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Aleh

Member
Oct 27, 2017
16,296
Don't blame third parties for Nintendo's incompetence. Of course the Switch is too underpowered to run a Vita game.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
I have yet to find a good reason Konami ignores Switch for Jikkyou this year but releases it on Vita. It must be a very demanding game that only PS4 Pro can run property. Maybe after two years they will include Switch too.
I'm convinced at this point that the only Pro-Nintendo faction of Konami was Iga's castlevania team, and whatever is left of the Hudson people not at Good Feel aren't allowed to voice their opinion. They haven't properly supported a Nintendo platform in years, and are even letting EA have a monopoly in the football game.
 

Combo

Banned
Jan 8, 2019
2,437
Why did the Switch sell more last week than last year? What's up with those numbers?
 

Glio

Member
Oct 27, 2017
24,518
Spain
Anyone would say that once the legs have put Builders 2 Switch over PS4 certain people would stop trying to fight about it but it seems that no.
 

Facubsf

Member
Apr 4, 2018
49
To sum up, is it looking good for the 20m goal? At least from a japanese perspective?
I actually don't know what to think about these sales.
These 2 week period were 374k hw for switch. I think it's a little low?

Thanks
 

Gotdatmoney

Member
Oct 28, 2017
14,500
It's very possible that we'll see the opposite scenario happen with PS5 where multiplatform brands are seeing their first entry on PS5 whilst having previous entries on Switch. A lot of those brands will still sell much better on PS5 than Switch.

I mean, until this actually happens, I dont get why you're tossing this out there. The way sales, declines and expectations flip in just a few weeks makes saying stuff like this so pointless. Go and look at the original expectations around here for builders 2. Was way out of line with what actually happened. How can you even toss this out with a straight face knowing its literally impossible to substantiate?

My point will still stand six weeks from now, and six months from now because the gap is never going to be substantial between the two SKUs.

I said this last time we had this discussion but DQ has been on Sony systems for the last 4-5 years. This is a direct sequel to a game that already launched on PS4, none of the other systems builders 1 launched on received the sequel. This is the first DQ game on the Switch that is not a late port. The builders series (and the heroes series) were never on Nintendo hardware until very recently.

What logic dictates the Switch version should have had a much bigger showing than the PS4? You keep saying brand awareness. How do you quantify that into a sales expectation? The logic you are producing make no sense to me. The 3DS and DS got exclusive DQ releases and remakes. The Switch has ports. Now on a multiplat game the Switch is suppose to take the lion share away from the PS4 with way more original content and mainline games? The total amount of DQ sold on Switch up until Builders was under 200k :/
 

Aostia82

Member
Oct 27, 2017
7,366
To sum up, is it looking good for the 20m goal? At least from a japanese perspective?
I actually don't know what to think about these sales.
These 2 week period were 374k hw for switch. I think it's a little low?

Thanks


No, from a japanese perspective the 20 mil goal isn't looking good.
They would need a 33% increase YoY to meet the goal and they are up 4% more or less compared to last fiscal year
Pokemon disnt have the expected impact, I guess, in Japan

Now, worldwide the increase YoY seems way higher than in Japan, as Pomemon performance seems stronger, and the 20 millions goal is distributed and not sold through, so..
It could still happen, or fall short by a small margin, especially if Mario U dx will drive hw sales during Q4
 

Combo

Banned
Jan 8, 2019
2,437
Last year in january consoles were still hard to find, us I think that the last big game released was Odyssey in october?

Oh sorry, were you talking about the last week of 2018?
If so, the post above has your answer
I think I understand the chart now. It was comparing last week this year to last week last year. But since it doesn't include the words "last week" I thought at first it was in regards to the whole of last year.

Thanks :)
 

KillerMan91

Member
Oct 25, 2017
4,355
In the last threads we had users saying something like RE2 running on Switch was completely crazy and not realistic at all.

Here is how it runs on the GP2 WIN2
https://www.youtube.com/watch?v=Igu1tuNbDrM

No matter how many examples prove them otherwise - some people will just stop thinking the moment a publisher labels a title as AAA big budget and just assume that its not possible on a lower-spec system.

Your comparison didnt make much sense to begin with - multiplattform DQ on systems with a similar strong userbase is something different than series exclusivity with releases on the system with the by far biggest userbase.

"Brand awareness" doesnt mean a lot. There is no reason why the Switch version should sell MUCH better than the PS4 release early on.

I don't know why people continue to use GPD WIN 2 as some example of that some specific game can run on Switch just fine when Intel Core m3-7Y30 (CPU of GPW WIN 2) runs circles around Switch CPU and that is probably the biggest bottleneck of Switch.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I don't know why people continue to use GPD WIN 2 as some example of that some specific game can run on Switch just fine when Intel Core m3-7Y30 (CPU of GPW WIN 2) runs circles around Switch CPU and that is probably the biggest bottleneck of Switch.
the biggest bottleneck is the memory bandwidth. the CPU is fine for the specs of the Switch. if necessary, they can increase the clock speed through a die shrink

as for the GPD Win, it has to contend with Windows running in the background, hurting the gains the CPU bring
 

Gotdatmoney

Member
Oct 28, 2017
14,500
I don't know why people continue to use GPD WIN 2 as some example of that some specific game can run on Switch just fine when Intel Core m3-7Y30 (CPU of GPW WIN 2) runs circles around Switch CPU and that is probably the biggest bottleneck of Switch.

It's always been a ballpark. Generally if you can get something up and running on GPD 2 the Switch should be within the range. Obviously there are give and takes though.
 

hiska-kun

Member
Oct 26, 2017
3,410
I have yet to find a good reason Konami ignores Switch for Jikkyou this year but releases it on Vita. It must be a very demanding game that only PS4 Pro can run property. Maybe after two years they will include Switch too.

I remember when Konami was considered one of the "intelligent" third party for putting Bomberman on Switch and capitalize sales at launch.

And now here we are with no more games from them, no jikkyou baseball and nobody should expect Winning Eleven either this year.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
I mean, until this actually happens, I dont get why you're tossing this out there. The way sales, declines and expectations flip in just a few weeks makes saying stuff like this so pointless. Go and look at the original expectations around here for builders 2. Was way out of line with what actually happened. How can you even toss this out with a straight face knowing its literally impossible to substantiate?

Fair enough.

I said this last time we had this discussion but DQ has been on Sony systems for the last 4-5 years. This is a direct sequel to a game that already launched on PS4, none of the other systems builders 1 launched on received the sequel. This is the first DQ game on the Switch that is not a late port. The builders series (and the heroes series) were never on Nintendo hardware until very recently.

What logic dictates the Switch version should have had a much bigger showing than the PS4? You keep saying brand awareness. How do you quantify that into a sales expectation? The logic you are producing make no sense to me. The 3DS and DS got exclusive DQ releases and remakes. The Switch has ports. Now on a multiplat game the Switch is suppose to take the lion share away from the PS4 with way more original content and mainline games? The total amount of DQ sold on Switch up until Builders was under 200k :/

Perhaps I overestimate the continuity of audience you would expect between 3DS and Switch but it absolutely makes sense that that the audience would naturally carry over. You do have a good point that the Builders subseries was PS only until earlier this year.

On that note I guess the new Monsters might show the difference, and the Switch will have a significant install base advantage by that point too.
 

schuelma

Member
Oct 24, 2017
5,901
I mean, until this actually happens, I dont get why you're tossing this out there. The way sales, declines and expectations flip in just a few weeks makes saying stuff like this so pointless. Go and look at the original expectations around here for builders 2. Was way out of line with what actually happened. How can you even toss this out with a straight face knowing its literally impossible to substantiate?



I said this last time we had this discussion but DQ has been on Sony systems for the last 4-5 years. This is a direct sequel to a game that already launched on PS4, none of the other systems builders 1 launched on received the sequel. This is the first DQ game on the Switch that is not a late port. The builders series (and the heroes series) were never on Nintendo hardware until very recently.

What logic dictates the Switch version should have had a much bigger showing than the PS4? You keep saying brand awareness. How do you quantify that into a sales expectation? The logic you are producing make no sense to me. The 3DS and DS got exclusive DQ releases and remakes. The Switch has ports. Now on a multiplat game the Switch is suppose to take the lion share away from the PS4 with way more original content and mainline games? The total amount of DQ sold on Switch up until Builders was under 200k :/


You made my point about 10x more eloquently than I was able to!
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I remember when Konami was considered one of the "intelligent" third party for putting Bomberman on Switch and capitalize sales at launch.

And now here we are with no more games from them, no jikkyou baseball and nobody should expect Winning Eleven either this year.
they were. just turned out to be a fluke. shit, couldn't even put out a cheap, unity-based Castlevania game or anything
 

Nocturnal

Banned
Oct 25, 2017
1,321
To sum up, is it looking good for the 20m goal? At least from a japanese perspective?
I actually don't know what to think about these sales.
These 2 week period were 374k hw for switch. I think it's a little low?

Thanks

So far they've sold 3.036.698 this FY in Japan, lets say that they maintain a baseline of around 60K for the remaining 12 weeks of the FY that would equal to 3.756.698 units in Japan. This would translate to a paltry increase of around 7% for the FY in Japan. Lets say that they actually ship 4 million(Nintendo Official Store, Amazon.co.jp, retailers taking on bigger shipment than usual for the end of the FY in anticipation of the Golden Week period) instead of 3.75 million that's an increase of around 13.5%. It still leaves 16 Million across NA, Europe and the RotW. So a lot is riding on the RotW for the FY target, personally I think they will surpass 20 million shipped but the actual sell through will be between 18 & 19 million.

I can see Nintendo having a trump card for Golden Week, that would make retailers want to stock larger quantity in Japan for the end of the FY.
 
Oct 26, 2017
13,610
I'm convinced at this point that the only Pro-Nintendo faction of Konami was Iga's castlevania team, and whatever is left of the Hudson people not at Good Feel aren't allowed to voice their opinion. They haven't properly supported a Nintendo platform in years, and are even letting EA have a monopoly in the football game.

You mean NdCube. ;) Good-Feel do have a key chunk of the Geomon team, as well as folks who worked on Castlevania: Circle of the Moon on GBA though. :)
 

Gotdatmoney

Member
Oct 28, 2017
14,500
Perhaps I overestimate the continuity of audience you would expect between 3DS and Switch but it absolutely makes sense that that the audience would naturally carry over.

No, I actually don't think you're over estimating the natural carry over. I think you're over estimating how much DQB has a PS association.

You do have a good point that the Builders subseries was PS only until earlier this year.

Or basically this yeah. My problem with DQB2 is imo the raw numbers should be higher across the board so it makes the totals look unimpressive on each system. For the type of product it is you would think it would perform better. It is outrageously expensive though. If we were looking at 300k on each platform right now, I don't think the split would mean anything.

On that note I guess the new Monsters might show the difference, and the Switch will have a significant install base advantage by that point too.

By the time Monsters launches, the userbase difference will be too big to really matter to your point though wont it?
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
No, I actually don't think you're over estimating the natural carry over. I think you're over estimating how much DQB has a PS association.



Or basically this yeah. My problem with DQB2 is imo the raw numbers should be higher across the board so it makes the totals look unimpressive on each system. For the type of product it is you would think it would perform better. It is outrageously expensive though. If we were looking at 300k on each platform right now, I don't think the split would mean anything.



By the time Monsters launches, the userbase difference will be too big to really matter to your point though wont it?

Arguably yes, but I didn't want to to be seen as offering it as an excuse in the event the Switch versions outperforms the PS4 version to a significant extent.
 

fiendcode

Member
Oct 26, 2017
24,925
Konami's Switch support in general is a real wtf moment after Bomberman did a million for them. No Powapuro, no PES, no MGS, no Castlevania, no Momotaru, no Hudson. And Hyper Sports R seems to have gone missing?
 

Mistermetz

Member
Jun 17, 2018
290
Konami's Switch support in general is a real wtf moment after Bomberman did a million for them. No Powapuro, no PES, no MGS, no Castlevania, no Momotaru, no Hudson. And Hyper Sports R seems to have gone missing?

They rather like to port mgs and silent hill to pachinko slot machines here in Japan, which is really hilarious when I first saw it.
 
Oct 26, 2017
13,610
https:///tales-of-vesperia-definitive-edition-switch-shortage-begins-in-japan/

Supposedly Vesperia is selling out in Japan. But is it specifically the Switch version? Anyone able to look at the JP sites showing this and clarify please?
 

ZSaberLink

Member
Oct 26, 2017
1,674
Dengeki Online Sales: Week 1, 2019 (Dec 31 - Jan 06)

01./01. [NSW] Super Smash Bros. Ultimate (Nintendo) {2018.12.07} - 280,950 / 2,672,482
02./02. [NSW] Super Mario Party (Nintendo) {2018.10.05} - 96,756 / 874,578
03./05. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 51,450 / 1,990,027
04./06. [NSW] Minecraft (Microsoft Game Studios) {2018.06.21} - 50,183 / 607,440
05./08. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 39,913 / 2,875,113
06./04. [NSW] Pokemon: Let's Go, Pikachu! (Pokemon Co.) {2018.11.16} - 37,256 / 740,696
07./03. [NSW] Dragon Quest Builders 2 (Square Enix) {2018.12.20} - 36,539 / 181,430
08./09. [NSW] Pokemon: Let's Go, Eevee! (Pokemon Co.) {2018.11.16} - 29,606 / 590,211
09./07. [PS4] Dragon Quest Builders 2 (Square Enix) {2018.12.20} - 26,969 / 170,916
10./12. [NSW] Go Vacation (Bandai Namco Games) {2018.12.27} - 24,635 / 40,323
11./10. [PS4] Judgment (Sega) {2018.12.13} - 19,318 / 235,874
12./13. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco Games) {2018.07.19} - 17,159 / 301,830
13./17. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 15,467 / 926,361
14./18. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 13,800 / 1,796,290
15./15. [NSW] Kirby Star Allies (Nintendo) {2018.03.16} - 12,911 / 714,415
16./11. [PS4] God Eater 3 (Bandai Namco Games) {2018.12.13} - 11,453 / 196,056
17./52. [NSW] Nintendo Labo Toy-Con 01: Variety Kit (Nintendo) {2018.04.20} - 10,133 / 61,671 (Dengeki messed up LTD again...)
18./19. [NSW] Mario Tennis Aces (Nintendo) {2018.06.22} - 9,572 / 405,810
19./21. [PS4] Call of Duty: Black Ops IIII (Sony Interactive Entertainment) {2018.10.12} - 8,059 / 506,962
20./14. [3DS] Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (Nintendo) {2018.12.27} - 7,950 / 18,789
21./26. [PS4] Winning Eleven 2019 (Konami) {2018.08.30} - 7,063 / 158,322
22./28. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} - 6,811 / 76,620
23./25. [PS4] Battlefield V (Electronic Arts) {2018.11.20} - 6,650 / 159,835
24./27. [NSW] Captain Toad: Treasure Tracker (Nintendo) {2018.07.13} - 6,383 / 175,293
25./23. [NSW] FIFA 19 (Electronic Arts) {2018.09.28} - 6,212 / 64,478
26./22. [3DS] Luigi's Mansion (Nintendo) {2018.11.08} - 4,939 / 87,700
27./41. [NSW] Fit Boxing (Imagineer) {2018.12.20} - 4,718 / 9,296
28./24. [NSW] Katamari Damacy Reroll (Bandai Namco Games) {2018.12.20} - 4,635 / 20,697
29./33. [NSW] 1-2-Switch (Nintendo) {2017.03.03} - 4,094 / 500,162
30./42. [NSW] Fortnite (Warner Entertainment Japan) {2018.12.13} - 3,913 / 14,591
31./30. [NSW] Pro Baseball Famista Evolution (Bandai Namco Games) {2018.08.02} - 3,861 / 125,091
32./20. [PS4] Onimusha: Warlords (Capcom) {2018.12.20} - 3,806 / 31,481
33./44. [NSW] ARMS (Nintendo) {2017.06.16} - 3,589 / 473,973
34./35. [3DS] Mario Party: The Top 100 (Nintendo) {2017.12.28} - 3,517 / 247,594
35./34. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX (Square Enix) {2017.03.09} - 3,447 / 232,864
36./38. [NSW] Sumikko Gurashi: Atsumare! Sumikko Town (Nippon Columbia) {2018.10.04} - 3,400 / 33,337
37./31. [NSW] Super Run For Money Tousouchuu & Super Battle For Money Sentouchuu Double Pack (Bandai Namco Games) {2018.11.29} - 3,385 / 26,360
38./50. [NSW] Billion Road (Bandai Namco Games) {2018.11.29} - 3,282 / 14,656
39./16. [NSW] Diablo III: Eternal Collection (Blizzard Entertainment) {2018.12.27} - 3,256 / 12,823
40./43. [3DS] Pokemon Ultra Sun (Pokemon Co.) {2017.11.17} - 3,228 / 892,359
41./46. [3DS] Captain Toad: Treasure Tracker (Nintendo) {2018.07.13} - 2,939 / 87,926
42./58. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 2,900 / 355,058
43./49. [NSW] Donkey Kong Country: Tropical Freeze (Nintendo) {2018.05.03} - 2,861 / 237,483
44./62. [NSW] Pokken Tournament DX (Pokemon Co.) {2017.09.22} - 2,833 / 311,594
45./32. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 2,800 / 2,507,185
46./45. [3DS] Pokemon Ultra Moon (Pokemon Co.) {2017.11.17} - 2,783 / 864,088
47./67. [PS4] Jikkyou Powerful Pro Baseball 2018 (Konami) {2018.04.26} - 2,728 / 252,099
48./54. [PS4] Dead by Daylight (3goo) {2018.11.29} - 2,727 / 19,812
49./29. [NSW] Onimusha: Warlords (Capcom) {2018.12.20} - 2,667 / 16,714
50./47. [NSW] Nintendo Labo Toy-Con 03: Drive Kit (Nintendo) {2018.09.14} - 2,656 / 54,194

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2018     | FY(%)   |
--------------------------------------------------------
| Switch| 864,235   | 76.2%    | 11,683,762  | 56.0%   |
| PS4   | 174,711   | 15.4%    | 6,483,097   | 31.1%   |
| 3DS   | 81,584    | 7.2%     | 1,903,650   | 9.1%    |
| Vita  | 11,649    | 1.0%     | 701,100     | 3.4%    |
| ETC   | 1,735     | 0.2%     | 74,322      | 0.4%    |
--------------------------------------------------------
| Total | 1,133,914 | 100.0%   | 20,845,931  | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2018     | FY(%)   |
--------------------------------------------------------
| Switch| 247,914   | 57.9%    | 3,172,290   | 65.8%   |
| PS4   | 153,376   | 35.8%    | 1,165,653   | 24.2%   |
| 3DS   | 22,943    | 5.4%     | 376,349     | 7.8%    |
| Vita  | 3,330     | 0.8%     | 99,814      | 2.1%    |
| ETC   | 371       | 0.1%     | 7,969       | 0.2%    |
--------------------------------------------------------
| Total | 427,934   | 100.0%   | 4,822,075   | 100.0%  |
--------------------------------------------------------
Dengeki Sales Archive
2016 | 2017 | 2018 | 2019

Dengeki Online Sales: Week 52, 2018 (Dec 24 - Dec 30)
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
https:///tales-of-vesperia-definitive-edition-switch-shortage-begins-in-japan/

Supposedly Vesperia is selling out in Japan. But is it specifically the Switch version? Anyone able to look at the JP sites showing this and clarify please?
Isn't this the same site that claimed the other time Smash faces supply problems?
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Some online stores I checked are out of stock but there are copies at most. Switch shipment was smaller than PS4, it's expected there would be small supply problems if demand was satisfying.
 

hiska-kun

Member
Oct 26, 2017
3,410
Tales of Vesperia for Switch is indeed sold out in all Yodobashi Cameras while the PS4 is only sold out in one of their stores.

I can check the availability in other places on Monday, but not this weekend.
 

ZSaberLink

Member
Oct 26, 2017
1,674
Isn't this the same site that claimed the other time Smash faces supply problems?
Dunno. Nintendo Soup can exaggerate things IIRC. I'm only concerned about what the Japanese sites show, hence why I brought it here to verify if what Nintendo Soup says is true.
Yes Nintendosoup is pretty bad. They reported Senran Kagura Peach Ball (the Switch one) was out of stock before it sold 10K or w/e. There were other times things were out of stock online and they assumed that meant retail, or seeing some tweet somewhere. I'd take them with a huge grain of salt....