Did you check this thread when it first leaked? The horse has been properly beaten to death, I assure you.
I guess I missed that, yeah.
Did you check this thread when it first leaked? The horse has been properly beaten to death, I assure you.
Considering that Breath of the Wild (which in its core is a WiiU game) had to sell 2million units just to break even according to Nintendo, despite beeing a 1st party game (no royalties needed to pay to a platform holder). A 3rd Party game with a similar budget would need to sell even more to break even.
Ahhh, nothing like focusing on one thing one person said to dismiss everything else people are saying, like Capcom going a year without a main release and this being a not safe or very sustainable business model to most japanese companies.
Pretty much.
This regularly happens when I post. Sometimes it starts a conversation where the answers ignore or completely avoid my point. Very frustrating.Ahhh, nothing like focusing on one thing one person said to dismiss everything else people are saying, like Capcom going a year without a main release and this being a not safe or very sustainable business model to most japanese companies.
It's weird how you agreed that post and then agreed with the post criticizing it lolPretty much.
This regularly happens when I post. Sometimes it starts a conversation where the answers ignore or completely avoid my point. Very frustrating.
I don't think this is true. A new game vs ports of old ones in the same series.Probably not really a hot take, but: If they happen, ports of ToS and ToB to NSW will be more profitable (in relative terms) for BN than ToA.
Tales looks completely unappealing to me and killed off any lingering feelings I have had for the series and this is coming from someone who used to be a huge fan.Elden Ring sounds alot like Dark Souls. Bringing back the RPG elements, character creator, magic, that type of stuff.
Tales of Arise looks really good, as we knew from that screenshot the production values sky rocketed, UE4 continues to do wonders for japanese devs.
Dragon Ball Z Kakorot didn't really show any of its RPG elements, i thought it was a fighting game until they clarified.
PSO2 coming to Xbox One sounds like MS spending some money to make a "Dream come true" announcement at E3, i wouldn't be surprised if it doesn't even come to PS4.
I'm still trying to figure out how Capcom is going to have an increase in software sales this FY.It's unsurprising to me that there are a few unconcerned with unsustainabilty. Seems like a common trend.
I think people are overestimating the budget. The recent games set the bar incredibly low. This is a decent UE4 game but like even in the screenshot of the MC, you can see jagged textures.I don't think this is true. A new game vs ports of old ones in the same series.
Definitely a hot take and not supported by anything reallyProbably not really a hot take, but: If they happen, ports of ToS and ToB to NSW will be more profitable (in relative terms) for BN than ToA.
It's not that I'm overestimating the new game as much as I don't think ports of ToS and ToB would do well enough to match what new games in the series currently do.I'm still trying to figure out how Capcom is going to have an increase in software sales this FY.
I think people are overestimating the budget. The recent games set the bar incredibly low. This is a decent UE4 game but like even in the screenshot of the MC, you can see jagged textures.
He said relatively so I assumed he was keeping in mind a theoretical budget.It's not that I'm overestimating the new game as much as I don't think ports of ToS and ToB would do well enough to match what new games in the series currently do.
Capcom had excellent results with very good margins for the FY ending March 2019, so I would assume that they more than broke even on both DMC V and RE2R.
And they will possibly do fine in the FY ending March 2020 as well if Iceborne does not underperform. Digital catalog sales are not to be underestimated.
Chances of Bethesda announcing something that gets japan's attention?
Chances of Bethesda announcing something that gets japan's attention?
He said relatively so I assumed he was keeping in mind a theoretical budget.
InterestingWell there's a rumoured game from Bethesda called "Ghostwire Japan". Maybe by putting Japan in the name it'll appeal to Japan.
WELL SHITWell there's a rumoured game from Bethesda called "Ghostwire Japan". Maybe by putting Japan in the name it'll appeal to Japan.
PSO2 is already on PS4 (also Vita and Switch) in Japan. However it does look like it's gonna be XBO exclusive in the West.PSO2 coming to Xbox One sounds like MS spending some money to make a "Dream come true" announcement at E3, i wouldn't be surprised if it doesn't even come to PS4.
The argument is about projects that actually have similar budgets, I mean budgets that actually can be considered AAA budgets by todays industry standards. For actual AAA games 2 million isn't really an amazing result, even if it breaks even at 1.5m for example, just look at EA and Activision and how the former reacted to Mass Effect Andromeda results for example, I even added a 1st Party example with what Nintendo needed for Breath of the Wild.
Capcoms overall performance is a different matter altogether. In the past fiscal year they had a lot of software with high profit margins, like the PC port of MHW and other ports and their existing catalog titles. DMC5 was most likely profitable but overall not significant RE2R was actually the only new game that generated significant profit, as it sold over 4 Million units.
Sorry, I somehow assumed that you were mainly talking about about DMC V.
However, I would argue that if an (AAA, but it does not really matter) game breaks even at 1.5m and it sells 2m, that can be a success depending on how you defined your break even point. It matters which costs we take into account there. If we just take the development budget, 2m is probably not a success if it needed 1.5m to just make that back. If we properly allocate all other costs of the publisher/developer to the project and it still breaks even at 1.5m, 2m looks like a fine and very profitable result.
(Of course, this parapraph is strongly simplified.)
Which leads us to the BOTW example: We do not know how Nintendo defined their break-even-point, so I am not sure how much we really can infer from that.
Agree with the first part of your second paragraph. Regarding the profitability of DMC5: Capcom's statements indeed read like it was less profitable than RE2R, but in the end we do not really know and cannot infer that from their absolute sales numbers.
If you were capcom, you'd also likely have to consider opportunity cost, Nintendo devices aside.
If it's only on the Switch, it could have done so much better had it been on other platforms (sometimes even accompanied with "had it been only on other platforms").
If it's only on the Switch, it could have done so much better had it been on other platforms (sometimes even accompanied with "had it been only on other platforms").
If it's on the Switch, it was a waste of resources that could have gone elsewhere.
If it will be on the Switch, it will hold the game back and/or waste resources.
Quite a number of people here (Era) use the above "logic" from to to time. Well, if one subscribes to that school of thought, then creating a game like DMCV was a waste of resources, Capcom would have had much better sales with a MH for Switch...
Quite a number of people here (Era) use the above "logic" from to to time. Well, if one subscribes to that school of thought, then creating a game like DMCV was a waste of resources, Capcom would have had much better sales with a MH for Switch...
It was imo a good example exactly for that reason... Some people keep saying "it makes sense Switch didn't get this or that game for reasons", so (among other things) I was trying to show (probably to no avail) where this prevalent way of thinking would lead if applied to ALL platforms. Why make a DMC game that will sell 2 million (or , let's humor people - 3 million) when you could make a MH Switch game (that more than a few of these same people consider "a waste of Capcom's time/resources") that will outsell it easily. A conclusion that is indeed dumb as hell - as dumb as "Capcom should leave Switch out of its AAA production loop" (which unfortunately is the reality).While I see where you're driving at and agree with it, that's probably the worst example you could've picked up because yes, a MH for Switch (that isn't an upres port of an expanded re-release of a 3DS game, that is) would've easily outsold DMCV, even with just Japan.
But saying they should've done that instead of DMCV is indeed dumb as hell. Never quite understood this binary way of thinking.
On this point, could the team who made DMC5 simply go on and also create a MH game that would be just as good as the others? I get your point, i'm just curious if this could be a feasable situation.It was imo a good example exactly for that reason... Some people keep saying "it makes sense Switch didn't get this or that game for reasons", so I was trying to show (probably to no avail) where this prevalent way of thinking would lead if applied to ALL platforms. Why make a DMC game that will sell 2 million (or , let's humor people - 3 million) when you could make a MH Switch game (that more than a few of these same people consider "a waste of Capcom's time/resources") that will outsell it easily.
I don't see why not, with a little adjustment time and some guidance. Then again, I have 20 years of software engineering experience but it is not in the game development field.On this point, could the team who made DMC5 simply go on and also create a MH game that would be just as good as the others? I get your point, i'm just curious if this could be a feasable situation.
Fair enough. I was just thinking if any team/staff were ready to make any game in any genre, or if specific people are needed for it (and those specific people might be tied up with other projects).I don't see why not, with a little adjustment time and some guidance. Then again, I have 20 years of software engineering experience but it is not in the game development field.
Fair enough. I was just thinking if any team/staff were ready to make any game in any genre, or if specific people are needed for it (and those specific people might be tied up with other projects).
You mean Iron Galaxy with MHW?There's already a monster Hunter product that could've been ported by a talented and dedicated team with a much more agreeable opportunity cost, but that's also not the reality we live in.
Just wait until the next consoles arrive if you want to see the twists of logic from the same individuals.
I really love how much this forum believes every dev should copy Capcom's business model when they make less money than any other 3rd party in Japan with their AAA only strategy.
I mean, from the same Capcom, RE7 appeals more to western sensibilities and it actually sold less than the "action" RE games even worldwide.
I'm not sure what the apparent difference between what we've seen of Tales of Arise and what the strategy for God Eater 3 was. GE3's big marketing was all about how it was a game not shackled by the PSP/Vita and was being built with PS4 in mind, with modern graphics.
Dynasty Warriors is undeniably a higher budget game that changed the formula to match what is appealing to the mainstream(Open World). Same with One Piece.
It seems to be a somewhat post hoc conclusion to say they weren't following that strategy, based around the fact they didn't succeed.
MH definitely did very good without Switch but that doesn't mean in a conterfactual scenario where a Switch version were also present the game would have sold less.
Did you see how much two exclusive titles like MHXX and USF2 sold ? IIRC more than 600k for MHXX and more than 400k for USF2. I don't even want to imagine the ROI on those kind of games, I'm sure it's great. This strategy of releasing low-effort/high-ROI titles on Switch is making them a good amount of money. Switch owners eat-up those kind of offer. Why should they change their strategy ? You think a lot of people would have bought MHXX if they did release MHW on Switch ? You think a lot of people would have bought USF2 if SFV was on Switch at launch ? You're making a bad suggestion here.
Keeping AAA for powerful console and smaller high-ROI titles for the Switch is a very good strategy for Capcom and they should clearly double on it. They have so much low-effort/high-ROI title they can throw on the Switch and much of those would sell. They could make a School Rival collection, throw Monster Hunter Stories...
The business strategy you're mentioning:
1. might not be sustainable in the long-run as longtime fans might become tired of portings and low-effort games. We have seen something similar on Wii; RE4 sold like 2m, Umbrella Chronicles also did pretty well but Darkside Chronicles bombed ("Another shooter on-rail?!");
2. need not to be mutually exclusive with a strategy aiming at bringing (and with more sales potential) games. In fact, a game like MHXX could have been a perfect way to bring some MH audience on Switch to whom then sell MHW or another mainline game. Indeed, other platforms are also receiving some low-effort games such as the latest Street Fighter collection.
A mainline MH game could very well sell 4m+ on Switch alone which can be labelled as a high ROI project too.
You can literally go to the platinum page for Capcom and see that 5 and 6 sold more.
They didn't say that. They said those games also took risks. Also I really hope this Tales game goes on to be best selling as that isn't a hard thing to do. I'm pretty sure Xenoblade Chronciles 2 has outsold them all.After seeing more about TOA, do you still think it's not that much of a shake-up ? Imo, that's how you take risk with a franchise and that's what this franchise needed. Now, behold Tales of Arise being the most sold Tales of ever made. You're free to quote me on that later.
The business strategy you're mentioning:
1. might not be sustainable in the long-run as longtime fans might become tired of portings and low-effort games. We have seen something similar on Wii; RE4 sold like 2m, Umbrella Chronicles also did pretty well but Darkside Chronicles bombed ("Another shooter on-rail?!");
2. need not to be mutually exclusive with a strategy aiming at bringing (and with more sales potential) games. In fact, a game like MHXX could have been a perfect way to bring some MH audience on Switch to whom then sell MHW or another mainline game. Indeed, other platforms are also receiving some low-effort games such as the latest Street Fighter collection.
A mainline MH game could very well sell 4m+ on Switch alone which can be labelled as a high ROI project too.
You can literally go to the platinum page for Capcom and see that 5 and 6 sold more.
A lot of "might", "could have". You might be wrong, you might right. What we know for sure is that the strategy I described previously worked perfectly well for Capcom, as they landed one of their most successful year ever. They might need to change in the future, yes, but so far nothing suggest it. If anything, everything suggest they should double on it as fast as they can.
It's hard to name a lot of non-Nintendo game that broke past 2 millions on Switch so far and yet, you're so certain Capcom is leaving that much money on the table. I'm sorry, but maybe you're just flat out wrong. I think we should all stop the weird mental gymnastic and accept that Capcom has actual reasons to not dropping an OG MH on Switch. For all their faults, they've managed the Monster Hunter franchise perfectly so far.
Yeah you haven't actually played any of these games and are making bad faith arguments. RE2R isn't action, it's survival horror. I don't want an endless back and forth so how about you go to the RE5 Wikipedia page and look at what the top line is for the genre compared to RE7 and RE2R. And then go down a bit in the intro paragraphs to the part where they said RE5 departed from survival horror and was more of an action game. You could also look at the steam tags.It didn't sell less than RE2R, Operation Raccoon City or the Revelations games, which are all action-oriented titles. Unless they're considered irrelevant for whatever reasons. I was responding to someone who said that RE7 sold less than all the "action" Re titles, which is false.
Seems to be the case.
Yeah you haven't actually played any of these games and are making bad faith arguments. RE2R isn't action, it's survival horror. I don't want an endless back and forth so how about you go to the RE5 Wikipedia page and look at what the top line is for the genre compared to RE7 and RE2R. And then go down a bit in the intro paragraphs to the part where they said RE5 departed from survival horror and was more of an action game. You could also look at the steam tags.
The worse thing about capcom's AAA strategy and promising it 1-3 of them every year is that capcom wont be able to get most of them out until like year 4 and thats only because going off this gen's dev times, its probably gonna be worse next time. They had to make a exclusive SF5 just to get it out before 2018 and it ended up half baked until 2018
Lol this is hilarious. Anyone who has actually seen RE5 and RE6 know they are action games, and it was a problem for older fans of the series since Capcom was bullshiting them. It is also bizarre you'd STILL argue RE2R is more action than RE5 or RE6. You are quite literally arguing that gameplay doesn't matter for the genre description. If Capcom labeled Mega Man survival horror you'd take their word for it. LMAO. But I really should stop assuming you'll make good faith arguments.Wikipedia ? What about Capcom own website ?
Resident Evil 5 : http://www.capcom.co.jp/bioDL/5/us/
Resident Evil 6 : http://www.capcom.co.jp/bioDL/6/us/index.html
Surprise, they're all labeled as Survival-Horror games by Capcom themselves. Action-oriented RE titles are just that : action-oriented titles, which includes Revelations, Operation Raccoon-City and RE2R. RE7 didn't sell less than them. Not that it matters particularly by the way. If you disagree, no problem. No need to get mad for that and resort to throwing accusations.