Nice to hear. The game works really well on Switch, and I'm having a blast playing it. Glad it's doing so well.early word is that the switch version is the best-selling sku in the west launch-aligned, and not far behind the ps4 + psv launch last year. it's only been a week, but still. it seems a bit like disgaea 5 complete again.
Super Mario Party vs Black Ops 4 for most sales in October.
Let's go.
Huh, I remember the acquisition, but I didnt know they changed the name. I guess the last 30% is the original owners?
Obviously happy.
We should be happy about any Ys sales there are. The game is so great and deserves to be way bigger than it is. I understand the port/localization isn't the best, but if the series is ever going to grow we have to take anything we can get at this point.
It's not really unfair criticism. The resolution and framerate aren't as good as they should have been considering the hardware, and then there are the bugs.It's going to be like 6-8k. It'll do better in the west but Xseed fans have been campaigning hard against it. Unfairly to a degree too as the Switch port seems pretty solid even at launch.
Falcom already has a history of being very flexible with their licensing when it comes to ports and releases. That's how we got gems like the the PS2 versions of Ys games by Taito and the Gagharv trilogy os PSP by Bandai Namco.Maybe they will allow Xseed/NIS(A) to do more ports of some of their games
It is not the most obvious thing for them. they don't have the manpower for that, especially combined with their ambitions to have yearly releases.Designing for PS4 + Switch from the start seems like the obvious thing for them to do now.
They aren't big enough to do it themselves, but I don't think it'll stop them from letting other companies do it if they want.We should be happy about any Ys sales there are. The game is so great and deserves to be way bigger than it is. I understand the port/localization isn't the best, but if the series is ever going to grow we have to take anything we can get at this point.
Personally, I hope any success here makes Falcom warm up to the Switch a little bit. Designing for PS4 + Switch from the start seems like the obvious thing for them to do now. That would allow them to keep the existing PlayStation fanbase, keep the existing portable fanbase, and maybe even grow the fanbase a little with the added Nintendo audience.
That's awesome news. I'm glad NISA's strong support is being rewarded. Hoping for some cool announcements from Anime Expo. Heard any other sales tidbits?early word is that the switch version is the best-selling sku in the west launch-aligned, and not far behind the ps4 + psv launch last year. it's only been a week, but still. it seems a bit like disgaea 5 complete again.
I doubt they'll do any internal Switch development, but I could see them requesting Switch ports for games in the future from companies localizing their games, like they with PC ports from localization companies.
I don't see why people should be sad. The game is selling really well and more people are getting access to it? That really a bad thing?
That's awesome news. I'm glad NISA's strong support is being rewarded. Hoping for some cool announcements from Anime Expo. Heard any other sales tidbits?
It is not the most obvious thing for them. they don't have the manpower for that, especially combined with their ambitions to have yearly releases.
They aren't big enough to do it themselves, but I don't think it'll stop them from letting other companies do it if they want.
That's awesome news. I'm glad NISA's strong support is being rewarded. Hoping for some cool announcements from Anime Expo. Heard any other sales tidbits?
I doubt they'll do any internal Switch development, but I could see them requesting Switch ports for games in the future from companies localizing their games, like they with PC ports from localization companies.
I don't see why people should be sad. The game is selling really well and more people are getting access to it? That really a bad thing?
Who are "people" ? Plenty of players are happy with the Switch version. There are also plenty of people who think Wolfenstein 2 Switch is garbage, because they expected PS4/Xbox performance on a less powerful system for some reason.
Glad to hear the platform is doing so well for them.not much other than switch software generally outperforming ps4.
I haven't gotten a chance to open my copy, but most reviews I've seen seem to think the opposite? 60fps would be preferable, but people who have actually played it seem to think it runs well.
Capcom IR also pointed to significant western marketing expenses for MHW. It really does look like Sony paid for Asain marketing in exchange for exclusivity.
early word is that the switch version is the best-selling sku in the west launch-aligned, and not far behind the ps4 + psv launch last year. it's only been a week, but still. it seems a bit like disgaea 5 complete again.
Yea sad. Some people can't let go.I'm assuming the hate for the port may somewhat originate from people who have an axe to grind with NISA.
I don't see why people should be sad. The game is selling really well and more people are getting access to it? That really a bad thing?
The thing is they do not have enough manpower to develop for a second platform, especially with their production values getting higher every release. The only scenario Falcom would jump on the Switch themselves is if something happens to their strong relation to Sony, the company that has helped them countless times with releasing playable games with Cold Steel's release being the biggest example (Sony helped them out as the game shipped with abysmal performance) and the fact that Sony Asia localises the Kiseki games in Chinese and Korean. Nintendo would have to offer similar help for them to switch over and even then it would mean they are dropping the platform they've established their core fanbase on which is important for Kiseki especially.If their sales on Switch are roughly equivalent to their sales on PS4 (or better), wouldn't it make sense to develop with Switch in from the start? Falcom isn't a fixed size -- they could hire additional people if it's worth the money.
You're right they could always contract it out to others, but there are some benefits to designing with Switch in mind from the beginning. The game would run better and release earlier, both of which build good will with fans. That's a good thing for them in the long-term.
Ultimately, they can of course keep doing what they're doing, and they'll probably be fine. But I do think they have an opportunity to invest a little and grow a little. And that's something that would make me really happy as their fan.
Maybe NISA should learn doing their work so people don't have an axe to grind. They're still making the same mistakes as when they made PS3's melt.I'm assuming the hate for the port may somewhat originate from people who have an axe to grind with NISA.
You haven't seen the worst, there were people blaming stuffs like "switch users eat everything Nisa shits out" and immediately backpedaling the moment someone called them outYou must not have seen the XSeed defense force and their unfounded paranoia of imagining NISA takes over localization of Sen no Kiseki 3 and 4.
But to be honest, I don't think the port of Ys VIII Switch itself is very good especially at launch.
It's a bit unheard of for a publisher to announce 1-month bug fix patch plan before the game is even released.
NISA really needs to step up a lot if they were to do the next Ys on Switch.
Sadly looking at their recent track record, I find it a bit hard to put trust in whatever their next projects are.
You haven't seen the worst, there were people blaming stuffs like "switch users eat everything Nisa shits out" and immediately backpedaling the moment someone called them out
It's in the announcement thread, those last pages
Before someone compares PS4/Switch to PS3/Vita here: Falcom managed to release on PS3/Vita mainly because of strong support over time. Falcom wants to focus on PS4-exclusive launches at the moment because they continue to receive engine customization and release preparation support from Sony; they'd have to start anew with Nintendo. The time and money investment into developing directly to Switch, alongside their current overtaxed operations (evident in how much they now outsource), ruins the chances that we'll get any Falcom releases on Switch aside from externally-outsourced ports.We should be happy about any Ys sales there are. The game is so great and deserves to be way bigger than it is. I understand the port/localization isn't the best, but if the series is ever going to grow we have to take anything we can get at this point.
Personally, I hope any success here makes Falcom warm up to the Switch a little bit. Designing for PS4 + Switch from the start seems like the obvious thing for them to do now. That would allow them to keep the existing PlayStation fanbase, keep the existing portable fanbase, and maybe even grow the fanbase a little with the added Nintendo audience.
Falcom wants all their games localized for the West, so it's not like accessibility's in question. I'm glad that modern Ys has come to the Nintendo ecosystem finally. I'm just not so enthused about NISA's poor planning, and how they suddenly give more of a damn about fixing up a botched localization when they denied that to players of older games they've localized. The worst case scenario: some other localization publisher offers a superior bid to Falcom for one of their new releases, backed by strong sales and reliability (translation and QA), but President Kondo hands the release to NIS and NISA because he wants to do a favor for President Niikawa.I don't see why people should be sad. The game is selling really well and more people are getting access to it? That really a bad thing?
I've seen some drive-by, hyperbolic posts about NISA and NIS's port which get away from the central issue: we don't to risk NISA localizing and publishing Falcom games if they're going to keep rushing and underestimating releases. Disgaea 5 PC's fiasco is a bad omen since it's old behavior for them and evidence that Ys VIII's no accident. Now, while I'm glad that Ys VIII's selling well on Switch as I predicted, it's disappointing that NIS busts its chops to do Falcom right while part of their subsidiary messes up over and over again. The same president, management, and shareholders who thought they could effectively rush Ys VIII to PC—failing because they underestimated the workload—still run NISA. I'd rather we force them to chase higher standards, through our wallets if necessary. We need companies like Aksys and XSEED to get in on Switch just the same.I'm assuming the hate for the port may somewhat originate from people who have an axe to grind with NISA.
Japan's getting a new Switch bundle to celebrate Splatoon 2's first anniversary
I talked to fast. That's the Switch Bundle for Summer, releasing on July 13th.
I was expecting something new, but well, better than nothing.
While the port is playable, nobody should be surprised at people being annoyed at NISA's sloppiness. This isn't even limited to Ys Switch, they've been dropping the ball for a while now. It seems like every other release of theirs has an issue.
Thats just one game (a big title, but still one game), and similar deals have been made in the past without apparelntly affecting support for a platform, so i dont think this is really a big factor to overall support.So I guess the mystery behind at least some of Switch's shocking third party woes are starting to be uncovered.
https://i.ytimg.com/vi/_DVitor2wmY/hqdefault.jpg
Btw, GO Vacation and Crash Bandicoot still don't have release date in Japan despite being released or about of being released in the west.
I wonder when we will hear about them.
They seemed good releases for Summer in Japan, but oh well.
https://www.4gamer.net/games/425/G042543/20180703042/Btw, GO Vacation and Crash Bandicoot still don't have release date in Japan despite being released or about of being released in the west.
I wonder when we will hear about them.
They seemed good releases for Summer in Japan, but oh well.
Celceta did so well over here that it was outselling Japan for a while so it's not like the series isn't successful in the west, but even if it wasn't, settling for garbage just means you'll get more garbageWe should be happy about any Ys sales there are. The game is so great and deserves to be way bigger than it is. I understand the port/localization isn't the best, but if the series is ever going to grow we have to take anything we can get at this point.
Personally, I hope any success here makes Falcom warm up to the Switch a little bit. Designing for PS4 + Switch from the start seems like the obvious thing for them to do now. That would allow them to keep the existing PlayStation fanbase, keep the existing portable fanbase, and maybe even grow the fanbase a little with the added Nintendo audience.
Thats the thing...they are getting paid for doing basically nothing.
Falcom is most definitely open to pitches of ports, if you bring the men and the money.Thats the thing...they are getting paid for doing basically nothing.
So they obv. will care and see what else could and should be brought over.
The funny thing is that Crash is getting a re-release on August 2nd, on PS4 (though obviously, published by Sony).
https://www.4gamer.net/games/425/G042543/20180703042/
Don't know about switch but the Bonus Edition of the game will be released on August 2
We only found about this one by chance. God only knows what's going on and how often this happens.Thats just one game (a big title, but still one game), and similar deals have been made in the past without apparelntly affecting support for a platform, so i dont think this is really a big factor to overall support.
Thats the thing...they are getting paid for doing basically nothing.
So they obv. will care and see what else could and should be brought over.
Falcom obviously cares. They are getting more money to fund their next PS4 game
But joke aside, Falcom is definitely not big enough for multi-platform release.
They'd rather other people buy license to port their games to other systems and concentrate on making more games on PS4.
They stopped developing for PC altogether when they moved to Playstation, abandoning fans that had followed them for decades. It's bright as daylight they don't have the resource to sustain two ecosystems. And remember they stick to the one game per year plan.I always feel that people saying that falcom is not big enough is a strange argument. I feel, Falcom just dont care about Nintendo platform as they believe there is no audience there. Simple as that.
How is Falcom not being big enough a strange argument? it is a company of barely 50 employees, not even developers. They care about being able to release their games in a timely manner eg. one game every year. Because of this their schedule always is incredibly cramped, until recently they tended to do yearly ports or re-releases on the side too but with the CS Kai ports Kondo has announced those are the last in-house ports. What else is that as an indication that their output has plateau'd? Furthermore, as also has been pointed out time after time, even on this page they get too much support from Sony themselves to consider dropping them going for a platform they probably have some reservations from not due to it's install base but due to it's specs and Falcom knowing well enough their optimisation tends to be messy.I always feel that people saying that falcom is not big enough is a strange argument. I feel, Falcom just dont care about Nintendo platform as they believe there is no audience there. Simple as that.
According to Gamedatalibrary, Mario Party: The Top 100 was at 46 188 in first week (196 945 LTD), Mario Party: Star Rush atSuper Mario Party vs Black Ops 4 for most sales in October.
Let's go.
Thinking about it, in Japan Crash was released on August 2nd 2017. So assuming that the one year exclusive deal applies the japanese release date, it has to be released the 3rd or later.
is that right? if we assume that ys viii is one of the problematic ones, and looking back to... demon gaze ii, they had the lost child, happy birthdays, fallen legion, penny-punching princess, the longest five minutes, and the witch and the hundred knight 2 and i think the most egregious issue might have been trophies in tokyo tattoo girls.
How is Falcom not being big enough a strange argument? it is a company of barely 50 employees, not even developers. They care about being able to release their games in a timely manner eg. one game every year. Because of this their schedule always is incredibly cramped, until recently they tended to do yearly ports or re-releases on the side too but with the CS Kai ports Kondo has announced those are the last in-house ports. What else is that as an indication that their output has plateau'd? Furthermore, as also has been pointed out time after time, even on this page they get too much support from Sony themselves to consider dropping them going for a platform they probably have some reservations from not due to it's install base but due to it's specs and Falcom knowing well enough their optimisation tends to be messy.
Oh and they already have seen how Nintendo has performed for them in the past with Mastiff's port of Gurumin.