Super Mario Odyssey is 3D KirbyI'm really curious at how they would make a 3D Kirby. It sounds really strange for me with the gameplay of the 2D
Super Mario Odyssey is 3D KirbyI'm really curious at how they would make a 3D Kirby. It sounds really strange for me with the gameplay of the 2D
Are there any good examples of 3D brawlers?That being said, HAL should definitely try their hand at a 3D Kirby on Switch. Certain parts of Star Allies make it seem like it could be in consideration.
Is Devil May Cry counted?
It's sold out on amazon France at least. From what I can tell it's still available on the FNAC online store, though.
Not every sequel needs to be disruptive but in the long term every series needs to evolve and shake things up or its formula becomes dull. Look at Dynasty Warriors : they had to try something new because sales were steadily declining. It didn't work but that series for sure needs a big change. Speaking of NSMB that's a very good example as well, and so is DKC probably. DKC Wii and especially NSMB Wii were certainly huge system sellers for the Wii because they were great returns on consoles for these series and NSMB Wii added the 4 players coop mode as a strong novelty as well. Then NSMB U and DKC TF released and they were a non event and didn't really move hardware sales at all because obviously they were way too safe in their concept and didn't add anything really new, despite their otherwise great quality.Not everything need disruptive sequels.
Sure MHW is one of the example where it succeed. There is also Toukiden 2 which flopped for trying to do too much.
Some game like NSMB and Kirby is the example of game that exist to target those casual audience who enjoy the slow and relaxing vibe the game provides. Suddenly moving to 3D plan for innovating would allienated all those old fans.
It crossed my mind, but I'm not sure, it usually get called a character action game, not really sure why this particular distinction was made years ago, but I imagine that they are more twitch-y, and generally have command dialing like fighting games, focusing more on precision than old school brawlers?
Not every sequel needs to be disruptive but in the long term every series needs to evolve and shake things up or its formula becomes dull. Look at Dynasty Warriors : they had to try something new because sales were steadily declining. It didn't work but that series for sure needs a big change. Speaking of NSMB that's a very good example as well, and so is DKC probably. DKC Wii and especially NSMB Wii were certainly huge system sellers for the Wii because they were great returns on consoles for these series and NSMB Wii added the 4 players coop mode as a strong novelty as well. Then NSMB U and DKC TF released and they were a non event and didn't really move hardware sales at all because obviously they were way too safe in their concept and didn't add anything really new, despite their otherwise great quality.
The novelty aspect is fundamental for series to survive in the long run and even more for a well known series to stay relevant as a system seller which is specifically what I'm talking about here. That's even more important for casual gamers that appreciate originality and innovation way more than the very conservative hardcore crew. Just like NSMBU which is even a much bigger series, Kirby is not innovative enough imo to make casuals to care enough for this game to suddenly want to buy a Switch. And there is a ton of other Kirby games that they can buy on 3DS that play almost the same. I'm not saying that they have to make Kirby in a 3D environnement though and really they could just keep Kirby concept intact. The problem is not Kirby not being a system seller, the problem is that Nintendo has nothing else besides potentially Labo this half of the year to sell Switch units.
I don't know, I've never really thought of Kirby as a platformer, the platforms are simply there to add layers to the level. Unless a person has never played a Kirby game before, and that person is on the very first level, and somehow does not figure out how to fly, there is no way to fall to death - which means it is not really a platformer.I see a possible Kirby 3D with the structure of 3D World but Kirby has always been and will be ''My first platformer''. They can not do anything excessively complex or complicated.
Oh yes! I was just considering to buy the PS3 version (which is very expensive). Now I can wait for the Switch version!https://gematsu.com/2018/03/higurashi-no-naku-koro-ni-hou-coming-switch-july-26-japan
Higurashi When They Cry Hou is getting Switch port on July 26th in Japan.
The game will cost 7980yen.
I think its fine what kirby offers. Its a unique type of game in todays gaming landscape. Not every game needs to be a fps.You use DW which is again another example of how bad disruptive change can bring. DW6 and 9 try to change Musou into something it should not be. The only thing Koei had after that is how DW IP is tarnished with even more decline coming.
NSMBU and DKTF had simple problem of it is released on Wii U. Wii U is such an undesirable product that it cause many of its popular and evergreen title to underperform. If it is released on Switch, it will do much better.
The way u are talking on how Kirby need novelty to sell more to the casual fans seems to make me think that you dont understand Kirby as an IP and its audience.
Kirby sold mostly to casual and family friendly audience. Kirby have stay alive for 26 by the virtue that it always pleased family friendly audience by making the game easy to understand and fun to play. And Kirby also have experienced some disruptive change which is Canvas Curse, Mass Attack and Rainbow Curse. And from what we see, the number does not back up that it is a sound decision.
The biggest problem that Kirby had is not casual audience. It is the hardcore gaming audience who seems to be on totally different wave length. So if Kirby is to expand its audience, it will need to come with formula which resonate with hardcore gamers which in HAL case, they dont seem to want to pursue at all.
Changes don't necessarily translate into better sales of course, if these changes are bad of course they won't help and could even worsen a situation, that's a given. But that doesn't change the fact that an IP that doesn't add new meaningful elements to its original formula won't last as well and the Dynasty Warriors IP is a good example of that as that decline started well before KT tried to change things in order to stop it.You use DW which is again another example of how bad disruptive change can bring. DW6 and 9 try to change Musou into something it should not be. The only thing Koei had after that is how DW IP is tarnished with even more decline coming.
NSMBU and DKTF had simple problem of it is released on Wii U. Wii U is such an undesirable product that it cause many of its popular and evergreen title to underperform. If it is released on Switch, it will do much better.
The way u are talking on how Kirby need novelty to sell more to the casual fans seems to make me think that you dont understand Kirby as an IP and its audience.
Kirby sold mostly to casual and family friendly audience. Kirby have stay alive for 26 by the virtue that it always pleased family friendly audience by making the game easy to understand and fun to play. And Kirby also have experienced some disruptive change which is Canvas Curse, Mass Attack and Rainbow Curse. And from what we see, the number does not back up that it is a sound decision.
The biggest problem that Kirby had is not casual audience. It is the hardcore gaming audience who seems to be on totally different wave length. So if Kirby is to expand its audience, it will need to come with formula which resonate with hardcore gamers which in HAL case, they dont seem to want to pursue at all.
So MK7's legs will be more impressive because it charted 6 years after release even if ends up selling millions fewer than Splatoon 2?
Yes. Would you say that Monster Hunter games have "ridiculous legs", because they sell in the millions but are somewhat front-loaded? There's not much data for Splatoon as a series yet, but it's a relatively safe assumption that Mario Kart in general will have longer legs and Splatoon will be more front-loaded. At least as it relates to Mario Kart 7, MK8 is in a new place for the series due to the two versions.
But Splatoon 2 is not really front loaded or did you miss the legs over the last couple of months? Splatoon is a phenomenon in Japan and it's being bought by around 50% of all new Switch owners every single week.
I think its fine what kirby offers. Its a unique type of game in todays gaming landscape. Not every game needs to be a fps.
Changes don't necessarily translate into better sales of course, if these changes are bad of course they won't help and could even worsen a situation, that's a given. But that doesn't change the fact that an IP that doesn't add new meaningful elements to its original formula won't last as well and the Dynasty Warriors IP is a good example of that as that decline started well before KT tried to change things in order to stop it.
And again I'm not saying that Kirby necessarily needs changes, I'm not even saying it needs to cater to another audience, of course not lol, I'm just saying that that IP has never been a big system seller and as the new one doesn't add anything groundbreaking there is little to no chance it will be different this time around and a strong system seller even for casual gamers.
My point is simple: Switch sales in Japan are not that great all things considered and the lineup is really lacking any kind of sure killer apps, which Kirby is not, for the coming months to improve that situation.This is my stands here. I mean, sure Kirby can try to change but right now it is a try and successful formula which cater toward a specific audience who is not satisfied by any other offerings. Unless, Kirby sales suddenly dropped hard in the future, i think continuing their current path with some spin off left and right is not a bad idea.
Considering how much budget level Kirby had been operating over all this years, i would said, reaching 1 million copies for almost all its release is not a bad figure there. And, i am not sure what you wanted to said here about, Kirby here. Kirby is not a huge system sellers thats for sure. Not all game need to be a system seller there. Some game benefit from the number of platform owners. Some games is big enough as an exclusive to pull owner into the platform ecosystem. Kirby will bring some female and casual audience however it is much smaller compared to the audience that Animal Crossing will bring there.
Again on K-T, DW. Koei already started the decline by doing some change with fans don't want like DW6 and now DW9. I am always on the believe that if you are not sure if the change is going to increase sales or not, it is better to follow the tried formula as at least, you are retaining all the old fans rather than going crazy only to hit huge decline on both newcomers and old fans.
so technically tomorrow mc numbers will show that whether this post being true or completely irrelevant lolMy point is simple: Switch sales in Japan are not that great all things considered and the lineup is really lacking any kind of sure killer apps, which Kirby is not, for the coming months to improve that situation.
I actually think a 3D action kirby with simplistic combo-ish could work lolIt crossed my mind, but I'm not sure, it usually get called a character action game, not really sure why this particular distinction was made years ago, but I imagine that they are more twitch-y, and generally have command dialing like fighting games, focusing more on precision than old school brawlers?
Kind of funny to think of a 3D Kirby as the same genre as GoW, Bayonetta, and DMC.
Absolutely and I may very well be wrong, no problem about that we are here to speculate right? It will be interesting to see the hardware numbers of the Switch not only tomorrow but also in the coming weeks to see what kind of impact Kirby will have.so technically tomorrow mc numbers will show that whether this post being true or completely irrelevant lol
But the titles mentioned are H1?Probably because there isn't much exciting for H1 and they are coasting on these for FY2017 Q4 and FY2018 Q1.
My point is simple: Switch sales in Japan are not that great all things considered and the lineup is really lacking any kind of sure killer apps, which Kirby is not, for the coming months to improve that situation.
My point is simple: Switch sales in Japan are not that great all things considered and the lineup is really lacking any kind of sure killer apps, which Kirby is not, for the coming months to improve that situation.
Yes. Would you say that Monster Hunter games have "ridiculous legs", because they sell in the millions but are somewhat front-loaded? There's not much data for Splatoon as a series yet, but it's a relatively safe assumption that Mario Kart in general will have longer legs and Splatoon will be more front-loaded. At least as it relates to Mario Kart 7, MK8 is in a new place for the series due to the two versions.
It's doing pretty well for having no major releases in a few weeks.My point is simple: Switch sales in Japan are not that great all things considered and the lineup is really lacking any kind of sure killer apps, which Kirby is not, for the coming months to improve that situation.
Mario Kart 7 opened with 423K sales and is currently sitting around 2.8M, so its opening represents around 15% of the game's current total sales.
Splatoon 2 opened with 648K sales and is currently sitting 2.1M, so its opening so far represents around 30% of game's current total sales.
So you can't tell me that Splatoon is far more front-loaded, Splatoon on the Wii U already proved to have ridiculous legs on an unpopular hardware. A hardware that was pretty much left with subpar support and supply less than an year after Splatoon released. Still it's legs represent a larger percentage of total sales compared to MK7 which makes the notion of MK7 being less frontloaded laughable, MK7 simply benefited from being the biggest game year one on a handheld that ended up having a long life without a direct sequel.
Like North Star doesn't appear to attract new audience except old fans, legs for it will be short starting from second week drop.
Girls und Panzer had high sell-through and faced some supply problems at first week but it doesn't show that this limited its sales. It's disappearing fast from charts, those who wanted to buy it did it at launch.
Attack on Titan 2 is one of the same. Good word of mouth doesn't look to help its post launch sales, Musou fatigue is real.
More positive news tomorrow.
Still you have to wonder, 4 games in a year... I'm sure Yakuza 0 did great, and 6 could too, but I wonder what the remakes will do. I feel like only the hardcore fans will buy all that.Yakuza will need West to stop its decline. Luckily, Yakuza is still new IP in the west, so the fatigue effect wont be that bad.
AoT2 shows how bad KT management is. No success in mobile market, over milking Musou, no breakthrough on their strategy game franchise and often late into trends.
If there is a jp company who will fall first, it will be KT.
Still you have to wonder, 4 games in a year... I'm sure Yakuza 0 did great, and 6 could too, but I wonder what the remakes will do. I feel like only the hardcore fans will buy all that.
Labo could be really big. I could see it gaining traction in Japan relatively quick.My point is simple: Switch sales in Japan are not that great all things considered and the lineup is really lacking any kind of sure killer apps, which Kirby is not, for the coming months to improve that situation.
that is much worse than L5 did to Yokai BotchStill you have to wonder, 4 games in a year... I'm sure Yakuza 0 did great, and 6 could too, but I wonder what the remakes will do. I feel like only the hardcore fans will buy all that.
Yeah they are really not doing a good job with all those games coming out at the same time.Still you have to wonder, 4 games in a year... I'm sure Yakuza 0 did great, and 6 could too, but I wonder what the remakes will do. I feel like only the hardcore fans will buy all that.
Its a shame Ninokuni 2 prob wont have any legs. Looks so quality. The PC release will help it a lot internationally though. Series is bigger in the West. Seems like a lot of the bigger budget JRPGs are starting to turn out that way.
Yeah they are really not doing a good job with all those games coming out at the same time.
I have no clue why Sega want to milk the franchise so much.