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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
We might have FFVIIR part 3 this week. It doesn't look demand for Switch has slowed down considerably but stock problems are more widespread.
 

Aostia82

Member
Oct 27, 2017
7,366
We might have FFVIIR part 3 this week. It doesn't look demand for Switch has slowed down considerably but stock problems are more widespread.


tenor.gif


T-Bone's power is really something!
 

Lelouch0612

Member
Oct 25, 2017
21,200
Of course the more functionalities the Lite has, the more likely it is to cannibalise OG Switch. So the question is always what the perfect balance is. The sales and the obvious excess Lite stock during ACNH switch shortages demostrated that Nintendo didn't strike the nice balance. And I believe if situation still didn't improve (bridge the 3DS gap in japan), they would eventually release a Lite that has more functionalities of OG Switch without increasing price. Of course this is I believe they are serious and not thinking it's okay to lose the proven 3DS audience in Japan just because WW switch is doing better (that's Sony).

But alas with the help of ACNH and covid, that doesn't seem needed now and we likely won't see a major revision to Lite that adds more functionalites. More likely it will be a minor revision with improved battery, etc.
Given how the Lite is positionned, and not counting improved specs/battery life which would happen down the line, the obvious way to improve its value is to drop its price/bundle a game with it.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
Switch Lite is doing fine and any suggestions here (adding a docking function, make it bigger or redesign it) would make it a worse product than it is right now. It was never meant to sell more than the hybrid model.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Does FFVII Part 3 refer to another week of monstrously high sales or does it refer to the stringent stock issues in FFVII's second week which caused numbers to fall by 90% (and hold with -7% the week after due to replenished stock) - and thus suggest lower expected numbers due to stock issues?
 

Aleh

Member
Oct 27, 2017
16,300
Does FFVII Part 3 refer to another week of monstrously high sales or does it refer to the stringent stock issues in FFVII's second week which caused numbers to fall by 90% (and hold with -7% the week after due to replenished stock) - and thus suggest lower expected numbers due to stock issues?
Monstrous sales ofc
 

fiendcode

Member
Oct 26, 2017
24,926
Out of curiosity, when was the last time a pure handheld sold 10m+ in one year globally and between how many models?
 

Celine

Member
Oct 26, 2017
5,030
Out of curiosity, when was the last time a pure handheld sold 10m+ in one year globally and between how many models?
3DS in the fiscal year ending March 2014 (models: 3DS, 3DS XL, 2DS).
PSV sold in total just a bit over 10M therefore it's out of consideration.

EDIT:
The last time PSP sold > 10M units worldwide was in the fiscal year ending March 2009.
The last time DS sold > 10M units worldwide was in the fiscal year ending March 2011.
 
Last edited:

sfortunato

Member
Oct 25, 2017
6,740
Italy
Guys, my comments about KH remasters on Switch was an opinion of mine 😂 sorry if it was formulated to make it if I knew something.
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
It's not just MHR demo. It's that plus RFA, ACNH, COVID state of emergency, lasting evergreen strength, and a strong Q1 lineup beyond MHR.

oh I know lol. There is no doubt about it, i guess I'm trying to add on to the everlasting reasons why NSW is selling well.

I just hope shortages aren't to bad, and depending on what software lineup we know later and how much NSW does in the first half of 2021, I might have to get even crazier with another prediction....... but imma save that for when 2020 vs 2021 battle gets to about "50% chance of either side" lol

edit: also I'm slowing preparing Chris for MHR cuz I think he gonna faint with how many errors were said in 2020 😜
 
Dec 2, 2019
969
Oh yeah, if anyone has anymore ideas let me know, anyways top 30 is out so here we goooo.....

Physical top 30 only! (Famitsu)

W# Top 10 —— Top 30 —— NSW%
W1: 691,335 — 969,536 — 99.2%
W2: 316,577 — 442,947 —99.0%
W3: 283,521 — 374,114 — 98.4%


Total 2021: 1,786,597

Total NSW: 1,769,448
Total PS: 17,149
Crazy. It must be unprecedented.
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
Yeah the fact that demand can again rise above supply in a random January week with no releases makes me think 2021 can definitely surprise people and wind up above 2020.

I don't even think it's the Jan week with no releases, as stated games are over performing (evergreens).

It's like I said last year, a chance of demand not being settled (which could be right but it's still a maybe), better line up of Q1 and possibly Q2, and the momentum from 2020. Also I knew that W1 would be counted for NY sales so there is that, but 2021 also ends on Christmas Day this year too which has to take it into account.



😈
 

ShiningBash

Member
Oct 29, 2017
1,416
Sony's game plan which is going through the same motions as last gen with PS4 is to have big third party games to be associated with PlayStation by securing various types of exclusivity deals: marketing, content, timed releases.

As much as everyone likes to say that "exclusives are bad", it's really "exclusives are bad if they're not on the system I own".

Anyway, the point is that if Japanese third parties were going to be putting AAA games on Switch which are very likely to be multiplatform due to budgets, Nintendo isn't going to get into a bidding war with Sony over exclusivity deals. Square Enix is still going to give Sony 1-2 years timed release exclusivity for <insert RPG here>.

So with regards to Jim Ryan being "oblivious" to smaller third party games going to Switch, it's really just part of the plan:



Courtesy of Takashi Mochizuki
This is the most interesting quote from that 2019 article to me:
In contrast, the second Sony official said he expected smaller games would still be released for the PlayStation, even without extensive Sony support, because the popularity of PlayStation makes the platform hard for smaller game developers to ignore.
For western indie devs, this will probably prove true. For Japanese devs though? We'll have to see how that plays out, but several here are predicting a rough 2021/2022.

Ultimately, the question for Sony/consumers becomes "does it matter if the next Disgaea and Sakuna don't come out on PS5?" I think a lot of people (including Jim Ryan) would say "no."
 

Charamiwa

Member
Oct 25, 2017
6,058
This is the most interesting quote from that 2019 article to me:

For western indie devs, this will probably prove true. For Japanese devs though? We'll have to see how that plays out, but several here are predicting a rough 2021/2022.

Ultimately, the question for Sony/consumers becomes "does it matter if the next Disgaea and Sakuna don't come out on PS5?" I think a lot of people (including Jim Ryan) would say "no."
Even for western indie devs it's not necessarily true. We've seen some reports of devs saying that PS4 was not a great platform for visibility. I also have to wonder how PS4 exclusives indie deals like Guacamelee 2 or Spelunky 2 did, since their reach seemed pretty limited (Spelunky 2 in particular got completely overshadowed by Hades, who had a... different release strategy).
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
One thing Nintendo is doing is making this smaller companies/indies stand out by giving them spotlight. Sony and Nintendo couldn't be more different if they tried
 

fiendcode

Member
Oct 26, 2017
24,926
Ultimately, the question for Sony/consumers becomes "does it matter if the next Disgaea and Sakuna don't come out on PS5?" I think a lot of people (including Jim Ryan) would say "no."
Losing the AA and lower tier releases would definitely be an issue, no matter what Jim Ryan and cohorts might believe. To see how a platform with big tentpoles and nothing to fill the gaps between does look at N64 or Wii U.

PlayStation's success is predicated on having the widest and most diverse library of games. It's always been their chief advantage over Nintendo/Sega/Xbox (especially in Japan), that's not something they can really afford to lose now.
 

ShiningBash

Member
Oct 29, 2017
1,416
Even for western indie devs it's not necessarily true. We've seen some reports of devs saying that PS4 was not a great platform for visibility. I also have to wonder how PS4 exclusives indie deals like Guacamelee 2 or Spelunky 2 did, since their reach seemed pretty limited (Spelunky 2 in particular got completely overshadowed by Hades, who had a... different release strategy).
For sure, but I think there's a reasonable argument that they'll still publish on the PS5 if it has the biggest install base of next gen consoles. Devs complain about visibility on Steam as well, but they still publish because of the reach.
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,563
This is the most interesting quote from that 2019 article to me:

For western indie devs, this will probably prove true. For Japanese devs though? We'll have to see how that plays out, but several here are predicting a rough 2021/2022.

Ultimately, the question for Sony/consumers becomes "does it matter if the next Disgaea and Sakuna don't come out on PS5?" I think a lot of people (including Jim Ryan) would say "no."
Western indie studios have been some of the 1st to move almost exclusively to switch and PC
 

Djehuty

Member
Sep 2, 2020
1,040
I wonder how bad the stock issues will be, will we see another 100k week o did they not stock anywhere near enough for January leading to 30k weeks. who knows.
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
I don't think anyone is cheering about stock issues. Rather, we're cheering the fact that demand is still quite high, higher than expected by both us and retailers.

Exactly this, it's not the same like ps5 where you can't get one/etc which stock problems are horrible. NSW stock problems show the fact there is still room to grow in both hw and sw sales
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
I wonder how bad the stock issues will be, will we see another 100k week o did they not stock anywhere near enough for January leading to 30k weeks. who knows.

too early to tell. For all we know shortages could just be a one time thing right now. We will get answers in the next few weeks imo
 

ShiningBash

Member
Oct 29, 2017
1,416
Losing the AA and lower tier releases would definitely be an issue, no matter what Jim Ryan and cohorts might believe. To see how a platform with big tentpoles and nothing to fill the gaps between does look at N64 or Wii U.

PlayStation's success is predicated on having the widest and most diverse library of games. It's always been their chief advantage over Nintendo/Sega/Xbox (especially in Japan), that's not something they can really afford to lose now.
That's sounds true to me, but has there ever been an example of a platform getting a lot of highly-regarded first party content and all of the major AAA games before? For my own personal taste I see the diverse library as a key feature, but I think Sony believes it's FIFA/Madden/CoD/GTA/AssCreed/Destiny/HZD/GoW that lead to 100m+ every gen.

I disagree...but I also never play CoD, don't like GTA, and don't like games like Destiny. I feel like I'm an outlier.
 

fiendcode

Member
Oct 26, 2017
24,926
That's sounds true to me, but has there ever been an example of a platform getting a lot of highly-regarded first party content and all of the major AAA games before? For my own personal taste I see the diverse library as a key feature, but I think Sony believes it's FIFA/Madden/CoD/GTA/AssCreed/Destiny/HZD/GoW that lead to 100m+ every gen.

I disagree...but I also never play CoD, don't like GTA, and don't like games like Destiny. I feel like I'm an outlier.
I can see it being less of an issue in the west although I'd also saying losing AA and lower support in the west is much less likely too for various reasons. The issue is really Japan and there Sony's 1st party isn't particularly well regarded either, it's really just the several 3rd party AAA in their pocket they've got going for them then this sort of scenario.

I would say a reduction in JP support can have global consequences too though. It's not talked about much but I'd credit some of 360's early success over PS3 to the massive inroads MS made with Japanese support. Likewise PS4's incredible Japanese support has been a key advantage and differentiator for many over Xbox One the entire gen, but now with Steam and Nintendo offering a potentially more lucrative (and supportive) market for Japanese games that may change. And a PlayStation with only the AAA from Japan starts to feel more like an Xbox itself really.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
Week 3 top selling hardware (Famitsu - maybe data are not that precise for handhelds until 2000):

1997: PS1 - 93.555 (LTD: 4.759.361)
1998: PS1 - 113.077 (9.846.939)
1999: PS1 - 72.493 (14.016.722)
2000: GBC - 49.516 (3.221.483)
2001: PS2 - 23.966 (3.232.624)
2002: PS2 - 91.718 (6.867.542)
2003: PS2 - 68.252 (10.430.391)
2004: GBA - 51.977 (11.584.167)
2005: PSP - 57.383 (630.480)
2006: NDS - 64.515 (5.857.127)
2007: NDS - 127.770 (14.567.730)
2008: NDS - 88.575 (21.625.563)
2009: NDS - 81.334 (25.533.278)
2010: PSP - 52.122 (13.822.746)
2011: PSP - 31.551 (16.438.818)
2012: 3DS - 80.960 (4.704.569)
2013: 3DS - 81.855 (10.235.654)
2014: 3DS - 47.438 (14.948.066)
2015: 3DS - 44.229 (18.096.641)
2016: 3DS - 39.677 (20.331.655)
2017: PS4 - 36.413 (4.187.494)
2018: PS4 - 44.910 (6.045.922)
2019: NSW - 71.672 (7.270.052)
2020: NSW - 96.458 (11.881.017)
2021: NSW - 170.691 (17.990.782)

Only NDS came close to this year's Switch result (127.770 units in 2007).
 

Skittzo

Member
Oct 25, 2017
41,037
There was something special for last week you know, demand and supply were just fine before.

Of course, I'm not saying the demand happened for no reason. But I don't think new states of emergency were expected for 2021 even a month or so ago. Unexpected events driving demand still means higher demand than expected.
 

fiendcode

Member
Oct 26, 2017
24,926
Western indie studios have been some of the 1st to move almost exclusively to switch and PC
They tend to lead there (because that's frankly where the audience overwhelmingly is) but most indies still matriculate to PS and Xbox eventually (and also iOS/Android, Mac/Linux, Arcade, etc in some cases). It's usually a question of resources but indies tend to want to hit every consumer base they possibly can. PS5 and Xbox SX will probably bring some renewed energy too audience wise in the near term so they may get more priority again versus where PS4 and One sit.
 

KillerMan91

Member
Oct 25, 2017
4,358
They tend to lead there (because that's frankly where the audience overwhelmingly is) but most indies still matriculate to PS and Xbox eventually (and also iOS/Android, Mac/Linux, Arcade, etc in some cases). It's usually a question of resources but indies tend to want to hit every consumer base they possibly can. PS5 and Xbox SX will probably bring some renewed energy too audience wise in the near term so they may get more priority again versus where PS4 and One sit.

Yeah. Start of the gen is probably like the best time for indies to shine on the platform. You have high spending customers (early adopters) with not much to play yet. Early PS4/XBO days were all about indies (and you saw this from marketing and how much Sony and MS promoted them in their conferences)
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Yeah. Start of the gen is probably like the best time for indies to shine on the platform. You have high spending customers (early adopters) with not much to play yet. Early PS4/XBO days were all about indies (and you saw this from marketing and how much Sony and MS promoted them in their conferences)

I do wonder if that might be more limited on the new consoles because of the bigger emphasis on backwards compatibility(probably moreso on Xbox?), the stores are already full of thousands of games.