Japan still can buy vouchers, can't they? I suppose after the next financial report we can start getting a decent idea of retail/digital split for higher profile Nintendo games.
I think it could do a million, who the fuck knows though. I don't know if Nintendo would even consider a million an amazing success really.World wide?
That would make it an amazing success. I think that's way too optimistic.
Games like octopath resonate more with the Switch audience IMO.
Switch audience is brought in by people that like BOTW and Odyssey, I imagine they're probably more open to action adventure/RPGs than previous Nintendo platforms.World wide?
That would make it an amazing success. I think that's way too optimistic.
Games like octopath resonate more with the Switch audience IMO.
Guess who returned today.I would bet a lot of money that LakLak was Fosko's alt-account because a) his disingenuous style of arguing with as many people as possible reminded me of him and b) Fosko weirdly stopped posting a day before LakLak's account was created. /sleuthing
On a more serious note, now he won't see Mario Maker 2 reaching a million at retail this century ;_;
Japan still can buy vouchers, can't they? I suppose after the next financial report we can start getting a decent idea of retail/digital split for higher profile Nintendo games.
I think it could do a million, who the fuck knows though. I don't know if Nintendo would even consider a million an amazing success really.
Yeah, it's pretty stupid. Are they trying to appease retailers? Gamestop is on the way out, and the other regional Nintendo branches don't mind keeping the vouchers permanent.Bowser, a villain, decided that vouchers will be a limited thing in NA...which is kind of weird since it's still available everywhere else.
Hopefully they see how digital games performed with the vouchers and reinstate it.
This is what we know for last quarter:The voucher program began in this past quarter (May specifically) and Nintendo reported their digital sales were up about 65% YOY. Hopefully we can work out some more detailed info about digital split, yeah, but it's clear their digital business overall is currently booming.
Oops, I remember the post, but skimmed over the detail about whether it included VAT or not.9980 is including tax for vouchers. I had made a detailed description.
Of course it did better. It was at 1.35m after a few months but on two platforms. And that was apparently disappointing.Bayonetta 2 sold 600-700k.
It's a low number but it was a Wii U title and first one didn't do that better.
It's still unknown what will happen at 1 October and Nintendo hasn't announced anything so far. If vouchers remain at 9980 despite VAT rise from 8 to 10% things will become even tougher for retailers.Oops, I remember the post, but skimmed over the detail about whether it included VAT or not.
they shipped that many. most of it ended up in the $20 binsOf course it did better. It was at 1.35m after a few months but on two platforms. And that was apparently disappointing.
Sega reported 1.1m shipped weeks before street date even. It was $20 about 5 weeks after launch. There's a reason they canceled Bayo 2, they took a huge bath on the original.
Seemed off to me as well, don't know where he got this 26%.
I wouldn't be surprised if Nintendo wants to keep the vouchers below the psychological 10.000 mark. It will cost them 200 yen per voucher, but that's still nothing compared to the gains they'll make on selling a digital unit instead of a physical unit, and converting a consumer from physical-first to digital-first. I think they'll keep the price as is.It's still unknown what will happen at 1 October and Nintendo hasn't announced anything so far. If vouchers remain at 9980 despite VAT rise from 8 to 10% things will become even tougher for retailers.
LM3 as wellAnd then the new pokemon for the holiday. Plus the new revision for the main switch and then the new model later. Fascinating year ahead for those of us that enjoy analysing HW sales.
World wide?
That would make it an amazing success. I think that's way too optimistic.
Games like octopath resonate more with the Switch audience IMO.
... I think HE was the alt account tbhLOL! Not surprised to come back to see Laklak banned. Although I thought he would be banned due to trolling, not having an alt account! I guess his alt was banned for trolling though. Good riddance!
38% may be revenue-based and the 26% unit-based or vice-versa I have no idea.
Yeah their release says 38.3%, not 26% (page 4). However that includes all digital sales versus all physical sales, not just digital % of retail games.
What's interesting is that right below that they list "Proportion of Downloadable Versions of Packaged Software Sales" which was 56.4% for the quarter. I'm not exactly sure what that number is referring to. Is it the actual digital split for retail titles (if so that would be big news, so I assume it's not that) or is it something like the percentage of digital sales that are digital versions of retail titles?
EDIT: Actually reading the fine print clearly indicates it's the later- sales from digital versions of retail titles divided by total digital sales (including digital only titles and MTX and such).
I wonder if we could somehow estimate the digital split of retail titles from this info.
Yeah their release says 38.3%, not 26% (page 4). However that includes all digital sales versus all physical sales, not just digital % of retail games.
What's interesting is that right below that they list "Proportion of Downloadable Versions of Packaged Software Sales" which was 56.4% for the quarter. I'm not exactly sure what that number is referring to. Is it the actual digital split for retail titles (if so that would be big news, so I assume it's not that) or is it something like the percentage of digital sales that are digital versions of retail titles?
EDIT: Actually reading the fine print clearly indicates it's the later- sales from digital versions of retail titles divided by total digital sales (including digital only titles and MTX and such).
I wonder if we could somehow estimate the digital split of retail titles from this info.
26% came from the "Portion of 1st party software sales" chart, more specifically the remaining 3rd party portion.
56.4% is pretty much what it says on the tin: the proportion of retail games in digital sales. Basically, over 50% of the money made via the Nintendo eShop comes from retail games, 43.4% being digital-only games, DLC, subs, etc..
And you can't really extrapolate anything from that, sadly.
1m lifetime sales for Astral Chain isn't an amazing success or an untouchable target.
Bayonetta 2 fell only a couple hundred thousand copies short of a million on Wii U. It'd be an unpleasant surprise if Astral Chain somehow misses that target on the far more successful Switch.1m lifetime sales for Astral Chain isn't an amazing success or an untouchable target.
One is an extended re release of a title that came out one year earlier on PS4/PC and didn't sell anything remarkable and the other a brand new game.I'm a bit confused by these two points, since western DQ XI S and Astral Chain as a whole both seem like pretty niche releases? Does this have to do with current retail/publisher expectations for the games?
Dragon Quest games get 3M+ sales from Japan (although DQXI S won't as it's a rerelease). Astral Chain is lucky to get 100k from Japan, so the brunt of sales should come from the West.I'm a bit confused by these two points, since western DQ XI S and Astral Chain as a whole both seem like pretty niche releases? Does this have to do with current retail/publisher expectations for the games?
Digital Foundry did mention that this game could be confusing to advertise given the multiple parts of it. one part investigative game, one part not-Bayonetta, one part Zelda dungeon crawler.I think Astral Chain lost it shot at being an actual success due to them deciding to focus on the action aspects rather than highlighting the adventure/rpg elements. Still think it'll perform moderately.
Dragon Quest games get 3M+ sales from Japan (although DQXI S won't as it's a rerelease). Astral Chain is lucky to get 100k from Japan, so the brunt of sales should come from the West.
DQXI is pretty niche in the West, very much so, in fact. AC could be less niche in the West despite also being niche.
Digital Foundry did mention that this game could be confusing to advertise given the multiple parts of it. one part investigative game, one part not-Bayonetta, one part Zelda dungeon crawler.
since the experience isn't consistent (unlike something like Dragon Quest or The witcher), a demo/video would have to be pretty lengthy to give people a solid taste
Outside japan, yes.Chris made a good point though that XI S being a port makes it old news. Curious if a Smash bump will help it in a noticeable way.
I think Astral Chain lost it shot at being an actual success due to them deciding to focus on the action aspects rather than highlighting the adventure/rpg elements.
Yeah, PlatinumGames pure action games have a hard time breaking out. I would have leaned into this being more of an action RPG like Nier: Automata.I think Astral Chain lost it shot at being an actual success due to them deciding to focus on the action aspects rather than highlighting the adventure/rpg elements. Still think it'll perform moderately.
I dunno about that, Automata is PG biggest success and it's more action/RPG with small adventure elements than a pure action game like Bayonetta, Rising and such.
Probably AC art style will turn off a lot of people more than adventure/rpg elements.
That's what I was trying to get at. AC is somewhere between Automata and Bayo but their marketing has been mostly focusing on the "Bayo-elements".
I would have figured DQXIS > Astral Chain was a safe bet, but I'm bullish on both games.
Hmm, do you have any support for that opinion? The only game that released from Platinum is a port, and besides that I don't think there's much to support the notion that games like Astral Chain would not be able to sell as well as Octopath (Octopath did 1.5M on Switch so far, which is great, but nothing extraordinarily out of reach imo).
Bowser, a villain, decided that vouchers will be a limited thing in NA...which is kind of weird since it's still available everywhere else.
Hopefully they see how digital games performed with the vouchers and reinstate it.
Switch audience is brought in by people that like BOTW and Odyssey, I imagine they're probably more open to action adventure/RPGs than previous Nintendo platforms.
Not to say AC will do amazingly since it likely won't. Will probably do pretty poorly in Japan like the Bayonetta collection did comparatively