Well my impression that publishers largely wrote the platform off looks like it was correct. The big difference is that Switch is selling much than I(and they) expected and software is also smashing expectations, even when they are relatively poor value propositions. I thought they would struggle and third parties would drop it straight away like the Wii U.
I still think there's a real risk that by the time publishers get around to providing stronger software the interest will have diminished, like the Wii.
I do think Disgaea 5 was an important release though. Anihawk has mentioned that it sent a ripple through the smaller Sony-focused publishers. If it would have underperformed in the west as it did in the Japan that would have been the end of that. It needs to be reinforced with other success stories as there is still obviously quite a lot of reluctance from some publishers.
I'm actually interested in how Nights of Azure 2 has performed worldwide.
The Wii and Switch and WiiU are different.
Switch is selling like a portable.
Core software is what's driving Switch. Botw, oddessy, splatoon.
Third party and first party titles are selling well.
Switch is the most powerful portable on the market.
While underpowered compared to other systems, it has relatively modern hardware that can work with modern engines
Wii was driven largely by casual games and wiiu was so toxic that everything was generally underperforming.