That's ok and certainly consistent with the really good numbers the platform made in Japan thanks mostly to MH but that's nowhere near what DS got. Square output on DS alone was much more impressive imo (edit: and many are lacking). The FF games that you are mentioning were perhaps outsourced but they were very meaningful releases and full 3D remakes of mainline entries not spin offs. If that would have been the other way around I can only imagine the criticisms from Nintendo fans while I don't remember there were that much at the time, not at all actually.Type-0, Crisis Core, Birth by Sleep, Peace Walker, 2 Dissidias, 2 Phantasy Star Portables. That's a lot of very big budget support from big franchises on a system that is trailing the DS by a huge margin. Much of it was premium resources from in-house teams who usually worked on console titles too. As compared to the support the same publishers gave the DS, which is ports of older games and outsourced titles. S-E made a lot of money on the DS with Dragon Quest, but none of that tapped into their internal resources at all. Even their FF3 and FF4 remakes were outsourced to Matrix. Meanwhile they were tripping over themselves using the top talent on stuff like Dissidia. It says a lot about business especially in Japan isn't just about installed base.
Or maybe that these games can't run on DS. Also, these games sold well on PSP, so how is it incompetence? The point is, the platform with the biggest install base doesn't necessarily has the biggest fanbase for every franchise. I'd say there are more FF fans among PSP owners than DS owners. And in WII's case, it has the smallest fanbase of most franchises.
What would be a reasonable first week prediction for Minecraft?
Around 50k? More?
Type-0, Crisis Core, Birth by Sleep, Peace Walker, 2 Dissidias, 2 Phantasy Star Portables. That's a lot of very big budget support from big franchises on a system that is trailing the DS by a huge margin. Much of it was premium resources from in-house teams who usually worked on console titles too. As compared to the support the same publishers gave the DS, which is ports of older games and outsourced titles. S-E made a lot of money on the DS with Dragon Quest, but none of that tapped into their internal resources at all. Even their FF3 and FF4 remakes were outsourced to Matrix. Meanwhile they were tripping over themselves using the top talent on stuff like Dissidia. It says a lot about business especially in Japan isn't just about installed base.
Where was this discovered? Mike Mika (of Digital Eclipse) went on record last year saying Capcom had prioritized development of the Switch port of SF30thAC from day one of their involvement with the project. He also mentioned he expects the Switch port will probably be the best selling version.Keep in mind that it was discovered that that ultra SF2 port that they convinced nintendo to publish for them was gonna be apart of the SFCollection, so once they found out how good the game sold, might aswell verbally said "shit" and removed it from the collection and greenlit a switch port for it
Prior Minecraft openings:What would be a reasonable first week prediction for Minecraft?
Around 50k? More?
PSV Minecraft: PlayStation Vita Edition 36.593 1.426.849 SCE 19/03/2015
PS4 Minecraft: PlayStation 4 Edition 5.680 644.208 SCE 03/12/2015
WIU Minecraft: Wii U Edition 22.676 552.569 Microsoft 17/12/2015
Crisis Core was announced in 2004, and Birth by Sleep was in development from 2005. Square already bet big on the Psp before MHP was a thing.PSP got this size of support from Japanese publishers (and away from DS) after Monster Hunter Portable gave second life to it.
Square might have bet on PSP from the beginning but this wasn't the standard for most companies.Crisis Core was announced in 2004, and Birth by Sleep was in development from 2005. Square already bet big on the Psp before MHP was a thing.
AA is a given, but Viewtiful Joe? That's the kind of games that bombs everywhere.About Capcom, they better have something Switch related at E3 and no a year and a half old 3DS port doesn't count.
It doesn't even have to be some type of AAA big budget game either. Give us Ace Attorney or Viewtiful Joe. Those are games that would sell well on Switch
Square might have bet on PSP from the beginning but this wasn't the standard for most companies.
Not that weird. SE had an excellent relationship with Sony at the time and it made sense for them to partner on their entry into the handheld market.Which is ever weirder, to bet on a handheld from a company with zero experience on that market.
VJ1 GC outsold Okami PS2 in the west. Yet Okami's been ported like crazy but Joe seemed to die with Clover.AA is a given, but Viewtiful Joe? That's the kind of games that bombs everywhere.
Expecting sizable support for Switch from Capcom at E3 is like expecting Falcom to develop for Nintendo. I doubt they will show anything more than (last gens) ports.
Not at the time. Back in 2004 basically the entire industry (publishers, retailers, analysts, press) thought PSP was going to steamroll DS. The narrative was that Sony would do in the portable sphere exactly what they did in the home console market to Nintendo.Which is ever weirder, to bet on a handheld from a company with zero experience on that market.
iOS to Switch ports:
Ghost Trick
Monster Hunter Stories
Ace Attorney Trilogy
All announced atE3TGS
But was enough to cover the possible losses over the project if it wasn't successful?Not that weird. SE had an excellent relationship with Sony at the time and it made sense for them to partner on their entry into the handheld market.
Not at the time. Back in 2004 basically the entire industry (publishers, retailers, analysts, press) thought PSP was going to steamroll DS. The narrative was that Sony would do in the portable sphere exactly what they did in the home console market to Nintendo.
It wasn't the first time they did that, Square bet big on the wonderswan as opposed to the gba, that's why the wonderswan got multiple SE games early into its life and square supports for the nds was later than most third parties on the gbaNot that weird. SE had an excellent relationship with Sony at the time and it made sense for them to partner on their entry into the handheld market.
HD Remasters are like 75% of Capcom's output. And they're running out of other notable Gen 6 stuff to port, at this point it's just Onimusha, VJ and maybe Killer 7.lol you all are crazy if you think Viewtiful Joe has any chance of coming back. He's too different from the type of content Capcom wants to push today.
Square bet on Wonderswan because they were estranged from Nintendo at the time. Enix meanwhile went in heavy on GBC and early GBA support.It wasn't the first time they did that, Square bet big on the wonderswan as opposed to the gba, that's why the wonderswan got multiple SE games early into its life and square supports for the nds was later than most third parties on the gba
iOS to Switch ports:
Ghost Trick
Announced atE3The Never Happening Ever Show
It probably will.That moment when a significant release in Japan for a Nintendo Handheld/Hybrid is a Microsoft game that probably sold more copies in japan than all microsoft consoles did combined.
Can Minecraft Switch Week 1 beat the LTD of Xbox1 that week ?
Say you have a bunch of console devs who don't know anything about HD development. Would you rather work on PSP and make PS2-ish game or work on PS3?Which is ever weirder, to bet on a handheld from a company with zero experience on that market.
Very accurate. Capcom bet on Switch not being a success. The company does not have large amounts of development resources to devote to the System. 2 people were tasked with porting MT Framework to Switch. Honestly I expect them to try and do more streaming stuff to Switch in Japan. NA/EU may just get cut out for the most part besides token thingsCapcom was def. going for that Vita/WiiU treatment with the Switch. As in port some irrelevant games over that underperform so you can justify staying away for the whole gen and put focus/concentrate Resources on PS4/XBO/PC development where its needed.
So lipservice support for Nintendo without going all "burn every bridge" ala Squaresoft in the 90. Only issue is that Switch turned out to be a success and people kept demanding Capcom games on the system. So right now they are caught in a weird place, with having to open up whatever little Resources available to deliver something on Switch in addition to the standard systems.
I dont think their support is as bad as some people here are suggesting....but i also think that if we dont get big Switch related announcements from them by e3 and/or Nintendo fall pre-TGS conference it likely wont happen and that are gearing up for PS5/Nextbox already.
was more a reference to people saying there's no big release from Kirby to Smash
About Capcom, they better have something Switch related at E3 and no a year and a half old 3DS port doesn't count.
It doesn't even have to be some type of AAA big budget game either. Give us Ace Attorney or Viewtiful Joe. Those are games that would sell well on Switch
People forget what appeal had a portable PlayStation for third-parties in a time when PlayStation 2 was dominating.Which is ever weirder, to bet on a handheld from a company with zero experience on that market.
Squaresoft didn't have the license to develop for Nintendo consoles for 6 years so if they wanted to sell their games on dedicated handhelds they had to develop for non-Nintendo handhelds and Wonderswan happened to be the only one to be moderately successful in Japan (also Chocobo no Fushigi Dungeon which was licensed to Bandai for the Wonderswan launch sold well).It wasn't the first time they did that, Square bet big on the wonderswan as opposed to the gba, that's why the wonderswan got multiple SE games early into its life and square supports for the nds was later than most third parties on the gba
that'd boost that 100m softwareMinecraft on Wii U sold 50K during the period between July 11 to September 4 2016. An average of 7K per week on the Wii U during 2016 summer vacation in Japan.
During December 2016 Minecraft on the Wii U sold 68K in a 4 Week period an average of 17K per week.
Now during those two period Wii U was barely selling at all - it sold around 20K during the four weeks of December. While during the period July 11 to September 4 it sold around 34K. The situation for the Switch will be drastically different and Minecraft remains hugely relevant for the demographic buying Switches during those holidays. There is a reason why Minecraft has remained in top position for the majority of the past year on the Japanese eShop & why the majority of top viewed videos on Nintendo JP's YouTube channel are Minecraft Lets Play series.
Like I said in the previous forum to me Minecraft remains a game that with a user-base of >20M in Japan has a chance to sell >5M - personally I think it will surpass 1M physical this year.
PSP got this size of support from Japanese publishers (and away from DS) after Monster Hunter Portable gave second life to it.
Square and Nintendo had back blood back thenIt wasn't the first time they did that, Square bet big on the wonderswan as opposed to the gba, that's why the wonderswan got multiple SE games early into its life and square supports for the nds was later than most third parties on the gba
Minecraft on Wii U sold 50K during the period between July 11 to September 4 2016. An average of 7K per week on the Wii U during 2016 summer vacation in Japan.
During December 2016 Minecraft on the Wii U sold 68K in a 4 Week period an average of 17K per week.
Now during those two period Wii U was barely selling at all - it sold around 20K during the four weeks of December. While during the period July 11 to September 4 it sold around 34K. The situation for the Switch will be drastically different and Minecraft remains hugely relevant for the demographic buying Switches during those holidays. There is a reason why Minecraft has remained in top position for the majority of the past year on the Japanese eShop & why the majority of top viewed videos on Nintendo JP's YouTube channel are Minecraft Lets Play series.
Like I said in the previous forum to me Minecraft remains a game that with a user-base of >20M in Japan has a chance to sell >5M - personally I think it will surpass 1M physical this year.
Ironic then that we finally have a proper "console experience on the go" and all these developers are shuffling their feet looking around awkwardly.PSP's "console experience on the go" concept had a lot of positive buzz back then. Even western devs were excited.
Ironic then that we finally have a proper "console experience on the go" and all these developers are shuffling their feet looking around awkwardly.
wow really?New Dock-less Switch announced by NCL's twitter.
Goes for 24,980 yen
It's a 5000 yen discount.
New Dock-less Switch announced by NCL's twitter.
Goes for 24,980 yen
That's one way to get sales up
New Dock-less Switch announced by NCL's twitter.
Goes for 24,980 yen
That's one way to get sales up
New Dock-less Switch announced by NCL's twitter.
Goes for 24,980 yen
That's one way to get sales up
Seems to be nintendo's Online store only and for families that already have a switch.
Probably won't do a ton.