I'm not talking for ports.Where did you get this from? It's not like we had a lot of 3DS-to-Switch ports like we had WiiU-to-Switch ports.
I'm not talking for ports.Where did you get this from? It's not like we had a lot of 3DS-to-Switch ports like we had WiiU-to-Switch ports.
I think people are a little too hard on FE. The only thing that looked poor is the IQ which I'm sure will be fixed - otherwise it looked completely fine for what is an mid-budget SRPG.
So this thread means very little in the bigger picture if we're looking at almost 2:1 global sales PS4/Switch Q1. Shame as a lot of people seem to handle this as a fulltime job really around here. :p
Businesses do not work like thisBut like....
Fire Emblem Heroes just made $300M and will climb past $1B one day.
So people weren't expecting a mid-budget SRPG.
The success of Fire Emblem Heroes is that of Fire Emblem Heroes, not that of a console SRPG.That's right, businesses do not expand when their product becomes far more successful.
Fair enough. I'm still a bit doubtful due to Fates and the genre itself, but that's obviously great news if you're right.
But like....
Fire Emblem Heroes just made $300M and will climb past $1B one day.
So people weren't expecting a mid-budget SRPG.
Do you mean it in a Fire Emblem specific context or a general context to sequels then? Because I don't really get where that confidence in "50%+ growth is typical" comes from tbh. Not to be offensive; I genuinely don't get it.
The goal of FE Heroes, like all their mobile games, is (highly profitable) digital marketing for the console games, not subsidising them to the tune of the massive dev costs required to jump from AA to AAA. That investment would be highly unlikely to pay off in terms of increased sales.But like....
Fire Emblem Heroes just made $300M and will climb past $1B one day.
So people weren't expecting a mid-budget SRPG.
MarioDo you mean it in a Fire Emblem specific context or a general context to sequels then? Because I don't really get where that confidence in "50%+ growth is typical" comes from tbh. Not to be offensive; I genuinely don't get it.
The goal is to make money first and foremost.The goal of FE Heroes, like all their mobile games, is (highly profitable) digital marketing for the console games, not subsidising them to the tune of the massive dev costs required to jump from AA to AAA. That investment would be highly unlikely to pay off in terms of increased sales.
Like I said, that's one of the goals, profit, IP promotion and audience awareness go hand in hand. I was recalling this, taken from an interview with Time a week before FEH launched.
https://www.gamespot.com/articles/nintendo-discusses-mobile-strategy-switch-backward/1100-6447649/Kimishima said Nintendo has three goals for its mobile business, the first is to get Nintendo IP and characters to more people thanks to the reach of mobile. "This is a great tool for us to push our IP to a large number of people," Kimishima said. "This is a great way to introduce them to our franchises and characters, and thereby bring them back to Nintendo's dedicated hardware as well as introduce them to Nintendo's expanded software library."
Next comes the money, "number two, we'd like mobile to be a pillar in and of itself--a business pillar that is profitable."
Finally, to bring people over to other Nintendo products and platforms by releasing games using the same IP and characters found in the mobile releases. "In the same way it worked for Pokémon, is to use games on mobile devices to increase the sales of other games we develop with the same characters. This is synergy, right? In this way we hope customers will purchase other related goods and services, too."
[/QUOTE]Sure, I was recalling this
Kimishima said Nintendo has three goals for its mobile business, the first is to get Nintendo IP and characters to more people thanks to the reach of mobile. "This is a great tool for us to push our IP to a large number of people," Kimishima said. "This is a great way to introduce them to our franchises and characters, and thereby bring them back to Nintendo's dedicated hardware as well as introduce them to Nintendo's expanded software library."
Next comes the money, "number two, we'd like mobile to be a pillar in and of itself--a business pillar that is profitable."
Finally, to bring people over to other Nintendo products and platforms by releasing games using the same IP and characters found in the mobile releases. "In the same way it worked for Pokémon, is to use games on mobile devices to increase the sales of other games we develop with the same characters. This is synergy, right? In this way we hope customers will purchase other related goods and services, too."
Sure, I mean, mobile is huge, no argument there. Any strategy hitting multiple goals at once has to be a good one, happy to concede the point there.I don't deny they want to promote their IP through the mobile applications, but they did mobile because of the money. There are many ways to bring their IPs to public eyes, mobile was chosen as a pillar because of how much money it makes.
FEH didn't really promote Shadow of Valentia or Warriors at all.
NPD June period covers June 3 to July 7
So it's 3 weeks of tracking, launch week was a Thursday and digital should be pretty good due to Gold Coins bonus. Nintendo doesn't share digital with NPD, but its safe to say that even with good digital sales Mario Tennis Aces is unlikely to sell 400K digitally, so we are talking physical shipment of over 1M until the June 30th WW. The initial shipment in Japan was at most 200K, that would probably lead to a shipment for NA of around 400K, so it pretty much depends on the sell-through. In Japan the first shipment sold out by the second week but we don't know if MTA had such strong sales in the US.
Last year Splatoon 2 launched in July and sold 332K physical. If Mario Tennis Aces does 400K physical even with three weeks of sales it would be a the best opening for a Switch game this year in the US and the 4th biggest opening on the platform since launch.
The other thing I'm seeing is extremely strong sales for DKTF we know that in Japan it didn't have more than 200K shipment for this quarter so that means that 1.2M were sold in other territories/digital. I don't think DKTF will sell more than 300K in Japan this year but it should still pass 2M based on strong sales else where.
Both games are games that Nintendo will drop the price on later in the year on the eShop. I'd expect we see 33% off for both on several occasions in different territories. I'd expect discounts to start driving strong digital growth YoY especially once the Paid Online rolls-out and there is additional discounts for those that subscribe. Which owner wouldn't buy Nintendo's first party titles for Christmas if they can get 50% off. Personally that's the type of thing that makes me think that Nintendo will greatly surpass their software target for the year and one of the reasons people would be subbed to their $20 per year paid online.
That's right, businesses do not expand when their product becomes far more successful.
There are more ways to expand a series and its reach than making the visuals of the next main entry more pretty.
If significantly increased production values were justified in terms of the expected increase in sales, that could have happened without the existence of Fire Emblem Heroes and all that money too. They're separate decisions.
1. Lots of people get interested in Fire Emblem through its impossibly successfully mobile game
2. Better not try to capitalize on that by making our next game high budget and more attractive to our new consumers.
IDK, seems weird.
Thanks for that slide, I had missed it. Nintendo actually shipped a lot more of MTA than I expected by the end of June. If digital was 15% of that total that would mean the game got 45K digital sales in it's launch month, while 10% would translate to 30K.Mario Tennis Ace shipments were 300k, and Donkey Kong 240k in Japan by the end of June.
https://www.nintendo.co.jp/ir/pdf/2018/180731_2e.pdf
1. Lots of people get interested in Fire Emblem through its impossibly successfully mobile game
2. Better not try to capitalize on that by making our next game high budget and more attractive to our new consumers.
IDK, seems weird.
I doubt it, Switch will have a strong summer inside and outside of Japan.
Since August is here next direct must not be very far and will reveal Nintendo's plans for Q3 and Q4. Anything important that will launch this Fiscal Year will be in there and many things have been hinted so far.
This year we have the localization of Monster Hunter XX, we had Octopath Traveler (very succesful), Captain Toad (surprisingly succesful) and a new Labo kit (though that is a wild card)Stronger than last year with Splatoon, Mario & Rabbids (Monster Hunter XX in Japan) and Pokken?
I don't think so.
Sales will be better than Q1 2018, but still, I believe lower than Q2 2017.
Q3 and Q4 will probably be stronger with the games coming.
Do you guys think Splatoon 2's sales in the West and in Japan will take a hit once the pay-to-play online service launches in September?
I doubt it. This is the only place making a huge deal about $20 a year. For everyone else it's whateverDo you guys think Splatoon 2's sales in the West and in Japan will take a hit once the pay-to-play online service launches in September?
not sure. but $20/year is pretty cheapDo you guys think Splatoon 2's sales in the West and in Japan will take a hit once the pay-to-play online service launches in September?
I doubt it. This is the only place making a huge deal about $20 a year. For everyone else it's whatever
This year we have the localization of Monster Hunter XX, we had Octopath Traveler (very succesful), Captain Toad (surprisingly succesful) and a new Labo kit (though that is a wild card)
it might since splatoon, mario odyssey, physical mindcraft etc are out, and smash/pokemon hype.Stronger than last year with Splatoon, Mario & Rabbids (Monster Hunter XX in Japan) and Pokken?
I don't think so.
Sales will be better than Q1 2018, but still, I believe lower than Q2 2017.
Q3 and Q4 will probably be stronger with the games coming.
I think aligned Fates did better and just fell off because the 3DS active userbase died really fast.
I'm pretty sure you could find the same for PS Plus. People have shown that they do not mind paying $60 for online, so they definitely won't mind paying $20.For me, personally, I am for sure buying it - I really want to play Splatoon/Smash/Mario Kart etc and $20 is not a biggie.
But the way reddit and all talk about it is as if no one there is going to buy it, with hundreds of upvotes to those saying they are not getting it till Nintendo has a better online system and such.
I really hope it doesn't have a huge effect on the game's online community and sales and stuff.
... And it's gone. New shipment on August 13th according to Amazon page.Just noticed Octopath is back in stock and back up to #1 on Amazon.
For me, personally, I am for sure buying it - I really want to play Splatoon/Smash/Mario Kart etc and $20 is not a biggie.
But the way reddit and all talk about it is as if no one there is going to buy it, with hundreds of upvotes to those saying they are not getting it till Nintendo has a better online system and such.
I really hope it doesn't have a huge effect on the game's online community and sales and stuff.
03./04. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 21.913 / 2.469.695 (+7%)
Keep going
Do you remember the creator of that meme?
Do you guys think Splatoon 2's sales in the West and in Japan will take a hit once the pay-to-play online service launches in September?
There are several other benefits, people are not paying for online only, but even if they were, they are getting the best online experience possible. Nintendo is charging for subpar online play.The market has shown that millions are willing to pay for online. Everything else is just gamer hot air.