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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
First of the western AAA titles with zero hype that release next months with is Borderlands 3.
 

Adventureracing

The Fallen
Nov 7, 2017
8,027
Hoping we see something massive like 200K+ the week of the lite release. It's basically the start of the switches massive run for the rest of the year that should continue with animal crossing next year. Should make shake things up a bit in this thread.
 

CeroMiedo

Member
Oct 26, 2017
4,337
If you notice on that list Kancolle is nowhere to be seen. That is where the claim that Azur Lane is bigger than Kancolle comes from. Kadokawa came too late to the mobile market without addressing the issues and missed the boat (heh).
Then again Kancolle at the moment is way bigger on the doujin scene and merchandise but these have been declining over the years especially the later.

What might give Kancolle the edge is the revenue from browser sites such as DMM but those figures aren't public AFAIK.

Still for Azur Lane to do that well on the highly competitive mobile japanese market speaks volumes for a "clone". Anything to stick it to Kadokawa after the Kemono Friends fiasgo is fine by me.
I think not jumping to the ios/google store front and staying dmm exclusive is one big problem
 

HaremKing

Banned
Dec 20, 2018
2,416
Pretty sure I read that one year of Kancolle revenue for DMM was 7 billion yen/70 million USD. The issue is that we're not sure how big of the piece of pie DMM has since Kancolle has quite a lot of different companies on it's production committee each sharing the whale money.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
How can a game have an average rank of 20,4 when only top 20 ranks are counted? If you count lower ranks too how do you handle a game that leaves top 30.

Because that's a mistake. Fixed it in new version.

leg-o-meteraugust20192njnd.jpg
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
New Switch models and Fishing Spirits have been restocked.

Things look calm with Iceborne at hardware and software side, nothing similar to World launch.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
In Spain, shipments of the Lite were increased by 2.5x-3x after very strong pre-order numbers. So it seems that Nintendo is capable of ramping up the initial Lite shipment. I imagine they will also ramp up from that 100k-150k to 200k, so that release week sales will be 200k+ (200k Lite, 20k new Switch is my guess).
 

Lelouch0612

Member
Oct 25, 2017
21,200
In Spain, shipments of the Lite were increased by 2.5x-3x after very strong pre-order numbers. So it seems that Nintendo is capable of ramping up the initial Lite shipment. I imagine they will also ramp up from that 100k-150k to 200k, so that release week sales will be 200k+ (200k Lite, 20k new Switch is my guess).
I dont think the current Switch will dip that low.
 

sfortunato

Member
Oct 25, 2017
6,739
Italy
Switch sales of these past weeks (after Lite announcement) have showed that the two hardware will target different audiences. I expect Switch to baseline above 30k, around 40k and the Lite to add 40k on average depending on how much mainstream will become. There's a chance Lite breaks through and can sell 60k+ weekly.
 

sfortunato

Member
Oct 25, 2017
6,739
Italy
Chris1964, do you have some data about Moon Remix RPG Adventure sales, which port was announced for Switch during the Direct?

Speaking of which, Mojipittan Encore was also announced (a kind of Scrabble puzzle game). The last game was released on DS and sold 364.198 units. This new entry will release in 2020.

 

ZSaberLink

Member
Oct 26, 2017
1,670
Dengeki Online Sales: Week 35, 2019 (Aug 26 - Sep 01)

01./00. [NSW] Astral Chain (Nintendo) {2019.08.30} - 35,487 / NEW
02./00. [PS4] Azur Lane: Crosswave (Compile Heart) {2019.08.29} - 34,106 / NEW
03./01. [NSW] Super Mario Maker 2 (Nintendo) {2019.06.28} - 22,333 / 540,878
04./04. [NSW] Super Smash Bros. Ultimate (Nintendo) {2018.12.07} - 11,550 / 3,304,360
05./06. [NSW] Minecraft (Microsoft Game Studios) {2018.06.21} - 9,922 / 947,575
06./08. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 8,718 / 2,278,377
07./07. [NSW] Fire Emblem: Three Houses (Nintendo) {2019.07.26} - 7,628 / 251,269
08./05. [NSW] Fishing Spirits: Nintendo Switch Version (Bandai Namco Games) {2019.07.25} - 7,553 / 144,566
09./09. [NSW] Super Mario Party (Nintendo) {2018.10.05} - 5,771 / 1,106,886
10./02. [PS4] Oninaki (Square Enix) {2019.08.22} - 4,800 / 20,080
11./10. [NSW] Jikkyou Powerful Pro Baseball (Konami) {2019.06.27} - 4,733 / 157,875
12./13. [PS4] Monster Hunter: World [Best Price] (Capcom) {2019.07.18} - 4,706 / 30,622
13./15. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 3,994 / 3,081,465
14./11. [NSW] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} - 3,878 / 42,116
15./17. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 3,747 / 1,074,032
16./03. [NSW] Oninaki (Square Enix) {2019.08.22} - 3,700 / 15,940
17./16. [NSW] New Super Mario Bros. U Deluxe (Nintendo) {2019.01.11} - 3,629 / 707,444
18./14. [NSW] Yo-kai Watch 4: We Are Looking Up at the Same Sky (Level 5) {2019.06.20} - 3,228 / 263,982
19./12. [PS4] Professional Baseball Spirits 2019 (Konami) {2019.07.18} - 2,794 / 238,887
20./20. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco Games) {2018.07.19} - 2,312 / 379,297
21./00. [NSW] Friday The 13th: The Game - Ultimate Slasher Edition (Natsume Atari) {2019.08.29} - 2,064 / NEW
22./19. [NSW] Pokemon: Let's Go, Pikachu! (Pokemon Co.) {2018.11.16} - 2,000 / 878,183
23./22. [NSW] Tetris 99 (Nintendo) {2019.08.09} - 1,989 / 8,966
24./00. [PS4] Dead or School (Studio Nanafushi) {2019.08.29} - 1,967 / NEW
25./00. [PS4] Immortal: Unchained (Oizumi Amuzio) {2019.08.29} - 1,767 / NEW
26./00. [NSW] Psikyo Shooting Library Vol.2 (City Connection) {2019.08.29} - 1,739 / NEW
27./00. [NSW] Towaware no Palm (Capcom) {2019.08.30} - 1,650 / NEW
28./26. [NSW] Doraemon: Story of Seasons (Bandai Namco Games) {2019.06.13} - 1,639 / 94,859
29./23. [NSW] Pokemon: Let's Go, Eevee! (Pokemon Co.) {2018.11.16} - 1,617 / 714,724
30./00. [NSW] Dead or School (Studio Nanafushi) {2019.08.29} - 1,565 / NEW
31./00. [PSV] Kannagi no Mori Satsukiame Tsuzuri (Matatabi) {2019.08.29} - 1,556 / NEW
32./00. [NSW] Brothers Conflict: Precious Baby for Nintendo Switch (Idea Factory) {2019.08.29} - 1,400 / NEW
33./27. [PS4] Grand Theft Auto V (Take-Two Interactive Japan) {2018.12.06} - 1,346 / 41,271
34./18. [NSW] Sword Art Online: Fatal Bullet - Complete Edition for Nintendo Switch (Bandai Namco Games) {2019.08.08} - 1,317 / 20,992
35./30. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 1,306 / 1,852,702
36./00. [NSW] Raspberry Cube (iMel) {2019.08.29} - 1,231 / NEW
37./00. [PS4] Raspberry Cube (iMel) {2019.08.29} - 1,194 / NEW
38./25. [NSW] Rune Factory 4 Special (Marvelous) {2019.07.25} - 1,183 / 53,309
39./36. [NSW] Puyo Puyo Tetris [Special Price] (Sega) {2019.08.08} - 1,171 / 6,119
40./33. [NSW] Kirby Star Allies (Nintendo) {2018.03.16} - 1,159 / 773,933
41./31. [PS4] Judgment [New Price Edition] (Sega) {2019.07.18} - 1,047 / 11,288
42./32. [NSW] Attack on Titan 2: Final Battle (Koei Tecmo) {2019.07.04} - 1,039 / 41,639
43./35. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 1,029 / 50,534
44./34. [NSW] Yoshi's Crafted World (Nintendo) {2019.03.29} - 1,029 / 177,211
45./37. [NSW] Sumikko Gurashi: Gakkou Seikatsu Hajimerun Desu (Nippon Columbia) {2019.07.18} - 1,006 / 17,563
46./29. [PS4] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} - 1,000 / 15,725
47./38. [NSW] Fortnite (Warner Entertainment Japan) {2018.12.13} - 933 / 44,995
48./28. [PSV] Professional Baseball Spirits 2019 (Konami) {2019.07.18} - 859 / 59,051
49./40. [NSW] Super Bomberman R [Smile Price Collection] (Konami) {2018.11.29} - 824 / 35,936
50./39. [PS4] Horizon Zero Dawn: Complete Edition (Sony Interactive Entertainment) {2019.06.27} - 807 / 13,506

Top 50

NSW - 36
PS4 - 12
PSV - 2

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2019     | FY(%)   |
--------------------------------------------------------
| Switch| 191,029   | 64.8%    | 4,294,631   | 64.3%   |
| PS4   | 88,462    | 30.0%    | 1,933,732   | 29.0%   |
| 3DS   | 9,632     | 3.3%     | 272,009     | 4.1%    |
| Vita  | 4,940     | 1.7%     | 155,486     | 2.3%    |
| ETC   | 582       | 0.2%     | 19,039      | 0.3%    |
--------------------------------------------------------
| Total | 294,645   | 100.0%   | 6,674,897   | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2019     | FY(%)   |
--------------------------------------------------------
| Switch| 75,765    | 85.1%    | 970,477     | 70.3%   |
| PS4   | 11,144    | 12.5%    | 335,839     | 24.3%   |
| 3DS   | 2,015     | 2.3%     | 66,336      | 4.8%    |
| ETC   | 69        | 0.1%     | 2,860       | 0.2%    |
| Vita  | 62        | 0.1%     | 5,464       | 0.4%    |
--------------------------------------------------------
| Total | 89,055    | 100.0%   | 1,380,976   | 100.0%  |
--------------------------------------------------------

Dengeki Online Sales: Week 34, 2019 (Aug 19 - Aug 25)
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Capcom's big Switch exclusive completely bombed.

Guess that justifies their lack of effort.
 

fiendcode

Member
Oct 26, 2017
24,910
Chris1964, do you have some data about Moon Remix RPG Adventure sales, which port was announced for Switch during the Direct?

Speaking of which, Mojipittan Encore was also announced (a kind of Scrabble puzzle game). The last game was released on DS and sold 364.198 units. This new entry will release in 2020.


Actually the last retail Mojipittan was on Wii and sold only 19,016 but it was an enhanced rerelease of the previous WiiWare version. Following that there were also some digital only releases on DSiWare, iOS and Android. Is the Switch version getting a packaged release?
 

Mpl90

Member
Oct 25, 2017
3,215
Mojipittan series sales (Famitsu, via GameDataLibrary)

Code:
NDS World Puzzle Mojipittan DS	78.222	364.198	Bandai Namco	15/03/2007
PS2	 World Puzzle Mojipittan [PlayStation 2 the Best]	5.763	225.477	Namco	08/07/2004
PSP	 World Puzzle Mojipittan: Daijiten	12.763	115.349	Namco	16/12/2004
PSP	 World Puzzle Mojipittan: Daijiten [PSP the Best]	2.542	49.083	Namco	17/11/2005
PS2	 World Puzzle Mojipittan	8.790	37.846	Namco	09/01/2003
WII	 World Puzzle Mojipittan Wii Deluxe	580	19.016	Bandai Namco	27/11/2008
GBA World Puzzle Mojipittan Advance	5.709	12.836	Namco	09/01/2003
GBA World Puzzle Mojipittan Advance [Value Selection]	 	7.390	Namco	02/02/2006

Interestingly enough, the original PS2 and GBA versions (they were released on the same day) didn't get too many customers interested in the franchise (which started on arcade), but it was the budget re-release of the PS2 game, back in 2004, to make it a bigger deal, with the PSP game sort-of-benefitting from it (over 100k sold), and then, as already mentioned, the DS version exploded. No doubt thanks to the DS magic and its audience welcoming puzzle games with open arms.
Indeed, the Wii version was the packaged version (with some additional content) of the Wiiware game, which was supported with additional content. Seemingly, the Switch version is based on the packaged Wii version, but with way more stages from what I read (over 800), between brand and new, as well as new words and updated dictionary. Also, it is getting a retail release.

Personally, I think the chances of bringing the Mojipittan franchise back to the DS heights is almost impossible but...back to the PSP heights if not higher is not completely unreasonable...? It depends on how much the franchise is still remembered and on how well the Switch Lite will obtain to attract the kind of audience who has yet to buy the Switch and is interested in this kind of games.

Speaking of Moon, we also know it sold 65,371 copies in its first two weeks on the market; no info on its actual first week sales, since Famitsu reported sales for Week 42 (when Moon was released) and Week 43 combined. Also, since this is a sales thread after all, the game is already 8th in the eShop paid rankings with pre-purchases (the game releases on October 10th). Being the first re-release with used copies going for high prices helps here :P
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
2013 CY {2012.12.31 - 2013.12.29} 043. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 212.311 / 212.311
2014 CY {2013.12.30 - 2014.12.28} 174. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 42.959 / 255.270
2015 CY {2014.12.29 - 2016.01.03} 253. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 21.265 / 276.535
2016 CY {2016.01.04 - 2017.01.01} 235. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 20.961 / 297.496
2017 CY {2017.01.02 - 2017.12.31} 437. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 6.267 / 303.763
2018 CY {2018.01.01 - 2018.12.30} 000. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 167 / 303.930

Worldwide - 1,25m
___

2015 CY {2014.12.29 - 2016.01.03} 191. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 33.308 / 33.308
2016 CY {2016.01.04 - 2017.01.01} 253. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 18.663 / 51.970
2017 CY {2017.01.02 - 2017.12.31} 584. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 3.417 / 55.387

Worldwide - 200-300k
 

sfortunato

Member
Oct 25, 2017
6,739
Italy
Actually the last retail Mojipittan was on Wii and sold only 19,016 but it was an enhanced rerelease of the previous WiiWare version. Following that there were also some digital only releases on DSiWare, iOS and Android. Is the Switch version getting a packaged release?

Thanks!

Personally, I think the chances of bringing the Mojipittan franchise back to the DS heights is almost impossible but...back to the PSP heights if not higher is not completely unreasonable...? It depends on how much the franchise is still remembered and on how well the Switch Lite will obtain to attract the kind of audience who has yet to buy the Switch and is interested in this kind of games.

I feel the Switch version might have a chance to sell well---of course not DS-well, though. We have seen may puzzle games selling well at retail too like Snipperclips and Puyo Puyo but also Tetris 99 is having some legs (and was available on eShop too). I feel Mojipittan is more family-friendly and that might help too.

2015 CY {2014.12.29 - 2016.01.03} 191. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 33.308 / 33.308
2016 CY {2016.01.04 - 2017.01.01} 253. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 18.663 / 51.970
2017 CY {2017.01.02 - 2017.12.31} 584. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 3.417 / 55.387

Worldwide - 200-300k

This will benefit a lot from a Switch port especially in Western markets.
 

Momo

Member
Oct 25, 2017
2,049
2013 CY {2012.12.31 - 2013.12.29} 043. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 212.311 / 212.311
2014 CY {2013.12.30 - 2014.12.28} 174. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 42.959 / 255.270
2015 CY {2014.12.29 - 2016.01.03} 253. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 21.265 / 276.535
2016 CY {2016.01.04 - 2017.01.01} 235. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 20.961 / 297.496
2017 CY {2017.01.02 - 2017.12.31} 437. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 6.267 / 303.763
2018 CY {2018.01.01 - 2018.12.30} 000. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.700) - 167 / 303.930

Worldwide - 1,25m
___

2015 CY {2014.12.29 - 2016.01.03} 191. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 33.308 / 33.308
2016 CY {2016.01.04 - 2017.01.01} 253. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 18.663 / 51.970
2017 CY {2017.01.02 - 2017.12.31} 584. [WIU] Tokyo Mirage Session FE # <RPG> (Nintendo) {2015.12.26} (¥6.700) - 3.417 / 55.387

Worldwide - 200-300k

Interesting, thanks for sharing. Do we have worldwide numbers for Xenoblade X?
 

Momo

Member
Oct 25, 2017
2,049
Digital sales did some work with XCX and it's difficult to have a narrow range. It must be somewhere between 600 and 800k.

That's about what I expected. Although I'm kinda yet impressed that it sold well digitally. It's one of the largest Wii U games in terms of data. Thanks for your input!
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Now that Atlus revealed what was speculated, that mainline Persona is attached to Sony, and with the zero Switch output they have so far they join Capcom as one of the weakest supporters at the system three years into its lifetime.
 

Sandfox

Member
Oct 25, 2017
24,743
Now that Atlus revealed what was speculated, that mainline Persona is attached to Sony, and with the zero Switch output they have so far they join Capcom as one of the weakest supporters at the system three years into its lifetime.
Atlus will at least have P5S, SMT, and EO6 with the potential for other SMT related stuff following. Capcom is trying to sell us DMC2.

One day we'll need to have a talk about Vanillaware too.
Vanillaware hasn't released a game on a Nintendo platform in over a decade. We'll see what happens with them after 13 Sentinels flops.
 

Bruno MB

PAL Charts Genius
Member
Oct 25, 2017
956
Now that Atlus revealed what was speculated, that mainline Persona is attached to Sony, and with the zero Switch output they have so far they join Capcom as one of the weakest supporters at the system three years into its lifetime.

I still laugh at Joker being included as first dlc character and getting premium exposure on most popular fighting game and Nintendo getting nothing in return, they couldn't even get granted in the deal a dirty PS3 port of Persona 5. To be fair, when I see things like this that apparently don't make any sense, I put the blame on Nintendo and their inability to get deals with Japanese third party companies. Perhaps the simple explanation is that Sony is doing things much better behind curtains, approaching companies, better relationships with higher-ups and so on. That's something to take into account too and to acknowledge.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Atlus will at least have P5S, SMT, and EO6 with the potential for other SMT related stuff following. Capcom is trying to sell us DMC2.
P5S is a side project and basically Omega Force is behind it. The other 2 are bigger projects but could likely slip into 2021.

Maybe comparison with Capcom wasn't the best but they are down from 3DS. That they convinced Nintendo to port such a low seller shows how anemic their support is so far.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I still laugh at Joker being included as first dlc character and getting premium exposure on most popular fighting game and Nintendo getting nothing in return, they couldn't even get granted in the deal a dirty PS3 port of Persona 5. To be fair, when I see things like this that apparently don't make any sense, I put the blame on Nintendo and their inability to get deals with Japanese third party companies. Perhaps the simple explanation is that Sony is doing things much better behind curtains, approaching companies, better relationships with higher-ups and so on. That's something to take into account too and to acknowledge.
They got P5 Scramble, though!

... yeah, definitely the short end of the deal.

Atlus will at least have P5S, SMT, and EO6 with the potential for other SMT related stuff following. Capcom is trying to sell us DMC2.
Is EO6 an unveiled project already? Or is it an (realistic) expectation?
 

Sandfox

Member
Oct 25, 2017
24,743
I still laugh at Joker being included as first dlc character and getting premium exposure on most popular fighting game and Nintendo getting nothing in return, they couldn't even get granted in the deal a dirty PS3 port of Persona 5. To be fair, when I see things like this that apparently don't make any sense, I put the blame on Nintendo and their inability to get deals with Japanese third party companies. Perhaps the simple explanation is that Sony is doing things much better behind curtains, approaching companies, better relationships with higher-ups and so on. That's something to take into account too and to acknowledge.
I think certain devs are just too entrenched with/feel indebted to Sony for Nintendo to do anything about it. Nobody else is getting mainline Persona games and that has been a point of discussion for years.

P5S is a side project and basically Omega Force is behind it. The other 2 are bigger projects but could likely slip into 2021.

Maybe comparison with Capcom wasn't the best but they are down from 3DS. That they convinced Nintendo to port such a low seller shows how anemic their support is so far.
Atlus was too busy releasing 3DS games in 2018. They also released a lot less ports this gen for whatever reason in addition to their new releases taking forever to release.