Based on the PS4 version selling more than 50% more than the Switch version in its first week. The Switch version would have to have some insane legs to come out on top.
Based on the PS4 version selling more than 50% more than the Switch version in its first week. The Switch version would have to have some insane legs to come out on top.
I think this is going to be the case. Even with some major surprises be Nintendo and Sony, the death of the 3DS and Vita are going to drag overall numbers way down. Based on Sony's cancellation of PSX and sitting out E3, it seems unlikely they have multiple games up their sleeve to stem the tide.Hardware sales in 2019 will be horrible again.
Ps4 down. 3DS further down. Vita finally dead.
It seems the Switch one was supply constrained, and if it's fixed by the time KH3 releases I think we could see a similar scenario to DQB2.
I think this is going to be the case. Even with some major surprises be Nintendo and Sony, the death of the 3DS and Vita are going to drag overall numbers way down. Based on Sony's cancellation of PSX and sitting out E3, it seems unlikely they have multiple games up their sleeve to stem the tide.
Of course, if we get to Switch revisions (pro and portable only) plus a permanent PS4 price cut, I think 2019 could be a strong year.
Was to be expected, I heard Sony gave away two games with the system during the holidays, that's also why PS4 Software had it rough in the charts while the Switch reigned supreme...
More specifically (Famitsu, via GameDataLibrary)
[WII] Shape Boxing: Enjoy the Diet on Wii! - 9.218 / 105.417 (Rocket Company) 30/10/2008
[WII] Shape Boxing 2: Enjoy the Diet on Wii! - ? / 41.674 (Rocket Company) 16/12/2010
Now I remember reading how FB was the "sequel" / "reboot" of the two Shape Boxing games, I really forgot about that.
Then, it seems being very leggy is part of the franchise's legacy somehow, even if Fitness Boxing might be even more surprising than the others (in terms of FW multiplier at least).
I've seen this discussed in the Media Create threads many times, and is this a Japanese market rule or universal? I don't understand why potential customers interested in a game wouldn't just buy it digitally if physical was sold out. We wouldn't see these digital sales tracked, but potentially they didn't lose much.Yet we have seen with Octopath how jrpg can really suffer lost sales due to initial low shipments
Really a pity imho
I've seen this discussed in the Media Create threads many times, and is this a Japanese market rule or universal? I don't understand why potential customers interested in a game wouldn't just buy it digitally if physical was sold out. We wouldn't see these digital sales tracked, but potentially they didn't lose much.
Ah, thanks!The most "hardcore" will buy it digitally, most people will just wait and buy it on the second hand market, which is very strong in Japan, even more for this genre.
Not many things would change for PS4 sold software in holidays if there wasn't Sony's promotion. Those who bought the system for price cut and free games would likely not buy it at all if it was at full price.Was to be expected, I heard Sony gave away two games with the system during the holidays, that's also why PS4 Software had it rough in the charts while the Switch reigned supreme...
Oh good point. KH3 is definitely gonna eat into sales of the PS4 version.It seems the Switch one was supply constrained, and if it's fixed by the time KH3 releases I think we could see a similar scenario to DQB2.
Well I made my prediction after seeing this week and assuming that nsmbud slightly increased hwLooking at the race to 8m predictions from last week, ball park guesses seem to be around week 112 for Switch. That means selling around 900k in the next 13 weeks, what are people basing this on? That's an average of ~70k a week, are we expecting big bumps anytime soon?
It's 15 weeks from Week 97 (7.115.244) to 112 (~8.000.000). Thats ~59.000 per week, not 70k. Optimistic but doable.Looking at the race to 8m predictions from last week, ball park guesses seem to be around week 112 for Switch. That means selling around 900k in the next 13 weeks, what are people basing this on? That's an average of ~70k a week, are we expecting big bumps anytime soon?
Tales has an established fanbase on Sony consoles for years, this was the expected result from before.Wonder why vesperia did better on PS4, is the switch version buggy?
It's 15 weeks from Week 97 (7.115.244) to 112 (~8.000.000). Thats ~59.000 per week, not 70k. Optimistic but doable.
Wonder why vesperia did better on PS4, is the switch version buggy?
Exactly, with the PS4 alone already having two mainline games in the series.Tales has an established fanbase on Sony consoles for years, this was the expected result from before.
Didn't we already go over this? Old ports have just as much impact as new entries (in building a userbase). Plus, the Tales series started on the SNES, where else do you think those fans would have gone in just 23 years? :pWhy wouldnt it sell better FW on PS4 ? The Tales of games have been more or less Sony only for a decade.
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Married and working jobs with bad hours, their interest in games having disappeared 15 years in.Didn't we already go over this? Old ports have just as much impact as new entries. Plus the Tales series started on the SNES, where else do you think those fans would have gone in just 23 years? :p
Didn't we already go over this? Old ports have just as much impact as new entries (in building a userbase). Plus, the Tales series started on the SNES, where else do you think those fans would have gone in just 23 years? :p
Wonder why vesperia did better on PS4, is the switch version buggy?
Hokanko mentions how this week's Famitsu issue contains the Top 100 Best Selling chart for 2018.
Minor nitpick but I would definitely not say it's the slowest week of the whole year imo. Week one always looks rough, but that's only because it is right after holiday weeks. Hardware performance especially can often be higher than many other slow weeks during summer or spring.Actually it did slightly better than the Wii U version in the slowest week of the year.
Dengeki superior tracker! (of the week)
wow @ Switch's even higher numbers.
Would it be possible to look at the shipment data for this time last year and see if Dengeki or Media Create were more accurate? I'm guessing it would be difficult to do so with any degree of certainty.
Let's compare last quarter with Nintendo results.
Accumulated sell-through for Switch until the 30th of September 2018 was the following:
Media Create: 5.133.290
Famitsu: 5.169.675
Dengeki: 5.155.468
Nintendo shipments: 5.520.000
There was a difference between 350k to 390k from shipments. These are units on stores still not sold.
But the difference between sell-in and sell-through seems still too big for Japan.
This is because hardware sales coming from MyNintendoStore are not tracked by any tracker (just Nintendo). And these sales were quite important during the stock problems era, so there are significant sales coming from there.
Because of that it is a little difficult to know the exactly sell-through amount.
19./14. [NSW] Kirby Star Allies <ACT> (Nintendo) {2018.03.16} (¥5.980) - 3.082 / 720.725 (-79%)