FW, and silpheed also ask for a prediction of PS4 sales that week (like, how do you think the game will bump the console)
FW, and silpheed also ask for a prediction of PS4 sales that week (like, how do you think the game will bump the console)
MHW: 900kUSERS PREDICTIONS, JAPAN
MONSTER HUNTER WORLD PS4 First Week Sales...and...PS4 Week Sales: Jan 22 - Jan 28, 2018
https://www.resetera.com/posts/1749042/
I'm surprised too, but not just at that, but also the noticeable absence of the game on most Nintendo hardware. The visuals seems to be very "Nintendo"esque.On a side note, I totally missed the announcement of Jikkyou Powerful Pro Yakyuu 2018 by Konami. It's coming to PS4 and PSVita in Spring 2018. The game will release in Spring. The PS4 version will support PSVR. Gematsu
I'm surprised it isn't coming to Switch, since the series turned from annual to biannual. With the success Switch is having (especially in Japan) and Sony seemingly not developing a new portable, I fully expected Konami to go the PS4/Switch(/PSVita) route. Maybe they'll add a Switch version later - maybe next year with the roster update for the new season, although that would be very late...
Jikkyou definitely is more of a PS franchise, historically yeah. It has a lot of success on there; PowaPro 2016 even sold >500k copies on PS3/PSV/PS4 combined. Japan has always been a bit weird to me when it comes to exclusives vs multiplat titles. The 3DS had the blessing of Bandai Namco's Pro Yakyuu Famista (Family Stadium) series, also with success (although not 500k copies for a single installment :P).I'm surprised too, but not just at that, but also the noticeable absence of the game on most Nintendo hardware. The visuals seems to be very "Nintendo"esque.
So after one piece PS4 o kybwe can assume that the bandii event rumor with strong Nintendo presence was debunked, right?
I agree with the HD versions since those were re-releases, but i think its more than fair to compare it to MH3. MH3 was also a brand new mainline title. MH3 was released on Wii, the hottest console at the time. MHP2G was released about 1.5 years before MH3, and MHP2 was released about 2.5 years before MH3, so it had been a while since the last mainline MH game. MHP3rd was not announced before 6 months after MH3, but the MH3 sales started slowing down long before that, so MHP3rd shouldnt have any direct effect in that regards.
The biggest difference back then is that MHP2G was still selling solid numbers when MH3 was released. When MHW releases, theres been about a year since the release of MHXX (and about 6 months since the Switch version), but that game isnt selling much now, in comparison to what MHP2G was doing. So you're right that there is less competition in that sense. But the biggest difference i've seen when people compare the titles are portable VS non-portable, and that was/is still present on both MH3 and MHW.
Where has Capcom said that MH is aimed to stay on console only by the way? The only thing i've read that could hint to such thing was one guy saying something about decline in portable gaming.
Because they don't have a strategy. It's ridiculous. Their platform choices are all over the place.I'm somewhat confused as to why they would rerelease both One Piece Unlimited Red and One Piece Musou 3 on Switch if they were not releasing the new game. Just seems pointless.
Then again Switch got Xenoverse 2 and isn't getting Fighterz, and I bet Tales will be the same situation.
Or maybe there are re-adjustments going on, which is why we have My Hero Academia for Switch + the three exclusives teased earlier (and by re-adjustments I mean also original plans sped up, given the shared timeframe for the exclusives), but it's impossible to re-adjust everything.
Because they don't have a strategy. It's ridiculous. Their platform choices are all over the place.
Re-adjusting is okay, and not releasing games for Switch also is totally fine, but it's important to do the marketing well of a game like One Piece. Announcing the game now for PS4 may turn off Nintendo fans who may miss an eventual Switch announcement at a later date and it only gets confusing that way. For big titles, the marketing and stream of info should be clear. 'This is what we're doing, it's for these platforms, and this is when it's coming.'. That's why delays are killing for marketing campaigns, for example.Or maybe there are re-adjustments going on, which is why we have My Hero Academia for Switch + the three exclusives teased earlier (and by re-adjustments I mean also original plans sped up, given the shared timeframe for the exclusives), but it's impossible to re-adjust everything.
I don't think they ever said they were making exclusives. The phrasing was "original titles", for which MHA would count.
Bandai Namco is one of the company that outright said they didn't expect Switch to do so well.
Now they're in a readjusment mode, but even if they're a large company they don't have unlimited resources.
Choices were needed to be made on what gets priority and what don't, and what you are seeing today is a result of that.
I don't think they ever said they were making exclusives. The phrasing was "original titles", for which MHA would count.
Re-adjusting is okay, and not releasing games for Switch also is totally fine, but it's important to do the marketing well of a game like One Piece. Announcing the game now for PS4 may turn off Nintendo fans who may miss an eventual Switch announcement at a later date and it only gets confusing that way. For big titles, the marketing and stream of info should be clear. 'This is what we're doing, it's for these platforms, and this is when it's coming.'. That's why delays are killing for marketing campaigns, for example.
I'm somewhat confused as to why they would rerelease both One Piece Unlimited Red and One Piece Musou 3 on Switch if they were not releasing the new game. Just seems pointless.
Then again Switch got Xenoverse 2 and isn't getting Fighterz, and I bet Tales will be the same situation.
Thing is, BN made the effort to get Unlimited World R and Pirate Warriors 3 on Switch. Why would they not try to get the newest main game on there as well?
Thing is, BN made the effort to get Unlimited World R and Pirate Warriors 3 on Switch. Why would they not try to get the newest main game on there as well?
That's not quite right. They said they didn't expect it to be accepted that fast, not that it wouldn't sell as much as it did.
If anything XV2's sales has shown to BN, it's that the late ports will sell decent enough if the game works well on hybrid system.Thing is, BN made the effort to get Unlimited World R and Pirate Warriors 3 on Switch. Why would they not try to get the newest main game on there as well?
現在までに「ナムコミュージアム」「ONE PIECE アンリミテッドワールドR」「ドラゴンボールゼノバー ス2」の3タイトルを発売し、いずれも好調な売れ行きとなっています。現在は既存タイトルの移植版 が中心の展開となっていますが、開発体制も強化しており、来年度以降、Nintendo Switch オリジナルの 新規タイトルを複数発売していく予定です。
I'm hoping Switch has another monster week and a massive December. Keep the train rolling into the New Year and up to the Jan Direct.So what are you expecting for the Switch this week ? Will it already cross the 200k mark ?
I actually expected 80-90k, but I didn't bother participating in the XC2 FW guessing game.
And then when Namco announces a mainline Tales for Switch, optimism will start flow again... To be decapited another time when the company announces the next anime game on PS4 only.
The neverending cycle of love/hate relationship.And then when Namco announces a mainline Tales for Switch, optimism will start flow again... To be decapited another time when the company announces the next anime game on PS4 only.
I honestly don't get why people expect the next Mothership Tales on Switch. It could happen but I would have said something like One Piece made more sense. That franchise has been successful on Nintendo platforms/3DS.
It would be lower than expected given past week's talks, but we must see the sell-through and legs. If WOM is good, 90k won't mean much for its LTD.
why?These type of games have no legs. I don't see why Xeno2 would be the exception, especially when the reception has been nothing spectacular.
Xenoblade is ded. RIP.
I think when he say "people", he mean only you and Aostia really.
The Switch will be what it is. Excessive bullishness or pessimism from us means nothing in the long run.
These type of games have no legs. I don't see why Xeno2 would be the exception, especially when the reception has been nothing spectacular.
Xenoblade is ded. RIP.
These type of games have no legs. I don't see why Xeno2 would be the exception, especially when the reception has been nothing spectacular.
Xenoblade is ded. RIP.
Seriously I don't get why people need to go to a sales thread to spread their hate about a game they don't like.There is a Xenoblade 2 OT for this lolMaybe YOU want it to die, From what I read reception in Japan is far more positive than the general feelings for you (specifically) and some parts of ERA.
What matters is sell-through and possible legs. Yes, RPGs don't usually have legs, but Nier managed to leg it quite well despite being a pretty short game.
Plus if 90k opening is bad for this game, then the series should have died in XBX or XB.
Just wait for the westernized fantasy game from Monolith.
Because reasons obviouslyThing is, BN made the effort to get Unlimited World R and Pirate Warriors 3 on Switch. Why would they not try to get the newest main game on there as well?
These type of games have no legs. I don't see why Xeno2 would be the exception, especially when the reception has been nothing spectacular.
Xenoblade is ded. RIP.
Because they announced one for the system, saying its coming out by March 2018, but didn't announce a title? If it was just a port of Berseria or something, there's no need to keep up the mystery unless Nintendo is telling publishers not to reveal their games for no reason. There's also usually only about 2-3 (more often than not 2) years between mainline entries, and sometimes only as little as 1. Its not impossible that they've already were working on something before they even finished the last game.
It won't have "Splatoon legs" but it might double if not more FW sales, especially if supply is constrained, WOM is good and holiday sales kick in. First XB had a 2.5x multiplier over the first week.
We'll get Kamen Rider: Climax Fighters next week (it releases tomorrow), which is a pretty big PS4 exclusive. Let's see how well that one will do. That's the upper bound. Good chance that Little Witch Academia is the lower bound (I hope so for them). The other mid-size anime projects will sit inbetween. We've been talking for years how the PS4 isn't performing as well as we'd like, and now there's suddenly no risk involved with PS4 exclusivity. Of course 5.5M isn't bad; it's about the same install base as the PSVita. The PS4 may finally be viable for exclusive third-party games, but considering Nintendo's successful handheld history, it's a bit stupid to not anticipate on Switch. It's been almost a year since launch by the time the Q1 games come out. The Switch had supply problems from the beginning, a killer first-party line-up for year 1, and a holiday season with steep decline for 3DS and PSVita due to age and Switch interest (which, again, was noticable since its March 3 launch).And then when Namco announces a mainline Tales for Switch, optimism will start flow again... To be decapited another time when the company announces the next anime game on PS4 only.
No.
Not really, it's what we can assume from a blog leaker. The blog leaker previously used images to imply Mario Odyssey was over 500k, essentially the range you would want to take with this one if you want to believe it is 90k to 99k.