It's funny how no real life examples are ever given to actually support that.
What happened in reality:
- Japanese publishers waited on Switch to see how it would sell.
- Switch exploded out of the gate worldwide in March.
- Switch runs into shortages from May.
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Reported October 30, 2017:
Hirokazu Hamamura, chief executive of Japanese videogame-magazine publisher Gzbrain Inc., said some big games may not come until 2019 because publishers didn't expect the Switch to do so well and got a late start.
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Even Bandai Namco's President admits he didn't see the success coming and decided to put more resources into putting games on Switch.
Can't find any real-life examples of the opposite occuring:
- Japanese developers waited on Switch to see how it would sell.
- Switch exploded out of the gate worldwide in March.
- Switch runs into shortages from May.
- Reports that third parties are displeased with the shortages and are delaying putting their games on Switch.