If that's correct my prediction just took a massive faceplant.
If that's correct my prediction just took a massive faceplant.
Early estimates for Switch Lite initial shipment is 150-200k. Number could increase if pre-orders continue strong.
I was wrong by 50-100k (for now)If that's correct my prediction just took a massive faceplant.
They must not like Medieval Times.
With some exceptions, sales of western AAA titles on PS4 have taken a hit from the moment Japanese output increased after first 1-2 years.
I can never tell if your predictions are a joke or not...Two weeks for the Switch Lite release. Can't believe it's so close!
I predict something around 125k for the first week
That's a little better. If the shipment is really 150-200k it should sell that out though. We should see something north of 200k FW.That's just the Lite. The normal switch will sell around 30k so the total can be around 155 to 175k.
Probably less than 15k. But sales are better than what retail indicates since the vouchers are making digital split more important than it usually is.what's the wom around astral chain there? can we expect a good second week from it?
Probably less than 15k. But sales are better than what retail indicates since the vouchers are making digital split more important than it usually is.
I think not jumping to the ios/google store front and staying dmm exclusive is one big problemIf you notice on that list Kancolle is nowhere to be seen. That is where the claim that Azur Lane is bigger than Kancolle comes from. Kadokawa came too late to the mobile market without addressing the issues and missed the boat (heh).
Then again Kancolle at the moment is way bigger on the doujin scene and merchandise but these have been declining over the years especially the later.
What might give Kancolle the edge is the revenue from browser sites such as DMM but those figures aren't public AFAIK.
Still for Azur Lane to do that well on the highly competitive mobile japanese market speaks volumes for a "clone". Anything to stick it to Kadokawa after the Kemono Friends fiasgo is fine by me.
How can a game have an average rank of 20,4 when only top 20 ranks are counted? If you count lower ranks too how do you handle a game that leaves top 30.
I dont think the current Switch will dip that low.In Spain, shipments of the Lite were increased by 2.5x-3x after very strong pre-order numbers. So it seems that Nintendo is capable of ramping up the initial Lite shipment. I imagine they will also ramp up from that 100k-150k to 200k, so that release week sales will be 200k+ (200k Lite, 20k new Switch is my guess).
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2019 | FY(%) |
--------------------------------------------------------
| Switch| 191,029 | 64.8% | 4,294,631 | 64.3% |
| PS4 | 88,462 | 30.0% | 1,933,732 | 29.0% |
| 3DS | 9,632 | 3.3% | 272,009 | 4.1% |
| Vita | 4,940 | 1.7% | 155,486 | 2.3% |
| ETC | 582 | 0.2% | 19,039 | 0.3% |
--------------------------------------------------------
| Total | 294,645 | 100.0% | 6,674,897 | 100.0% |
--------------------------------------------------------
--------------------------------------------------------
| Model | This Week | Week(%) | FY 2019 | FY(%) |
--------------------------------------------------------
| Switch| 75,765 | 85.1% | 970,477 | 70.3% |
| PS4 | 11,144 | 12.5% | 335,839 | 24.3% |
| 3DS | 2,015 | 2.3% | 66,336 | 4.8% |
| ETC | 69 | 0.1% | 2,860 | 0.2% |
| Vita | 62 | 0.1% | 5,464 | 0.4% |
--------------------------------------------------------
| Total | 89,055 | 100.0% | 1,380,976 | 100.0% |
--------------------------------------------------------
Capcom's big Switch exclusive completely bombed.
Guess that justifies their lack of effort.
Chris1964, do you have some data about Moon Remix RPG Adventure sales, which port was announced for Switch during the Direct?
Speaking of which, Mojipittan Encore was also announced (a kind of Scrabble puzzle game). The last game was released on DS and sold 364.198 units. This new entry will release in 2020.
It's not an exclusive though, it's a mobile port.Capcom's big Switch exclusive completely bombed.
Guess that justifies their lack of effort.
Shame, I heard Monster Hunter Switch was close to done too and now they are probably going to cancel it :(
Chris1964, do you have some data about Moon Remix RPG Adventure sales, which port was announced for Switch during the Direct?
Speaking of which, Mojipittan Encore was also announced (a kind of Scrabble puzzle game). The last game was released on DS and sold 364.198 units. This new entry will release in 2020.
NDS World Puzzle Mojipittan DS 78.222 364.198 Bandai Namco 15/03/2007
PS2 World Puzzle Mojipittan [PlayStation 2 the Best] 5.763 225.477 Namco 08/07/2004
PSP World Puzzle Mojipittan: Daijiten 12.763 115.349 Namco 16/12/2004
PSP World Puzzle Mojipittan: Daijiten [PSP the Best] 2.542 49.083 Namco 17/11/2005
PS2 World Puzzle Mojipittan 8.790 37.846 Namco 09/01/2003
WII World Puzzle Mojipittan Wii Deluxe 580 19.016 Bandai Namco 27/11/2008
GBA World Puzzle Mojipittan Advance 5.709 12.836 Namco 09/01/2003
GBA World Puzzle Mojipittan Advance [Value Selection] 7.390 Namco 02/02/2006
Actually the last retail Mojipittan was on Wii and sold only 19,016 but it was an enhanced rerelease of the previous WiiWare version. Following that there were also some digital only releases on DSiWare, iOS and Android. Is the Switch version getting a packaged release?
Personally, I think the chances of bringing the Mojipittan franchise back to the DS heights is almost impossible but...back to the PSP heights if not higher is not completely unreasonable...? It depends on how much the franchise is still remembered and on how well the Switch Lite will obtain to attract the kind of audience who has yet to buy the Switch and is interested in this kind of games.
2015 CY {2014.12.29 - 2016.01.03} 191. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 33.308 / 33.308
2016 CY {2016.01.04 - 2017.01.01} 253. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 18.663 / 51.970
2017 CY {2017.01.02 - 2017.12.31} 584. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 3.417 / 55.387
Worldwide - 200-300k
2013 CY {2012.12.31 - 2013.12.29} 043. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 212.311 / 212.311
2014 CY {2013.12.30 - 2014.12.28} 174. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 42.959 / 255.270
2015 CY {2014.12.29 - 2016.01.03} 253. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 21.265 / 276.535
2016 CY {2016.01.04 - 2017.01.01} 235. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 20.961 / 297.496
2017 CY {2017.01.02 - 2017.12.31} 437. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 6.267 / 303.763
2018 CY {2018.01.01 - 2018.12.30} 000. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 167 / 303.930
Worldwide - 1,25m
___
2015 CY {2014.12.29 - 2016.01.03} 191. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 33.308 / 33.308
2016 CY {2016.01.04 - 2017.01.01} 253. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 18.663 / 51.970
2017 CY {2017.01.02 - 2017.12.31} 584. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 3.417 / 55.387
Worldwide - 200-300k
Digital sales did some work with XCX and it's difficult to have a narrow range. It must be somewhere between 600 and 800k.Interesting, thanks for sharing. Do we have worldwide numbers for Xenoblade X?
Digital sales did some work with XCX and it's difficult to have a narrow range. It must be somewhere between 600 and 800k.
Atlus will at least have P5S, SMT, and EO6 with the potential for other SMT related stuff following. Capcom is trying to sell us DMC2.Now that Atlus revealed what was speculated, that mainline Persona is attached to Sony, and with the zero Switch output they have so far they join Capcom as one of the weakest supporters at the system three years into its lifetime.
Vanillaware hasn't released a game on a Nintendo platform in over a decade. We'll see what happens with them after 13 Sentinels flops.
Now that Atlus revealed what was speculated, that mainline Persona is attached to Sony, and with the zero Switch output they have so far they join Capcom as one of the weakest supporters at the system three years into its lifetime.
Perhaps the simple explanation is that Sony is doing things much better behind curtains, approaching companies, better relationships with higher-ups and so on. That's something to take into account too and to acknowledge.
P5S is a side project and basically Omega Force is behind it. The other 2 are bigger projects but could likely slip into 2021.Atlus will at least have P5S, SMT, and EO6 with the potential for other SMT related stuff following. Capcom is trying to sell us DMC2.
They got P5 Scramble, though!I still laugh at Joker being included as first dlc character and getting premium exposure on most popular fighting game and Nintendo getting nothing in return, they couldn't even get granted in the deal a dirty PS3 port of Persona 5. To be fair, when I see things like this that apparently don't make any sense, I put the blame on Nintendo and their inability to get deals with Japanese third party companies. Perhaps the simple explanation is that Sony is doing things much better behind curtains, approaching companies, better relationships with higher-ups and so on. That's something to take into account too and to acknowledge.
Is EO6 an unveiled project already? Or is it an (realistic) expectation?Atlus will at least have P5S, SMT, and EO6 with the potential for other SMT related stuff following. Capcom is trying to sell us DMC2.
I think certain devs are just too entrenched with/feel indebted to Sony for Nintendo to do anything about it. Nobody else is getting mainline Persona games and that has been a point of discussion for years.I still laugh at Joker being included as first dlc character and getting premium exposure on most popular fighting game and Nintendo getting nothing in return, they couldn't even get granted in the deal a dirty PS3 port of Persona 5. To be fair, when I see things like this that apparently don't make any sense, I put the blame on Nintendo and their inability to get deals with Japanese third party companies. Perhaps the simple explanation is that Sony is doing things much better behind curtains, approaching companies, better relationships with higher-ups and so on. That's something to take into account too and to acknowledge.
Atlus was too busy releasing 3DS games in 2018. They also released a lot less ports this gen for whatever reason in addition to their new releases taking forever to release.P5S is a side project and basically Omega Force is behind it. The other 2 are bigger projects but could likely slip into 2021.
Maybe comparison with Capcom wasn't the best but they are down from 3DS. That they convinced Nintendo to port such a low seller shows how anemic their support is so far.