I expect AAA games to take 6-7 years to make on PS5 so I doubt Japanese devs will be any faster.
I expect AAA games to take 6-7 years to make on PS5 so I doubt Japanese devs will be any faster.
The industry will collapse before the norm for AAA devs will be 6-7 years.
We're kind of getting there though, no?The industry will collapse before the norm for AAA devs will be 6-7 years.
lolno. Not in Japan.The PS4 was getting day-and-date multiplatform games from Day 1.
Level-5 is planning to make a new game on the scale of an MMORPG that they seem to intend to announce this year: https://gematsu.com/2018/03/level-5-ceo-teases-mmorpg-scale-20th-anniversary-title
They're clear it won't actually be an MMO, so it will probably be four player co-op like most modern stabs in the proximity of the genre.
He did note that Ni no Kuni was their 10th anniversary game, but didn't come out until two years later in the interview.Well, that could be the plan, but we'll see if it ends up on PS5.
The norm for AAA devs was 3 years on PS3 and 5 years on PS4 so.... uhh, I don't see room for optimism that the PS5 norm will be less than 6 years.
We're kind of getting there though, no?
This is the other reason why every AAA game is turning into a service platform, because they need to last for half a decade.
Level-5 is planning to make a new game on the scale of an MMORPG that they seem to intend to announce this year: https://gematsu.com/2018/03/level-5-ceo-teases-mmorpg-scale-20th-anniversary-title
They're clear it won't actually be an MMO, so it will probably be four player co-op like most modern stabs in the proximity of the genre.
One game. Even Switch managed that.
But that's the thing. Namco already hired Virtuos to port Dark Souls, and Take-Two hired them for L.A. Noire.
How many projects can Virtuos handle at once, and how many other port houses can work with Japanese games given the language barrier?
Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1000 staff.
Nope. Blaster Master Zero at launch. The rest were either late ports or multiplats, like PS4.Did it? I was under the impressions Nights of Azure 2 was the first multiplat/same day third party release?
Nope. Blaster Master Zero at launch. The rest were either late ports or multiplats, like PS4.
The PS4 was getting day-and-date multiplatform games from Day 1.
There's a bunch of contract port houses in Asia besides Virtuos. Off the top of my head there's also Tose, XPEC, Streamline, Original Force, Keywords... just check the end credits of about AAA game and you find a bunch of these companies. Tose, Virtuos and OF all have over 1000 dev staff iirc.Probably quite many. It's a really big studio.
Panic button is a dwarf with like 20-40 people (i guess, looked on linkedin a few weeks ago) and can handle a few ports at once
yup, releasing 8 games in its launch year is allot.... Yea compared to nintendo even 5 games would be allot.This is exactly what Namco do. They release more games than Nintendo.
A cynical view could be that devs learned the wrong lesson from their test games like Xenoverse.It doesn't feel it is a technical issue, it is more of a business consideration that we are not privy to.
Switch runs UE4 and most of the middleware readily available. Switching to x86 from the more mobile friendly ARM doesn't make much sense.I wonder if Nintendo would get many third party Japanese games if the Switch 2 was very similar to the PS4 in power and architecture and they made it very clear about these features years ahead of time.
Just allow Japanese developers to use their PS4 engine/assets instead of having to build new engines and assets.
Then again, KH4 and MH6 would probably still be on PS5 and not Switch 2.
PS4 early Japanese support was bad. Like, that was literally a discussion topic here for years.
It didn't start turning around until about the time of Dragon Quest Heroes a year after launch, and even then it took six more months to really get going.
PS4 got a total of 14 Japanese 3rd party retail games in 2014. 14 total!
I guess you can argue in somewhat good faith that 3rd parties showed more initial excitement based on announcing games that came out years later, but if you want to talk actual facts about PS4 support in 2014 and 2015 compared to Switch you just cannot argue that PS4 is better. It just falls apart.
Sure, but my point is what was actually releasing in 2015 that was still skipping the PS4?
The main releases skipping PS4 were the 3DS franchises. Tales of Zestiria is the notable PS example.
I was bringing it up because of the mention that PS5 will have a similarly slow adoption to Switch(or even PS4). You're not going to have any significant releases that are on PS4(and by extension Switch) and not PS5 after that platform's first year.
Off the top of my head in 2015 for bigger pubs there was Tales, SAO, Toukiden, Taiko, Miku, Shining, FFX/X-2 and probably some others that were coming late or still just sticking to Vita. If you go lower tier there was a lot more too from Falcom, 5pb, NIS, etc.Sure, but my point is what was actually releasing in 2015 that was still skipping the PS4?
The main releases skipping PS4 were the 3DS franchises. Tales of Zestiria is the notable PS example.
I was bringing it up because of the mention that PS5 will have a similarly slow adoption to Switch(or even PS4). You're not going to have any significant releases that are on PS4(and by extension Switch) and not PS5 after that platform's first year.
What were the biggest games to skip PS4 after 2014?
I know Tales of Zestiria was one glaring example in 2015 but I'm generally thinking that by 2016 there were very few franchises that were skipping the platform. The ones that were skipping it were Nintendo affiliated but most of those are on PS4 now too.
The PS4 was getting day-and-date multiplatform games from Day 1.
Off the top of my head in 2015 for bigger pubs there was Tales, SAO, Toukiden, Taiko, Miku, Shining, FFX/X-2 and probably some others that were coming late or still just sticking to Vita. If you go lower tier there was a lot more too from Falcom, 5pb, NIS, etc.
Games on PS3 but not PS4 after 2014 (bigger ones bolded)
[PS3] Tales of Zestiria (Bandai Namco)
[PS3] Ukiyo no Shishi (Spike Chunsoft)
[PS3/PSV] Higurashi no Naku Koro ni Sui (Kaga Create)
[PS3/PSV] Winning Post 8 2015 (Koei Tecmo)
[PS3/PSV] Pro Baseball Spirits 2015 (Konami)
[PS3/PSV] Sword Art Online: Lost Song (Bandai Namco)
[PS3/PSV] 3rd Super Robot Wars Z: Tengoku-hen (Bandai Namco)
[PS3/PSV] Infinite Stratos 2: Love and Purge (5pb.)
[PS3] TV Anime Idolm@ster: Cinderella Girls G4U! Pack Vol.1-7 (Bandai Namco)
Most of them mainly around the beginning of 2015. Also, most of the biggest ones coming from Bandai Namco, actually.
No they weren't. May 2015.FFX/X-2 were 2014 releases, but the others are good points. I forgot Toukiden Kiwami was only day/date outside of Japan.
Oh, sorry, I meant 2015 releases on PS4 that were late or series that were still skipping it. I thought you mean FFX/2 PS4 were 2014.On PS4 sure but the original release was actually 2013(2014 was the western release, that's my bad).
It sticks out to me that there were hole in the wall developers like Remedy and 4A Games showing off DXR at GDC, but tech demo happy company Square Enix (nor any Japanese developer) was not there.
I feel that speaks to a lower level of aggression toward getting on next-gen quickly still existing between Japan and the West.
Oh, sorry, I meant 2015 releases on PS4 that were late or series that were still skipping it. I thought you mean FFX/2 PS4 were 2014.
Once a studio gets one game on the platform, if the next game is similar and on the same technology stack, it is much simpler to port and likely to be day and date, yes.
This was seeable with Namco's and Koei Tecmo's PC support as an example.
However, I do want to draw a special consideration here with Namco. Byking learning how to do a Switch port doesn't mean that Arc suddenly knows how to do a port, even if both games are on the same engine and from the same publisher, which is why I expect them to lag most other publishers who do their work primarily in-house.
Namco still has not gotten 100% of their partners on PC, with Media.Vision being the most notable.
Put another way, I agree Switch support will notably increase, but I also wouldn't be surprised if it took into 2019 instead of my original Fall 2018 guess, just due to how long it takes to make games now and the chain effect that has.
PS4 early Japanese support was bad. Like, that was literally a discussion topic here for years.
It didn't start turning around until about the time of Dragon Quest Heroes a year after launch, and even then it took six more months to really get going.
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2017 | FY(%) |
--------------------------------------------------------
| Switch| 350,599 | 59.5% | 8,803,691 | 28.1% |
| PS4 | 149,536 | 25.4% | 10,837,719 | 34.6% |
| 3DS | 53,890 | 9.1% | 9,749,682 | 31.1% |
| Vita | 32,383 | 5.5% | 1,469,567 | 4.7% |
| PS3 | 1,737 | 0.3% | 171,692 | 0.5% |
| Wii U | 1,039 | 0.2% | 294,700 | 0.9% |
| X One | 126 | 0.0% | 15,747 | 0.1% |
--------------------------------------------------------
| Total | 589,310 | 100.0% | 31,342,798 | 100.0% |
--------------------------------------------------------
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2017 | FY(%) |
--------------------------------------------------------
| Switch| 49,945 | 56.6% | 3,361,959 | 48.0% |
| PS4 | 21,739 | 24.7% | 1,958,867 | 27.9% |
| 2DS | 7,236 | 8.2% | 797,911 | 11.4% |
| Vita | 4,636 | 5.3% | 244,109 | 3.5% |
| 3DS | 4,403 | 5.0% | 627,191 | 8.9% |
| X One | 152 | 0.2% | 7,340 | 0.1% |
| PS3 | 35 | 0.0% | 7,674 | 0.1% |
| Wii U | 32 | 0.0% | 4,690 | 0.1% |
--------------------------------------------------------
| Total | 88,178 | 100.0% | 7,009,742 | 100.0% |
--------------------------------------------------------
I was bringing it up because of the mention that PS5 will have a similarly slow adoption to Switch(or even PS4). You're not going to have any significant releases that are on PS4(and by extension Switch) and not PS5 after that platform's first year.
Since 3rd party enthusiasm is such a hot topic I decided to round up what the major Japanese 3rd parties had actually announced for both PS4 and Switch by their first anniversaries. It's pretty enlightening I think.
Sony will keep using their multi-platform strategy in Japan, and they will encourage Japanese developers to release all their games on PS4/PS5 until they transfer completely to PS5.
Thank you for compiling this list. I think the support is very encouraging overall, its just that people forget they comparing a system in its prime with a new system that took companies by surprise.
Japanese companies will target Switch with exclusive software in the future like they do with every successful system, maybe not to the extent of DS/3DS but it will happen for sure.
I'm not entirely sure we'll see a lot of Switch exclusives versus software that just leads on the Switch.
Like in any previous generation, Inazuma Eleven and Phoenix Wright would have been Switch exclusives, but now the former is also on PS4 and the latter is also on mobile, even though both most likely were built explicitly with the Switch in mind.
that's yet another Bamco title, so they'd be more to blame than Ganbarion. why MHA is on switch and not all the other anime games, I dont know, but I dont believe it's due to the developers, but rather BamcoI was thinking more of Ganbarion. They made all the Nintendo platform One Piece games, but not they are on the PS4/XBO/PC One Piece game.
that's yet another Bamco title, so they'd be more to blame than Ganbarion. why MHA is on switch and not all the other anime games, I dont know, but I dont believe it's due to the developers, but rather Bamco
I'm not entirely sure we'll see a lot of Switch exclusives versus software that just leads on the Switch.
Like in any previous generation, Inazuma Eleven and Phoenix Wright would have been Switch exclusives, but now the former is also on PS4 and the latter is also on mobile, even though both most likely were built explicitly with the Switch in mind.
Ganbarion is still a Switch dev too though. In fact they've already done a Switch port, which coincidentally happened to be their first PS4/Steam game. They have this pipeline in place even if it might've been too late for World Seeker.Sure, I'm not blaming Ganbarion. My point is we're not going to get an exclusive One Piece game on Switch, or Dragon Ball Fusions 2 as a Switch exclusive because that developer is now a PS4/XBO/PC developer.
Games moving into 6+ year dev cycles sounds really bad for business. I wonder how platforms like PS5 will even sell when there are only a handfull of endless multiplayer focused service games that can succeed. I guess the big western publishers will be laser focused on these games but Japanese publishers will struggle to find success in that space. The Switch is the only way out.