We ll see very soon if there is no market for fire emblemIt makes sense for Sega to change Sakura Taisen to an ARPG. There's clearly just no market for SRPGs any more.
We ll see very soon if there is no market for fire emblemIt makes sense for Sega to change Sakura Taisen to an ARPG. There's clearly just no market for SRPGs any more.
I wouldn't call one game in the genre selling well a healthy genre. At least it means there's potential, but we saw how Valkyria Chronicles 4 did
Preach.
The problem relies more at how everyone chooses to see things from his own view. Switch third party support is very clear for every notable publisher.
Square Enix - Enix fully on board, Square increasing rapidly, Eidos at zero
Koei Tecmo - Fully on board, exponential increase from previous Nintendo systems
Bandai Namco - Increase from 3DS, sees Switch as only handheld and ignores it for most PS4/XB1/PC releases
Capcom - Sharp decrease from 3DS, with the exception of Mega Man zero serious support
Sega - Increase from 3DS, Nagoshi projects are mainly the big ones that are completely absent
Atlus - Weak support so far, down from 3DS with no signs of changing that anytime soon
Level 5 - full support
Marvelous - full support
Nippon Ichi Software - full support
Spik Chunsoft - very weak support
Nihon Falcom - zero support
From Software - zero support
Many other small Japanese companies that were unknown to Nintendo before have jumped to Switch, the huge increase at output is mainly because of them.
I think part of the problem is costs. The companies that can match FE don't seem to make SRPGs anymore, and the ones that do seem to have some other issue. Sega falls into the latter. VC might not be as expansive as 3H, but it looks the part. And they aren't going to even try with Sakura Wars even though it's more closer to 3H than anything else out there.It's kind of bizarre though that basically no SRPG series has attempted to mimic FE Awakening and Fates. They've just mostly continued as they were before (many FFTs inspired games for example) or their own unique takes on the genre like Valkyria Chronicles. Fire Emblem apparently even now with its success just doesn't exist to other Japanese developers.
There are other successful SRPGs but they are Western made (M+R and XCOM come to mind)I wouldn't call one game in the genre selling well a healthy genre. At least it means there's potential, but we saw how Valkyria Chronicles 4 did
FE is one franchise within the SRPG genre. It's mostly dead outside of it.
One game selling good doesn't mean the whole genre is healthy.
Sounds a bit like a certain game about hunting monsters that everyone is convinced Japanese publishers should be emulating.
*Whisper* What about compile heart?The problem relies more at how everyone chooses to see things from his own view. Switch third party support is very clear for every notable publisher.
Square Enix - Enix fully on board, Square increasing rapidly, Eidos at zero
Koei Tecmo - Fully on board, exponential increase from previous Nintendo systems
Bandai Namco - Increase from 3DS, sees Switch as only handheld and ignores it for most PS4/XB1/PC releases
Capcom - Sharp decrease from 3DS, with the exception of Mega Man zero serious support
Sega - Increase from 3DS, Nagoshi projects are mainly the big ones that are completely absent
Atlus - Weak support so far, down from 3DS with no signs of changing that anytime soon
Level 5 - full support
Marvelous - full support
Nippon Ichi Software - full support
Spik Chunsoft - very weak support
Nihon Falcom - zero support
From Software - zero support
Many other small Japanese companies that were unknown to Nintendo before have jumped to Switch, the huge increase at output is mainly because of them.
Many tried to emulate MH formula, to no avail. I don't know why it would be smart to try to emulate a less successful formula like FE.
Yokai Watch was successful at emulate Pokemon, for a time, before the nosedive we all witnessed recently.
that's not weird since RPGs are a more accessible and popular genre than SRPGs. they got the formula down well enough that there are plenty of budget persona clonesWeirdly there's no shortage of games taking influence from Persona despite it being a less successful than FE.
They're a dev/brand, it's more Idea Factory as the publisher. There's a bunch more mid sized console pubs really (Arc System Works, Konami, SNK, D3 Publisher, 5pb/Mages, Gungho Online, Cygames, Kadokawa, etc).
Nintendo having 5% of Cygames' stock while having no Switch games is downright bizzare.
It's not like they are pushing Dragalia Lost that much either. Oh well... maybe they wanted some of that Priconne money.
What are these many FFT-inspired games I apparently missed? I need them. Pretty much all SRPGs I've seen lately have been super, super light on the strategy/tactics. And with FE3H mostly doing away with the weapons triangle and other traditional FE staples it lost one of the main reasons that tactics were actually crucial in past FE games.It's kind of bizarre though that basically no SRPG series has attempted to mimic FE Awakening and Fates. They've just mostly continued as they were before (many FFTs inspired games for example) or their own unique takes on the genre like Valkyria Chronicles. Fire Emblem apparently even now with its success just doesn't exist to other Japanese developers.
Owning a minority stake in a different company is a sign of trust in that company, and the purchase usually happens alongside a project deal in Japan. Nintendo's 5% in Cygames is a sign of trust toward their development capabilities for Dragalia Lost. Nintendo and DeNA also bought minority stakes in each other when they signed the deal for five mobile games and the Nintendo Switch Online + MyNintendo environment. Owning a small portion of a company means you trust in their skills and in their management and vision. To really change the vision of the company, you need a much bigger stake and basically 'own' the company. For Nintendo, it also means they're betting on multiple horses. If the Switch or any of their console systems failed/fails, they're still invested in other businesses who aren't dependent on the success of Nintendo's own systems. Nintendo's 5% stake in Cygames doesn't mean Cygames can't/won't release games for other platforms anymore, and Nintendo (let alone the other shareholders) shouldn't want that either.Nintendo having 5% of Cygames' stock while having no Switch games is downright bizzare.
It's not like they are pushing Dragalia Lost that much either. Oh well... maybe they wanted some of that Priconne money.
What are these many FFT-inspired games I apparently missed? I need them. Pretty much all SRPGs I've seen lately have been super, super light on the strategy/tactics.
I don't think they get money out of thatNintendo having 5% of Cygames' stock while having no Switch games is downright bizzare.
It's not like they are pushing Dragalia Lost that much either. Oh well... maybe they wanted some of that Priconne money.
Nagoshi representing SEGA at the switch reveal event and then all his projects skipping switch is weird. Think he mentioned working on something specifically for switch at the show.The problem relies more at how everyone chooses to see things from his own view. Switch third party support is very clear for every notable publisher.
Square Enix - Enix fully on board, Square increasing rapidly, Eidos at zero
Koei Tecmo - Fully on board, exponential increase from previous Nintendo systems
Bandai Namco - Increase from 3DS, sees Switch as only handheld and ignores it for most PS4/XB1/PC releases
Capcom - Sharp decrease from 3DS, with the exception of Mega Man zero serious support
Sega - Increase from 3DS, Nagoshi projects are mainly the big ones that are completely absent
Atlus - Weak support so far, down from 3DS with no signs of changing that anytime soon
Level 5 - full support
Marvelous - full support
Nippon Ichi Software - full support
Spik Chunsoft - very weak support
Nihon Falcom - zero support
From Software - zero support
Many other small Japanese companies that were unknown to Nintendo before have jumped to Switch, the huge increase at output is mainly because of them.
CH is hilarious because they were quite clearly happy to ignore Switch completely until Sony started censoring their games.
Wonder if some publishers got cold feet between the reveal event and launch, cancelling everything before the system launched...which would be weird since it was a success out the gate.
Guess SMTV isn't cancelled yet, but probably won't remain exclusive
Nagoshi representing SEGA at the switch reveal event and then all his projects skipping switch is weird. Think he mentioned working on something specifically for switch at the show.
Wonder if some publishers got cold feet between the reveal event and launch, cancelling everything before the system launched...which would be weird since it was a success out the gate.
Atlus is usually slow, not sure what/when their first major 3DS title launches.
Wikipedia says they released an enhanced DS game year 1 and then Etrian Odyssey a year and a half later.
The P team trying their hardest not to support switch with vita getting more support.
Guess SMTV isn't cancelled yet, but probably won't remain exclusive
I've had a time to think about it, and really the weapon triangle is not actually that tactical. By the end of most fire emblem games, you can safely ignore it's affects on you while taking advantage of it to just make enemies enter a meat grinder.What are these many FFT-inspired games I apparently missed? I need them. Pretty much all SRPGs I've seen lately have been super, super light on the strategy/tactics. And with FE3H mostly doing away with the weapons triangle and other traditional FE staples it lost one of the main reasons that tactics were actually crucial in past FE games.
Nintendo never rejected Yakuza (as far as I'm aware). the 1+2 ports on the wii u bombed, so they noped out of any future game on Nintendo systemsWasn't Nagoshi kinda butthurt about Nintendo rejecting Yakuza? Not surprising if his projects are skipping the platforms. And it'll be a riot if SMTV is multi-platform while Persona 5 remains exclusive. I think Atlus can say goodbye to their fan base on Nintendo platforms.
Guess SMTV isn't cancelled yet, but probably won't remain exclusive
I feel like there is mostly none impact whatsoever and it's just a win-win situation for everyone, except a handful of people. I hope Nintendo will do the same too.
How's a win-win situation? Nobody wins anything with those irregular policies.
So zero support. An outsourced game that came out on Switch 5 months later for no apparent reason.Dark Souls Remastered.
FS games are bound to publishers, something like Dark Souls needs Bandai Namco approval since they co-own the IP.
So zero support. A game that came out on Switch 5 months later for no apparent reason.
Who mentioned the reasons, you can list as many as you want and be reasonable or not, the support will remain zero.And i don't know what do you expect to see from From when all their games post-Dark Souls 3 entered in production one year before NSW release or they are PS4 exclusives like Deraciné.
Tekken 7 runs 720p in Xbox One for unexplained reasons, maybe they just don't program well.Regarding Bamco, I think is Harada wanting the games on the high-end console and nothing else, even if the game could run on Switch. Mostly the same as Nagoshi. I didn't understood why Sakura Taisen wasn't coming, but when I saw Nagoshi at the last presentation I said: "Oh, that's the reason".
Who mentioned the reasons, you can list as many as you want and be reasonable or not, the support will remain zero.
It'd be a port of the 360 version regardless, remastered or no remastered in the title.Remember Switch isn't even getting Remastered, just the PS3 port.
By end game, yes. But most of the game is not end game and you must be weary of the weapon triangle for most of the game. Whereas very very early in FE3H you can get access to large AoE heals and large AoE buff that gives +5 movement which basically takes away anything that could be considered a challenge. For players such as myself who love hard challenging SRPGs there hasn't been much of anything in awhile that could compare with FFT.I've had a time to think about it, and really the weapon triangle is not actually that tactical. By the end of most fire emblem games, you can safely ignore it's affects on you while taking advantage of it to just make enemies enter a meat grinder.
Like I said it won't make a difference it someone sees only what he wants to see.
When I said end, I meant anything past the first quarter. Like actually look at the bonuses for weapon triangle. They are nothing, especially as your units start leveling up and juicing. Heroes actually has an implementation that makes it useful.By end game, yes. But most of the game is not end game and you must be weary of the weapon triangle for most of the game. Whereas very very early in FE3H you can get access to large AoE heals and large AoE buff that gives +5 movement which basically takes away anything that could be considered a challenge. For players such as myself who love hard challenging SRPGs there hasn't been much of anything in awhile that could compare with FFT.
Nintendo never rejected Yakuza (as far as I'm aware). the 1+2 ports on the wii u bombed, so they noped out of any future game on Nintendo systems
"I've never said this before, but while we released this game with Sony, I'd done presentations about it to Microsoft and Nintendo. Back then they said "No we don't want it." Now they say, "We want it!" (laughs) They didn't understand the reason why I created it." - Nagoshi
guess spite really does exist regardless of business senseThey did reject the first entry. In regards to the first Yakuza game on PS2:
And yes, the Wii U versions did flop. Though that's not the only reason Nagoshi does not hold Nintendo platforms in high regards.
The problem relies more at how everyone chooses to see things from his own view. Switch third party support is very clear for every notable publisher.
Square Enix - Enix fully on board, Square increasing rapidly, Eidos at zero
Koei Tecmo - Fully on board, exponential increase from previous Nintendo systems
Bandai Namco - Increase from 3DS, sees Switch as only handheld and ignores it for most PS4/XB1/PC releases
Capcom - Sharp decrease from 3DS, with the exception of Mega Man zero serious support
Sega - Increase from 3DS, Nagoshi projects are mainly the big ones that are completely absent
Atlus - Weak support so far, down from 3DS with no signs of changing that anytime soon
Level 5 - full support
Marvelous - full support
Nippon Ichi Software - full support
Spik Chunsoft - very weak support
Nihon Falcom - zero support
From Software - zero support
Many other small Japanese companies that were unknown to Nintendo before have jumped to Switch, the huge increase at output is mainly because of them.
This is because Switch is seen a new PlayStation Vita by japanese publishers, no? Project that were available on PlayStation 4/PlayStation Vita are now PlayStation 4/Switch (or will become next year), but PlayStation 4/Xbox One/PC projects aren't released on Switch.What is strange is that this increase comes mainly from publishers connected to Sony before. Traditional bigger players that were closer to Nintendo treat Switch many times as secondary console, leaving it out of AA/AAA line like Bandai Namco or ignoring it completely like Capcom.
I dont think its that strange actually. With Sony not making another handheld and Switch being the successor to the 3DS, many of those companies sees the Switch as a platform with potential. The only strange thing i think might be why some of the AA-games arent getting a Switch version.What is strange is that this increase comes mainly from publishers connected to Sony before. Traditional bigger players that were closer to Nintendo treat Switch many times as secondary console, leaving it out of AA/AAA line like Bandai Namco or ignoring it completely like Capcom.
It'd be a port of the 360 version regardless, remastered or no remastered in the title.
These companies didn't support 3DS so Switch being its successor means nothing. Even Switch being seen as 3DS successor is discussable. Sony made effort to move entire third party development from Vita to PS4 as the only reliable solution, having big cost for many traditional handheld IPs. Most of these developers jumping to Switch wasn't the expected outcome.I dont think its that strange actually. With Sony not making another handheld and Switch being the successor to the 3DS, many of those companies sees the Switch as a platform with potential. The only strange thing i think might be why some of the AA-games arent getting a Switch version.
Yeah, thats true, i just mean that since many of these companies supported the Vita, and Sony dropped out out the handheld space, the Switch was the only next alternative/successor in that regards. And trying out PS4 only as you mentioned might not have given a good enough result. Personally, i think thats one reason for the extra Switch support at least. And like Alandring mentioned, many of the PS3(PS4)/Vita multiplatform games are now PS4/Switch instead. I dont know what the expected outcome was a few years ago right around Switch's launch, but i though you ment that it was strange how things unfolded after the Switch was released, so i replied based on that, but maybe that isnt what you ment?These companies didn't support 3DS so Switch being its successor means nothing. Even Switch being seen as 3DS successor is discussable. Sony made effort to move entire third party development from Vita to PS4 as the only reliable solution, having big cost for many traditional handheld IPs. Most of these developers jumping to Switch wasn't the expected outcome.