We're closer to four months than 3. There's still 16 weeks left for tracking.
No. The new content in those games was not available as a paid download. Those required you to buy the full game, instead of buying a DLC.Is this comparable to a G rank expansion (MH XX, MH4G?)
I think both mH XX and MH4G was available digitally. Maybe afterwards?
Awesome,thanksYeah it's gonna be big. We'll probably see a 150k week (or higher) when it launches.
Is this comparable to a G rank expansion (MH XX, MH4G?)
I think both mH XX and MH4G was available digitally. Maybe afterwards?
Do we know what the stock for Astral Chain was like in Japan? My local Walmart and Gamestop have been sold out since launch day...Nice for Switch, bad for Astral Chain, and very nice that the Switch will be passing 9 million in the next couple of weeks.
Do we know what the stock for Astral Chain was like in Japan? My local Walmart and Gamestop have been sold out since launch day...
First week numbers had a 85% sell-through. So, unless they replenished already, it's dire.
If they didn't get a restock, then they would now have sold through 109% of the initial stock, assuming Famitsu and Dengeki agree on the initial 85% sell-through. Some kind of new shipment must have come along. Whether that was enough to stop stock issues is another question.First week numbers had a 85% sell-through. So, unless they replenished already, it's dire.
They would have had a second shipment seeing as 9k is more than the 15% sell-through needed to sell out. It all depends on how fast that second shipment was and how large it was.
Can you explain? The game is DLC, and the retail versions are either a download card or a combo pack of the main game (which many already have) plus Iceborne. Thr majority of DLC sales should be assumed to have happened on PSN. If anything, selling 200k of those seems pretty decent to me.Iceborne doesn't seem to have done great, even with it being an expansion. Capcom put a ton of weight behind this game so the number seems very disappointing.
Wait, the Lite still isn't out yet? I thought it came out like last week which is why the Switch got such a massive boost in sales.
Nope, what came out was the revised OG Switch. That's what caused this bump. Lite release should be much bigger.Wait, the Lite still isn't out yet? I thought it came out like last week which is why the Switch got such a massive boost in sales.
You can't possibly know that, unlike other expansions in MH you can buy this one as DLC for your base game, is pretty obvious that's where most people will buy it, but without digital sales you can't judge its performance yet.Iceborne doesn't seem to have done great, even with it being an expansion. Capcom put a ton of weight behind this game so the number seems very disappointing.
Iceborne doesn't seem to have done great, even with it being an expansion. Capcom put a ton of weight behind this game so the number seems very disappointing.
But it's standalone, right? You can buy Iceborne and play it without owning MHW I thought. And Capcom put a ton of muscle behind this game and it was a long time in development. Just seems light. Maybe if digital sales are 1M+, but I doubt that.Can you explain? The game is DLC, and the retail versions are either a download card or a combo pack of the main game (which many already have) plus Iceborne. Thr majority of DLC sales should be assumed to have happened on PSN. If anything, selling 200k of those seems pretty decent to me.
Brutal
nope that was just the "new" current model with better battery.
Hot damn. The Lite will be absolutely massive then.Nope, what came out was the revised OG Switch. That's what caused this bump. Lite release should be much bigger.
But it's standalone, right? You can buy Iceborne and play it without owning MHW I thought.
The main game has stopped selling at OG price for a while, it's been 3k yen for a while now. Game wouldn't be selling anymore at 9k price, and they figured they could get even more with a steep discount price.Why is the MHW and expansion pack only Ā„7K when the original release was Ā„9K?
It seems like an unneeded discount given the Brands success.
You can buy Iceborne and play it without owning MHW I thought.
Okay gotcha. Welp, guess we can only wait for a Capcom PR release to get any idea on numbers.No you can't.
The standalone version has MONSTER HUNTER WORLD + ICEBORNE in an unique retail package.
Iceborn standalone does not exist physically.
You cannot buy the expansion separate as it includes the main game. It's cheaper to just buy the expansion on PSN. Those 250k sales are essentially new players on top of the existing millions.But it's standalone, right? You can buy Iceborne and play it without owning MHW I thought. And Capcom put a ton of muscle behind this game and it was a long time in development. Just seems light. Maybe if digital sales are 1M+, but I doubt that.
Aim higher. They'll be 2m+ imo.
Could be true. Although I would say that 44k for the collector's edition is likely current players, and not new.You cannot buy the expansion separate as it includes the main game. It's cheaper to just buy the expansion on PSN. Those 250k sales are essentially new players on top of the existing millions.
In Japan only? I don't see that happening. Guess we'll wait for that Capcom PR!
because base mhw already got permanent price drop via best price editionWhy is the MHW and expansion pack only Ā„7K when the original release was Ā„9K?
It seems like an unneeded discount given the Brands success.
And vouchers. Astral Chain sold more digital units than SMM2 in August, despite doing about 1/5 at retail. And we know that SMM2 got a good boost from vouchers, so Astral Chain probably had a 50%+ digital share.Bayonetta 2 on wii u, 33k fw and 9k for second week. So astral chain follows bayo's trajectory. But, switch is more healthy, so legs would be much better and perhaps switch lite can give a second boost.
That's actually quite impressive, considering unit sales are really high. Looks like we have two skus with (allegedly) high demand: the OG and the Lite. That should produce some massive demand for the rest of the year (and beyond).
Astral Chain likely has a 50%+ share. I don't see why a DLC that can only be gotten at retail via the purchase of the game you already own should not have a huge digital share. 50%+ seems like a bare minimum for digital imo.what is the best digital share for a game ?
Even if it's a DLC, i can't see more than 50% digital in Japan
But i can see higher than usual retail digital code Numbers.
what is the best digital share for a game ?
Even if it's a DLC, i can't see more than 50% digital in Japan
But i can see higher than usual retail digital code Numbers.