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Vena

Community Resettler
Member
Oct 25, 2017
6,383
Rightly so imo, don't worry.

It's still a big Monster Hunter handheld title and Generation is as popular as the rest of the serie (according to commercial numbers at least). If you take that into consideration + the fact that - almost - everybody thought that MH could only be a success in Japan, it's normal to expect higher numbers for MHXX on Switch. Even if it's a port and an iteration, it's still a big Monster Hunter title at the end. It also has many improvements over MHX. If MHX sold big numbers on 3DS, one could expect the better version to sell high number on Switch, especially in Japan. It didn't happen.

This is not a logical argument. This isn't even an argument, you're just making up a false premise.

MHX sold big number, this isn't a port of MHX. This is a port of MHXX three months removed from the launch of XX (read: bungled mess of release planning), MHXX itself did not sport nearly the same 'big numbers', XX itself was not especially well received, and there is no reason one can really point to that gives any form of credence to "it should have done X", the burden of proof is on the claim that "it should have done X". What is the basis of this claim? Because the franchise is popular? This basis has been dead since the Wii and WiiU releases, so can't be that. In fact, because XX did not sport large numbers on 3DS for series norms and is itself not particularly well received, one would actually deem expectations of a late port (read: bungled mess) with minimal actual advertising to not do very well (that is to say it has done better than it deserves). Add to that that the rather glaring point your glossing over that the next entry was announced prior to the release of XX for a different platform with *all* of the marketing, and there's really very little ground for any of this to stand on and attempt to even pretend to be defensible.

The only way this can be formed as a basis of argument is if you ignore all circumstances and base all conclusions purely on 'it is a popular series therefor must sell well'. This is really just a grandiose fallacy of association.
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
Don't they have a marketing deal with Sony? Which is why it was shown at a Sony event, perhaps Sony foregone putting big marketing dollars in favor of pushing monster hunter
Hype for Dynasty Warriors 9 appears to be at low levels. Koei has high expectations from this title, we'll see soon if situation is really so bad.

KT seems to be banking heavily on China to help the ROTK Musou.

It makes sense because ROTK has been popular in China for centuries and is still very popular. KT has a long brand association with ROTK in China due to the ROTK strategy games.

The scale of the promotion for this game is pretty unreal for a Japanese game in China...you have a entire trains decorated with Musou ads over there and there is two (?) special editions PS4 there. Also, the Mandarin voice pack and localization are DAY ONE available. This is very different from how other console game publishers usually act in China.

KT also invested in a ROTK Musou movie that stars at least ONE A-list actor (possibly more) in China. I think DW9 is a product aimed heavily at China. This will make KT the first console company to heavily target China has its "main" market.
 

Sandfox

Member
Oct 25, 2017
24,743
KH2 engine is property and a mess you can't even imagine. It took month of update to get it to work decently on PS4. On Switch, it wouldn't be a 1:1 port like 2.8. It would take effort. 2.8 is running on UE4 (supported by Switch natively), it should be way easier to port it. It would be smarter to gauge interest with a quick port of 2.8.



Rightly so imo, don't worry.

It's still a big Monster Hunter handheld title and Generation is as popular as the rest of the serie (according to commercial numbers at least). If you take that into consideration + the fact that - almost - everybody thought that MH could only be a success in Japan, it's normal to expect higher numbers for MHXX on Switch. Even if it's a port and an iteration, it's still a big Monster Hunter title at the end. It also has many improvements over MHX. If MHX sold big numbers on 3DS, one could expect the better version to sell high number on Switch, especially in Japan. It didn't happen.
MHXX underperformed on the 3DS because it was a product nobody wanted and even Capcom didn't expect the sales the Switch version ended up getting.
 

ZSaberLink

Member
Oct 26, 2017
1,671
Dengeki Online Sales: Week 4, 2018 (Jan 22 - Jan 28)

01./00. [PS4] Monster Hunter: World (Capcom) {2018.01.26} - 1,333,602 / NEW
02./01. [NSW] Mario + Rabbids: Kingdom Battle (Nintendo) {2018.01.18} - 31,611 / 114,422
03./03. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 25,656 / 2,030,891
04./04. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 22,650 / 1,335,292
05./06. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 16,328 / 1,516,850
06./09. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 10,656 / 649,537
07./07. [PS4] Dissidia: Final Fantasy NT (Square Enix) {2018.01.11} - 7,575 / 137,688
08./08. [3DS] Mario Party: The Top 100 (Nintendo) {2017.12.28} - 7,195 / 150,101
09./00. [PS4] The Seven Deadly Sins: Knights of Britannia (Bandai Namco Games) {2018.01.25} - 6,822 / NEW
10./02. [PS4] Gintama Ranbu (Bandai Namco Games) {2018.01.18} - 6,289 / 43,060
11./10. [3DS] Pokemon Ultra Sun (Pokemon Co.) {2017.11.17} - 6,035 / 769,595
12./11. [3DS] Pokemon Ultra Moon (Pokemon Co.) {2017.11.17} - 5,925 / 747,401
13./34. [NSW] FIFA 18 (Electronic Arts) {2017.09.29} - 5,294 / 98,201
14./14. [NSW] ARMS (Nintendo) {2017.06.16} - 4,789 / 381,372
15./17. [NSW] 1-2-Switch (Nintendo) {2017.03.03} - 4,389 / 414,698
16./05. [PSV] Gintama Ranbu (Bandai Namco Games) {2018.01.18} - 4,183 / 24,922
17./19. [NSW] Pokken Tournament DX (Pokemon Co.) {2017.09.22} - 4,139 / 217,369
18./15. [3DS] Yo-kai Watch Busters 2: Hihou Legend Banbarayaa - Magnum (Level 5) {2017.12.16} - 3,395 / 259,749
19./18. [3DS] Yo-kai Watch Busters 2: Hihou Legend Banbarayaa - Sword (Level 5) {2017.12.16} - 3,240 / 262,693
20./16. [PS4] Call of Duty: WWII (Sony Interactive Entertainment) {2017.11.03} - 3,150 / 411,872
21./13. [PS4] Earth Defense Force 5 (D3Publisher) {2017.12.07} - 3,044 / 218,191
22./25. [NSW] Monster Hunter Double Cross: Nintendo Switch Ver. (Capcom) {2017.08.25} - 2,494 / 203,480
23./22. [PS4] Final Fantasy XV (Square Enix) {2016.11.29} - 2,330 / 1,054,588
24./12. [PS4] Street Fighter V: Arcade Edition (Capcom) {2018.01.18} - 2,063 / 9,777
25./23. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} - 2,035 / 327,223
26./20. [NSW] Xenoblade Chronicles 2 (Nintendo) {2017.12.01} - 1,978 / 172,578
27./24. [NSW] Snipperclips Plus: Cut it Out, Together! (Nintendo) {2017.11.10} - 1,956 / 52,423
28./29. [PS4] Grand Theft Auto V (Take-Two Interactive Japan) {2015.10.08} - 1,744 / 354,782
29./28. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 1,706 / 294,660
30./26. [3DS] Kirby Battle Royale (Nintendo) {2017.11.30} - 1,555 / 144,319
31./36. [NSW] One Piece: Pirate Warriors 3 - Deluxe Edition (Bandai Namco Games) {2017.12.21} - 1,522 / 29,708
32./33. [PS4] Tom Clancy's Rainbow Six: Siege (Ubisoft) {2015.12.10} - 1,489 / 256,907
33./31. [NSW] Sumikko Gurashi: Sumikko Park e Youkoso (Nippon Columbia) {2017.12.07} - 1,383 / 57,078
34./30. [PS4] Yakuza: Kiwami 2 (Sega) {2017.12.07} - 1,356 / 203,829
35./21. [PS4] Valkyria Chronicles Remastered [New Price Edition] (Sega) {2018.01.18} - 1,278 / 3,951
36./40. [PSV] Minecraft: Playstation Vita Edition (Sony Interactive Entertainment) {2015.03.19} - 1,261 / 1,183,938
37./32. [PS4] Dragon Quest XI: Echoes of an Elusive Age (Square Enix) {2017.07.29} - 1,250 / 1,375,376
38./44. [3DS] Monster Hunter Double Cross [Best Price!] (Capcom) {2017.11.30} - 1,250 / 15,894
39./00. [PSV] Hello Lady! Superior Dynamis (Dramatic Create) {2018.01.25} - 1,233 / NEW
40./35. [3DS] The Snack World: TreJarers (Level 5) {2017.08.10} - 1,230 / 256,797
41./37. [NSW] Super Bomberman R (Konami) {2017.03.03} - 1,200 / 154,125
42./52. [PS4] Star Wars: Battlefront II (Electronic Arts) {2017.11.17} - 1,142 / 72,319
43./39. [PS4] Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary (Square Enix) {2017.10.19} - 1,133 / 74,308
44./00. [NSW] Voez (Flyhigh Works) {2018.01.25} - 1,122 / NEW
45./47. [PS4] Taiko no Tatsujin: Drum Session! (Bandai Namco Games) {2017.10.26} - 1,083 / 63,690
46./46. [PS4] Winning Eleven 2018 (Konami) {2017.09.14} - 1,056 / 139,604
47./00. [PSV] Ninki Seiyuu no Tsukurikata (Entergram) {2018.01.25} - 1,056 / NEW
48./42. [3DS] Style Savvy: Styling Star (Nintendo) {2017.11.02} - 995 / 131,253
49./53. [PS4] Gran Turismo Sport (Sony Interactive Entertainment) {2017.10.19} - 983 / 215,275
50./38. [PS4] Ark: Survival Evolved (Spike Chunsoft) {2017.10.26} - 981 / 144,558

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2017     | FY(%)   |
--------------------------------------------------------
| PS4   | 1,415,712 | 86.1%    | 9,043,563   | 32.4%   |
| Switch| 149,253   | 9.1%     | 7,705,322   | 27.6%   |
| 3DS   | 59,130    | 3.6%     | 9,384,376   | 33.7%   |
| Vita  | 16,837    | 1.0%     | 1,289,551   | 4.6%    |
| PS3   | 1,946     | 0.1%     | 158,975     | 0.6%    |
| Wii U | 1,281     | 0.1%     | 285,847     | 1.0%    |
| X One | 110       | 0.0%     | 14,265      | 0.1%    |
--------------------------------------------------------
| Total | 1,644,269 | 100.0%   | 27,881,899  | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2017     | FY(%)   |
--------------------------------------------------------
| PS4   | 149,095   | 71.3%    | 1,621,413   | 25.9%   |
| Switch| 43,413    | 20.8%    | 3,060,385   | 48.9%   |
| 2DS   | 8,343     | 4.0%     | 744,604     | 11.9%   |
| 3DS   | 4,189     | 2.0%     | 596,403     | 9.5%    |
| Vita  | 3,512     | 1.7%     | 213,101     | 3.4%    |
| X One | 382       | 0.2%     | 6,031       | 0.1%    |
| PS3   | 67        | 0.0%     | 7,349       | 0.1%    |
| Wii U | 8         | 0.0%     | 4,299       | 0.1%    |
--------------------------------------------------------
| Total | 209,009   | 100.0%   | 6,253,586   | 100.0%  |
--------------------------------------------------------
Dengeki Online Sales: Week 3, 2018 (Jan 15 - Jan 21)
 

Mark H

Member
Oct 27, 2017
1,679
When MHX released Capcom specifically and very clearly stated that there wasn't going to be a "G version", and MHX went on to sell great numbers where it was supposed to be just a one off spin off to celebrate the franchise's history.
Much to the surprise of noone, Capcom went against their own words and came up with MHXX "hey, it's not G so we didn't lie" expansion, and yeah it was poorly received.
Also, many people were wondering why there's no Switch version since release timing coincided with Switch launch, and when it did get announced few months later it was almost immediately shot down with MHW reveal.
So yeah, there was A LOT going against MHXX Switch sales.
 

Jon Carter

Banned
Oct 27, 2017
5,746
Even if it's a port and an iteration, it's still a big Monster Hunter title at the end. It also has many improvements over MHX.

Not quite sure I understand this. If "it" refers to MH XX Switch, why does it matter that it has many improvements over MH X? What matters is it has no improvements over MH XX 3DS.
 

Fisico

Member
Oct 27, 2017
2,106
Paris
Yodobashi Sapporo

- Switch is in stock
- Monster Hunter World as well
- Out of stock Switch products are : Pokken, Biohazard Revelations (both SKU), Monster Hunter XX, LA Noire, Lost Sphear which was at a discount price (3.980y), Lego Worlds, Fate Extella
- Out of stock PS4 products are : PS4 1TB, PS4 Controller Midnight Blue, PS4 save editor
- Final Fantasy XV is at 1.980y (Yodobashi rarely slash prices)

Yep, this is anecdotal
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Pokken remains at high demand and it doesn't look this will stop soon with additional characters coming and Smash rumored not to launch before September.
 

silpheed-mcd

Member
Oct 27, 2017
2,384
Song of memories, physical release for Overseas (NA, Europe, 2018)

song-of-memories-packshots.png




http://pqube.co.uk/games/a-timeless-tale-of-love-at-the-dawn-of-the-apocalypse/

http://pqube.co.uk/song-of-memories/
 

Peace

Alt Account
Banned
Oct 27, 2017
978
France
This is not a logical argument. This isn't even an argument, you're just making up a false premise.

MHX sold big number, this isn't a port of MHX. This is a port of MHXX three months removed from the launch of XX (read: bungled mess of release planning), MHXX itself did not sport nearly the same 'big numbers', XX itself was not especially well received, and there is no reason one can really point to that gives any form of credence to "it should have done X", the burden of proof is on the claim that "it should have done X". What is the basis of this claim? Because the franchise is popular? This basis has been dead since the Wii and WiiU releases, so can't be that. In fact, because XX did not sport large numbers on 3DS for series norms and is itself not particularly well received, one would actually deem expectations of a late port (read: bungled mess) with minimal actual advertising to not do very well (that is to say it has done better than it deserves). Add to that that the rather glaring point your glossing over that the next entry was announced prior to the release of XX for a different platform with *all* of the marketing, and there's really very little ground for any of this to stand on and attempt to even pretend to be defensible.

The only way this can be formed as a basis of argument is if you ignore all circumstances and base all conclusions purely on 'it is a popular series therefor must sell well'. This is really just a grandiose fallacy of association.


About the bolded : the basis of this claim isn't that the franchise is popular, but that the franchise was supposed to be popular on handhelds in Japan. The Switch is an handheld (and a console at the same time) popular in Japan, so yes, my personal expectations were higher. I never said I expected 3 to 4 millions though.

Anyway, that's a lot of words for saying that MHXX is a game nobody ever wanted and that its release on Switch had nothing going for it. MHW had everything going for it from the start, especially points you use to explain MHXX results on Switch (marketing, hype, great release planning...) and it didn't prevent a lot of people to think it was one of the worst decision Capcom could have made.

To me, MHXX is a great game that didn't deserve to "flop" on 3DS, especially when it's a better version of a game that didn't. If there is a case to be made it should be made about the reasons it clearly under performed on 3DS and I'm still in a fog on that particular point because at the end, while many have their personal thesis, it's just that : opinions. This good game was given a second chance on Switch, my expectations for it were higher. Again, I never said I expected millions, but I was sure expecting higher numbers than 300k.

If you really think that MHXX in itself was a problem, you probably think MH4U fate on Switch would have been different. I really doubt myself MH4U on Switch would have changed thing much compared to MHXX.

Sure, now that MHXX results are known, it's easy to blame everything, but the fact that it wasn't the best moment to release a MH title on Switch, regardless of the title concerned (a reason that makes Capcom decision of focusing on PS4 perfectly sound), the fact that the franchise sales on handhelds were declining overall after the freedom unite peak and the fact that the MH crowd had their eyes on the console version, while the theory of MHW on PS4 being the worst decision Capcom could have made was still really vivid and popular.
 
Oct 25, 2017
15,171
This good game was given a second chance on Switch, my expectations for it were higher. Again, I never said I expected millions, but I was sure expecting higher numbers than 300k.
That's less of a second chance and more of a delayed straight port release less than 6 months later. Remember, it had launched after most of the customers playing XX already had it on 3DS, regardless of crossplay capability. And any possibility for some second chance disappeared the moment World was revealed before the launch of XX Switch. Any good legs that could get it past anywhere near big at a respectable pace got chopped off real quick the moment that happened. Before then early on, reception was a bit more positive (sold out console bundles, special editions, etc.)

Anyway, that's a lot of words for saying that MHXX is a game nobody ever wanted and that its release on Switch had nothing going for it. MHW had everything going for it from the start, especially points you use to explain MHXX results on Switch (marketing, hype, great release planning...) and it didn't prevent a lot of people to think it was one of the worst decision Capcom could have made.

The context of why people thought that are very different from the context of why people had lower expectations than you for XX Switch's numbers. That said, extensive marketing didn't really begin till December and I don't get how the release planning is notably great.
 
Last edited:

Psycho_Mantis

Banned
Oct 27, 2017
1,965
MHXX being a disappointment is nothing new.

MHX did 3.1 million.
MHXX did 1.8 million on 3DS and 240k on SW.

Around 30% decline.
 
Oct 25, 2017
15,171
Either way I won my childish, one-sided bet against Aostia that MHXX Switch would hit above 215k in 7 months, so really it's all fine with me.
 

cw_sasuke

Member
Oct 27, 2017
26,353
MHXX being a disappointment is nothing new.

MHX did 3.1 million.
MHXX did 1.8 million on 3DS and 240k on SW.

Around 30% decline.
Capcom was just delusional - its not really a disappointment. Overall i think the X/XX series sold much more than they expected - especially after the response to the first game. But we already had gamer feedback from MH4 to MH4G/U that many fans didnt were willing to pay full price for these type of updates anymore.

They ignored it completely with X to XX - they will probably a bit smarter with MHW and offer owners of the base game to upgrade to an G version for like 30-40 bucks instead of asking again for 60bucks.

Add in that the Switch was already announced and many people were hoping the 3DS/Switch version would both launch in March.

If we are saying that selling nearly 2m of what is a GotY version with some addition on a plattform in its 7th year is a disappointment ...i wanna smoker whatever Capcom is smoking. Those are DQXI 3DS numbers.
 

Peace

Alt Account
Banned
Oct 27, 2017
978
France
That said, extensive marketing didn't really begin till December and I don't get how the release planning is notably great.

Why focusing on "extensive" marketing ? Reserving MHW such a big spot at E3 was part of their marketing plan and it was done from the start. Releasing it around January and focusing on PS4 first was also a smart move.
 
Oct 25, 2017
15,171
Why focusing on "extensive" marketing ? Reserving MHW such a big spot at E3 was part of their marketing plan and it was done from the start. Releasing it around January and focusing on PS4 first was also a smart move.
Resident Evil 7 did those same things and they didn't exactly meet Capcom's expectations the way World exceeded them. It's a release month, and there was a marketing deal.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
I still believe that RE7's marketing was partially screwed by the big promotion of the VR implementation that led people to believe it's a VR-only game.
 

hussmk

Member
Oct 29, 2017
127
I still believe that RE7's marketing was partially screwed by the big promotion of the VR implementation that led people to believe it's a VR-only game.

We really haven't seen any evidence of people making that mistake though. I think RE7's impact was diminished by the lack of co-op, which was essentially the reason RE5 and RE6 became the best-selling entries of the franchise.
 

sfortunato

Member
Oct 25, 2017
6,739
Italy
Again, I never said I expected millions, but I was sure expecting higher numbers than 300k.

The game already shipped 250k in Japan alone (+100k in Asia). The game is still charting 5 months after launch so it might crawl to 300k and go beyond (not that would be weird going by how Switch software is selling).

What was weird about MHXX on Switch was its marketing campaign. The game was announced a few months after the 3DS version which didn't make any sense because fans of the series already bought the game on 3DS and this killed double dippers.

PS4 software sales on dengeki are 1.415 million so around 85k software sales removing MHW.

This just shows how pitiful software sales are on PS4 outside big guns. PS4 is struggling to find evergreen games like a mainstream platform typically has. It's disheartening to see Taiko below 100k units on a console that is receiving so many major third party games. COD and EDF did well, though, even if they were basically the only relevant games released on PS4 during holidays (alongside Yakuza 2). Gran Turismo Sport did really bad on the other hand, even if it was supposed to have longer legs (as typical for GT in Japan).

49./53. [PS4] Gran Turismo Sport (Sony Interactive Entertainment) {2017.10.19} - 983 / 215,275

It has been outsold by the third Sumikko Gurashi 3DS game, lol

MHXX being a disappointment is nothing new.

MHX did 3.1 million.
MHXX did 1.8 million on 3DS and 240k on SW.

Around 30% decline.

How much Capcom was expecting from MHXX again?

30% decline for an expanded version on the same hardware a year later looks fairly normal. It's the same drop going from 4 to 4G (and 4G was deemed successful).
 

Ryng™

Member
Nov 2, 2017
3,641
Italy
I just noted that both version of 2DS sold over 1 mollion in Japan. Of course people did not expect the 2DS XL version, but it still sold way over expectations.

Let's see when 2DS XL surpass 1 million.
 
Last edited:

Aostia82

Member
Oct 27, 2017
7,366
2 million from the 3DS version. No forecast given for the Switch version, but they've said quite a few times that from their perspective the game already exceeded internal expectations and is apparently "performing strongly".


Yes they actually knew it was weaker than X

and rightly so I suppose?

And in the end it didn't miss the target that much
 

Gotdatmoney

Member
Oct 28, 2017
14,487
To me, MHXX is a great game that didn't deserve to "flop" on 3DS, especially when it's a better version of a game that didn't.

The monster hunter expansions don't sell more than the original release. 4G didn't sell more than 4. That's the way it is. Game sold 1.8m on 3DS.

If there is a case to be made it should be made about the reasons it clearly under performed on 3DS and I'm still in a fog on that particular point because at the end, while many have their personal thesis, it's just that : opinions. This good game was given a second chance on Switch, my expectations for it were higher. Again, I never said I expected millions, but I was sure expecting higher numbers than 300k.

It underperformed (relatively, Capcon was being cray with that forecast) because:

  1. They said it wasn't going to exist and then they did it anyway. They said X was not getting a G expansion (classic Capcom being shit)
  2. MH saturation. That is MH game number 5 on the 3DS. Its too many titles
  3. Being a better game doesn't make title A outsell title B
  4. The Switch release has nothing about it that separates it from the 3DS release. Its just a late HD version with cleaned up textures.
  5. The difference between 200k and 300k is pretty damn minimal for something like this. And it'll probablt crawl there eventually regardless.

If you really think that MHXX in itself was a problem, you probably think MH4U fate on Switch would have been different. I really doubt myself MH4U on Switch would have changed thing much compared to MHXX.

MH4U is how old? Of course it wouldnt perform any better. Anyone who wanted to play that did.

Sure, now that MHXX results are known, it's easy to blame everything, but the fact that it wasn't the best moment to release a MH title on Switch, regardless of the title concerned (a reason that makes Capcom decision of focusing on PS4 perfectly sound), the fact that the franchise sales on handhelds were declining overall after the freedom unite peak and the fact that the MH crowd had their eyes on the console version, while the theory of MHW on PS4 being the worst decision Capcom could have made was still really vivid and popular.

If you go back and read the threads the second MHW was announced most of us knew MHXX was going to have its sales potential crippled.
 

schuelma

Member
Oct 24, 2017
5,901
If you go back and read the threads the second MHW was announced most of us knew MHXX was going to have its sales potential crippled.

I mean..Capcom literally was releasing new World trailers the same week XX was releasing in Japan! (and this is not to criticize Capcom- obviously their marketing strategy paid off big time for World).
 

Gotdatmoney

Member
Oct 28, 2017
14,487
I mean..Capcom literally was releasing new World trailers the same week XX was releasing in Japan! (and this is not to criticize Capcom- obviously their marketing strategy paid off big time for World).

Yeah, obviously Capcom did well in betting on MHW. No arguments there. They didn't handle XX well at all though.
 

Noobie

Banned
Oct 28, 2017
755
So what are the week 2 estimates for MHW? 200k or 300k or 400k? i m expecting 325k. am i expecting too much?
 
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