The Caligula Effect is getting a release on PS4 rebuilt in Unreal Engine 4 on May 17 in Japan as "Caligula Overdose". Has double the scenario (script/story) and new characters.
http://blog.esuteru.com/archives/20021732.html
why
The Caligula Effect is getting a release on PS4 rebuilt in Unreal Engine 4 on May 17 in Japan as "Caligula Overdose". Has double the scenario (script/story) and new characters.
http://blog.esuteru.com/archives/20021732.html
Oh no, a $80 SNES outsold the PS4/XB1 for 2 months in a row in the US. What are Capcom ever going to do? Poor guys misread the market. Principate knows where its at: SNES classic.
To prepare an audience on PS4 for a completely new entry (assuming they want a franchise which it seems they do)? Not sure it's the best sales tactic/how "well" the UE4 version will even do but that seems likely to be the reason.
really?you seemed hurt
First Day Sell-through {2017.11.16}
[WIU] [NSW] [PS4] Dragon Quest X: 5000-nen no HarukanaruKokyou e Online <RPG> (Square Enix) (¥3.800) - 70% Wii U > Switch > PS4
Probably thinking the audience for Caligula is with Sony and not Nintendo or on PC. Since it's also getting an anime, I'm not too sure they're planning for the west to begin with.I hope this doesn't count as port-begging, but I don't understand why they completely remake the game in Unreal Engine 4 and then not use the multiplatform compatibility of the engine. PC/PS4/Switch (and in case of big anime properties, which this obviously isn't, also Xbox One) should be a no-brainer. We've heard so many stories about how easy things are to port in UE4 to other platforms with relatively few manhours. Why limit yourself to one platform then?
I think remaking the game in a different engine and putting in lots of new content is a very big effort if they're only trying to appeal to the domestic market, when they know they sold <50k units on Vita when that was the main gaming device for most people who they're now targeting on PS4.Probably thinking the audience for Caligula is with Sony and not Nintendo or on PC. Since it's also getting an anime, I'm not too sure they're planning for the west to begin with.
I can assure you that as of 2015 the are popular in Japan as well, and they are even an attraction at Universal now.The Minions are incredibly popular in Asia as a whole, but I'm not sure about their Japanese popularity.
Terrifying. Please tear it down to make room for Earthbound Land.I can assure you that as of 2015 the are popular in Japan as well, and they are even an attraction at Universal now.
Umm guys. Don't forget Furyu is such a small company if i am not mistaken here. Maybe they just don't have the manpower there i guess?
Yeah, that's not true. They had over 400 employees on April 1st of this year.Umm guys. Don't forget Furyu is such a small company if i am not mistaken here. Maybe they just don't have the manpower there i guess?
Yeah, that's not true. They had over 400 employees on April 1st of this year.
http://www.furyu.jp/company/profile.html
Planning, development, manufacturing, and sales of photo sticker machines
Planning and development of mobile services for young women
Planning, development, manufacturing, and sales of amusement prizes
Planning, development, and sales of video games and smart phone games
Yeah, that's not true. They had over 400 employees on April 1st of this year.
http://www.furyu.jp/company/profile.html
I'm not sure Monster Hunter World for the SNES Classic wouldnt be the best fit. As far as Japan goes, Monster Hunter have declined since it moved to Nintendo platforms. I think it would be better to bring it back to the PSP, where it sold the most. There are tons of PSPs out in people's hands already, and used ones are cheaper than a SNES Classic. Its a win-win situation :P
On a more serious note, are there updates on how the SNES/SFC Classic is selling in Japan?
It credits Aquria as developer on Caligula's Japanese website too (under the 'Spec' page). Apparenty, Aquria has a website as well, but it looks like the site is offline. I can't access it. According to Aquria's Japanese Wikipedia page, the company had 43 employees in December 2016. That's of course considered a small company. Especially when you take into consideration that they also worked on Sword Art Online: Hollow Realization for PS4/PSV, which was released in October 2016. They made Sword Art Online: Infinity Moment and Hollow Fragment before, so it looks like the company is split in two teams.FuRyu are only a publisher, I don't think they develop anything in-house (or maybe only the shovelware). Caligula was developed by Aquria, if Wikipedia is to be believed.
Western PS4 market could be good for them. Fill that gap P5 left.It credits Aquria as developer on Caligula's Japanese website too (under the 'Spec' page). Apparenty, Aquria has a website as well, but it looks like the site is offline. I can't access it. According to Aquria's Japanese Wikipedia page, the company had 43 employees in December 2016. That's of course considered a small company. Especially when you take into consideration that they also worked on Sword Art Online: Hollow Realization for PS4/PSV, which was released in October 2016. They made Sword Art Online: Infinity Moment and Hollow Fragment before, so it looks like the company is split in two teams.
So yeah, my bad. It's developed by a small team indeed. I still wonder for who this enhanced remake is made tho. I don't think it'll be able to attract a big audience in Japan on PS4 only. Maybe an international release would help.
It credits Aquria as developer on Caligula's Japanese website too (under the 'Spec' page). Apparenty, Aquria has a website as well, but it looks like the site is offline. I can't access it. According to Aquria's Japanese Wikipedia page, the company had 43 employees in December 2016. That's of course considered a small company. Especially when you take into consideration that they also worked on Sword Art Online: Hollow Realization for PS4/PSV, which was released in October 2016. They made Sword Art Online: Infinity Moment and Hollow Fragment before, so it looks like the company is split in two teams.
So yeah, my bad. It's developed by a small team indeed. I still wonder for who this enhanced remake is made tho. I don't think it'll be able to attract a big audience in Japan on PS4 only. Maybe an international release would help.
Western PS4 market could be good for them. Fill that gap P5 left.
I question how much this would even work. Especially when Persona became a thing after his involvement.If it is not late, and released WW when the anime airs, a locaIized version of this game can fill the gap for the nrwly created Persona crowd on PS4 in the West.
They just need to
1) make it a good game now
2) market the hell out of the fact that this is made by Tadashi Satomi, aka father of Persona.
The market is wide open because Atlus releases games slowly, and there is no other JRPG like Persona on the platform. They can get the audience without direct competition for cannibalizing the market.
PS4 platform choice almost certainly means it is aimed at the west as well. I don't believe Furyu is dumb enough to go JP only.
BTW, the multimedia strategy (anime +game) is in their presentation materials for this FY. They also talked about overseas expansion.
I question how much this would even work. Especially when Persona became a thing after his involvement.
Well it didn't help the first release (neither did being bad, of course). I just question how well these tactics work. The only time I recall it working is Destiny, but that had equal amounts of marketing (if not more) as Halo. Don't think whomever will push this game as hard as PersonaDoesn't matter. Older Persona fans will remember EP and jizz themselves.
Newer fans will only see "Persona".
I agree. The localisation partner is Atlus tho. They're basically feeding someone else's cow with their own hay if they market Caligula Overdose that way. On the other hand, they want the game to sell well too. Why did that guy leave in the first place btw? I think this is fuel for some weird business political problem.Doesn't matter. Older Persona fans will remember EP and jizz themselves.
Newer fans will only see "Persona".
It's not... or you have to show me where. For now it seems much lower.Well pre orders are higher than previous Xeno games at least and digital ratio on switch is much higher than wii and Wii u (we gave actual % data from Nintendo), especially with the new pre order thing for a Nintendo console (it is n7 on the jp eshop)
Mind, I am just talking about a possible fw around 100k, aka higher then previous Xeno games fw
But they are rarely the developer of the games they publish. I think Alliance Alive devs and Caligula should be a small team there.
Sonic was never actually that popular in Japan as he was/is in the west.
Forces not being a very good game in general certainly isn't helping either.
There's almost nothing else similar to P5 in the western Playstation lineup. P5 is a game that had many new fans and good western sales, so it created a gap -- there's people who now like P5-styled games, but there's nothing for them...........Furyu game rarely fill any gap games lol. Their game simply lack that quality.(Hope Alliance Alive will be good enough when it is released here lol.)
I agree. The localisation partner is Atlus tho. They're basically feeding someone else's cow with their own hay if they market Caligula Overdose that way. On the other hand, they want the game to sell well too. Why did that guy leave in the first place btw? I think this is fuel for some weird business political problem.
I'm not sure Monster Hunter World for the SNES Classic wouldnt be the best fit. As far as Japan goes, Monster Hunter have declined since it moved to Nintendo platforms. I think it would be better to bring it back to the PSP, where it sold the most. There are tons of PSPs out in people's hands already, and used ones are cheaper than a SNES Classic. Its a win-win situation :P
Doesn't matter. Older Persona fans will remember EP and jizz themselves.
Newer fans will only see "Persona".
I guess this is an attempt at humour huh?
An attempt indeed...
It's not... or you have to show me where. For now it seems much lower.
I guess this is an attempt at humour huh?
An attempt indeed...
To prepare an audience on PS4 for a completely new entry (assuming they want a franchise which it seems they do)? Not sure it's the best sales tactic/how "well" the UE4 version will even do but that seems likely to be the reason.
Strange how you two didn't get Psycho_Mantis joke but had no problem with what Principate said...
I'm a bit skeptical about the title. The 2 of Xenoblade 2 might scare people that haven't bought the previous games---even if they are not related. Xenoblade was a niche title to begin with.
The user base is not as big and there's still no sign of good preorders (I think.
I really think the first week might not be so great but it will catch on with other games as hardware gets in the hands of people.
It's supply constrained there I wouldn't be surprised if a lot of Xenoblade fan didn't have a Switch yet.
2 is a lot more welcoming than jumping straight to the roman numeral for 10. I still wonder if people were concerned about playing Super Mario 64 having not played the previous 63 entries..
There's almost nothing else similar to P5 in the western Playstation lineup. P5 is a game that had many new fans and good western sales, so it created a gap -- there's people who now like P5-styled games, but there's nothing for them.
This isn't just one crazy idea I had. Furyu themselves said they wanted to expand overseas and the choice of PS4 and Caligula/Satomi Tadashi is clearly an indication of them trying to get sales frrom the Persona 5 userbase on PS4.
I mean, that's their plan -- not saying it will be a success for sure. Mind Zero and Conception 2 were on the PS Vita, a dead system in the West. Just being on PS4 already makes things better for Caligula.In paper it sounds great of course. No game like Persona is going to come out soon. So Caligula is certainly going to do well.......where have i heard of this tactic lol.
Mind zero and Conception 2!!!!!
I mean, that's their plan -- not saying it will be a success for sure. Mind Zero and Conception 2 were on the PS Vita, a dead system in the West. Just being on PS4 already makes things better for Caligula.
One other thing to keep in mind: Switch is a much more attractive platform for a JRPG than Wii U (and a more vibrant platform in general).