiday than Christmas in japanWhy did the Switch sell more last week than last year? What's up with those numbers?
But it seems like the last year figures are way too low.
It's very possible that we'll see the opposite scenario happen with PS5 where multiplatform brands are seeing their first entry on PS5 whilst having previous entries on Switch. A lot of those brands will still sell much better on PS5 than Switch.
My point will still stand six weeks from now, and six months from now because the gap is never going to be substantial between the two SKUs.
To sum up, is it looking good for the 20m goal? At least from a japanese perspective?
I actually don't know what to think about these sales.
These 2 week period were 374k hw for switch. I think it's a little low?
Thanks
I think I understand the chart now. It was comparing last week this year to last week last year. But since it doesn't include the words "last week" I thought at first it was in regards to the whole of last year.Last year in january consoles were still hard to find, us I think that the last big game released was Odyssey in october?
Oh sorry, were you talking about the last week of 2018?
If so, the post above has your answer
In the last threads we had users saying something like RE2 running on Switch was completely crazy and not realistic at all.
Here is how it runs on the GP2 WIN2
https://www.youtube.com/watch?v=Igu1tuNbDrM
No matter how many examples prove them otherwise - some people will just stop thinking the moment a publisher labels a title as AAA big budget and just assume that its not possible on a lower-spec system.
Your comparison didnt make much sense to begin with - multiplattform DQ on systems with a similar strong userbase is something different than series exclusivity with releases on the system with the by far biggest userbase.
"Brand awareness" doesnt mean a lot. There is no reason why the Switch version should sell MUCH better than the PS4 release early on.
the biggest bottleneck is the memory bandwidth. the CPU is fine for the specs of the Switch. if necessary, they can increase the clock speed through a die shrinkI don't know why people continue to use GPD WIN 2 as some example of that some specific game can run on Switch just fine when Intel Core m3-7Y30 (CPU of GPW WIN 2) runs circles around Switch CPU and that is probably the biggest bottleneck of Switch.
Another Vita physical release is dated for next fiscal year. Jikkyou Powerful Pro Baseball 2019 is out at 25 April for PS4/PSV.
I don't know why people continue to use GPD WIN 2 as some example of that some specific game can run on Switch just fine when Intel Core m3-7Y30 (CPU of GPW WIN 2) runs circles around Switch CPU and that is probably the biggest bottleneck of Switch.
I have yet to find a good reason Konami ignores Switch for Jikkyou this year but releases it on Vita. It must be a very demanding game that only PS4 Pro can run property. Maybe after two years they will include Switch too.
I mean, until this actually happens, I dont get why you're tossing this out there. The way sales, declines and expectations flip in just a few weeks makes saying stuff like this so pointless. Go and look at the original expectations around here for builders 2. Was way out of line with what actually happened. How can you even toss this out with a straight face knowing its literally impossible to substantiate?
I said this last time we had this discussion but DQ has been on Sony systems for the last 4-5 years. This is a direct sequel to a game that already launched on PS4, none of the other systems builders 1 launched on received the sequel. This is the first DQ game on the Switch that is not a late port. The builders series (and the heroes series) were never on Nintendo hardware until very recently.
What logic dictates the Switch version should have had a much bigger showing than the PS4? You keep saying brand awareness. How do you quantify that into a sales expectation? The logic you are producing make no sense to me. The 3DS and DS got exclusive DQ releases and remakes. The Switch has ports. Now on a multiplat game the Switch is suppose to take the lion share away from the PS4 with way more original content and mainline games? The total amount of DQ sold on Switch up until Builders was under 200k :/
I mean, until this actually happens, I dont get why you're tossing this out there. The way sales, declines and expectations flip in just a few weeks makes saying stuff like this so pointless. Go and look at the original expectations around here for builders 2. Was way out of line with what actually happened. How can you even toss this out with a straight face knowing its literally impossible to substantiate?
I said this last time we had this discussion but DQ has been on Sony systems for the last 4-5 years. This is a direct sequel to a game that already launched on PS4, none of the other systems builders 1 launched on received the sequel. This is the first DQ game on the Switch that is not a late port. The builders series (and the heroes series) were never on Nintendo hardware until very recently.
What logic dictates the Switch version should have had a much bigger showing than the PS4? You keep saying brand awareness. How do you quantify that into a sales expectation? The logic you are producing make no sense to me. The 3DS and DS got exclusive DQ releases and remakes. The Switch has ports. Now on a multiplat game the Switch is suppose to take the lion share away from the PS4 with way more original content and mainline games? The total amount of DQ sold on Switch up until Builders was under 200k :/
they were. just turned out to be a fluke. shit, couldn't even put out a cheap, unity-based Castlevania game or anythingI remember when Konami was considered one of the "intelligent" third party for putting Bomberman on Switch and capitalize sales at launch.
And now here we are with no more games from them, no jikkyou baseball and nobody should expect Winning Eleven either this year.
To sum up, is it looking good for the 20m goal? At least from a japanese perspective?
I actually don't know what to think about these sales.
These 2 week period were 374k hw for switch. I think it's a little low?
Thanks
I'm convinced at this point that the only Pro-Nintendo faction of Konami was Iga's castlevania team, and whatever is left of the Hudson people not at Good Feel aren't allowed to voice their opinion. They haven't properly supported a Nintendo platform in years, and are even letting EA have a monopoly in the football game.
Perhaps I overestimate the continuity of audience you would expect between 3DS and Switch but it absolutely makes sense that that the audience would naturally carry over.
You do have a good point that the Builders subseries was PS only until earlier this year.
On that note I guess the new Monsters might show the difference, and the Switch will have a significant install base advantage by that point too.
I remember when Konami was considered one of the "intelligent" third party for putting Bomberman on Switch and capitalize sales at launch.
And now here we are with no more games from them, no jikkyou baseball and nobody should expect Winning Eleven either this year.
I don't think there's anything else announced but you never know with all these visual novels.Is that the last dated Vita game as of now? or are there more slated for later?
No, I actually don't think you're over estimating the natural carry over. I think you're over estimating how much DQB has a PS association.
Or basically this yeah. My problem with DQB2 is imo the raw numbers should be higher across the board so it makes the totals look unimpressive on each system. For the type of product it is you would think it would perform better. It is outrageously expensive though. If we were looking at 300k on each platform right now, I don't think the split would mean anything.
By the time Monsters launches, the userbase difference will be too big to really matter to your point though wont it?
If they don't bother porting the Fox engine they can't port anything else
Konami's Switch support in general is a real wtf moment after Bomberman did a million for them. No Powapuro, no PES, no MGS, no Castlevania, no Momotaru, no Hudson. And Hyper Sports R seems to have gone missing?
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2018 | FY(%) |
--------------------------------------------------------
| Switch| 864,235 | 76.2% | 11,683,762 | 56.0% |
| PS4 | 174,711 | 15.4% | 6,483,097 | 31.1% |
| 3DS | 81,584 | 7.2% | 1,903,650 | 9.1% |
| Vita | 11,649 | 1.0% | 701,100 | 3.4% |
| ETC | 1,735 | 0.2% | 74,322 | 0.4% |
--------------------------------------------------------
| Total | 1,133,914 | 100.0% | 20,845,931 | 100.0% |
--------------------------------------------------------
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2018 | FY(%) |
--------------------------------------------------------
| Switch| 247,914 | 57.9% | 3,172,290 | 65.8% |
| PS4 | 153,376 | 35.8% | 1,165,653 | 24.2% |
| 3DS | 22,943 | 5.4% | 376,349 | 7.8% |
| Vita | 3,330 | 0.8% | 99,814 | 2.1% |
| ETC | 371 | 0.1% | 7,969 | 0.2% |
--------------------------------------------------------
| Total | 427,934 | 100.0% | 4,822,075 | 100.0% |
--------------------------------------------------------
This was a new game right?38./50. [NSW] Billion Road (Bandai Namco Games) {2018.11.29} - 3,282 / 14,656
Man what a bomb...
Yep, board game-type. Released end of November.
Isn't this the same site that claimed the other time Smash faces supply problems?https:///tales-of-vesperia-definitive-edition-switch-shortage-begins-in-japan/
Supposedly Vesperia is selling out in Japan. But is it specifically the Switch version? Anyone able to look at the JP sites showing this and clarify please?
Isn't this the same site that claimed the other time Smash faces supply problems?
Wow 152k is insane. Honestly never thought I'd see a tracker put ps4 over that again.Yep, board game-type. Released end of November.
Yes. Lots of weird discrepencies with the three trackers this season. It's curious.
Isn't this the same site that claimed the other time Smash faces supply problems?
Yes Nintendosoup is pretty bad. They reported Senran Kagura Peach Ball (the Switch one) was out of stock before it sold 10K or w/e. There were other times things were out of stock online and they assumed that meant retail, or seeing some tweet somewhere. I'd take them with a huge grain of salt....Dunno. Nintendo Soup can exaggerate things IIRC. I'm only concerned about what the Japanese sites show, hence why I brought it here to verify if what Nintendo Soup says is true.