2013 Q3 {2013.10.01 - 2013.12.31} [3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.571) - 4.340.000 / 4.340.000
2013 Q4 {2014.01.01 - 2014.03.31} [3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.571) - 40.000 / 4.370.000
2014 Q3 {2014.10.01 - 2014.12.31} [3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.571) - 2.920.000 / 2.920.000
2014 Q4 {2015.01.01 - 2015.03.31} [3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.571) - 50.000 / 2.970.000
2016 Q3 {2016.10.01 - 2016.12.31} [3DS] Pokemon Sun / Moon # <RPG> (Pokemon Co.) {2016.11.18} (¥4.980) - 3.810.000 / 3.810.000
2016 Q4 {2017.01.01 - 2017.03.31} [3DS] Pokemon Sun / Moon # <RPG> (Pokemon Co.) {2016.11.18} (¥4.980) - 20.000 / 3.830.000
2017 Q3 {2017.10.01 - 2017.12.31} [3DS] Pokemon Ultra Sun / Ultra Moon # <RPG> (Pokemon Co.) {2017.11.17} (¥4.980) - 2.370.000 / 2.370.000
2017 Q4 {2018.01.01 - 2018.03.31} [3DS] Pokemon Ultra Sun / Ultra Moon # <RPG> (Pokemon Co.) {2017.11.17} (¥4.980) - 70.000 / 2.440.000
2018 Q3 {2018.10.01 - 2018.12.31} [NSW] Pokemon: Let's Go, Pikachu! / Let's Go, Eevee! # <RPG> (Pokemon Co.) {2018.11.16} (¥5.980) - 1.850.000 / 1.850.000
2018 Q4 {2019.01.01 - 2019.03.31} [NSW] Pokemon: Let's Go, Pikachu! / Let's Go, Eevee! # <RPG> (Pokemon Co.) {2018.11.16} (¥5.980) - 80.000 / 1.930.000
2019 Q3 {2019.10.01 - 2019.12.31} [NSW] Pokemon Sword / Shield # <RPG> (Pokemon Co.) {2019.11.15} (¥5.980) - 4.210.000 / 4.210.000
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Famitsu Sales: Week 13, 2014 (Mar 24 - Mar 30)
27./26. [3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.571) - 8.136 / 4.328.008 <97,40%> (+9%)
Famitsu Sales: Week 13, 2015 (Mar 23 - Mar 29)
26./19. [3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.571) - 7.288 / 2.767.720 <80-100%> (+6%)
Famitsu Sales: Week 13, 2017 (Mar 20 - Mar 26)
06./12. [3DS] Pokemon Sun / Moon # <RPG> (Pokemon Co.) {2016.11.18} (¥4.980) - 10.290 / 3.718.526 <80-100%> (-7%)
Famitsu Sales: Week 13, 2018 (Mar 26 - Apr 01)
16./16. [3DS] Pokemon Ultra Sun / Ultra Moon # <RPG> (Pokemon Co.) {2017.11.17} (¥4.980) - 5.258 / 2.203.489 <80-100%> (-18%)
Famitsu Sales: Week 13, 2019 (Mar 25 - Mar 31)
09./14. [NSW] Pokemon: Let's Go, Pikachu! / Let's Go, Eevee! # <RPG> (Pokemon Co.) {2018.11.16} (¥5.980) - 9.227 / 1.479.158 <80-100%> (-5%)
Famitsu Sales: Week 13, 2020 (Mar 23 - Mar 29)
04./04. [NSW] Pokemon Sword / Shield # <RPG> (Pokemon Co.) {2019.11.15} (¥5.980) - 14.996 / 3.542.524 <80-100%> (-15%)
Thanks. It will be interesting how its weekly sales will be affected by the increase in installed base. I guess it will keep selling well over time.
These pictures of Switch/Animal Crossing demand three weeks out from the game's launch remind me of the DS situation. Animal Crossing may be that catalyst in Japan. I knew it was going to push units but not at this volume. It is bringing in a new audience.
It will be interesting to see how Brain Training and Clubhouse Games perform over the next few months. If they can ever ramp up production on RingFit that could see monstrous sales too.
And it's crazy because that's happening at the beginning of Switch fourth year in the market---showing that there has always been an untapped audience ready to jump in despite Mario, Splatoon and Pokémon were already on the platform. DS boom happened in 2005/2006, that is 1-2 years after launch.