I'm willing to bet it pops back up next week due to liteFire Emblem finally fell out of the top 10 after almost 2 months charting. We had a good run. Good to see Daemon X Machina having a solid first week. Switch Lite 150k+ hypetrain all aboard
Marvelous actively hurting WoM for this game blockong everything on YouTube, a place thstd probably helped FE and ACI'm not sure how involved Nintendo actually was, it seems XSEED did the localisation for instance.
I imagine it will get a Steam port next year.
These view counts tell you some idea of advertising budgets for DXM in japan.
This is a niche game, if your game is not expected to appeal to the wider main stream audience why would you waste money advertising there if you honestly think the extra customers acquired would be minimal. If your margins are expected to be small advertising budget or lack there of becomes even more important.
Media Create stopped providing numbers. They only provide a Top 10 ranking now. Hardware is also Famitsu.I am sure this has been asked before. I apologize. I could not find through search. Why is there Famitsu data, but not Media Create data this week? Also, is the hardware data from Famitsu or Media Create? Thank you.
Bandai Namco's story on Switch. High sales from mainly low efforts.The lack of talk about Fishing Spirits is disappointing...talk about a juggernaut! I demand that this game be released overseas!
Very possible it could outsell some of Nintendo's recent first party releases sans digital.
Hey hey...this is CO-OP fishing! It's weird that it's taken so long for a game like this to be created...it sells itself! 😁Bandai Namco's story on Switch. High sales from mainly low efforts.
Previous estimate of 150-200k is good.Sorry if it's been posted but do we know the switch lite shipment this week?
It's not that bad. The game deserves better though. It's not gonna set the world on fire in any chart but hopefully this is the kind of game that'll be discovered with time. I'm impressed by it so far.
It is even worse this year but the pricing reflects that (it is cheaper in Japan). Will see whether price or quality will be the biggest factor here.FIFA 20 on Switch is again a gimped version. Sooner or later these low effort releases will affect sales.
Konami got lucky with Jikkyou this time but next entry isn't a proper one things won't be so easy.
I didn't know that First Studio was the MHS team. Not sure what else they did before that, but Fate/Extella Link (first official game by that studio) was a big upgrade over the first one. Wonder what changed internally to make their internal games way better since MHS (another great game).
lol
Hardware bumps take some time to affect software but since this will be a big bump, without the huge software release that will take all air, evergreens should have sizable increases immediately.Any thoughts on how evergreens will be impacted by the release? Some more than others, or generally in line with typical Switch hardware bumps?
I know we saw some pictures of retailers warnings of Switch Lite shortages - is that still true with a 150k -200k shipment? Would be a huge launch if so.
Uh, ok. I thought those two were internal teams too, just separate (like how it works in most companies).I think it's basically all of what was the internal MMV/AQL devs combined.
Honey Parade and Hakama always have external developers.
I think it's basically all of what was the internal MMV/AQL devs combined.
Honey Parade and Hakama always have external developers.
Hakama was created one year after First Studio, and seemingly not from its staff. It is also not external, but rather part of Marvelous. Additionally, they don't appear to be the developers of the upcoming Story of Seasons, so unless the development of it is outsourced to a not-yet-disclosed company, Marvelous still has developers outside those two groups.Uh, ok. I thought those two were internal teams too, just separate (like how it works in most companies).
Interesting.
It is even worse this year but the pricing reflects that (it is cheaper in Japan). Will see whether price or quality will be the biggest factor here.
Hakama was created one year after First Studio, and seemingly not from its staff. It is also not external, but rather part of Marvelous. Additionally, they don't appear to be the developers of the upcoming Story of Seasons, so unless the development of it is outsourced to a not-yet-disclosed company, Marvelous still has developers outside those two groups.
Yeah, that'd be a bit hard to figure out.I seem to recall someone saying the last few SoS games have been developed by TOSE but I can't verify that for obvious TOSE reasons.
Thank you, that's what I thought reading about those studios months ago.Yeah, that'd be a bit hard to figure out.
Anyway, digging deeper into it, I found Honey Parade are also a subsidiary of Marvelous, like Hakama. G-Mode are as well, but I forgot about them because they mostly operate independently (including self-publishing), and they don't really develop many things (the upcoming Burgertime Party is the first notable thing they've developed in a while). Their main business seems to be licensing (they own most of the Data East rights).
Yeah, that'd be a bit hard to figure out.
Anyway, digging deeper into it, I found Honey Parade are also a subsidiary of Marvelous, like Hakama. G-Mode are as well, but I forgot about them because they mostly operate independently (including self-publishing), and they don't really develop many things (the upcoming Burgertime Party is the first notable thing they've developed in a while). Their main business seems to be licensing (they own most of the Data East rights).
Lite comes with a 10k price cut and despite the removed features it's not a cheap redesign like 2DS. With 3 colors launching simultaunesly and aiming for first time at multiple consoles per house it's not an extraordinary number when the new models had a week close to 100k just some time ago.I know we saw some pictures of retailers warnings of Switch Lite shortages - is that still true with a 150k -200k shipment? Would be a huge launch if so.
There's no such thing, so no, it won't ;P
It would have been nice if they spend a quarter of DxM's budget on Harvest Moon though. It's one if not the biggest Marvelous IP, it deserves better than looking ugly as sin. :(
Ah. Honey Parade is a production company, so they contract companies to develop for them (although I think they made a game or two themselves? Don't really follow them). It's hard to prove whether TOSE really was involved in SoS games, but they're definitely produced by Marvelous themselves. Hakama helped with DMfD's production, but in contrast to HP, this was for Inti Creates, not the other way around.Oh, I'm not sure if perhaps I've caused confusion. I was saying that Hakama and Honey Parade work with external developers(ie Inti-Creates for Dragon Marked for Death, TOSE for SoS, Tamsoft for Senran Kagura & that Jet Girls game), not that they are external developers.
I could be wrong though, it would be interesting to see who did the dev work on Rune Factory 4 Special(is that the name?)
I'd say jumping the gun when we don't even know how the Lite does it's first weekIs it a real possibility that Switch does not have any sub 100k weeks for the rest of the year? I guess barring stock issues?
Or an I jumping the gun a bit?
I'd say jumping the gun when we don't even know how the Lite does it's first week
To be fair who expected a launch quite that big for the OG Switch 2.0. I was expecting around 50k for the first week. I didnt anticipate demand to be this huge for the 2.0. I previously expected the baseline would settle around 40k before the launch of Switch Lite. Nintendo could have a 200k+ week but it depends on supply.Lite comes with a 10k price cut and despite the removed features it's not a cheap redesign like 2DS. With 3 colors launching simultaunesly and aiming for first time at multiple consoles per house it's not an extraordinary number when the new models had a week close to 100k just some time ago.
I'm curious if there is any particular software that you see benefitting more from the Switch Lite audience than other evergreens? I could see Fire Emblem getting a larger initial boost as it has spent the past 20 years as a predominantly handheld franchise. However, optimistically I'm hoping Fire Emblem can hang on the charts until the year's end. I could also see Mario Maker 2 getting a big increase in sales that last with long term legs. I could see boost for Pokemon LGP/LGE until Sw/Sh releases. Outside of that, I'm unsure. I expect Smash, Kart, Odyssey, Party and BotW to keep their current software sales attach rate in proportion to sales of the platform per week. I'm unsure about Splatoon 2, it could perform well but I dont think the Lite revision really suits the style of game. Arms, 1, 2 Switch and Xenoblade I dont see getting anything significant.Hardware bumps take some time to affect software but since this will be a big bump, without the huge software release that will take all air, evergreens should have sizable increases immediately.
Ah. Honey Parade is a production company, so they contract companies to develop for them (although I think they made a game or two themselves? Don't really follow them). It's hard to prove whether TOSE really was involved in SoS games, but they're definitely produced by Marvelous themselves. Hakama helped with DMfD's production, but in contrast to HP, this was for Inti Creates, not the other way around.
Rune Factory 4 special is entirely Hakama.
I think there is a possibility. I would say base that it won't dip below 75k without major stock issues.Is it a real possibility that Switch does not have any sub 100k weeks for the rest of the year? I guess barring stock issues?
Or an I jumping the gun a bit?