We might have FFVIIR part 3 this week. It doesn't look demand for Switch has slowed down considerably but stock problems are more widespread.
If Switch holds it might overtake 3DS in two weeks time.
Tbone5189 can't keep getting away with this
Given how the Lite is positionned, and not counting improved specs/battery life which would happen down the line, the obvious way to improve its value is to drop its price/bundle a game with it.Of course the more functionalities the Lite has, the more likely it is to cannibalise OG Switch. So the question is always what the perfect balance is. The sales and the obvious excess Lite stock during ACNH switch shortages demostrated that Nintendo didn't strike the nice balance. And I believe if situation still didn't improve (bridge the 3DS gap in japan), they would eventually release a Lite that has more functionalities of OG Switch without increasing price. Of course this is I believe they are serious and not thinking it's okay to lose the proven 3DS audience in Japan just because WW switch is doing better (that's Sony).
But alas with the help of ACNH and covid, that doesn't seem needed now and we likely won't see a major revision to Lite that adds more functionalites. More likely it will be a minor revision with improved battery, etc.
We might have FFVIIR part 3 this week. It doesn't look demand for Switch has slowed down considerably but stock problems are more widespread.
me and you, we should start to make bold predictions about 2021 Switch sales, so everything can come back to keikaku
Sorry what now?
Monstrous sales ofcDoes FFVII Part 3 refer to another week of monstrously high sales or does it refer to the stringent stock issues in FFVII's second week which caused numbers to fall by 90% (and hold with -7% the week after due to replenished stock) - and thus suggest lower expected numbers due to stock issues?
Even though I'm not disagreeing I also think the MHR demo is playing an effectThe last time state of emergency happened, it released bumped FF 7 Re and PS4 sales which released that week.
I do! I actually see it coming dangerously close to 6 million.Thinking about all the things said to me in 2020........ good times.
also it's MHR demo that's pushing sales! You need to believe in 5mil+
It's not just MHR demo. It's that plus RFA, ACNH, COVID state of emergency, lasting evergreen strength, and a strong Q1 lineup beyond MHR.Thinking about all the things said to me in 2020........ good times.
also it's MHR demo that's pushing sales! You need to believe in 5mil+
3DS in the fiscal year ending March 2014 (models: 3DS, 3DS XL, 2DS).Out of curiosity, when was the last time a pure handheld sold 10m+ in one year globally and between how many models?
It's not just MHR demo. It's that plus RFA, ACNH, COVID state of emergency, lasting evergreen strength, and a strong Q1 lineup beyond MHR.
Crazy. It must be unprecedented.Oh yeah, if anyone has anymore ideas let me know, anyways top 30 is out so here we goooo.....
Physical top 30 only! (Famitsu)
W# Top 10 —— Top 30 —— NSW%
W1: 691,335 — 969,536 — 99.2%
W2: 316,577 — 442,947 —99.0%
W3: 283,521 — 374,114 — 98.4%
Total 2021: 1,786,597
Total NSW: 1,769,448
Total PS: 17,149
Yeah the fact that demand can again rise above supply in a random January week with no releases makes me think 2021 can definitely surprise people and wind up above 2020.
This is the most interesting quote from that 2019 article to me:Sony's game plan which is going through the same motions as last gen with PS4 is to have big third party games to be associated with PlayStation by securing various types of exclusivity deals: marketing, content, timed releases.
As much as everyone likes to say that "exclusives are bad", it's really "exclusives are bad if they're not on the system I own".
Anyway, the point is that if Japanese third parties were going to be putting AAA games on Switch which are very likely to be multiplatform due to budgets, Nintendo isn't going to get into a bidding war with Sony over exclusivity deals. Square Enix is still going to give Sony 1-2 years timed release exclusivity for <insert RPG here>.
So with regards to Jim Ryan being "oblivious" to smaller third party games going to Switch, it's really just part of the plan:
Courtesy of Takashi Mochizuki
For western indie devs, this will probably prove true. For Japanese devs though? We'll have to see how that plays out, but several here are predicting a rough 2021/2022.In contrast, the second Sony official said he expected smaller games would still be released for the PlayStation, even without extensive Sony support, because the popularity of PlayStation makes the platform hard for smaller game developers to ignore.
Even for western indie devs it's not necessarily true. We've seen some reports of devs saying that PS4 was not a great platform for visibility. I also have to wonder how PS4 exclusives indie deals like Guacamelee 2 or Spelunky 2 did, since their reach seemed pretty limited (Spelunky 2 in particular got completely overshadowed by Hades, who had a... different release strategy).This is the most interesting quote from that 2019 article to me:
For western indie devs, this will probably prove true. For Japanese devs though? We'll have to see how that plays out, but several here are predicting a rough 2021/2022.
Ultimately, the question for Sony/consumers becomes "does it matter if the next Disgaea and Sakuna don't come out on PS5?" I think a lot of people (including Jim Ryan) would say "no."
Losing the AA and lower tier releases would definitely be an issue, no matter what Jim Ryan and cohorts might believe. To see how a platform with big tentpoles and nothing to fill the gaps between does look at N64 or Wii U.Ultimately, the question for Sony/consumers becomes "does it matter if the next Disgaea and Sakuna don't come out on PS5?" I think a lot of people (including Jim Ryan) would say "no."
For sure, but I think there's a reasonable argument that they'll still publish on the PS5 if it has the biggest install base of next gen consoles. Devs complain about visibility on Steam as well, but they still publish because of the reach.Even for western indie devs it's not necessarily true. We've seen some reports of devs saying that PS4 was not a great platform for visibility. I also have to wonder how PS4 exclusives indie deals like Guacamelee 2 or Spelunky 2 did, since their reach seemed pretty limited (Spelunky 2 in particular got completely overshadowed by Hades, who had a... different release strategy).
Western indie studios have been some of the 1st to move almost exclusively to switch and PCThis is the most interesting quote from that 2019 article to me:
For western indie devs, this will probably prove true. For Japanese devs though? We'll have to see how that plays out, but several here are predicting a rough 2021/2022.
Ultimately, the question for Sony/consumers becomes "does it matter if the next Disgaea and Sakuna don't come out on PS5?" I think a lot of people (including Jim Ryan) would say "no."
Kinda odd to see some in here happily cheering on stock issues for Switch...
I don't think anyone is cheering about stock issues. Rather, we're cheering the fact that demand is still quite high, higher than expected by both us and retailers.
I wonder how bad the stock issues will be, will we see another 100k week o did they not stock anywhere near enough for January leading to 30k weeks. who knows.
That's sounds true to me, but has there ever been an example of a platform getting a lot of highly-regarded first party content and all of the major AAA games before? For my own personal taste I see the diverse library as a key feature, but I think Sony believes it's FIFA/Madden/CoD/GTA/AssCreed/Destiny/HZD/GoW that lead to 100m+ every gen.Losing the AA and lower tier releases would definitely be an issue, no matter what Jim Ryan and cohorts might believe. To see how a platform with big tentpoles and nothing to fill the gaps between does look at N64 or Wii U.
PlayStation's success is predicated on having the widest and most diverse library of games. It's always been their chief advantage over Nintendo/Sega/Xbox (especially in Japan), that's not something they can really afford to lose now.
There was something special for last week you know, demand and supply were just fine before.I don't think anyone is cheering about stock issues. Rather, we're cheering the fact that demand is still quite high, higher than expected by both us and retailers.
I can see it being less of an issue in the west although I'd also saying losing AA and lower support in the west is much less likely too for various reasons. The issue is really Japan and there Sony's 1st party isn't particularly well regarded either, it's really just the several 3rd party AAA in their pocket they've got going for them then this sort of scenario.That's sounds true to me, but has there ever been an example of a platform getting a lot of highly-regarded first party content and all of the major AAA games before? For my own personal taste I see the diverse library as a key feature, but I think Sony believes it's FIFA/Madden/CoD/GTA/AssCreed/Destiny/HZD/GoW that lead to 100m+ every gen.
I disagree...but I also never play CoD, don't like GTA, and don't like games like Destiny. I feel like I'm an outlier.
There was something special for last week you know, demand and supply were just fine before.
They tend to lead there (because that's frankly where the audience overwhelmingly is) but most indies still matriculate to PS and Xbox eventually (and also iOS/Android, Mac/Linux, Arcade, etc in some cases). It's usually a question of resources but indies tend to want to hit every consumer base they possibly can. PS5 and Xbox SX will probably bring some renewed energy too audience wise in the near term so they may get more priority again versus where PS4 and One sit.Western indie studios have been some of the 1st to move almost exclusively to switch and PC
They tend to lead there (because that's frankly where the audience overwhelmingly is) but most indies still matriculate to PS and Xbox eventually (and also iOS/Android, Mac/Linux, Arcade, etc in some cases). It's usually a question of resources but indies tend to want to hit every consumer base they possibly can. PS5 and Xbox SX will probably bring some renewed energy too audience wise in the near term so they may get more priority again versus where PS4 and One sit.
Yeah. Start of the gen is probably like the best time for indies to shine on the platform. You have high spending customers (early adopters) with not much to play yet. Early PS4/XBO days were all about indies (and you saw this from marketing and how much Sony and MS promoted them in their conferences)
We might have FFVIIR part 3 this week. It doesn't look demand for Switch has slowed down considerably but stock problems are more widespread.
I do wonder if that might be more limited on the new consoles because of the bigger emphasis on backwards compatibility(probably moreso on Xbox?), the stores are already full of thousands of games.