• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
Status
Not open for further replies.

silpheed-mcd

Member
Oct 27, 2017
2,384
I just realized a Zelda game is going to outsell a mainline Final Fantasy in Japan (like in a comparative sense. Wind Waker didn't outsell FFX, Twilight Princess didn't outsell FFXII, Skyward Sword didn't outsell FFXIII, etc.)

This is a first, right?

Same year for the launch

FC Final Fantasy 520.000 Square 18/12/1987
FC Zelda II: The Adventure of Link [Famicom Disk System] 1.610.000 Nintendo 14/01/1987
 

skullwaker

Member
Oct 25, 2017
2,267
Same year for the launch

FC Final Fantasy 520.000 Square 18/12/1987
FC Zelda II: The Adventure of Link [Famicom Disk System] 1.610.000 Nintendo 14/01/1987

I had a feeling the NES games could dispute my hypothesis. Wasn't sure how much the original FF games sold.

So this makes it the first time in 30 years. Insane.
 

test_account

Member
Oct 25, 2017
4,645
Gross value is a meaningless stat. It doesn't tell anything interesting about the business aspect of the title's release and is mostly used to obfuscate what's really going on with a title (just like when Activision says Call of Dury generated more revenue than Star Wars Episode 8, like.. no shit a 60$ game generates more revenue than 10$ movie tickets... just like no shit that 5 million units at 60$ generate more revenue than 5 millions at 40$)
Yeah, and its also a very safe bet to assume that a copy of CoD being sold at $60 brings in more profit than a movie ticket being sold at $10 (in other words, there is no way that Activision makes less than $10 for each sold copy).


So your answer is you dont have a source?
I dont have a source to this either, but is there any reason to believe that, in this case, Nintendo takes a $20 less cut? That would make no sense to me.
 

test_account

Member
Oct 25, 2017
4,645
If the answer was obvious how could no one have one singular source for it? I'm not asking for anything absurd here.
I dont mind you asking, i'm just honestly curious why its believed that such a big price difference wouldnt bring in more money. Is there any indication for such thing?

Regarding source, i did a quick search on Google and found this: http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html | I cant say much about the credibility, but its from the guy who started OnLive, so i think the numbers are accurate, showing a $7 platform royalty. These are also numbers from around 2010, but i dont think things have changed drastically since then.
 

Gotdatmoney

Member
Oct 28, 2017
14,487
I dont mind you asking, i'm just honestly curious why its believed that such a big price difference wouldnt bring in more money. Is there any indication for such thing?

It's not that I dont think it is or could be true (I did napkin math to ball park myself). The basis of handheld games costing less is cheaper development based on lesser technology. But if you wanna make sweeping claims, use a source.

Regarding source, i did a quick search on Google and found this: http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html | I cant say much about the credibility, but its from the guy who started OnLive, so i think the numbers are accurate, showing a $7 platform royalty. These are also numbers from around 2010, but i dont think things have changed drastically since then.

I'll give it a read when I get home. As a side note, I think onlive still exists. I remember when that was projected to be huge. Wild times.
 

test_account

Member
Oct 25, 2017
4,645
It's not that I dont think it is or could be true (I did napkin math to ball park myself). The basis of handheld games costing less is cheaper development based on lesser technology. But if you wanna make sweeping claims, use a source
If its about developement cost, then it would be something different. Maybe i misunderstood, but i was only thinking about the money being made from each copy sold. How much money Capcom (in this case) get into their bank account for each sold copy. I'm also a fan of using source to backing up claims being made, but i think this specific case is a very safe bet. I cant see the cost around each copy (manufacturing, shipping, royalty fee etc.) being $20 cheaper on handheld. Thats what i mean wouldnt make sense to me.


I'll give it a read when I get home. As a side note, I think onlive still exists. I remember when that was projected to be huge. Wild times.
Yeah, the idea around OnLive was a big deal back then :) I was ahead of its time i think. Kinda reminds me of how the Phantom console were also ahead of its time, a digital download only console. Back then it was almost unthinkable, but today we know that this will probably be the future.
 
Last edited:

Jade1962

Banned
Oct 28, 2017
4,259
So after years of speculating about increased dev costs for each franchise moving to PS4 it's taboo to speculate on revenue share at different price differentials without a source ? Why increase the price of a game if you're not going to get a bigger share of revenue. What new cost is Capcom incurring shipping MHW on ps4 compared to a 3DS game. Everything is cheaper outside of possibly royalties. I've never seen a product where margin goes down as price increases .
 

Cantaim

Member
Oct 25, 2017
33,323
The Stussining
Switch restocks i noticed today:

Joshin, tsutaya, sofmap oomiya (gray), ComG!, visco, zest

Yodobashi
Some stores received DBX2 and pokken today.

DU2JbzRXkAAxfFI.jpg


No large quantities today but not bad, first 4 days of this week are good, better than others weeks (after 2018 week 1), we'll see this week-end (biggest switch restocks of this week announced for February 3)
Took long enough lol. Hasn't felt the same coming in to look at media create threads the last two weeks and not seeing Xenoverse
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Breath of the Wild is officially a million seller in Japan
Code:
+----+---------+---------+
|    |   NSW   |   WIU   |
+----+---------+---------+
| Q1 | 390.000 | 120.000 |
| Q2 | 210.000 |         |
| Q3 |  80.000 |         |
| Q4 | 220.000 |         |
+----+---------+---------+
|    | 900.000 | 120.000 |
+----+---------+---------+

[FCM] The Legend of Zelda |Disc System| <ADV> (Nintendo) {1986.02.21} (¥2.600) - 1.690.000
[FCM] Zelda II: The Adventure of Link |Disc System| <ADV> (Nintendo) {1987.01.14} (¥2.600) - 1.610.000
[SFC] The Legend of Zelda: A Link to the Past _Retail/Nintendo Power_ <ADV> (Nintendo) {1991.11.21} (¥8.000) - 1.160.000
[N64] The Legend of Zelda: Ocarina of Time <ADV> (Nintendo) {1998.11.21} (¥6.800) - 1.460.000
[NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 900.000
[WIU] The Legend of Zelda: Breath of the Wild <ADV> (Nintendo) {2017.03.03} (¥6.980) - 120.000


Odyssey almost outsold Mario 64

[N64] Super Mario 64 <ACT> (Nintendo) {1996.06.23} (¥9.800) - 1.920.000
[NSW] Super Mario Odyssey # <ACT> (Nintendo) {2017.10.27} (¥5.980) - 1.760.000
 

MoonFrog

Member
Oct 25, 2017
3,969
That's a big jump in price between FCM and SFC Zelda. Mario 64 is also notably more expensive than OoT. Interesting.

I have no idea how Japanese prices are set, let alone with a historical perspective :P. But it is fun to see the numbers.
 

Raguy

Member
Dec 20, 2017
311
Zelda BOTW : Media create 31 december 2017 : 771K
Zelda BOTW : Media create 28 January 2018 : 834K


+ 63K for BOTW.

So without counting Wii U version, we can say that the 4th million seller in Japan is approaching in the next weeks.

Between Kirby, Mario tennis aces and Nintendo labo, there is perhaps the next million seller in Japan.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Zelda BOTW : Media create 31 december 2017 : 771K
Zelda BOTW : Media create 28 January 2018 : 834K


+ 63K for BOTW.

So without counting Wii U version, we can say that the 4th million seller in Japan is approaching in the next weeks.

Between Kirby, Mario tennis aces and Nintendo labo, there is perhaps the next million seller in Japan.

Minecraft is another million-seller in the making ;)

However, we won't know when it'll cross the milestone because Microsoft won't share the data :(
 

Raguy

Member
Dec 20, 2017
311
There are so much numbers , i would like to know. ( Sonic forces and sonic mania for example )
With all specialists of NPD here, it would be possible to have a low indication about Fire emblem warriors number.
Release date of this game; 20 october just one week before Mario Odyssey release, has just killed his potential in western countries.
At least Bayonetta 2 has one month before Kirby release, it's better than Fire emblem warriors situation.
 

Lelouch0612

Member
Oct 25, 2017
21,200
There are so much numbers , i would like to know. ( Sonic forces and sonic mania for example )
With all specialists of NPD here, it would be possible to have a low indication about Fire emblem warriors number.
Release date of this game; 20 october just one week before Mario Odyssey release, has just killed his potential in western countries.
At least Bayonetta 2 has one month before Kirby release, it's better than Fire emblem warriors situation.

Bayonetta will surprise in the West.
 

Malakai

Member
Oct 27, 2017
565
So after years of speculating about increased dev costs for each franchise moving to PS4 it's taboo to speculate on revenue share at different price differentials without a source ? Why increase the price of a game if you're not going to get a bigger share of revenue. What new cost is Capcom incurring shipping MHW on ps4 compared to a 3DS game. Everything is cheaper outside of possibly royalties. I've never seen a product where margin goes down as price increases .

I thought (I could be wrong) the issue is the fact we cannot calculate the margin due to not knowing the exact cost of development; due to not knowing the exact cost of marketing; due to not knowing whether or not a royalty discount was implemented and if a royalty discount was implemented what was the discount percentage.
 

Mory Dunz

Member
Oct 25, 2017
36,362
Bayonetta looks pretty dang bad to me. Dunno if that will affect sales at all as a remaster here or WW. But considering the that a limited audience played 2, it will probably do well.

would've posted in it's preview thread, but I don't want to be attacked for saying it seems low effort lol
 

Lelouch0612

Member
Oct 25, 2017
21,200
Bayonetta looks pretty dang bad to me. Dunno if that will affect sales at all as a remaster here or WW. But considering the that a limited audience played 2, it will probably do well.

would've posted in it's preview thread, but I don't want to be attacked for saying it seems low effort lol

People said that about Xenoblade Chronicles 2 and here we are.

Truth is, the game is good and will play well, that's the most important. Outside of forums like ERA, 720p or 900p doesn't matter too much. Plus you get 2 games, so it is a good deal :)

For example, Crash Nsane Trilogy is a remaster of 3 old games and is running at 30fps, for a platformer. It sold gangbusters nonetheless.
 

Mory Dunz

Member
Oct 25, 2017
36,362
People said that about Xenoblade Chronicles 2 and here we are.

Truth is, the game is good and will play well, that's the most important. Outside of forums like ERA, 720p or 900p doesn't matter too much. Plus you get 2 games, so it is a good deal :)

For example, Crash Nsane Trilogy is a remaster of 3 old games and is running at 30fps, for a platformer. It sold gangbusters nonetheless.
while I think it will do better than Bayo2, your examples are weird.

Xeno2 looks good (dunno why people say it looks bad. Then again I haven't played it undocked) and isn't a remaster to begin with.
Crash is a remake/remaster that looks a lot better than its original. Despite 30fps.

Bayo2 looks about the same as a game from 4(?) years ago, but with a more locked FPS I understand. I think it has potential due to it being on the switch.
I just generally don't like ports like that. At least DK, HW increased their resolution
 

Lelouch0612

Member
Oct 25, 2017
21,200
while I think it will do better than Bayo2, your examples are weird.

Xeno2 looks good (dunno why people say it looks bad. Then again I haven't played it undocked) and isn't a remaster to begin with.
Crash is a remake/remaster that looks a lot better than its original. Despite 30fps.

Bayo2 looks about the same as a game from 4(?) years ago, but with a more locked FPS I understand. I think it has potential due to it being on the switch.
I just generally don't like ports like that. At least DK, HW increased their resolution

You should play it undocked in Gormott then. There was a lot of backlash around it so that was an example of game criticized for its technical performance that managed to become the best selling title in its franchise.

Bayo2 has additional content compared to the original on WiiU (local MP, amibo support). Plus the framerate was around 40-45fps on WiiU so being regularly at 60fps is an improvement. For that kind of game, the priority should be framerate over resolution imo.
 

Mory Dunz

Member
Oct 25, 2017
36,362
You should play it undocked in Gormott then. There was a lot of backlash around it so that was an example of game criticized for its technical performance that managed to become the best selling title in its franchise.

Bayo2 has additional content compared to the original on WiiU (local MP, amibo support). Plus the framerate was around 40-45fps on WiiU so being regularly at 60fps is an improvement. For that kind of game, the priority should be framerate over resolution imo.
I remember Gormotti was one of the places I noticed the dynamic res on Docked so I can definitely imagine it being bad in undocked.
But again it didn't have a direct precedent since it was new.

I didn't know Bayo 2 didn't have local mp on Wii U (why not lol that's weird) so that's a good bonus. As far as technical improvements...that still doesn't seem like much.
Obviously Bayo is no Mario Kart, But Mario Kart 8 was 720/60 and then 720/30 in split screen.
MK8D went to 1080/60 and still 1080/60 in 2 player split screen. (not sure about 3+ player)
that's a big jump.


Or even keep it 720 but add some AA. shrug
 

Lelouch0612

Member
Oct 25, 2017
21,200
I remember Gormotti was one of the places I noticed the dynamic res on Docked so I can definitely imagine it being bad in undocked.
But again it didn't have a direct precedent since it was new.

I didn't know Bayo 2 didn't have local mp on Wii U (why not lol that's weird) so that's a good bonus. As far as technical improvements...that still doesn't seem like much.
Obviously Bayo is no Mario Kart, But Mario Kart 8 was 720/60 and then 720/30 in split screen.
MK8D went to 1080/60 and still 1080/60 in 2 player split screen. (not sure about 3+ player)
that's a big jump.


Or even keep it 720 but add some AA. shrug

Oh yeah they could have pushed the HW more that's for sure. But you must remember that MK8 sold ten times more than Bayo2 on WiiU. Probably even 15 times more. The budget/time allocated to these 2 ports isn't the same.

My point, however, is that it won't prevent the game to sell well (if it does).
 

duckroll

Member
Oct 25, 2017
11,161
Singapore
We need to define AAA first to get on the same page. I also suspect DQXI won't do nearly as much as FFXV in the west, and the combat system will be a big part of it.
Is there much disagreement that DQXI PS4 is an AAA game in Japan? And that it sold over a million, outselling FFXV? This is a Media Create thread for Japanese sales, and we were having a discussion about the future potential of FF to buck the trend of decline right? If you feel there's some area where we aren't align on, do point it out. I'm not really that interested in debating how DQXI might do outside of Japan right now considering we have no date and there's still a question of platforms at western launch.
 

mao2

Member
Oct 28, 2017
639
MH:W's sell-through was 92.07% on Media Create. Compared to the previous entries, it sold about 1.5 times of MHXX on 3DS (848K), and more than doubled MH3's opening on Wii (520K).
https://www.m-create.com/ranking/
「モンハン」シリーズ最新作『モンスターハンター:ワールド』は124.5万本を販売し、消化率は92.07%。
直近に発売された過去作と比較すると、2017年3月に3DSで発売された『~ダブルクロス』(初週販売本数84.8万本)の約1.5倍、また据置機向けのシリーズタイトルとしては2009年8月にWiiで発売された『~3(トライ)』(同52.0万本)の2倍以上の規模となった。
 

ggx2ac

Sales Heaven or Sales Hell?
Member
Oct 25, 2017
3,504
Japan esports related.

The writing was on the wall for a while

Konami is going to be one of the first companies to use professional licensing from JeSU (Japan esports union) for their own esports.

https://s.famitsu.com/news/201802/02150994.html

Konami is holding a Winning Eleven 2018 Co-op Tournament on February 11th.

This is going to be held at Battle Conference 2018.

Details: (Google translated)

The winning team of this tournament and the belonging player of the second-place team will be granted the right to become an official professional player of the " Winning Eleven " series. In addition to going forward, we will gradually expand the subject titles of the professional licensing convention and also will recommend pro licenses to e-sports athletes who have achieved excellent results in the past.

In the "KONAMI esports Winning Eleven 2018 CO - OP Tournament", e - athletes who have been active in the " Winning Eleven " series world championships etc participated in a team of three people, and all four teams tournament system It will fight.

You may know Winning Eleven as Pro Evolution Soccer (PES)
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
I don't know what a AAA game is in Japan. The term is always used to talk about what the Western media thinks about a game. Never in regards to what Japan or the Japanese media thinks.
 

MoonFrog

Member
Oct 25, 2017
3,969
The AAA conversation came up in regards to FFXV. It was about "how can FFXVI appeal to Japan while still maintaining the shape of production it is probably going to have."

The shape of production was important to the question insofar as it is likely that FFXVI will be a game targeting a PS4 like platform next generation. So holding that constant, what can FF do to better appeal to Japan (within that context)? We have games that have appealed better to Japan on the PS4. Games can do it.

Moreover, there is a western component to this, namely, the shape of production that FF takes on is to try and compete as a AAA game in the western market. So, yes, AAA came in through the west.
 

Aters

Banned
Oct 26, 2017
7,948
Is there much disagreement that DQXI PS4 is an AAA game in Japan? And that it sold over a million, outselling FFXV? This is a Media Create thread for Japanese sales, and we were having a discussion about the future potential of FF to buck the trend of decline right? If you feel there's some area where we aren't align on, do point it out. I'm not really that interested in debating how DQXI might do outside of Japan right now considering we have no date and there's still a question of platforms at western launch.

My post was that I doubt future FF, or any AAA game will use turn based combat. I'm sure when they make game decisions like this, they have more than Japan in mind. As for the AAA part, I wasn't clear enough. I meant big, FFXV-tier budget games. So basically I'm saying don't expect FF or Fallout go back to turn based.
 

Vinnk

Member
Oct 26, 2017
1,969
Japan
Bayonetta 1+2 could sell better if they made more of the limited edition available. They sold their allocation in the blink of an eye and now they are going for 7000yen over the retail price on Amazon. People in Japan still want physical. Making Bayonetta 1 a download only title outside of a very limited edition was a mistake IMO.

I feel the same way about the Fire Emblem Fates limited edition.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
I imagine Japan would prefer a game that is more in line with 6-7-8, probably closest to 8 in both story and battle. As for overworld I don't think what they did in 15 was bad. Probably didn't need to go to that extent of openworld, but I don't think it turned anyone off.

Some sort of risk reward ATB with heavy use of status effects is probably most desired. An interesting and diverse cast representing all genders is also a must.
 

Peace

Alt Account
Banned
Oct 27, 2017
978
France
Truth is, the game is good and will play well, that's the most important. Outside of forums like ERA, 720p or 900p doesn't matter too much. Plus you get 2 games, so it is a good deal :)

For example, Crash Nsane Trilogy is a remaster of 3 old games and is running at 30fps, for a platformer. It sold gangbusters nonetheless.

Don't understimate the power of marketing of thing like "1080p", "4K" and "HDR", Sony wouldn't insist on it if it was poor marketing. Thanks to Smartphone and such, I find people way more tech savvy than 10 years ago. People know better resolution means crisper details for exemple. It's clear though that people who bought a Switch didn't buy it expecting 4K, so I don't thing Bayonetta being sub-1080p will play a huge part on its commercial results.

I'm wildly guessing 800k for the Bayo collection WW at the end of 2018 (with decent legs over the year) and something like 2M for Bayo 3 if the game has enough room to breath.

People said that about Xenoblade Chronicles 2 and here we are.

I would like to know who's the culprit for the XC2 trauma in the MC thread.
 

hiska-kun

Member
Oct 26, 2017
3,410
First Day Sell-through {2018.02.01}

[PS4] Dragon Ball FighterZ <FTG> (Bandai Namco Games) (¥7.600) - 50% selling less than expected due to a million seller just released

[NSW] The Elder Scrolls V: Skyrim <RPG> (Bethesda Softworks) (¥6.980) - 30% selling more than expected for this kind of game on Switch
 

Gotdatmoney

Member
Oct 28, 2017
14,487
I remember Gormotti was one of the places I noticed the dynamic res on Docked so I can definitely imagine it being bad in undocked.
But again it didn't have a direct precedent since it was new.

I didn't know Bayo 2 didn't have local mp on Wii U (why not lol that's weird) so that's a good bonus. As far as technical improvements...that still doesn't seem like much.
Obviously Bayo is no Mario Kart, But Mario Kart 8 was 720/60 and then 720/30 in split screen.
MK8D went to 1080/60 and still 1080/60 in 2 player split screen. (not sure about 3+ player)
that's a big jump.


Or even keep it 720 but add some AA. shrug

I think Bayonetta is gonna underwhelm personally. It looks ultra low effort and they haven't put in good marketing imo. People can say what they want about Xenoblade but it got full directs and dedicated E3 time.
 

duckroll

Member
Oct 25, 2017
11,161
Singapore
My post was that I doubt future FF, or any AAA game will use turn based combat. I'm sure when they make game decisions like this, they have more than Japan in mind. As for the AAA part, I wasn't clear enough. I meant big, FFXV-tier budget games. So basically I'm saying don't expect FF or Fallout go back to turn based.
Would you expect a future console level HD Pokémon to not be turn based?

The budget difference between FFXV and Fallout seems pretty huge so it isn't helping narrow down this definition. Is Pokémon not AAA???
 

DarkLordMalik

Member
Oct 27, 2017
1,626
Monster Hunter World had a sellthrough rate approaching sold out since it is over 90 percent. It is safe to assume the game also did amazing digitally due to sold out stock.

My bet is the 2 million number is possible for sure.

LTD can be 2.5 to 3 million all depending on legs and a possible re-release later down the line.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
Would you expect a future console level HD Pokémon to not be turn based?

The budget difference between FFXV and Fallout seems pretty huge so it isn't helping narrow down this definition. Is Pokémon not AAA???
To my understanding Pokémon is not AAA, I think it should be considered as such, more so than a lot of games but since the Western game media gets to define that list by whatever flimbsy criteria they want and no one has called it AAA it's not.

Even if Pokémon Switch has a large budget and HD graphics I suspect there will be some way for people to exclude it as AAA, perhaps GF is too lazy, err, not ambitious enough.

As to FF being turned based, I think while it is possible to make turn based games that sell well, I don't think SE will take the risk.
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada
Technically speaking, ATB isn't turn-based and I could see them going back to something like that maybe if it was a XIII style fast-paced ATB that allowed interruptions and cancellations. Or gambits.

Actually, gambits should be in regardless. If I can only control one character at a time, let me program what the others should be doing.
 
Oct 26, 2017
13,606
tbh once you knew it was there and saw it, you could no longer stop seeing it

I can vouch for this myself. Very glad they fixed that in the Switch version. I always theorized that it was due to it needing a frame to record the races for those real-time recordings you could edit and save after every race (but only the highlights). I couldn't think of any other explanation.
 
Status
Not open for further replies.