Thanks! Switch has also a very strong Q4 this year. Perhaps the strongest in terms of software release, given Animal Crossing. Of course Smash was a big seller last year in Q4 and Q1 but this year's Pokémon should help.
Taiko 3DS was at 514.484 units sold at the same time from launch (they launched the same week of the year, so comparison is easy), so that's still quite a bit ahead. Switch version needs significant legs still to catch up.At retail, Taiko is the 11th best selling entry in the franchise. Including digital, it should comfortably be the 9th one.
When it's all said and done, it should approach the 3DS entry. It also depends on whether there'll be a new entry next year.
PS2 Taiko no Tatsujin: Tatakon de Dodon ga Don - Tatakon Bundled Set 743.334
NDS Meccha! Taiko no Tatsujin DS: The 7 Island Adventure 693.164
WII Taiko no Tatsujin Wii 658.783
WII Taiko no Tatsujin Wii: Super Deluxe Edition 654.842
NDS Taiko no Tatsujin DS: Dokodon in Touch! 641.229
3DS Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb 590.132
PS2 Taiko no Tatsujin: Appare Sandaime 578.993
WII Taiko no Tatsujin Wii: Dodoon to 2 Daime! 430.096
PS2 Taiko no Tatsujin: Doki! Shinkyouku Darake no Haru Matsuri 407.181
NDS Taiko no Tatsujin DS: Dororon! Youkai Daikessen!! 393.279
Taiko 3DS was at 514.484 units sold at the same time from launch (they launched the same week of the year, so comparison is easy), so that's still quite a bit ahead. Switch version needs significant legs still to catch up.
This trend is accelerated by the western appeal of the Switch which greatly outperforms the 3DS in these markets and by the shrinking japanese market. Let's Go is proof of this.Pokémon games saw an increase in the share of sales outside Japan over the years (Japanese numbers are rounded a bit):
Ruby/Sapphire: ~5.5m Japan / 16.22m worldwide (West: ~10.72m so ~66% of total sales)
Diamond/Pearl: ~6m Japan / 17.67m worldwide (West: ~11.67m so ~66% of total sales)
Black/White: ~5.6m Japan / 15.64m worldwide (West: ~10.04m so ~64% of total sales)
X/Y: ~4.6m Japan / 16.40m worldwide (West: ~11.8m so ~72% of total sales)
Sun/Moon: ~4m Japan / 16.16m worldwide (West: ~12.16m so ~75% of total sales)
Let's Go Pikachu/Eevee: ~2m Japan / 10.98m worldwide (West: ~8.98m so ~82% of total sales)
The Switch simply sells more software than the Wii and the 3DS. I don't know why people suddenly think it magically won't happen for Pokémon too.
Dengeki:
Ring Fit Adventure: 67k, 70% sell-through
Story of Seasons: Friends of Mineral Town: 63k, 55% sell-through. SoS games usually sell 35-40% of LTD sales during first week, so expecting game to keep selling for a while.
Previous FY: no million-seller during 1st half, but several big games during second one
This FY: the same, but like last year, they expect only a few games to sell really well, leading to the sales gap worsening even more.
It's already quite dire this FY: 392 of the games from the Top 500 (so about 80%) didn't even sell 10k. Yes, 10k, not 100k.
goddamnIt's already quite dire this FY: 392 of the games from the Top 500 (so about 80%) didn't even sell 10k. Yes, 10k, not 100k.
Holy hell Travis Strikes Again on PS4 CRATERED at only 956 sold. O_o How did the Switch original sell at retail FW, do we know?
Despite what Famitsu tried to convince us, Taiko eShop sales in 2018 weren't low.
If I'm not mistaken, it wasn't tracked because it was Nintendo Store exclusive. And it was just a download code anyways.
Still wonder why the port was even a thing. Suda was always vocal about the IP being Nintendo-exclusive. He even had little to no involvement with the PS360 port of the original game that was by feelplus+ IIRC. I'm guessing Marvelous made him port TSA since they fully published it worldwide (with XSEED as the NA publisher).
Boooo. Talent losesMeanwhile Fishing Spirits is starting to outsell Taiko big time launch aligned and with holidays approaching the difference will become massive.
It doesn't tho at least not always, Fire Emblem is down from its 3DS counterparts, top down Zelda as well, and a bunch of other games both third party and ifrst party sold less on Switch, Pokémon already was on a downwards trend so it's a prime candidate to do also do worse on Switch.The Switch simply sells more software than the Wii and the 3DS. I don't know why people suddenly think it magically won't happen for Pokémon too.
They are speaking worldwide.It doesn't tho at least not always, Fire Emblem is down from its 3DS counterparts, top down Zelda as well, and a bunch of other games both third party and ifrst party sold less on Switch, Pokémon already was on a downwards trend so it's a prime candidate to do also do worse on Switch.
Oh i didn't notice that.
It doesn't tho at least not always, Fire Emblem is down from its 3DS counterparts, top down Zelda as well, and a bunch of other games both third party and ifrst party sold less on Switch, Pokémon already was on a downwards trend so it's a prime candidate to do also do worse on Switch.
It's not a surprise that PS4 owners didn't buy it. They announced Switch exclusive NMH3 before it even released on ps4. Why would anyone buy the prequal to a game they went me able to play.It was, you're right:
Still, I'm sure it would've done eons better on Switch retail had it gotten a retail release proper. I wonder what caused PS4 owners to completely avoid the game like that. Huh. Wonder how it'll do in the west. Actually I don't think it has a retail release on PS4 in the west right? Nintendo distributed the western Switch retail release IIRC. They likely have that as a permanent exclusive.
Still wonder why the port was even a thing. Suda was always vocal about the IP being Nintendo-exclusive. He even had little to no involvement with the PS360 port of the original game that was by feelplus+ IIRC. I'm guessing Marvelous made him port TSA since they fully published it worldwide (with XSEED as the NA publisher).
It doesn't though (yet at least).
Software shipments after 9 quarters:
Switch: 210 million units shipped
Wii: 353 million units shipped
Wii was software monster in its early years.
It doesn't though (yet at least).
Software shipments after 9 quarters:
Switch: 210 million units shipped
Wii: 353 million units shipped
Wii was software monster in its early years.
It doesn't tho at least not always, Fire Emblem is down from its 3DS counterparts, top down Zelda as well, and a bunch of other games both third party and ifrst party sold less on Switch, Pokémon already was on a downwards trend so it's a prime candidate to do also do worse on Switch.
I thought it was talking about Japan, but anyway ALBW was 470k and i mean the difference in those titles with the 3DS games is pretty big before factoring in digital, but yeah you're right we'll see how they actually performed next week.Worldwide this isnt true. And Zelda and Fire Emblem need to have shipment data released before you state they performed worse even in Japan. Link Between Worlds was like 400k wasnt it? Nothing says Link's Awakening wont cross this.
I thought it was talking about Japan, but anyway ALBW was 470k and i mean the difference in those titles with the 3DS games is pretty big before factoring in digital, but yeah you're right we'll see how they actually performed next week.
Link's Awakening and ALBW is not a 1:1 comparison. One is a 1:1 remake while the other is a new game.
I am sure it is but we were talking Japan only. Plus, from what I am seeing, remakes are doing relatively better in the West than in Japan.
I'm amazed Ring Fit is still ahead of COD on amazon.There will be surprises with Ring Fit and Call of Duty sales next week, positive and negative.
I was thinking more about the core Nintendo titles like Smash, Mario, Zelda specificallyIt doesn't though (yet at least).
Software shipments after 9 quarters:
Switch: 210 million units shipped
Wii: 353 million units shipped
Wii was software monster in its early years.
Link's Awakening and ALBW is not a 1:1 comparison. One is a 1:1 remake while the other is a new game.
It's a fine game, but doesn't really feel like it has the charm of emotional weight of Link's Awakening. It's very much a conventional Zelda story with an unconventional setup (item rental and nonlinear progress), while Link's Awakening is an unconventional Zelda story with a conventional setup.
Remakes (or remasters) on 3ds were bigger than ALBW, though.Link's Awakening and ALBW is not a 1:1 comparison. One is a 1:1 remake while the other is a new game.
Those were remakes of 3D Zeldas, they still sold significantly less than the originals.
PS4 Call of Duty: Black Ops 4 233.762 666.816 SIE 12/10/2018
PS4 Call of Duty: WWII 170.996 459.523 SIE 03/11/2017
PS4 Call of Duty: Black Ops III 147.204 412.822 SCE 06/11/2015
PS4 Call of Duty: Infinite Warfare 100.877 215.818 SIE 04/11/2016
PS4 Call of Duty: Advanced Warfare - Subtitled Edition 68.261 98.564 Square Enix 13/11/2014
There's always this weird idea that 3DS was a weak system in Japan that Switch should destroy at every section like west.
There will be surprises with Ring Fit and Call of Duty sales next week, positive and negative.
Is it really accurate to call 3DS "bad in the West"? I was under the impression that it just sold extremely well in Japan, but that it still did decent/pretty good everywhere else.Shipment data will be pretty necessary to judge these games especially Fire Emblem. But like Chris said, everyone acts like the 3DS was weak everyone. It was bad in the West but it was extremely strong in Japan.
I feel its overlooked and should be pointed out that the lower Japanese sales and higher worldwide sales post- Gen 5 is likely because X/Y was the first game in the series to launch simultaneously WW. Instead of waiting 9 months to over a year for a western release. Same with three houses on Switch being the first WW simultaneous release.Pokémon games saw an increase in the share of sales outside Japan over the years (Japanese numbers are rounded a bit):
Ruby/Sapphire: ~5.5m Japan / 16.22m worldwide (West: ~10.72m so ~66% of total sales)
Diamond/Pearl: ~6m Japan / 17.67m worldwide (West: ~11.67m so ~66% of total sales)
Black/White: ~5.6m Japan / 15.64m worldwide (West: ~10.04m so ~64% of total sales)
X/Y: ~4.6m Japan / 16.40m worldwide (West: ~11.8m so ~72% of total sales)
Sun/Moon: ~4m Japan / 16.16m worldwide (West: ~12.16m so ~75% of total sales)
Let's Go Pikachu/Eevee: ~2m Japan / 10.98m worldwide (West: ~8.98m so ~82% of total sales)
Is it really accurate to call 3DS "bad in the West"? I was under the impression that it just sold extremely well in Japan, but that it still did decent/pretty good everywhere else.
I feel its overlooked and should be pointed out that the lower Japanese sales and higher worldwide sales post- Gen 5 is likely because X/Y was the first game in the series to launch simultaneously WW. Instead of waiting 9 months to over a year for a western release. Same with three houses on Switch being the first WW simultaneous release.
Is it really accurate to call 3DS "bad in the West"? I was under the impression that it just sold extremely well in Japan, but that it still did decent/pretty good everywhere else.