yep. that's a bs excuse and makes no sense. you got indies like team cherry (2 peaople, now 3) porting their game to 3 consoles on their own, simogo (2 people and 2 part time) releasing their game on like 7 platforms, other small indies launching on ps4/x1/switch/pc all the time. they just don't want to do it, nothing to do with how small they are.Falcom is the only company I have ever seen people say is too small to release their games on multiple platforms.
They're so small that they're making their own engine for PS5yep. that's a bs excuse and makes no sense. you got indies like team cherry (2 peaople, now 3) porting their game to 3 consoles on their own, simogo (2 people and 2 part time) releasing their game on like 7 platforms, other small indies launching on ps4/x1/switch/pc all the time. they just don't want to do it, nothing to do with how small they are.
Well, it's a sexy system, after all.
They're so small that they're making their own engine for PS5
oh so small
yeah. it's really hard to take the "small team" argument seriously coming from anyone. we all know the reason, there's no reason to dance around it.Also remember that Falcom didnt have these problems when doing multiple Sony versions
nice, great debut
Exactly as expected.
Below Death Stranding (185k), well above all the rest according to Gamedatalibrary.Would've been nice if it could reach 200k, but 180k is not too shabby I guess lol.
How does TLOUII stack up against the other Sony titles first week?
Couldnt a reason for this also be that they need to actually port the game to the Switch and PC, while the PS4 version is already done? But its still a fairly big difference between Falcom games never coming to the Switch and actually being released there :)And do nothing about it except prevent same day releases out of stupid loyalty towards Sony.
That's nice, on the other hand they're all below 200k, which isn't that big of a number. Sony still missing the evergreen title in Japan.Below Death Stranding (185k), well above all the rest according to Gamedatalibrary.
Knack killing it :PSIE games with 100K+ debuts on PS4:
Knack - 322.083
Death Stranding - 185.909
Bloodborne - 150.245
Gran Turismo Sport - 139.357
Marvel's Spider-Man - 132.520
Uncharted 4: A Thief's End - 124.028
Days Gone - 114.319
Horizon: Zero Dawn - 109.739
Everybody's Golf - 100.902
Black Ops 4 - 233.762SIE games with 100K+ debuts on PS4:
Knack - 322.083
Death Stranding - 185.909
Bloodborne - 150.245
Gran Turismo Sport - 139.357
Marvel's Spider-Man - 132.520
Uncharted 4: A Thief's End - 124.028
Days Gone - 114.319
Horizon: Zero Dawn - 109.739
Everybody's Golf - 100.902
right. i didn't include them cuz they're only published by them in japan, but i guess they do technically count as SIE games in there.Black Ops 4 - 233.762
WWII - 170.996
Black Ops 3 - 147.204
Modern Warfare - 117.670
Infinite Warfare - 100.877
SIE games with 100K+ debuts on PS4:
Knack - 322.083
Death Stranding - 185.909
Bloodborne - 150.245
Gran Turismo Sport - 139.357
Marvel's Spider-Man - 132.520
Uncharted 4: A Thief's End - 124.028
Days Gone - 114.319
Horizon: Zero Dawn - 109.739
Everybody's Golf - 100.902
yeah. it's really hard to take the "small team" argument seriously coming from anyone. we all know the reason, there's no reason to dance around it.
I mean that an even weirder statement - of course you dont have the knowledge to develop on Switch if you dont bother with it. There would be no PSP, PSV,PS3 or PS4 games from them if they didnt get familiar with the software development environment and hardware and just said, yeah we arent familiar with that plattform.I dont think that Falcom has said directly that they're too small to do it, but rather that they dont have the knowledge (to work on Switch), and doing localization would take time away from working on other stuff (which i guess can translate into being too small in that regards though, but they havnt said that its impossible for them to do it at least).
180k is certainly a good result for TLOU2, in the context of how other 1st party Sony games have done on PS4. It's among the best 1st party debuts on the platform.
But at the same time, it kind of just reminds of the problem that Sony could be doing more to invest 1st party resources into games that appeal to Japanese gamers. I'm not saying they should do that instead of making TLOU2 and GoT and all their other games they have now, but in addition to. There's room in their portfolio for big western games and big Japanese games. They have the resources to invest in both.
the funny thing is that mostly, that argument isn't even coming from the publishers/developers. they know better and know they'd be ridiculed if they say something like that. it's coming from people on the internet who are against games coming to switch (maybe it's for fear of "losing" exclusives, maybe some other reason, who knows) and try to rationalize those decisions without stating the obvious reasons.The second you talk about a Switch support suddenly it's all about limited resources. Like these companies couldnt setup or hire teams to handle ports for a mayor plattform.
Couldnt a reason for this also be that they need to actually port the game to the Switch and PC, while the PS4 version is already done? But its still a fairly big difference between Falcom games never coming to the Switch and actually being released there :)
Thats true. I'm guessing that he (Kondo, President of Falcom) meant that its something that would be somewhat time consuming (to learn how to develope for the Switch), and they rather want to use that time/resources towards something else instead. Right after that, he also added that he was fairly convinced that their main userbase are on Playstation platforms, but also that he would want to grow the brand, and was therefor open to let others do the porting. This is from an interview that was done about a year ago, so who knows if he will start changing his mind.I mean that an even weirder statement - of course you dont have the knowledge to develop on Switch if you dont bother with it. There would be no PSP, PSV,PS3 or PS4 games from them if they didnt get familiar with the software development environment and hardware and just said, yeah we arent familiar with that plattform.
Yeah, if they started planning the western release around the same time as the japanese releases, theres more than enough time to do the ports and have all versions release at the same date, indeed. Although seeing the big time between the japanese and western releases, i'm guessing that the planning for a western release happened at a much later time. So maybe the PS4 version takes 6 months to do, while the PC and Switch version might take 9-12 months to do (hypothetical numbers, i'm not sure how long it actually takes). And if they started planing the western release at a later time, everything gets "postponed" (or what i shall call it). In this case, they could of course technically delay the PS4 version and move all versions to the same release date, thats also an option.Trails of Cold Steel III JP release : September 28, 2017 - Western release : October 22, 2019, time between them : 2 years and a month
Trails of Cold Steel IV JP release : September 27, 2018 - Western release : October 27, 2020, time between them : 2 years and a month
Ys IX JP release : September 26, 2019 - Western release : early 2021, time between them : ~1.5 years
Given how long it take for Falcom games to come in the West, there are more than enough time for a Switch and PC port. At least now NISA can announce the Switch and PC version before the PS4 release unlike Cold Steel III.
Coming here everytime there's Falcom related announcement is groundshog day.
Nice debut for LoU2.
Does Falcom not get more money from the western PS4 release than the others since it's just a translating rather than a port? Perhaps the other versions are just to get the games on people's radar so that when the next game comes first on PS4, they'll buy it there
Knack only sold that much b/c it was rated MSIE games with 100K+ debuts on PS4:
Knack - 322.083
Death Stranding - 185.909
Bloodborne - 150.245
Gran Turismo Sport - 139.357
Marvel's Spider-Man - 132.520
Uncharted 4: A Thief's End - 124.028
Days Gone - 114.319
Horizon: Zero Dawn - 109.739
Everybody's Golf - 100.902
Rated E for "Everyone who buys a launch PS4"
Yeah, if they started planning the western release around the same time as the japanese releases, theres more than enough time to do the ports and have all versions release at the same date, indeed. Although seeing the big time between the japanese and western releases, i'm guessing that the planning for a western release happened at a much later time. So maybe the PS4 version takes 6 months to do, while the PC and Switch version might take 9-12 months to do (hypothetical numbers, i'm not sure how long it actually takes). And if they started planing the western release at a later time, everything gets "postponed" (or what i shall call it). In this case, they could of course technically delay the PS4 version and move all versions to the same release date, thats also an option.
rated M? rated E? is this a secret game in Windows ME?
Ouch.
NISA won't tell you why for obvious reasons but you can look at both companies' approaches to Switch/PC and the answer becomes pretty self evident. No need to make this more difficult.Unless NISA tells us that PC/Switch coming later is some sort of Falcom mandate, I'd sooner bang on NISA's doors for them to explain why they couldn't get all of the global release simultenously on all platforms.