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Media Create Sales: Week 14, 2018 (Apr 02 - Apr 08)

Deleted member 2793

User requested account closure
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Oct 25, 2017
15,368
it's a new announcement. pretty much an apology announcement
It's nice that it's almost a free bonus game that they're giving because of the delay. I fully expect DQXI to be full price and have nothing new. lol

Sega should do some paternship with nintendo to have an promotion Valkyria x Fire Emblem.

It was really good for SMT4 back in the 3DS days.
Yeah, I feel like SMTIV sold a lot because of that. Would be smart to have other collabs like this.
 

fiendcode

Member
Oct 26, 2017
12,115
Sega should do some paternship with nintendo to have an promotion Valkyria x Fire Emblem.

It was really good for SMT4 back in the 3DS days.
It wouldn't be a bad move. Both as FEA/SMT4 style discount program but also maybe some in-game character/content crossover. I bet IntSys would be into it.

It's nice that it's almost a free bonus game that they're giving because of the delay. I fully expect DQXI to be full price and have nothing new. lol
They’ll probably do those crappy mobile ports of DQI-III.
 

ZSaberLink

Member
Oct 26, 2017
474
Dengeki Online Sales: Week 14, 2018 (Apr 02 - Apr 08)

01./03. [NSW] Kirby Star Allies (Nintendo) {2018.03.16} - 36,079 / 405,423
02./02. [PS4] Far Cry 5 (Ubisoft) {2018.03.29} - 27,627 / 100,937
03./05. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 22,189 / 2,271,045
04./09. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 12,894 / 1,489,103
05./01. [PS4] Super Robot Wars X (Bandai Namco Games) {2018.03.29} - 12,131 / 96,986
06./07. [PS4] Ni no Kuni II: Revenant Kingdom (Level 5) {2018.03.23} - 8,669 / 83,707
07./08. [3DS] Detective Pikachu (Pokemon Co.) {2018.03.23} - 7,239 / 65,699
08./04. [PSV] Super Robot Wars X (Bandai Namco Games) {2018.03.29} - 7,088 / 59,039
09./12. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 6,983 / 1,614,443
10./16. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 5,372 / 729,676
11./10. [PS4] Monster Hunter: World (Capcom) {2018.01.26} - 5,017 / 1,975,748
12./11. [NSW] Hyrule Warriors: Definitive Edition (Koei Tecmo) {2018.03.22} - 4,528 / 37,247
12./12. [PS4] Valkyria Chronicles 4 (Sega) {2018.03.21} - 4,006 / 70,318
14./14. [PS4] Attack on Titan 2 (Koei Tecmo) {2018.03.15} - 3,978 / 48,530
15./06. [PS4] Shining Resonance Refrain (Sega) {2018.03.29} - 3,688 / 24,951
16./17. [PS4] Like the North Star (Sega) {2018.03.08} - 3,660 / 160,938
17./21. [NSW] Dragon Ball: Xenoverse 2 for Nintendo Switch (Bandai Namco Games) {2017.09.07} - 3,611 / 167,211
18./15. [NSW] Attack on Titan 2 (Koei Tecmo) {2018.03.15} - 3,472 / 46,855
19./18. [PS4] Tom Clancy's Rainbow Six: Siege - Advanced Edition (Ubisoft) {2018.03.01} - 3,050 / 32,565
20./23. [NSW] ARMS (Nintendo) {2017.06.16} - 2,911 / 414,521
21./22. [NSW] Pokken Tournament DX (Pokemon Co.) {2017.09.22} - 2,906 / 250,801
22./27. [3DS] Mario Party: The Top 100 (Nintendo) {2017.12.28} - 2,850 / 192,288
23./29. [NSW] 1-2-Switch (Nintendo) {2017.03.03} - 2,789 / 445,895
24./28. [NSW] Mario + Rabbids: Kingdom Battle (Nintendo) {2018.01.18} - 2,633 / 206,071
25./24. [3DS] Pokemon Ultra Sun (Pokemon Co.) {2017.11.17} - 2,517 / 808,635
26./25. [3DS] Pokemon Ultra Moon (Pokemon Co.) {2017.11.17} - 2,272 / 785,424
27./32. [NSW] Dragon Quest Builders (Square Enix) {2018.03.01} - 2,128 / 46,787
28./33. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} - 1,961 / 345,866
29./30. [3DS] Kirby Battle Royale (Nintendo) {2017.11.30} - 1,922 / 166,818
30./20. [PSV] Attack on Titan 2 (Koei Tecmo) {2018.03.15} - 1,833 / 25,252
31./38. [3DS] Doraemon: Nobita no Takarajima (FuRyu) {2018.03.01} - 1,806 / 17,110
32./36. [NSW] FIFA 18 (Electronic Arts) {2017.09.29} - 1,533 / 119,232
33./31. [NSW] PriPara All Idol Perfect Stage! (Takara Tomy) {2018.03.22} - 1,506 / 14,124
34./37. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 1,361 / 310,044
35./51. [3DS] Super Mario Maker for Nintendo 3DS (Nintendo) {2016.12.01} - 1,289 / 1,163,327
36./39. [PS4] Call of Duty: WWII (Sony Interactive Entertainment) {2017.11.03} - 1,233 / 430,389
37./56. [NSW] Snipperclips Plus: Cut it Out, Together! (Nintendo) {2017.11.10} - 1,128 / 66,044
38./53. [PS4] Grand Theft Auto V (Take-Two Interactive Japan) {2015.10.08} - 1,117 / 368,442
39./00. [3DS] Kawaii Pet to Kurasou! Wan Nyan & Idol Animal (Nippon Columbia) {2018.04.05} - 1,081 / NEW
40./65. [NSW] Sumikko Gurashi: Sumikko Park e Youkoso (Nippon Columbia) {2017.12.07} - 1,067 / 68,600
41./40. [PSV] Minecraft: Playstation Vita Edition (Sony Interactive Entertainment) {2015.03.19} - 1,061 / 1,198,702
42./58. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1,017 / 2,724,487
43./49. [NSW] Monster Hunter Double Cross: Nintendo Switch Ver. (Capcom) {2017.08.25} - 944 / 220,477
44./55. [PS4] Winning Post 8 2018 (Koei Tecmo) {2018.03.15} - 939 / 10,107
45./41. [PS4] Sword Art Online: Fatal Bullet (Bandai Namco Games) {2018.02.08} - 922 / 111,071
46./61. [3DS] The Snack World: TreJarers (Level 5) {2017.08.10} - 906 / 267,938
47./64. [3DS] Kirby: Planet Robobot (Nintendo) {2016.04.28} - 878 / 576,107
48./43. [PS4] Devil May Cry HD Collection (Capcom) {2018.03.15} - 873 / 10,592
49./54. [PS4] Dynasty Warriors 9 (Koei Tecmo) {2018.02.08} - 850 / 172,007
50./59. [3DS] Beyblade Burst God (FuRyu) {2017.11.23} - 849 / 51,916

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2018     | FY(%)   |
--------------------------------------------------------
| Switch| 125,567   | 39.8%    | 125,567     | 39.8%   |
| PS4   | 114,033   | 36.1%    | 114,033     | 36.1%   |
| 3DS   | 53,506    | 16.9%    | 53,506      | 16.9%   |
| Vita  | 19,992    | 6.3%     | 19,992      | 6.3%    |
| ETC   | 2,691     | 0.9%     | 2,691       | 0.9%    |
--------------------------------------------------------
| Total | 315,789   | 100.0%   | 315,789     | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2018     | FY(%)   |
--------------------------------------------------------
| Switch| 36,426    | 57.3%    | 36,426      | 57.3%   |
| PS4   | 12,963    | 20.4%    | 12,963      | 20.4%   |
| 3DS   | 10,909    | 17.2%    | 10,909      | 17.2%   |
| Vita  | 3,088     | 4.9%     | 3,088       | 4.9%    |
| ETC   | 134       | 0.2%     | 134         | 0.2%    |
--------------------------------------------------------
| Total | 63,520    | 100.0%   | 63,520      | 100.0%  |
--------------------------------------------------------
Dengeki Online Sales: Week 13, 2018 (Mar 26 - Apr 01)
 

ACL

Member
Nov 18, 2017
1,059
Interesting that KOEI and Capcom are so close in profits. Despite the former not having a high selling IP like MH.
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
Noticed it as well, lol.

Interesting that KOEI and Capcom are so close in profits. Despite the former not having a high selling IP like MH.
I liked how you changed the words from the original article to fit your dumb fanboy narrative.
What did I change? If you want to hurl associations you better point out where.

This place is seriously not worth the trouble.

This is very rich coming from a bunch who do not even read Japanese.
 

Gotdatmoney

Member
Oct 28, 2017
8,142
So basically, before the April madness of all the revenue reports for Japanese game companies erupts on MC, I think it is a good time to review how the companies have already performed thus far. ACE Yasuda is a analyst for the Japanese market for ACE Institute and he has made a 10 year chart of the performance of each company, along with his takes for the outlook of these companies. The original Japanese version can be found here.

I fully expect these information to be ignored for the standard console warring, but I think I want to finish what I started.

SQUARE ENIX



For March 2018, Q3 (Cumulative), compared to the same period last year, we have lowered revenues yet increased operating profits, revenue of 188.0 billion yen is down 1%, Operating Profit of 33.7 billion yen is up 57%.

With regards to the reduction in revenue, the primary reasons are the difference in revenue for simultaneous world-wide launched HD titles like FFXV and the largely domestic launch of Dragon Quest 11, and the underperformance of anticipated amusement machine “Densha de GO”. As for this quarter (3 months duration), compared to the 2nd quarter this year, revenues and profits are much reduced. In addition to “Dragon Quest” 11 having already made its sales cycle, there is signs of slow down on the smartphone game app segment where it generated revenues of 23.7 billion yen in the 1st quarter, 22.7 billion yen in the 2nd quarter, and 21.3 billion in the third.

As for increased operating profits, one reason was the release of the expansion to Dragon Quest X, as SE lost profit last year when no expansion was released for this game, and continued strong download sales of legacy software like Nier Automata.

The mobile game market as a whole seems to be in a slump in the 3rd quarter of this year, many companies experienced reduced revenues compared to previous quarters, including companies like the later-mentioned Bandai Namco Holdings. The reasons for this varies by company, but for non-specific reasons, there is a possibility that the market is influenced by the process of saturation. While smartphones are rapidly achieving high performance in the market, it is impossible to deny that design-wise (I assume he means game design) it has become stratified, and the playstyles of mobile game players have become increasingly fixed.

For HD Games, the company have added the Nintendo Switch as a target for multiplatform development. AAA titles will seemingly arrive in the following quarters, the assessment is that there are many chances of increasing profitability for Square Enix.

TLDR:
  • Mobile Market shows signs of saturation in Japan, based on previous 3 quarters contraction by multiple companies, Square Enix is affected as well.
  • Service games (like DQX) and digital legacy sales are key profit drivers for SE. Expect SE to go in harder on them. This is why DQX and FF14 will never die, and why SE is investigating PUBG's model company-wide.
  • Growth will likely come from new AAA games and possible Switch software, due to stalled mobile market.

BANDAI NAMCO



Next is Bandai Namco Holdings. For the March 2018, Q3 (Cumulative), compared to the same period last year, we have increased revenue yet reduced profits: revenue is up 5% to 483.1 billion yen, while operating profit is down to 53.4 billion

The reasons for this is due to the Music and Visual Production department, which is responsible for animation and the likes, have been struggling up till this quarter due to its second-half centred plans, the difference in console games titles released (from the previous year), and the adjustment in accounting due to setting up of the new Gundam Base Tokyo (replacing Gundam Front Tokyo).

The mobile game segment had reduced revenues compared to the previous quarters. There is some problems with the timing of various events (for their mobile games). However, ACE Economic Research Institute expects “Dragon Ball Dokkan Battle” to return to its base line revenue performance in the 4th quarter, around the time of the 3rd anniversary for the game.

Due to the possession of a rich array of IPs, the basic strategy for Bandai Namco is to wait for hardware (which, I think he means platforms in general and not strictly a physical machine) to be widely diffused, then enter the market to take up a high share later. However, this time their strategy seems to be to debut early on HTML5. This is likely stemming from a desire to reduce royalty payments towards Apple and Google.

Nevertheless, since there is a trend towards more traffic towards HMTL 5 (I assume he means games), it is necessary for Bandai Namco to cautiously monitor whether there is player acceptance (for their own HTML 5 games).

For the company going forward, it is taking up the challenge of creating the framework for a company structure that can continuously create new IP 30 year ahead. It will be difficult to see the apparent effects of an investment strategy that is built on a very long strategic outlook. In terms of what ACE Research Institute can capture in terms of the companies’ allocation of “People, Hardware, Cash”, in the long term the management is expected to continue to expand its sales, and implement measure meant for ultra-long term strategic view during the periods of financial plenty.

TLDR:
  • Bamco has a hyper long-term strategic outlook for itself, and invests for the long term, this can be seen from its European development Initiative (not mentioned here) and the new focus on IP (as stated in its investor briefing slides).
  • Bamco is almost never in the rush to be a new platform, their strategy is to wait for certain amount of penetration before they make their move. Due to their IP strength, they can afford to do this.
  • Exception to above is HTML 5 where they are uncharacteristically aggressive (Basically, HTML 5> NSW in priority). Speculated to be due to wanting to avoid platform fees of Google/Apple.
  • Bamco also faced contraction in the mobile space for 3 quaters.
  • Bamco is more than twice the size of SE in terms of revenue and profits.

CAPCOM




It’s time to shift the focus and talk about Capcom. For the March 2018, Q3 (Cumulative), compared to the same period last year, we have reduced revenue yet increased profits: revenue is down 11% to 47.7 billion yen, while operating profit is up 37% to 7 billion

While the reduction in unit sales from the amusement machine division cause a dip in revenue, increase in the number of consumer software sold, and income contributed by in the mobile game department from licensing, have greatly increased profits.

With regards to the company, there is honestly not much point to say more (since he had already posted an article on MH:World last month). To pick up from what was said last month, Monster Hunter World that was released the 1st of January has become a massive hit with 6 million sold. As discussed before, Capcom has a fervent and desperate wish to make “Monster Hunter” into a brand that can sell massively overseas. While it is difficult to say it has achieved this completely, given the high domestic ratio of sales for MHW, it can be considered to have somewhat reached its goal since it has raised overseas sales significantly.

Compared to the original forecast of sales around 2.5 million units by the ACE Economic Research Institute, the forecast is now much greatly revised upwards, at this time, dare we say that by the end of the quarter the target forecast would be higher than 7 million unit sales. The chief reason for the erroneous forecast is that ACE Research Institute has missed the point that portable local co-op have collapsed far more then we expected.

In this 10 years, the commercialization of tethering functions in devices, the proliferation of Smartphones and the widening adoption of social networking services and the likes, along with the widespread consumer adoption of online services by consumers, the culture of portable co-op gaming represented by the DS, PSP era is has became terribly outdated. We will reflect upon our lateness in spotting such a trend.

As for Capcom, since they have a strong obsession at providing content for cutting edge platforms, coupled with the success of MHW, it probably will continue AAA games going forward on PS4/XBOX/PC.

TLDR:
  • MHW is smash hit. Yasuda misread its performamce due to him underestimating to how much portable local multiplayer has collapsed world wide, and has been replaced by online functionalities
  • Capcom has always been obsessed with competing in the high end space, and wants majority of its sales to be overseas, so he expects development to be primarily XBOX/PS/PC focused (basically forget about serious support for NSW).
  • Capcom is about half of SE's size in terms of profit and revenue.

TECMO KOEI




Next, we have Tecmo Koei Holdings. Compared to the same period last year, we have reduced revenue yet greatly increased profits: revenue is down 0.7% to 24 billion yen, while operating profit is up 62% to 5.6 billion

In the third quarter, since the company released “Nobunaga’s Ambition: Taishi” and “Atelier Lydie and Suelle” domestically, and released “Fire Emblem Warriors” overseas, it has achieved a vast increase in profits. While there this company has a habit of concentrating its profit generation towards the 4th quarter, we believe that the company already managed to have good year given the performance up to the third quarter.

Given that from an early stage the company has been enthusiastic supporter of the Nintendo Switch, it has not yet able to show satisfactory results. While the reasons for this are unclear at this current moment, we suspect it could be the influence of not going all out to bring all titles to the Nintendo Switch. We look forward to what support will become going forward.

TLDR:
This is from me
  • Also, when analysts say KT is "well run", the refer to its unusually high revenue to gross profit ratio. Look at the relative size of the red bars to the blue bars for the past 5 years, and compare it to the other companies
  • However, KT can't relying on being well run forever given the waning strength of its IP

NIPPON ICHI




While not a big player, we will like to touch upon Nippon-Ichi Software. Up until the third quarter, the progress of the company has been strong, operating profit has been 552 million yen, which is a major over performance compared to the projected 490 million yen.

This is the result of the success of Disgaea 5 in the western markets, where the company have changed its strategy of aiming only at a particular segment of the Playstation base, and started to aim at a wider user base.

Going forward, the company has the intention to apply the same strategy of aiming at a wider user base beyond the title “Y’s 8”, which they are handling both the porting and publishing work, for Nihon Falcom titles. Due to the high loyalty to PlayStation platform, there has been expression of disgust and concern from PlayStation fans. However, the view of ACE Economic Research Institute, a highly negative reaction indicates a high amount of interest in the title, and the greater the negative interest the more likely we will see strong performance. This, along with the raised awareness of the company’s profile worldwide, makes us believe that this title will show results.

ACE Economic Research Institute used to evaluate that the company will have a difficult time to expand sales due to its reliance on a very specific segment of the market. Now we consider the company to have a chance for tremendous leaps due to the targeting of new platforms such as the Nintendo Switch and Steam and would like to watch it closely.

TLDR:
  • Despite rabid PlayStation fans bashing the move, Yasuda believes the Falcom collaboration on the NSW will be a success.
  • Nippon Ichi targeting the NSW is a good move as it freed itself from targeting just a segment of PS-only gamers and aim for a wider market (which means both systems). Disgaea 5 is the first indicator of that, but we shall see how the others do.

That's all.
Super interesting. Can you clarify the units on the Y axis? I assume Yen but just to be sure.
 

Principate

Member
Oct 31, 2017
7,021
I'm interested in where Tecmo Koei is getting it's increased profitability from since that's a rather substantial increase in profitability for both Q1 and Q3 year on year and in general
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
You are lying.
If not, copy the exact words here
I don't have to do anything for you,someone who hurls accusations without being able to read Japanese. You should be able to find the two words easily if you can read the original and "discover" that I am twisting words to fit a narrative,
 

dxspace

Member
Oct 25, 2017
172
32./36. [NSW] FIFA 18 (Electronic Arts) {2017.09.29} - 1,533 / 119,232

I said damn.

Two months to go until the FIFA World Cup. Have EA or Konami announced any World Cup games yet?
 

Deleted member 2793

User requested account closure
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Oct 25, 2017
15,368

Aters

Banned
Oct 26, 2017
7,948
I wouldn't say MHW's post launch support is satisfactory. If they really want to compete in the HD sphere, they need to step up with their GaaS capability.

Also, let's not throw dictionaries at each other. At least take the whole sentence if you want to judge the accuracy of the translation. Words have different meanings in different context.
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
This is what i got from different places

こだわり = commitment
悲願 = Earnest wish
https://en.wiktionary.org/wiki/悲願
lol. ok. wikitionary user,

こだわり can also mean a shop's specialty menu. Do you seriously know how to read Japanese in Context? If am committed to stalking a girl, does that make me obsessed or not?

悲願 is originally derived from Buddha's sorrow for the people still trapped in the material world and his wish to liberate the masses from the cycle of rebirth. When it comes to secular intent, quite often it means a fervent wish, often with a bit of desperation and sadness. It is quite commonly used when describing last wishes, and extremely common in Samurai literature where sacrifice is common and wishes go unfulfilled.

I can't believe I am defending my Japanese to a barely literate Capcom Apologist. You are trying to find the most positive words to defend Capcom? The words don't even paint Capcom in a negative light, it just describes their business strategy.
 
Last edited:

MysticGon

Member
Oct 31, 2017
3,131
Interesting that KOEI and Capcom are so close in profits. Despite the former not having a high selling IP like MH.
Nioh was a moderate success. But license games seem to be where it's at. Hopefully they can have a come to Jesus moment and tighten up the polish on their own IPs. That would translate to good press which would hopefully boost sales slightly.
 
Oct 26, 2017
15,710
Well, Google Translate is telling me that 悲願 means "Buddha's vow to save humanity". Asura's Wrath 2 confirmed.

Thanks for the translation Rainrir . The Square-Enix part doesn't surprise me. FFXV is probably a good indication of what we're going to see from their future single player games as well.
 

casiopao

Banned
Oct 28, 2017
5,044
Nioh was a moderate success. But license games seem to be where it's at. Hopefully they can have a come to Jesus moment and tighten up the polish on their own IPs. That would translate to good press which would hopefully boost sales slightly.
The only thing we can take from those company condition right now is they are in rough water especially vs Bamco or SE and they are going to need to reinvent faster to make sure they wont keep digging the same hole.

@Rainir no Sega info though?
 

Aters

Banned
Oct 26, 2017
7,948
"continued strong download sales of legacy software like Nier Automata" pretty much confirmed SE will put everything they get on PC, which is what they've been doing lately. Now we have three companies that are fully committed to PC: Capcom, SE and BNEI. KT is on its way. Now everyone's eyes are on Sega, and specifically, Atlus. When will they see the light?
 

ArkhamFantasy

Member
Oct 25, 2017
7,170
I think porting to PC is a smart play for publishers, especially if they're not interested in an Xbox port because there's some overlap between those audiences.
 

Deleted member 2793

User requested account closure
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Oct 25, 2017
15,368
"continued strong download sales of legacy software like Nier Automata" pretty much confirmed SE will put everything they get on PC, which is what they've been doing lately. Now we have three companies that are fully committed to PC: Capcom, SE and BNEI. KT is on its way. Now everyone's eyes are on Sega, and specifically, Atlus. When will they see the light?
Since when is Capcom fully committed to PC. I remember a recent report about how they were going to cut part of the PC development budget. Of course they still will release their games, but I wouldn't say it's a top priority.

About Sega: they let the other branches do that. About Atlus: considering their stance on cross company multiplats, not anytime soon.
 

Laplasakos

Banned
Oct 25, 2017
1,275
Member has been permanently banned: repeatedly bringing offsite drama/controversies into this thread despite having been told multiple times to not do that.
Lol. Guess he will dissapear now?
There is always Discord... oh wait.

"continued strong download sales of legacy software like Nier Automata" pretty much confirmed SE will put everything they get on PC, which is what they've been doing lately. Now we have three companies that are fully committed to PC: Capcom, SE and BNEI. KT is on its way. Now everyone's eyes are on Sega, and specifically, Atlus. When will they see the light?
Probably never lol. Okay, maybe not never but something tells me they will be the last of the last...
 

vala

Member
Oct 25, 2017
659
lol. ok. wikitionary user,
The same definition is everywhere I looked.
When it comes to secular intent, quite often it means a fervent wish, often with a bit of desperation.
Sometimes it means desperation, right? But in this context, it has a negative connotation. Why would you choose that word?
It's very different to say "company is desperate" to "company strongly wishes to"
 

Vena

Community Resettler
Member
Oct 25, 2017
2,271
I wouldn't say MHW's post launch support is satisfactory. If they really want to compete in the HD sphere, they need to step up with their GaaS capability.
I'd personally call it effectively non-existent and slow as dirt but that's just me. Compared to AAA (and even some less-AAA offerings) MHW is woefully inadequate in keep you engaged post its non-existent end game. If this is how they want to develop for the west, then they're going to get eaten alive because their games will depend entirely on initial sales with next to no long term tail of actual engagement and GaaS.

When the only major addition has been... Jho... in 2+ months (and even ERA, a gathering pot of core gamers, starts talking about stopping), you've screwed up. They've also done zero to actually fix any of their major online issues, which is never a good look going into a sequel or expansion.
 

fiendcode

Member
Oct 26, 2017
12,115
ZSaberLink, thanks for keeping the Dengeki data coming but if it’s not too much to ask could you also include YOY and LTD in the hardware and software where possible?

Also yikes at all those Dengeki hardware results!


*Awesome Data and Evalutions*
This post is amazing. Don’t let anyone get get you down, it’s a super valuable and insightful contribution. One of the best tbh.

Anyway I’ll throw in some of my own Fanboy SpinTM so you’re not alone. :)
  • Mobile hitting a wall in general is a good sign for consoles domestically.
  • SE really should bring FFXIV to Switch soon.
  • lol at Bamco prioritizing HTML5 over Switch. Not like it’ll matter, when they port stuff like DBFZ, SCVI or OPWS to Switch a year or more late they’ll still a stupid amount.
  • I disagree on Capcom. They’ve gone full tilt remaster master this generation and that only benefits Switch. It’ll also get RE7 and MHP5 yet.
  • With Tecmo Koei I agree we haven’t seen sure signs of them breaking out on Switch in Japan unlike some other pubs, but we are seeing sure signs of them collapsing on PS4/Vita in Japan so there’s got to be something going on to account for their financial uptick. Their financial results are still pretty thorough by region so we’ll see if the West or Asia are suddently booming to account for this.
  • I think Ys VIII Switch will tank in Japan but be huge (for NISA) in the west. Ys in general is a good match for Zelda loving Nintendo gamers and I remember hearing way back even the Wii VC Ys I & II was one of Hudson’s better sellers.
 
Last edited:

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
The same definition is everywhere I looked.

Sometimes it means desperation, right? But in this context, it has a negative connotation. Why would you choose that word?
It's very different to say "company is desperate" to "company strongly wishes to"
It is OFTEN used to mean desperation.

Just because someone is desperate doesn't mean it is negative. It just means they have a strong wish for it, and is willing to go to great, or ANY, lengths to achieve it.

Stop learning English from Desperate Housewives.
 

Oregano

Member
Oct 25, 2017
6,846
Atlus just had their most successful title in history so I doubt they're in a rush to support PC.
 

extralite

Banned
Oct 28, 2017
217
悲願 = fervent, or desperate wish
こだわり = obession, fixation.

I guess this is the end.
I don't think an analyst would choose such negatively connotated terms in their articles, unless it fits the context. Higan would be better translated by "they are determined to", kodawari with "they're invested in". Your bias shows in your choice of words, the Japanese doesn't have any of the specificity expressed in your translation.
 

Aters

Banned
Oct 26, 2017
7,948
Since when is Capcom fully committed to PC. I remember a recent report about how they were going to cut part of the PC development budget. Of course they still will release their games, but I wouldn't say it's a top priority.

About Sega: they let the other branches do that. About Atlus: considering their stance on cross company multiplats, not anytime soon.
Any Capcom game, unless it's a handheld game, always have PC port. They started porting their REs and DMCs to PC much earlier than any other Japanese companies. And their PC ports are usually of the highest quality.

Atlus's strategy depends on Sega Japan. If Sega Japan want the games on PC, Atlus will do it. The thing is Sega Japan themselves lack motivation so unless Sega Europe kick them in the butt they won't do anything regarding PC.
 

casiopao

Banned
Oct 28, 2017
5,044
There is always Discord... oh wait.



Probably never lol. Okay, maybe not never but something tells me they will be the last of the last...
There is also gamefaqs and gematsu too lol.^_^

I'd personally call it effectively non-existent and slow as dirt but that's just me. Compared to AAA (and even some less-AAA offerings) MHW is woefully inadequate in keep you engaged post its non-existent end game. If this is how they want to develop for the west, then they're going to get eaten alive because their games will depend entirely on initial sales with next to no long term tail of actual engagement and GaaS.

When the only major addition has been... Jho... in 2+ months (and even ERA, a gathering pot of core gamers, starts talking about stopping), you've screwed up. They've also done zero to actually fix any of their major online issues, which is never a good look going into a sequel or expansion.
When a jrpg like Xeno 2 seems to do more vs MHW, i think we see how underprepared Cac is there.
 

vala

Member
Oct 25, 2017
659
I don't think an analyst would choose such negatively connotated terms in their articles, unless it fits the context. Higan would be better translated by "they are determined to", kodawari with "they're invested in". Your bias shows in your choice of words, the Japanese doesn't have any of the specificity expressed in your translation.
Thank you :)
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
I don't think an analyst would choose such negatively connotated terms in their articles, unless it fits the context. Higan would be better translated by "they are determined to", kodawari with "they're invested in". Your bias shows in your choice of words, the Japanese doesn't have any of the specificity expressed in your translation.
what the hell is this.

Screw this.

Also you clearly have no idea what Yasuda sometimes say right?

There are many words in Japan to describe the two terms, but he choose those two.

Whatever I will take it down if that is what you wish
 

Charamiwa

Member
Oct 25, 2017
3,775
YSO will have their predictions soon right? We'll see where they put Labo (if they even have it).

And based on nothing, I predict 200k for God of War (ltd).

edit: well shit