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Aostia82

Member
Oct 27, 2017
7,366
First HD game difficulty?

Have you seen the game ? It was quite the ambitious first HD project.

The scale, scope, content, customizations, etc. are ridiculous for their first ever HD game.

Yes, that game was such a MASSIVE leap over Xenoblade Wii that I still can't believe they did it.
It is even umatched nowadays, under certain points of view, in general videogame landscape and within Nintendo own outputs (including BOTW and Xeno2)
 
Oct 25, 2017
15,172
It was a massive undertaking that even EAD had to step in to help consolidate the project, it's one of the game largest file sizes from Nintendo (32.77 GB after the optional upgrade patches). I wouldn't doubt it was a painful lesson of growth for the company.
 

Deleted member 55822

User requested account closure
Banned
Apr 10, 2019
698
I know that Xenoblade X was going to be a two discs game. But didn't know it was such a massive undertaking for the company. I guess you learn something new every day.
 

Glio

Member
Oct 27, 2017
24,528
Spain
Xenoblade X is so massive and packed with content that it feels like it started out as an MMO and midway through the project they decided to drastically limit online multiplayer.
 

TonyBaduy

Member
Oct 11, 2020
2,370
Mexico
That reminds me that the script for the game was the biggest they had made at the time AND that it was changed at some point when they decided they'd implement an avatar character for the player.
 
Dec 21, 2020
5,066
Eh? I'm pretty sure it's reported that X Is bigger than those, I clouding skyrim
After searching you seem to be right, I mixed up GTA5s Km^2 with its miles, that said it was still smaller.

But Just Cause 2 had an absolutely gargantuan map at around 1k km^2 and came out earlier by a few years.

Sidenote: I somewhat expect the next Elder Scrolls game to not be as big as it could be, exceeding or getting to 100mi^2

TES games have been getting smaller, and I do not expect another daggerfall which was stupid for reasons that are obvious.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
It was a massive undertaking that even EAD had to step in to help consolidate the project, it's one of the game largest file sizes from Nintendo (32.77 GB after the optional upgrade patches). I wouldn't doubt it was a painful lesson of growth for the company.

XCX is 20GB (20027.13MB to be precise), not 32GB. Definitely a massive game for sure.

The optional download packs were for the retail version, and useless for digital version. They can't just be added to total file size.
 

Lelouch0612

Member
Oct 25, 2017
21,200
I wouldn't be surprised if XCX had a hard deadline to hit because of how Nintendo knew they were killing the WiiU early (and 2015 was already late enough).
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Takahashi had said Xenoblade 2 development was smoother than X which was more difficult and resulted to longer time until release but it looks it was understated how difficult it really was.

It was a common secret Xenoblade 3 release wouldn't be very far but from the moment Emily said development for it was also easier it must be at its final stages.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
There could be a battle at first week, between WarioWare and PS5 Tales.
 

Neifirst

Member
Oct 27, 2017
398
In the past, have follow-up series installments on the same platform tended to sell similarly as their predecessors in Japan? 2022 is shaping up to be 2017 part 2 for Switch with sequels to Xenoblade, Zelda, Splatoon, and Mario + Rabbids at the very least. First week/month sales ought to be higher with the much larger install base, but what about total sales?

I was thinking of Super Mario Galaxy 1 versus 2 or Uncharted 2 versus 3 for comparison, but perhaps there are better ones available?
 

AniHawk

No Fear, Only Math
Member
Oct 25, 2017
11,162
Takahashi had said Xenoblade 2 development was smoother than X which was more difficult and resulted to longer time until release but it looks it was understated how difficult it really was.

It was a common secret Xenoblade 3 release wouldn't be very far but from the moment Emily said development for it was also easier it must be at its final stages.

voice acting, especially english voice acting, which would need a finalized translation done, is some of the last things to go into a game. testing could have been started before implementation, but qa and first-party (in this case, internal) approval would be the final things before release.

if voicework was done in july or august, it would point to a spring 2022 release at the latest.
 

RennanNT

Member
Dec 2, 2020
593
XCX was out of their comfort zone in so many ways.

First HD, online multiplayer/features, side-quest focused, 18 playable characters, a lot of customization and then they had one of the biggest worlds out there, designed for both human models and 5x bigger mechs and flying mechs, almost completely open from the beginning and accessible with any level.

And they still had to work around Wii U limitations, like power, disk size and speed.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Famitsu Sales: Aug 2021 (Jul 26 - Aug 29)

01./00. [NSW] Yu-Gi-Oh! Rush Duel: Saikyou Battle Royale!! <TBL> (Konami) {2021.08.12} (¥6.000) - 122.530 / NEW
02./00. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 79.466 / 2.153.053
03./00. [NSW] Ring Fit Adventure # <HOB> (Nintendo) {2019.10.18} (¥7.980) - 78.350 / 2.788.621
04./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 77.708 / 4.009.933
05./00. [NSW] Tsukihime: A Piece of Blue Glass Moon # <ADV> (Aniplex) {2021.08.26} (¥7.000) - 72.237 / NEW

Top 5


NSW - 5

SOFTWARE

Nintendo - 650.000
Konami - 250.000
Aniplex - 138.000

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Month | Last Month |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| NSW # |    361.151 |    287.622 |    557.544 |  3.650.230 |  3.611.983 |  20.990.604 |
| PS5 # |     78.019 |     58.979 |            |    740.431 |            |     995.581 |
| XBS # |     15.578 |     11.094 |            |     51.872 |            |      83.296 |
| PS4 # |      6.824 |      3.817 |     15.357 |     90.824 |    465.109 |   9.381.714 |
| 3DS # |      2.251 |      2.435 |      4.965 |     20.549 |     41.984 |  24.579.457 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |    463.823 |    363.947 |    578.053 |  4.553.906 |  4.122.098 |  57.201.957 |
+-------+------------+------------+------------+------------+------------+-------------+
|  PS5  |     64.115 |     49.275 |            |    625.219 |            |     831.841 |
| PS5DE |     13.904 |      9.704 |            |    115.212 |            |     163.740 |
| XBS X |      7.883 |      7.060 |            |     32.065 |            |      56.941 |
| XBS S |      7.695 |      4.034 |            |     19.807 |            |      26.355 |
| NSW L |     58.939 |     54.902 |    127.408 |    958.859 |  1.506.897 |   4.030.951 |
|  NSW  |    302.212 |    232.720 |    430.136 |  2.691.371 |  2.105.086 |  16.959.653 |
|  PS4  |      6.824 |      3.817 |     12.395 |     90.600 |    288.758 |   7.805.991 |
|n-2DSLL|      2.251 |      2.435 |      4.747 |     20.549 |     39.489 |   1.184.512 |
+-------+------------+------------+------------+------------+------------+-------------+
 

Bruno MB

PAL Charts Genius
Member
Oct 25, 2017
956
As Tales of Arise release date is approaching (2 days left) I am getting a bit hyped myself and I was wondering what were the expectations for its Japanese release. So I have decided to resort to YSO, which are a bunch of enthusiastic Japanese people that follow sales. It seems they are pretty optimistic because they are expecting a launch of around 225.000 units between both editions. If the final retail figure is something close to this it would be a great success that would show that despite the long hiatus the franchise is in good health. Let's hope this is not them overestimating because Comgnet hype, but we will see.

Here YSO predictions:

peXDNao.png
 
Dec 21, 2020
5,066
Takahashi had said Xenoblade 2 development was smoother than X which was more difficult and resulted to longer time until release but it looks it was understated how difficult it really was.

It was a common secret Xenoblade 3 release wouldn't be very far but from the moment Emily said development for it was also easier it must be at its final stages.

I suppose that the engine work was a huge undertakin and doing the whole world with the scope it had for XCX
 

Aostia82

Member
Oct 27, 2017
7,366
It seems they are pretty optimistic because they are expecting a launch of around 225.000 units between both editions. If the final retail figure is something close to this it would be a great success that would show that despite the long hiatus the franchise is in good health. Let's hope this is not them overestimating because Comgnet hype, but we will see.

Thank you!
Do we have previous Tales of launch/debut numbers?
that surely seems a good result, if achieved (basically "Xenoblade" numbers, but just with debut numbers)
 

Sandfox

Member
Oct 25, 2017
24,743
As Tales of Arise release date is approaching (2 days left) I am getting a bit hyped myself and I was wondering what were the expectations for its Japanese release. So I have decided to resort to YSO, which are a bunch of enthusiastic Japanese people that follow sales. It seems they are pretty optimistic because they are expecting a launch of around 225.000 units between both editions. If the final retail figure is something close to this it would be a great success that would show that despite the long hiatus the franchise is in good health. Let's hope this is not them overestimating because Comgnet hype, but we will see.

Here YSO predictions:

peXDNao.png
225k seems like a bad result imo
 

Fisico

Member
Oct 27, 2017
2,106
Paris
Thank you!
Do we have previous Tales of launch/debut numbers?
that surely seems a good result, if achieved (basically "Xenoblade" numbers, but just with debut numbers)

Tales of Berseria opened at 160k on PS4 74k on PS3
Tales of Zestiria opened at 316k
Tales of Xillia 2 at 331k
Tales of Xillia at 512k

Tales of Berseria was the first title to have a digital release day 1, Berseria also had much better legs relatively to the three others games
 

Aostia82

Member
Oct 27, 2017
7,366
Tales of Berseria opened at 160k on PS4 74k on PS3
Tales of Zestiria opened at 316k
Tales of Xillia 2 at 331k
Tales of Xillia at 512k

Tales of Berseria was the first title to have a digital release day 1, Berseria also had much better legs relatively to the three others games


thank you!
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Media Create Software Sales 2020

Konami
2020 Jan {2019.12.30 - 2020.02.02} 11. - 44.915 / 44.915 <1,69%>
2020 Feb {2020.02.03 - 2020.03.01} 14. - 15.599 / 60.514 <1,08%>
2020 Mar {2020.03.02 - 2020.03.29} 14. - 14.868 / 75.382 <0,37%>
2020 Apr {2020.03.30 - 2020.05.03} 10. - 38.462 / 113.844 <0,88%>
2020 May {2020.05.04 - 2020.05.31} 12. - 17.314 / 131.158 <0,98%>
2020 Jun {2020.06.01 - 2020.06.28} 18. - 9.955 / 141.114 <0,59%>
2020 Jul {2020.06.29 - 2020.08.02} 03. - 321.344 / 462.458 <11,98%>
2020 Aug {2020.08.03 - 2020.08.30} 05. - 88.040 / 550.498 <4,36%>
2020 Sep {2020.08.31 - 2020.09.27} 04. - 71.048 / 621.546 <4,16%>
2020 Oct {2020.09.28 - 2020.11.01} 10. - 34.494 / 656.040 <1,83%>
2020 Nov {2020.11.02 - 2020.11.29} 02. - 610.129 / 1.266.169 <22,58%>
2020 Dec {2020.11.30 - 2021.01.03} 02. - 1.062.835 / 2.329.005 <17,84%>

Bandai Namco Entertainment
2020 Jan {2019.12.30 - 2020.02.02} 04. - 281.842 / 281.842 <10,63%>
2020 Feb {2020.02.03 - 2020.03.01} 06. - 76.076 / 357.918 <5,28%>
2020 Mar {2020.03.02 - 2020.03.29} 03. - 251.321 / 609.239 <6,29%>
2020 Apr {2020.03.30 - 2020.05.03} 04. - 218.038 / 827.277 <4,99%>
2020 May {2020.05.04 - 2020.05.31} 03. - 68.192 / 895.469 <3,88%>
2020 Jun {2020.06.01 - 2020.06.28} 03. - 67.760 / 963.229 <4,01%>
2020 Jul {2020.06.29 - 2020.08.02} 04. - 290.699 / 1.253.928 <10,84%>
2020 Aug {2020.08.03 - 2020.08.30} 02. - 171.362 / 1.425.290 <8,49%>
2020 Sep {2020.08.31 - 2020.09.27} 02. - 109.264 / 1.534.554 <6,40%>
2020 Oct {2020.09.28 - 2020.11.01} 03. - 87.893 / 1.622.447 <4,67%>
2020 Nov {2020.11.02 - 2020.11.29} 08. - 76.981 / 1.699.428 <2,85%>
2020 Dec {2020.11.30 - 2021.01.03} 03. - 260.581 / 1.960.009 <4,38%>
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
As Tales of Arise release date is approaching (2 days left) I am getting a bit hyped myself and I was wondering what were the expectations for its Japanese release. So I have decided to resort to YSO, which are a bunch of enthusiastic Japanese people that follow sales. It seems they are pretty optimistic because they are expecting a launch of around 225.000 units between both editions. If the final retail figure is something close to this it would be a great success that would show that despite the long hiatus the franchise is in good health. Let's hope this is not them overestimating because Comgnet hype, but we will see.

Here YSO predictions:

peXDNao.png
I really don't get how there is COMG hype if Arise is so far behind Berseria in preorders.
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
Different times, less COMG stores and digital sales are bigger now
The prediction there is retail, so digital has nothing to do with this and it's looking to be a 100+ drop from Berseria's bit under 300 preorder total.

This is why I'm not a big fan of COMG, seems like arbitrary tea leaf reading.
 
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OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Not the ideal comparison since they aren't the same genre and could be represented differently at a so small retailer like comg but the closest you can get for extrapolating Tales of Arise is Resident Evil Village.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Rise was significantly understocked, it would have skewed a lot more physical if physical copies were available.
 

Deleted member 55822

User requested account closure
Banned
Apr 10, 2019
698
I probably remember MHR sales wrong because it has been a while but either way. High digital ratio in Japan is still not common.
 
Oct 25, 2017
3,499


Dunno if this was touched here.

I've said before but the fact a indie game stole the thunder of Story of Seasons shows how they missed the boat. 3DS only wasn't the ideal setup for the series. Should have forked a PC release earlier. But whatever, it's not like Marvelous isn't happy with their sales and scope of the series.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I've said before but the fact a indie game stole the thunder of Story of Seasons shows how they missed the boat. 3DS only wasn't the ideal setup for the series. Should have forked a PC release earlier. But whatever, it's not like Marvelous isn't happy with their sales and scope of the series.
the biggest problem with SoS is that they rushed the game. they could have done so much more with it if they didn't try to get the game out before the FY ended. and especially do more with the graphics. it looks like they shipped the game with unlit models
 

Sandfox

Member
Oct 25, 2017
24,743
I've said before but the fact a indie game stole the thunder of Story of Seasons shows how they missed the boat. 3DS only wasn't the ideal setup for the series. Should have forked a PC release earlier. But whatever, it's not like Marvelous isn't happy with their sales and scope of the series.
I don't think 3DS to PC would've been all that easy for XSeed.

Stardew Valley also has other things working in it's favor.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
MMV are releasing a new Story of Seasons every 2 to 3 years, at "full" price.

Stardew has eaten their lunch a lot but they're kind of not following the same model.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
Was this from an Iwata Asks? I'd love to read that interview. I tried a quick search but couldn't find it.

Yes:

Kojima

Yes, that's why I felt very sorry about what I'd done... Also, I was very sorry to throw such a workload at Mario Club[SUP]13[/SUP]. 13. Mario Club, Inc. conducts testing on Nintendo software during development.

Iwata

Ah, it must've been quite some job for Mario Club, too.

Kojima

I was so focused on creating the game that I didn't pay attention to who had to take care of the aftermath.

Iwata

When I saw the invoice for Mario Club's testing fees, I froze up for a moment.

Kojima

I'm not surprised...

Iwata

I even said out loud, "Why are these numbers so high!" (laughs)

Kojima

I would like to take this time to apologize to everyone that was involved in this matter.

All

(laughs)


Iwata Asks

 
Oct 25, 2017
3,499
the biggest problem with SoS is that they rushed the game. they could have done so much more with it if they didn't try to get the game out before the FY ended. and especially do more with the graphics. it looks like they shipped the game with unlit models
I'd say so. Bad WOM really killed it's legs in Japan.
I don't think 3DS to PC would've been all that easy for XSeed.

Stardew Valley also has other things working in it's favor.
MMV are releasing a new Story of Seasons every 2 to 3 years, at "full" price.

Stardew has eaten their lunch a lot but they're kind of not following the same model.
Both takes are true and my line of thinking was a more simplistic one. But I do believe that Xseed should have featured the series more prominently on PC. Wouldn't take the series to Stardew levels of sales, but would add a lot given PC Gaming culture heavily favoring simulation games.
 

Kresnik

Member
Oct 26, 2017
2,972
I don't think 3DS to PC would've been all that easy for XSeed.

Stardew Valley also has other things working in it's favor.

Back in the 3DS days, XSEED really weren't a company who did ports. I think they had one programmer who was handling most of their PC ports (who spent ages on the original Corpse Party) and it was only in subsequent years that they stepped up their game because frankly they had to.

I think SoS was in an absolutely fine place on the 3DS where it was selling extremely well in Japan and supposedly pulling good numbers in the west. I'm not sure the Stardew Valley model where it's constantly been updated since release would really have worked for a 3DS port either given that Marvelous would just move onto the next entry, but there definitely was a gap in the market for a good farming game on PC.
 

hiska-kun

Member
Oct 26, 2017
3,410
Isnt half of the sales of MH Rise in Japan, digital?

Part of that is because Capcom under shipped the game at launch, so going digital was the only option and it shifted many users to digital that would've been retail if it wasn't for this.

Also, online games and single player games have different digital ratios, so not the best comparison.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
Isnt half of the sales of MH Rise in Japan, digital?

Tales of is a game you play once, finish it in a week and sell it to the nearest Geo/Bookoff so you can get a high price and most of your money back. Monster Hunter is a game that sells millions and will play for months many times over and over with short notice from your friends. It gets updates over that time, and when you are finished playing the game, it will have a very low resale value... Their situations are pretty different.