I just posted above lol.YSO will have their predictions soon right? We'll see where they put Labo (if they even have it).
And based on nothing, I predict 200k for God of War (ltd).
I just posted above lol.YSO will have their predictions soon right? We'll see where they put Labo (if they even have it).
And based on nothing, I predict 200k for God of War (ltd).
You got the meaning right, just not the nuance.who the hell is higan.
Screw this.
Also you clearly have no idea what Yasuda sometimes say right?
There are many words in Japan to describe the two terms, but he choose those two.
Whatever I will take it down if that is what you wish
I think it's just too niche to do really well. Weren't the Metal Saga games the last ones on PS too?I hope Metal Max can pull through. It doesn't matter if it has the lowest production value on earth. If the core MM experience is unchanged, fans will appreciate it. There's really nothing like it in the JRPG space.
I want Ys to do well on Switch very badly. It makes me almost want to double dip but I'm not going to actually buy a game for that reason when I just played it on another console. But Ys VIII is really good. I hope Switch gamers appreciate it properly :). It'd be great for Falcom and Switch if they did.I think Ys VIII Switch will tank in Japan but be huge (for NISA) in the west. Ys in general is a good match for Zelda loving Nintendo gamers and I remember hearing way back even the Wii VC Ys I & II was one of Hudson's better sellers.
You got the meaning right, just not the nuance.
Kodawaru is an extremely common term, usually without negative connotation, reading obsession into it doesn't seem right. Higan acknowledges the stakes maybe? Now that it turned out a great success I don't think desperation fits, at least not anymore.
I worked as a translator at NoE. The German translation of Phantom Hourglass is by me.I don't know how much the rest of you know about Japanese culture (I'm an expert), but I'm pretty sure that if you're only relying on wiktionary and google translate you really should learn to stay at your place and not confront someone who's literally a japanese speaker instead of trying your best to defend your favourite company.
Kodawari is a nominalization of the verb kodawaru. Obviously the meaning is derived from the verb.
Yeah that whole discussion was quite pretty yikes. I'm not sure why on earth someone would feel the need to argue with a native speaker over a translation if your not one. If your also one go ahead.I don't know how much the rest of you know about Japanese culture (I'm an expert), but I'm pretty sure that if you're only relying on wiktionary and google translate you really should learn to stay at your place and not confront someone who's literally a japanese speaker instead of trying your best to defend your favourite company.
Yeah that whole discussion was quite pretty yikes. I'm not sure why on earth someone would feel the need to argue with a native speaker over a translation if your not one.
I don't understand the rationale behind Famitsu maybe not tracking Labo. It's still a videogame after all.
It won't. The previous DS/3DS games bombed too iirc.I hope Metal Max can pull through. It doesn't matter if it has the lowest production value on earth. If the core MM experience is unchanged, fans will appreciate it. There's really nothing like it in the JRPG space.
Yeah.I think it's just too niche to do really well. Weren't the Metal Saga games the last ones on PS too?
I worked as a translator at NoE. The German translation of Phantom Hourglass is by me.
Kodawari is a nominalization of the verb kodawaru. Obviously the meaning is derived from the verb.
it's not that far from 4 tho. Series just has low appeal and that's even why they tried PS this time.I don't understand the rationale behind Famitsu maybe not tracking Labo. It's still a videogame after all.
Anyway, it doesn't seem that the move per se to bring Metal Max on Sony hardware is really paying off. Recent entries:
3DS Metal Max 4: Moonlight Diva 23.092 41.619 Kadokawa Games 07/11/2013
NDS Metal Max 2: Reloaded 27.115 55.858 Kadokawa Games 08/12/2011
NDS Metal Max 3 50.838 91.722 Kadokawa Games 29/07/2010
Didn't Famitsu tracked stuff like Wii Fit? Their rationality for not doing so for Labo is pretty strange indeed.Yeah I don't get it- its a videogame being sold in videogame stores and being advertised as a videogame (I believe it even had a feature in famitsu!)
32./36. [NSW] FIFA 18 (Electronic Arts) {2017.09.29} - 1,533 / 119,232
I said damn.
Two months to go until the FIFA World Cup. Have EA or Konami announced any World Cup games yet?
Well well wellI don't know how much the rest of you know about Japanese culture (I'm an expert), but I'm pretty sure that if you're only relying on wiktionary and google translate you really should learn to stay at your place and not confront someone who's literally a japanese speaker instead of trying your best to defend your favourite company.
Well well well
It seems a professional translator agrees with me
*shrug*
Didn't Famitsu tracked stuff like Wii Fit? Their rationality for not doing so for Labo is pretty strange indeed.
YSO prediction numbers are up.
Labo might be higher than I thought.
That's very bizarre lolYes they've tracked everything from Nintendo..Wii Fit..Brain Age..etc.
Someone translated the an analyst article as "desperate and fervent" when apparently it was something more like "eager and adamant", though I don't think this difference is all that meaningful given they basically just meant "Capcom is aggressively trying to expand Monster Hunter overseas".
This
Well, isn't that what they mean by stagnating. SE tried many new IPs and almost everything underperformed. The money is staying with the top softwares - it's a service-based industry - and using IPs like FF and Dragon Quest is generating more revenue.Someone translated the an analyst article as "desperate and fervent" when apparently it was something more like "eager and adamant", though I don't think this difference is all that meaningful given they basically just meant "Capcom is aggressively trying to expand Monster Hunter overseas".
There was then a giant war over this.
That said, it's nit actually clear to me that the analysis here in general is correct since IIRC Square's mobile revenue has actually went up this year. It's just that their new titles have failed while their existing ones have grown, with Namco being in a similar situation. We'll find out for certain in May though.
Lmao.
Arts and crafts is serious business
Someone translated the an analyst article as "desperate and fervent" when apparently it was something more like "eager and adamant", though I don't think this difference is all that meaningful given they basically just meant "Capcom is aggressively trying to expand Monster Hunter overseas".
There was then a giant war over this.
That said, it's not actually clear to me that the analysis here in general is correct since IIRC Square's mobile revenue has actually went up this year. It's just that their new titles have failed while their existing ones have grown, with Namco being in a similar situation. We'll find out for certain in May though.
Edit: Oh, with Namco they're just talking about Dokkan Battle. I guess that could have fallen enough that other rising titles didn't counter it.
Someone translated the an analyst article as "desperate and fervent" when apparently it was something more like "eager and adamant", though I don't think this difference is all that meaningful given they basically just meant "Capcom is aggressively trying to expand Monster Hunter overseas".
There was then a giant war over this.
That said, it's not actually clear to me that the analysis here in general is correct since IIRC Square's mobile revenue has actually went up this year. It's just that their new titles have failed while their existing ones have grown, with Namco being in a similar situation. We'll find out for certain in May though.
Edit: Oh, with Namco they're just talking about Dokkan Battle. I guess that could have fallen enough that other rising titles didn't counter it.
Yeah I don't get it- its a videogame being sold in videogame stores and being advertised as a videogame (I believe it even had a feature in famitsu!)
it's not that far from 4 tho. Series just has low appeal and that's even why they tried PS this time.
- Bamco is more than twice the size of SE in terms of revenue and profits.
- Capcom is about half of SE's size in terms of profit and revenue.
Pokelabo developed it. They aren't owned by SE, but Taro was the director and SE published the game.