deal so good for certain JP games.The voucher program offers a nice saving for FE. (9980yen for 2 games, FE alone worths 7538yen)
deal so good for certain JP games.The voucher program offers a nice saving for FE. (9980yen for 2 games, FE alone worths 7538yen)
So taking Omega out of the title results in the PS4 version being 2000 yen cheaper than the Switch version? Gotta pay that boob tax I guess.
Actually I suspect that the PS4 version will sell more.It's like when there is a strange flavor of food that they know won't sell well they give it a discount right from the start.
Well it is 2000 yen cheaper. D3 has had fun mocking that version though.
Yeah that is true.Perverts really don't fuss much over ¥2000, but the pro-Sony group will prefer the PS4 version even though it lacks some features they probably wish it had.
To be fair, I've seen plenty of Metroid fans with a grudge against Nintendo.This is funny cuz it's true. I wonder who they think they're fooling
Yeah, probably not getting the game, but the marketing campaign is really funny.Well it is 2000 yen cheaper. D3 has had fun mocking that version though.
I think that game is pretty much done selling.The new budget budget MH World might to some pretty decent numbers.
Nah, the MHW+Iceborne retail release will still sell to some people.
They are porting PS4/Vita line. Most of current gen portfolio is missing.
Just looking at 2019 Bandai Namco multiplatform announcementsThis multiplat combo pretty much incapsulates the majority of their current gen lineup until recently. As seen with God Eater 3 and DBF they will also port games that had no PSV version.
Remember Switch isn't even getting Remastered, just the PS3 port.Just looking at 2019 Bandai Namco multiplatform announcements
with Switch SKU
SD Gundam G Generation Cross Rays
Rad
Ni no Kuni: Wrath of the White Witch Remastered
Jumanji: The Video Game
One Piece: Pirate Warriors 4
From the four high profile games that also have big sales potential Switch got only one and that's mainly because Koei Tecmo is involved.
If Level 5 hadn't embraced Switch as company's major platform maybe it wouldn't get neither that.Remember Switch isn't even getting Remastered, just the PS3 port.
Remember Switch isn't even getting Remastered, just the PS3 port.
Dragon Ball Z: Kakarot
Sword Art Online: Alicization Lycoris
Tales of Arise
One Punch Man: A Hero Nobody Knows
If Level 5 hadn't embraced Switch as company's major platform maybe it wouldn't get neither that.
That's beyond ridiculous. I really almost feel that the 'Switch Tax' meme is something companies just use to milk an extra 10 bucks from consumers for shits and giggles.And the cherry on top is that at least in Europe the Switch version is more expensive than the PS4 version (10 euros difference between both SKUs).
Just looking at 2019 Bandai Namco multiplatform announcements
without Switch SKU
Dragon Ball Z: Kakarot
Sword Art Online: Alicization Lycoris
Tales of Arise
Elden Ring
One Punch Man: A Hero Nobody Knows
with Switch SKU
SD Gundam G Generation Cross Rays
Rad
Ni no Kuni: Wrath of the White Witch Remastered
Jumanji: The Video Game
One Piece: Pirate Warriors 4
From the four high profile games that also have big sales potential Switch got only one and that's mainly because Koei Tecmo is involved.
BandaiNamco is porting their current gen catalog at a fast pace to Switch on top of a select few exclusive games and it's an interesting coincidence that games with Haradas more hands on involvement haven't been ported yet, while they are doubling down on a niche and almost Japan exclusive IPs such as SRW.
The line of thinking that Bandai Namco is giving Switch late ports is off too.
The number of PS4/XB1/PC projects that have released on Switch later is very limited, it's 10-20% of their output every year.
It's not though. It's been selling a few thousand a week for the last few weeks.
I wonder what will happen with God Eater IP and if Bandai Namco thinks the late port on Switch was worth it.
We already have Japanese numbers where it shows a very mediocre performance (not much above 50.000 lifetime sales?) as with most late releases and in the West is tanking as hard as on PlayStation 4 selling in major European markets 200 - 300 units in its first week (UK, Spain, Italy).
Lite targets mostly children respectively their parents who don't want to pay the price for the big Switch when Pokemon releases, but even for this target group the big Switch has many advantages, like the ability to play coop games. Of course handheld only gamers and people who are not able/willing to buy the big Switch at the higher price will buy the Lite too, but after launch the Lite Switch will probably only satisfy a relatively small fraction of the Switch market.
To be fair, I've seen plenty of Metroid fans with a grudge against Nintendo.
Are you kidding me? I was about to quote and tell them that they better not get banned because I want to see how all of their spicy predictions and takes they amassed ever since they started posting will be disproven.
Do you think many are thinking that it's not worth making a switch version of games when the other 3 platforms have a large enough install base? If you think about it, for 4 years developers did fine without a 4th console and maybe they don't see the need to add the switch to their plans.It feels like Japanese devs are mostly working on next gen titles because its the perfect time to invest in new IP or re invent existing IP. A 3 to 4 year development cycle for big games means a lot of resources are already being used for next gen development and quite frankly that might be hurting Switch support. There aren't that many porting studios in Japan.
It's good to see many users finally recognize how the initial barren (and it's a compliment) third party switch support wasn't just a matter of them being slow as usual to transit from a gen to another
And how once the console proved itself being successful, it was/is already too late for various projects, being them preparing next gen projects (cross between ps4 and 5)
Unfortunately, nintendo was unable imho to properly sell the switch as the next big thing, prior to its release
It's good to see many users finally recognize how the initial barren (and it's a compliment) third party switch support wasn't just a matter of them being slow as usual to transit from a gen to another
And how once the console proved itself being successful, it was/is already too late for various projects, being them preparing next gen projects (cross between ps4 and 5)
Unfortunately, nintendo was unable imho to properly sell the switch as the next big thing, prior to its release
What specifically are you talking about besides the current discussion on Namco? It is an absolute fact that the "barren" 3rd party support Switch received in its first year has dramatically changed. Its literally not up for debate. You seem to ignore announcements and trends until a game misses the Switch and then you make these incredibly broad statements arguing that your initial opinion (which again, was basically saying Switch 3rd party support was always going to be awful) has been proved correct.
Its really terrible cherry picking.
You're mostly right, excpect for the last sentance imo. Children, Nintendo handhelds enthousiasts and people who cares about value (like, not wanting to pay more for gimmick you won't use) are a quite big market though and the Switch Lite is directly targeted at them. I still stand by my prediction of Switch Lite overtaking the OG model very quickly.
I don't have a grudge against Nintendo, even if I'm not their biggest fan. But yes, as a Metroid fan, there are some reasons to be upset. It has nothing to do with my takes on sales topic in general though, there are just my honest opinions.
It seems your wish has been granted.
Do you think many are thinking that it's not worth making a switch version of games when the other 3 platforms have a large enough install base? If you think about it, for 4 years developers did fine without a 4th console and maybe they don't see the need to add the switch to their plans.
I don't really agree with the idea but it's a possibility as to why games from Bandai Namco and Capcom miss the system (some are difficult because of technical limitations, though some miss out for no good reason).
It is an absolute fact that the "barren" 3rd party support Switch received in its first year has dramatically changed. Its literally not up for debate.
Welcome back. Please behave and don't get yourself banned until at least the Christmas season because that's when I expect Mario Maker 2 to reach a million copies sold at retail in Japan. :)
It makes sense for Sega to change Sakura Taisen to an ARPG. There's clearly just no market for SRPGs any more.
The problem relies more at how everyone chooses to see things from his own view. Switch third party support is very clear for every notable publisher.
I wouldn't call one game in the genre selling well a healthy genre. At least it means there's potential, but we saw how Valkyria Chronicles 4 did*looks at the game he bought yesterday*
Yep, sounds about right...
Nothing to add here, it is a good summary.The problem relies more at how everyone chooses to see things from his own view. Switch third party support is very clear for every notable publisher.
Square Enix - Enix fully on board, Square increasing rapidly, Eidos at zero
Koei Tecmo - Fully on board, exponential increase from previous Nintendo systems
Bandai Namco - Increase from 3DS, sees Switch as only handheld and ignores it for most PS4/XB1/PC releases
Capcom - Sharp decrease from 3DS, with the exception of Mega Man zero serious support
Sega - Increase from 3DS, Nagoshi projects are mainly the big ones that are completely absent
Atlus - Weak support so far, down from 3DS with no signs of changing that anytime soon
Level 5 - full support
Marvelous - full support
Nippon Ichi Software - full support
Spik Chunsoft - very weak support
Nihon Falcom - zero support
From Software - zero support
Many other small Japanese companies that were unknown to Nintendo before have jumped to Switch, the huge increase at output is mainly because of them.