It's amazing how closely star allies follows triple deluxe's trajectory week after week, holy shit. It will probably continue next week with golden week causing star allies to remain flat or possibly have a bump.
It's amazing how closely star allies follows triple deluxe's trajectory week after week, holy shit. It will probably continue next week with golden week causing star allies to remain flat or possibly have a bump.
It does take up a lot of shelf space. The Best Buy near me has a bunch and they are pretty big boxes! Bigger than I expected, at least.Labo better starts selling better soon or retailers might get anxious.
Can somebody compare GOW (2018) second week number to GOW3 and GOW:A second week numbers/drop?
Can't wait for GW numbers.
Yeah, Nintendo haters are something.
You're being incredibly unclear on what you think people would assume LABO will do in terms of your analogy. Did you mean slow burn but consistent sales of a new IP like Splatoon 1 or the explosive and faster steadying sales of a proven concept like Splatoon 2.
It's amazing how closely star allies follows triple deluxe's trajectory week after week, holy shit. It will probably continue next week with golden week causing star allies to remain flat or possibly have a bump.
Next week is a holiday. We don't need to wait till Christmas. Either a lof of posters in this thread will look stupid or you will.This is almost hilarious, people in this thread judging sales after two weeks and it being called a "flop" dear lord. What in the world makes anyone think this is going to behave / sell like a traditional game release when it clearly is not? This is a product aimed at long term sales and success not huge, front loaded numbers followed by nothing. Toy sales have the VAST majority of their sales around holidays / christmas - this will behave sales wise closer to a toy than a video game.
After Christmas when this has sold millions of units worldwide posts like this are going to a riot to look back on
I never used the word "flop" for you to put it on quotes.
And again, a product can be profitable without being successful.
I hate to say it, but I think Labo not doing great ultimately is a good thing for the Switch and Nintendo.
Nintendo I think still is in a bit of denial that the Wii/DS era is over, but the sooner they get the message that they can't rely on this type of stuff to carry hardware sales the better off they will be.
Nintendo needs to realize that Switch may well be a system that simply doesn't have a Wii Sports/Brain Training type break out hit that "expands" the market. You can still sell as many systems or more through good execution (basically Sony has been doing it for 20 years) and an overall robust software library + continued strong marketing. Games like Breath of The Wild can get them there.
I think that's just a tough pill for Nintendo to accept because really their business philosophy post-GameCube has been effectively always looking for that Brain Training type craze to carry hardware sales. They may simply have to accept that smartphones have irrevocably changed the landscape for an idea like that to take hold.
It's better Nintendo knows this early in the Switch life cycle too. There's nothing wrong with experimenting but I think it may also be dawning on Nintendo now that the Switch product is its own beast and they have to play this differently than trying to shoe horn the system into being a Wii or DS type product.
Ascension only did like 19K on release week and didnt even chart in Week 2
I hate to say it, but I think Labo not doing great ultimately is a good thing for the Switch and Nintendo.
Nintendo I think still is in a bit of denial that the Wii/DS era is over, but the sooner they get the message that they can't rely on this type of stuff to carry hardware sales the better off they will be.
Nintendo needs to realize that Switch may well be a system that simply doesn't have a Wii Sports/Brain Training type break out hit that "expands" the market. You can still sell as many systems or more through good execution (basically Sony has been doing it for 20 years) and an overall robust software library + continued strong marketing. Games like Breath of The Wild can get them there.
I think that's just a tough pill for Nintendo to accept because really their business philosophy post-GameCube has been effectively always looking for that Brain Training type craze to carry hardware sales. They may simply have to accept that smartphones have irrevocably changed the landscape for an idea like that to take hold.
It's better Nintendo knows this early in the Switch life cycle too. There's nothing wrong with experimenting but I think it may also be dawning on Nintendo now that the Switch product is its own beast and they have to play this differently than trying to shoe horn the system into being a Wii or DS type product.
Next week is a holiday. We don't need to wait till Christmas. Either a lof of posters in this thread will look stupid or you will.
Ahh sorry, that is really bad. You put to much work and knowledge into this!Let's try:
35k only for PS4, even though it only sold 13k last week and 11K the week before that resulting in only 59K for 3 Weeks meaning it got roughly 19,6K Units per week on average and has been declining in sales ever since the release of Monster Hunter World under the alibi of being "sold out".
38K for the Switch is pretty awful, selling not even half as much units as last year the same week, I think it's a sign that the Switch will be done for within a few more months as no one seems to be interested in it anymore, truly a WiiU2.
Could you quote these people because no one in this thread used the word flop before you (I checked).Yeh I know you didn't directly call it a flop although others did (and surely if you are saying it is unsuccessful its also a flop - same thing). My point which you completely missed is that calling a product unsuccessful after two weeks of sales is laughably shortsighted. LABO is aimed very specifically at children as a toy, that will have 80-90% of its sales come during the holidays / Christmas - looking at its sales after two weeks tells you almost nothing and yet here you are saying it looks to be doomed. It is hilarious.
If this goes on to sell 3-5 million lifetime which I suspect it will do easily it will have been arguably more successful than any other Switch title given it sells at a higher price and would have cost a fraction to develop compared to something like BOTW / Odyssey
I'm sure it's all the Japanese players of the PC version ;)Dat God of War hold though
Meh numbers for Sen II Kai like the first
Nintendo needs to create games targeted at a larger audience to create the next generation of dedicated hardware gamers. Without the introduction Nintendo tends to give, many would probably stick to mobile devices and never transition to a dedicated device. The end result would be even more bleak for the dedicated games industry.
The PS4+PSV performance is only 1,9% down compared to 2016. They basically lost the PS3's share. I think a lot of it has to do with the popularity of mobile games and maybe the increase of digital share. Konami has a very successful mobile game based on this series. The PSV is getting old, so while some may have shifted to the PS4, it's clear that the PS4 (and home consoles in general) isn't such an attractive device for the Japanese, and a lot of handheld players may have moved to the mobile game.They waited 2 years between Powerful Pro Baseball releases and it still had an overall sales decline.
How does that happen?
Could you quote these people because no one in this thread used the word flop before you (I checked).
am I doing this right?Could you quote these people because no one in this thread used the word flop before you (I checked).
Why does it seem like MHW just shifted sales to an earlier date instead of adding?
The PS4+PSV performance is only 1,9% down compared to 2016. They basically lost the PS3's share. I think a lot of it has to do with the popularity of mobile games and maybe the increase of digital share. Konami has a very successful mobile game based on this series. The PSV is getting old, so while some may have shifted to the PS4, it's clear that the PS4 (and home consoles in general) isn't such an attractive device for the Japanese, and a lot of handheld players may have moved to the mobile game.
>Nintendo tries to expand gaming userbase to more casual peopleI hate to say it, but I think Labo not doing great ultimately is a good thing for the Switch and Nintendo.
Nintendo I think still is in a bit of denial that the Wii/DS era is over, but the sooner they get the message that they can't rely on this type of stuff to carry hardware sales the better off they will be.
Nintendo needs to realize that Switch may well be a system that simply doesn't have a Wii Sports/Brain Training type break out hit that "expands" the market. You can still sell as many systems or more through good execution (basically Sony has been doing it for 20 years) and an overall robust software library + continued strong marketing. Games like Breath of The Wild can get them there.
I think that's just a tough pill for Nintendo to accept because really their business philosophy post-GameCube has been effectively always looking for that Brain Training type craze to carry hardware sales. They may simply have to accept that smartphones have irrevocably changed the landscape for an idea like that to take hold.
It's better Nintendo knows this early in the Switch life cycle too. There's nothing wrong with experimenting but I think it may also be dawning on Nintendo now that the Switch product is its own beast and they have to play this differently than trying to shoe horn the system into being a Wii or DS type product. They are going to really have to look at what made the Switch so successful in its first year and realize that is probably the formula, not now trying to change up the system's appeal.
Bruh you linked to someone who called the Robo kit specifically a flop (which it likely is) and then someone who quoted them.
I don't think trying new and creative ideas is trying to 'force' anything. Nintendo will continue making big games on Switch as well as doing unique creative stuff as they always have. They haven't tried to force much of anything out of LABO.Trying to "force" that though IMO isn't going to work great. Those things happened naturally on the NES, SNES, N64, etc. I think they need to get over this idea that they must have a Brain Training/Wii Sports type hit and that they can't be successful without that.
The Switch is its own beast, Nintendo I think is still having a bit of a trouble accepting that a large part of the system's appeal is "big gaming" on the go, anywhere. That's what makes the system special and different especially in a world flooded with smartphone games, Breath of the Wild is actually in today's market something special and disruptive, whereas Labo and 1,2 Switch are ideas that quite honestly could be done on a smartphone and/or have other types of apps that try to do somewhat similar things are generally boring to consumers because that type of thing is being done all the time today.
he just said "no one used the word flop" o3o...... The Robot Kit is at 5k and has like no positive word of mouth.
quoting it and saying Bingo is the same as saying flop (yeah, I know, semantics)Bruh you linked to someone who called the Robo kit specifically a flop (which it likely is) and then someone who quoted them.
I don't think trying new and creative ideas is trying to 'force' anything. Nintendo will continue making big games on Switch as well as doing unique creative stuff as they always have. They haven't tried to force much of anything out of LABO.
>Nintendo tries to expand gaming userbase to more casual people
>No!, Nintendo should old make mature games for mature gamers such as myself
man, is not like Nintendo is putting 7 teams behind LABO or other pet projects.
May bad 1 person.
Breath of the Wild is actually in today's market something special and disruptive, whereas Labo and 1,2 Switch are ideas that quite honestly could be done on a smartphone and/or have other types of apps that try to do somewhat similar things are generally boring to consumers because that type of thing is being done all the time today.
A lot of words to say Nintendo should spit in the faces of casuals, man.There's nothing wrong with having to sell systems a different way than always relying on a Brain Training or Wii Sports type "expansion" hit. Nintendo did it just fine in the days before the Wii/DS, Sony does it all the time. It just means you might have to focus and emphasize harder on different things, which is what I think Nintendo is a bit nervous about.
I agree. That's why I think a NSW version is very important (maybe with the roster update next year?).The decline of sales between PS3/PS4/PSV and PS4/PSV is worrying though. Losts of sales are lost and when PSV will be done PS4 won't be able to carry the market of these games by itself.
Inferior tracker being inferior again smhFamitsu staff really didn't want to work during holiday break ;)
https://www.famitsu.com/biz/ranking/
At first week they sold like 30% of the stock according to Famitsu. Maybe they were stocking it for the future, but still, this number doesn't seem good.
Let's hope so. I'm a bit concerned about its future since it's a rather bold project which had probably a lot of money put into it, and so far it doesn't look too good for Nintendo.
A lot of words to say Nintendo should spit in the faces of casuals, man.
No, but it's also relatively clear to me that they keep emphasizing this idea that they need to "expand" the Switch in different ways and made Labo (really) their big 1st half 2018 release/Golden Week title in Japan.
I think the sooner they realize the Switch's central appeal is "big scope" gaming that you wouldn't expect from a portable device and not more "experimental" type software is what's driving the product's appeal the sooner they can focus strategy on that.
There's nothing wrong with having to sell systems a different way than always relying on a Brain Training or Wii Sports type "expansion" hit. Nintendo did it just fine in the days before the Wii/DS, Sony does it all the time. It just means you might have to focus and emphasize harder on different things, which is what I think Nintendo is a bit nervous about.
I think in a way they're feeling like "wait, all we had to do was make a portable game system more like a console and it'd be successful just on that basis? No tricks or gimmicks needed?". I think Nintendo is still struggling a bit to wrap their heads around that idea.
No, but it's also relatively clear to me that they keep emphasizing this idea that they need to "expand" the Switch in different ways and made Labo (really) their big 1st half 2018 release/Golden Week title in Japan.
I think the sooner they realize the Switch's central appeal is "big scope" gaming that you wouldn't expect from a portable device and not more "experimental" type software is what's driving the product's appeal the sooner they can focus strategy on that.
There's nothing wrong with having to sell systems a different way than always relying on a Brain Training or Wii Sports type "expansion" hit. Nintendo did it just fine in the days before the Wii/DS, Sony does it all the time. It just means you might have to focus and emphasize harder on different things, which is what I think Nintendo is a bit nervous about.
I think in a way they're feeling like "wait, all we had to do was make a portable game system more like a console and it'd be successful just on that basis? No tricks or gimmicks needed?". I think Nintendo is still struggling a bit to wrap their heads around that idea.
Huh that's some big difference for UtawarerumonoFamitsu staff really didn't want to work during holiday break ;)
https://www.famitsu.com/biz/ranking/
Because it was released right before Golden week and every Media Create thread pointed out how that was a good move on Nintendo's part.Why do people keep saying this is their big Golden Week release when DK is actually releasing in Golden Week? Am I missing something?