Oh I thought he was making an eyes roll emoticon.
Oh I thought he was making an eyes roll emoticon.
More Dengeki data for FY 2017:
- Nintendo #1 with 30.9% market share (+13.4%), so 1/3 of total Software sales. 3 million sellers (Splatoon 2, SMO, MK8D). 15th year in a row as top-publisher
- Squeenix #2 with 14.7% market share (+3.5%), thanks to DQ11 (+3 million units sold)
- Capcom #3 (no market share, but they jumped from #6 to #3. Thank you, MHW)
- Level-5 #7 with 3.9% market share (#5 and 8.7% market share previous FY)
- Konami #10 with 1.6% market share (#8 and 3.1% market share previous FY)
- publishers in Top 10 the same as during previous FY
- less companies in FY17: from 61 to 51
- Top 10 publishers = 87.1% of SW sales
- Top 3 publishers: 55.5% of SW sales
http://dengekionline.com/elem/000/001/715/1715817/
Also reading through the release it sounds like MLB is ahead in revenue(makes sense since multiple editions, while Kirby is ahead in sales units.
Rockstar Games Employee 1: Hoy, our games hasn't been in the Top 20 in ages! We gotta do something.
Rockstar Games Employee 2: I got ya covered fam.
GTA V Premium Online Edition on June 14th. GTA V + online + starter pack.
I assume it's the same as that edition that leaked a while ago via rating agencies.
Amazon offering some extra parts and some masking tape (and special packaging) if you order Nintendo Labo with them:
http://www.4gamer.net/games/407/G040734/20180421001/
It's not much, but still pretty neat. Not sure why I didn't think of retailers offering extra Nintendo Labo part / customisation things...
For those of you wondering, the robot is from Yotsuba&! (though if you watched Nyanbo!, that's probably what it will make you think of).
Yep, PS4 is 100% over in Japan. Monster Hunter and Dragon Quest could not save it, so nothing will.
Of course, anyone could have predicted that, but it's even more obvious now.
Sony and their third-party partners tried.
Japan wants what it wants.
Just a friendly correction- right now we have little to no evidence of shortages for this week.
Neither Famitsu nor Dengeki seem to have reported it this week, while both did for the past couple of weeks. If we take that at face value, it would suggest that the issues are (mostly) over, but the resell prices for PS4 systems on amazon are through the roof (40k Yen for a PS4), and neither the OG PS4 nor the Pro is available. So, I'm not sure what the case is currently, but the sheer size of sales (only 11k) makes the sellout situation more logical imo (being down by a factor 2 is not normal).
False.
We had trackers note last week there was a shortage. Earlier we had a note that second hand prices have gone up:
False.
We had trackers note last week there was a shortage. Earlier we had a note that second hand prices have gone up:
We also have anecdotes later in the thread:
.
powerpro might be on switch then it should do decent numbers same with winning elevenKonami's market share halved YoY, but that's only in the console space, right?
In 2016, they had Power Pro 2016, which did 500k, and Winning Eleven. In 1 April 2017 - 31 March 2018, they had a declining Winning Eleven, and Super Bomberman R's legs and Metal Gear Survive can't make up for the success of Power Pro.
Obviously next week Power Pro 2018 will be released and while it most likely will be a decline compared to 2016, I think it'll be significant enough to make Konami's market share rise again. The big question is how much further Winning Eleven will decline now that FIFA also has the J-League (I think they have for a couple of years already?) and Konami has lost the Champions League license...
Maybe another more-or-less 'revival' of an old series (like they did with Bomberman and to Momotarou Dentetsu through licensing) could help them reach the 2016 level.
Was Compile Heart's "Death end re;quest" made in collaboration with anyone? Like say Idea Factory or no?
Less curious about localization, but rather PC port chances. (Which IF intl. loves)
Aren't they owned by Idea Factory?Was Compile Heart's "Death end re;quest" made in collaboration with anyone? Like say Idea Factory or no?
Less curious about localization, but rather PC port chances. (Which IF intl. loves)
How much do you think PS4 would have sold on a weekly basis in March/April without stock issues?
I thought Compile Heart was Idea Factory?
I might be mistaken.
Aren't they owned by Idea Factory?
Even if IFI doesn't do a PC port I imagine Ghostlight might pick it up like they've done with a couple of their other games as long as it's localized
He won't give out the number as even Psycho know that PS4 at its best in March or April probably would only do like 2k or 3k more than now. So it is useless to argue whether there is shortage or not. The only important thing to know is that MHW momentum is done. Now into KH3 and whenever the hell it will come out.
speaking of shortages,it's strange that both dengeki and famitsu didn't mention about stock issues in this week articles.Kinda weird,wonder whyTo the best of my knowledge we do not have any trackers this week noting shortages. Of course, its possible there are some shortages- there are also anecdotes in this thread about Switch being sold out ,etc. But we're quibbling over like three thousand units.
So right now PS4 in 2018 is about 75K ahead of 2017 on famitsu, 185K ahead on MC- As of now, does anyone think PS4 will wind up ahead of 2017 YTD?
*Raises hand
Yeah, year end has to have a better line up than the shit last holiday had. Still have KH3 (lol yall say it is this year so I will humour it) to play and potentially a price cut as well.
I think it will be ahead of 2017 or at least flat.
The last time KH was relevant, GT was the bigger IP. While I'm sure KH3 will sell more than GTS, I'm not sure it's going to drive sales at all in Japan*Raises hand
Yeah, year end has to have a better line up than the shit last holiday had. Still have KH3 (lol yall say it is this year so I will humour it) to play and potentially a price cut as well.
I think it will be ahead of 2017 or at least flat.
Oh yeah with a price cut I can see it. But all things being equal, I don't see it.
The last time KH was relevant, GT was the bigger IP. While I'm sure KH3 will sell more than GTS, I'm not sure it's going to drive sales at all in Japan
I'm not sure there are many KH fans who don'T already own a PS4 in Japan.Do you see the summer being significantly worse this year compared to last year? I imagine after DQ11 from last year PS4 be down in Famitsu and flat in Media Create. From there into the fall, as long as the line up isn't bile I can see it being flat or even a bit up.
KH3 will be a pretty big title. It wont be DQ or MH but it will still sell quite a bit and move quite a few units imo.
I'm not sure there are many KH fans who don'T already own a PS4 in Japan.
The argument could be made for MH (and somewhat for DQ but we saw how short lived that one was), but KH? There'S already been several releases on PS4 (yes, I know, remasters and all) but after the trifecta hitting the system, I'm not sure there's a huge untapped market of people wanting to play a KH game who don't own a PS4.
I think Power Pro 2018 will do ~120k FW and 300k+ LTD, even though it's PS4/PSV. Winning Eleven's FWs for the last two years have been only ~80k FW and ~210k LTD in Japan. And it looks like FIFA is winning more and more ground. I think FIFA did pretty well worldwide on Switch, so it might be worth it for Konami to get a NSW version ready, but I doubt that in itself will save the franchise from declining in Japan.powerpro might be on switch then it should do decent numbers same with winning eleven
The Granblue could be big. It's a big IP coming to consoles for the first time and the game itself looks great.
It's going to have multiplayer too IIRC.
I think it's less about the remasters and more about how many KH fans are there who didn't already buy a PS4 for FFXV or DQXI. I'm sure there are some but how sizable is the figure really?I swear we go through this every time a big game in a series is going to release. There will be a moderate hardware bump.
We'll see I suppose but I'm expecting a decent hardware bump all the same. No one goes out and buys hardware for KH remasters. They buy it for the main event.
I think it's less about the remasters and more about how many KH fans are there who didn't already buy a PS4 for FFXV or DQXI. I'm sure there are some but how sizable is the figure really?
Sure. I'm just not sure how many are left for KH who didn't already jump in for FF, DQ, MH, GT, RE, MGS, Yakuza, Musou, Powapuro, WE, DBZ, Gundam, Tales, SRT, etc, etc.The implication is more, why is it "KH" fans as opposed to people who want a PS4 and the release of a big game like KH3 is what makes them jump in? Anyway, lets just wait and see.
The last time KH was relevant, GT was the bigger IP. While I'm sure KH3 will sell more than GTS, I'm not sure it's going to drive sales at all in Japan
Snack World number is pretty good for a late port of a game that sold 94k-ish first week with its original release. What's more, all reports indicate strong legs for the title, so it could very do half of the original release (which did 250k LTD) or more.
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2018 | FY(%) |
--------------------------------------------------------
| Switch| 125,922 | 42.6% | 251,489 | 41.1% |
| PS4 | 112,429 | 38.1% | 226,462 | 37.1% |
| 3DS | 39,951 | 13.5% | 93,457 | 15.3% |
| Vita | 14,882 | 5.0% | 34,874 | 5.7% |
| ETC | 2,182 | 0.7% | 4,873 | 0.8% |
--------------------------------------------------------
| Total | 295,366 | 100.0% | 611,155 | 100.0% |
--------------------------------------------------------
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2018 | FY(%) |
--------------------------------------------------------
| Switch| 32,165 | 57.4% | 68,591 | 57.4% |
| PS4 | 11,231 | 20.0% | 24,194 | 20.2% |
| 3DS | 9,809 | 17.5% | 20,719 | 17.3% |
| Vita | 2,688 | 4.8% | 5,776 | 4.8% |
| ETC | 154 | 0.3% | 288 | 0.2% |
--------------------------------------------------------
| Total | 56,047 | 100.0% | 119,568 | 100.0% |
--------------------------------------------------------
18./18. [NSW] Attack on Titan 2 (Koei Tecmo) {2018.03.15} - 2,422 / 49,277
22./14. [PS4] Attack on Titan 2 (Koei Tecmo) {2018.03.15} - 2,300 / 50,830
37./30. [PSV] Attack on Titan 2 (Koei Tecmo) {2018.03.15} - 1,194 / 26,446
To the best of my knowledge we do not have any trackers this week noting shortages. Of course, its possible there are some shortages- there are also anecdotes in this thread about Switch being sold out ,etc. But we're quibbling over like three thousand units.
So going by Dengeki the Switch SKU is still neck & neck with the PS4 one.
They should pack in premium item for the mobile game and it'll probably sell extremely well lolThe Granblue could be big. It's a big IP coming to consoles for the first time and the game itself looks great.
It's going to have multiplayer too IIRC.
Do you see the summer being significantly worse this year compared to last year? I imagine after DQ11 from last year PS4 be down in Famitsu and flat in Media Create. From there into the fall, as long as the line up isn't bile I can see it being flat or even a bit up.
.
They should pack in premium item for the mobile game and it'll probably sell extremely well lol
I must wonder what Bamco thinks about this.19./17. [NSW] Dragon Ball: Xenoverse 2 for Nintendo Switch (Bandai Namco Games) {2017.09.07} - 2,413 / 169,624
49./56. [PS4] Dragon Ball FighterZ (Bandai Namco Games) {2018.02.01} - 728 / 95,063
abandon the switch market
fighter z is already on ps4 though?Fighter z sold amazing in the west and on pc
So it'll be on ps4 regardless