Famitsu - PlayStation 5 sold 118K units in 4 days, Xbox Series X|S sold 21K units in 6 days, Miles Morales and Demon's Souls sell 18K+ each [Japan]
https://www.famitsu.com/news/202011/18209693.html EDIT:
www.resetera.com
damn that's kinda underwhelming but expected, no breakout software to carry itFamitsu - PlayStation 5 sold 118K units in 4 days, Xbox Series X|S sold 21K units in 6 days, Miles Morales and Demon's Souls sell 18K+ each [Japan]
https://www.famitsu.com/news/202011/18209693.html EDIT:www.resetera.com
damn that's kinda underwhelming but expected, no breakout software to carry it
What about PS1?Debut in Japan (Famitsu):
PS2: 631K
PSP: 166K
PS3: 88K
PSV: 325K
PS4: 322K
PS5: 118K
do you have the numbers for xbox launches?Debut in Japan (Famitsu):
PS2: 631K
PSP: 166K
PS3: 88K
PSV: 325K
PS4: 322K
PS5: 118K
Playstation has shipment problems but I doubt demand is this strong that they needed to ship - say - 300k to satisfy it and decided against that. they had to estimate, and the system is noticeably more expensive this time so they did play it safe. better than having stock unsold everywhere especially in Japan, they love products rarity in a strange way... sometimes Nintendo store in Japan created lines outside and controlled entrance even though the store inside was more than half empty.
Man that software is bad. The hardware is low as expected but still disappointing.
That explains Miles and that would have arguably been fine, but Demon Souls doesn't have that luxury.I wonder how scalpers factor to this. Of course PS5 having universal BC to PS4 is probably a factor too.
Not a significant amount I'd say. The PS5 is not the first console to be sold out at launch.I wonder how scalpers factor to this. Of course PS5 having universal BC to PS4 is probably a factor too.
As per analyst demand is huge and analyst himself predicts lesser ps5 sold to PS4 ltd
It would had sold 300k + with stocks
That explains Miles and that would have arguably been fine, but Demon Souls doesn't have that luxury.
Famitsu wasn't reliable back then.
Think that you can just open https://gamstat.com/games/Street_Fighter_V/ and check how many players it had before it was put on PS Now (July 2020) and PS Plus (September 2020). And even those players haven't necessarily bought the game from the store.And i saw number of players for street fighter 5 that was 12,4 M. Capcom official sale number for street 5 is 5 M.
So, don't know what to think for gamstat.
No no I had in general where thread will be relevent for middle East .
I have posted it on pal threads
I mean the overall the fact that PS5 can play PS4 games might make some buy less PS5 games at launch and instead buy PS4 games or play their existing library. I guess when we get the full charts we have better idea if we see some PS4 games getting boost in sales this past week. it just makes no sense to me that people would buy console without a single game to play (as those Demon and Spider-Man sales would indicate).
Yes.When do we get the full charts for this week? Tomorrow morning as usual?
What will be interesting is to see if any PS4 games get a boost. PS5 exclusive software sales are low, which might be due to people getting the system for top fidelity/performance on their PS4 games (this is the dedicated audience present at launch). Then again, they might already own the software they are currently planning on playing on the PS5 via BC, so the bump might not be noticeable.
Yes.
I mean, BOTW was famous for selling more than the console itself for a while. It would have def been more hahaEven if it had 10 super mega hits like BOTW was for the Switch, it wouldn't have sold a single unit more. Can't sell what you don't ship to retailers. It would've easily sold +200k or even 300k with enough supply.
Feel like tales had/has a period where it was/is managed weirdly, they found huge success with tales of symphonia on GameCube, then they promptly ignored it and made the next one PS2 exclusive.
than they did a weird flip flop between the 2 like they went back to Wii for ToS2 and then ToG got released for wii but had a horrible bug that iirc they refused to fix but instead remastered it for PS3 and then said the audience is on PS consoles, then after a while they put that game they skipped the skipped gamecube for and only put on PS2 on the 3DS and apparently that actually did pretty well cause they ran out of copies. But than they went back to just PS consoles.
And this is without including the remastered tales of vesperia that apparently sold the best on switch but arise is gonna be on everything BUT switch
I was also baffled by these decisions. Namco had a hit on its hands but was all over the place with trying to target an audience after that.
It's as if the company met or possibly surpassed expectations with TOS, but somebody, possibly a non-answer-back-able senior, questioned whether they would have sold more units if it were on the best-selling platform. So they tried it and did fine sales-wise. But then their audience was split, and bizarre decisions followed as they pandered, with limited resources and exclusives (as was almost always the case for Japanese titles back then), to a divided audience.
Tales was one of the more interesting games to follow in terms of sales simply for Namco's seemingly random decisions with it.
Yeah, almost certainly someone higher up said if it did good here it will do better on the better selling console, despite that not always being the case, but if i remember correctly there was a PS2 version of ToS, atleast in japan, i wonder how much that did
- The audience split is a real thing... geographically, Tales have always sold better on Sony platforms in Japan and have, overall, sold better on Nintendo platforms in western markets, I imagine there's an easy enough solution to sort that out and maybe they will figure what at some point ¯\_(ツ)_/¯
Can we stop the cross-thread drama please, antagonising each other doesn't help the community. If posts break TOS report them, otherwise address them in the thread they are posted in if you wish to actually respond.In the other thread there is a new goal, ps5 has to outsell PS4 launch sales of 325k..... within 3months lol
Guess I should have took the time period this happened in to accountThe western markets were a non factor for the IP until the 2010's (plenty of games where never released outside Japan), once you understand that and realize that Tales games have always sold better on Sony platforms since the beginning you will be able to make peace with their decision until then.
And to add a few details
- Tales of Graces on Wii was a massive failure sales wise, the biggest the Tales series has ever known, there's no spinning it otherwise, that the game went on to be released with critical bugs is another matter that had no impact whatsoever on its initial sales.
- Namco never "refused" to fix it, it was impossible to patch the game through the Nintendo WiFi connection thanks to the horrible internet infrastructure Nintendo had at the time, instead they had to recall every single copy of the game and send a new disc to every single user, turning what was already a huge commercial failure into a complete disaster financially
- Both Tales of Symphonia PS2 and Tales of Graces PS3 sold notably better than their original SKU on Nintendo platforms despite mostly being ports, the numbers are easy to check, we're linking to gamedatalibrary on a weekly basis, coming from regular users I think it should be the minimum to at least check that before stating anything about historical numbers
- The Tales of the Abyss "ran out of copies" argument has been ran to the ground, I had to debunk it I don't know how many times and it's kind of funny because the original source came from... me, Tales of the Abyss 3DS indeed ran out of copies... in Europe, because they printed an ultra low amount as the game wasn't even translated in anything other than english.
The game didn't meet expectations in Japan (they were hoping for 250k, whether that was a realistic goal or not is another topic), it sold fine in America and did okayish in Europe considering they expected basically nothing, that's it
- Tales of Symphonia GC was a big dissapointment sales wise in Japan, <350k while your other title on PS2 (Destiny 2) one year earlier was selling more than double that is not enough. That Nintendo picked up the game localization for western markets and found some success was great, but Namco didn't get much benefit from it and western markets were an afterthought (kind reminder than in EMEA markets namco basically didn't exist back then, they only gained presence when they bought part of Atari in 2008)
- The audience split is a real thing... geographically, Tales have always sold better on Sony platforms in Japan and have, overall, sold better on Nintendo platforms in western markets, I imagine there's an easy enough solution to sort that out and maybe they will figure what at some point ¯\_(ツ)_/¯