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Media Create Sales: Week 47, 2019 (Nov 18 - Nov 24)

Gotdatmoney

Member
Oct 28, 2017
8,305
Those are really good digital sales for P5R.

Yep, and it's not a western game, and the PR states conclusively "in Japan".

So uh, yeah, that's massive. Around 35% digital sales, which is way more than previously thought for a Japanese single player game. Truly, this is the age of vouchers.
Lol the snark.

The numbers are the numbers. Anyone who disputes what the data is telling us is simply in denial. It does make me wonder why the digital was so high though. For this type of game, I don't see a huge benefit to owning it digitally. Especially when it's so new.
 

Lite_Agent

Member
Oct 26, 2017
3,291
Somewhere. I think.
So I heard y'all liked 'em Falcom discussions, and... yeah.


Not sure what NIS is expecting when they're not even porting 1 and 2 beforehand, but heh... At least we know what we can expect for JP sales (= nothing).
 

ILikeFeet

Member
Oct 25, 2017
25,393
So I heard y'all liked 'em Falcom discussions, and... yeah.


Not sure what NIS is expecting when they're not even porting 1 and 2 beforehand, but heh... At least we know what we can expect for JP sales (= nothing).
who has 1+2? NISA or XSeed?
 

Charamiwa

Member
Oct 25, 2017
3,824
Great from NISA, though I wondered why it wasn't day and date at the time. Also Cold Steel 3 is like 6th in line in terms of Falcom RPG I'd love on switch after Trails in the Sky 1, 2 and 3 and Cold Steel 1 and 2. Starting with 3 is basically telling a potential new audience that it's not worth bothering. Its probably going to appeal to people who already own the PS4 version and want to go portable, or people who only played the Vita versions.

Still, it''s nice. If Ys 9 isn't day and date though, I'd take that as a stagnation.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
5,957
The numbers are the numbers. Anyone who disputes what the data is telling us is simply in denial. It does make me wonder why the digital was so high though. For this type of game, I don't see a huge benefit to owning it digitally. Especially when it's so new.
Maybe the digital limited edition had some effect. In any case 30%+ digital is unusually high for a JRPG that didn't have supply problems.
 

zroid

The Fallen
Oct 25, 2017
4,318
Canada
NISA does what Falcom won't

looking forward to the many pages of Falcom discussions as a result of this news because we all love talking about small japanese developers who don't move the needle!
 

Lite_Agent

Member
Oct 26, 2017
3,291
Somewhere. I think.
who has 1+2? NISA or XSeed?
Pretty sure that's XSEED. But problem is, XSEED and ports that aren't for PC don't mix well at all (only one on Switch so far is Corpse Party, iirc). They'll go to great lengths to port console-only games to PC, but the opposite, not so much. Probably a mix of business focus and lack of resources (they are a super small company).
 

ILikeFeet

Member
Oct 25, 2017
25,393
Pretty sure that's XSEED. But problem is, XSEED and ports that aren't for PC don't mix well at all (only one on Switch so far is Corpse Party, iirc). They'll go to great lengths to port console-only games to PC, but the opposite, not so much. Probably a mix of business focus and lack of resources (they are a super small company).
Marvelous's red-headed bastard
 

Fisico

Member
Oct 27, 2017
1,261
Paris
Yeah. High digital often correlates with stock issues. But this had an appropriate first shipment so it strikes me as odd.
There's no asian release yet so there's no spinning it as anything else that japanese sales, it's high without a doubt, maybe a bit inflated if Famitsu undertracked it a bit (I assume Sega/Atlus uses Media Create) and they're rounding up numbers so it could be closer to 30% than 40% digital sales.
Of course the opposite could be true as well (Famitsu overtracking and the rounding up number being lower than real sales) so we can't infer much more than what we just got.

We got Atelier recently showing us digital sales got higher across the board, this is now another example.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
5,957
15k yen discount for Xbox One X and 10k yen discount for Xbox One S run from 29 November to 9 December. Weeks 48 and 49 will be affected from these deals but it's doubtful there is big interest.
 

Mpl90

Member
Oct 25, 2017
1,366
There's no asian release yet so there's no spinning it as anything else that japanese sales, it's high without a doubt, maybe a bit inflated if Famitsu undertracked it a bit (I assume Sega/Atlus uses Media Create) and they're rounding up numbers so it could be closer to 30% than 40% digital sales.
Of course the opposite could be true as well (Famitsu overtracking and the rounding up number being lower than real sales) so we can't infer much more than what we just got.

We got Atelier recently showing us digital sales got higher across the board, this is now another example.
It's also true that Atelier Ryza was another title that suffered from shortages shortly after its launch, which increases the potential for sales via digital channels.
 

Vinnk

Member
Oct 26, 2017
1,735
Japan
So I heard y'all liked 'em Falcom discussions, and... yeah.


Not sure what NIS is expecting when they're not even porting 1 and 2 beforehand, but heh... At least we know what we can expect for JP sales (= nothing).
They are thinking "Well Mass Effect 3 on WiiU worked great."
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
5,957
These should be the ranges for previous week give or take something.

SD Gundam - 100k
13 Sentinels - 40k
Switch - 200k
PS4 - 10k
 

Lyrick

Banned
Oct 25, 2017
1,696
They are thinking "Well Mass Effect 3 on WiiU worked great."
They're probably thinking that the Vita is dead and people that wanted a handheld experience probably went somewhere. So they're assuming that their handheld audience moved to Switch.

It doesn't seem like too much of a reach to assume that that people may have played the first two games on Vita and are willing to play the third on the Switch.
 

Fisico

Member
Oct 27, 2017
1,261
Paris
It's also true that Atelier Ryza was another title that suffered from shortages shortly after its launch, which increases the potential for sales via digital channels.
Yep but it probably had strong digital sales from the start too, stock issue pushed it to close to 50% split but it would have been strong (as in >30%) anyway
One can also argue that once a customer bought digital once for a retail game he might be more likely to do it again, so shortage at retail for some games are good news for digital both in the short term (every retail sales lost is a potential digital sales gained) and mid-long term (customers might be more inclined to do it again later after having a good experience beforehand)
 
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CeroMiedo

Member
Oct 26, 2017
3,041
They're probably thinking that the Vita is dead and people that wanted a handheld experience probably went somewhere. So they're assuming that their handheld audience moved to Switch.

It doesn't seem like too much of a reach to assume that that people may have played the first two games on Vita and are willing to play the third on the Switch.
I don’t think there is any conspiracy theory about this. They just wanted a big title to port with all the licenses they had and that was the one.
 

MegaXZero

Member
Jun 21, 2018
3,045
Damn that royal digital split is huge. Really unusual, but at least I feel more validated in my prediction a while back.

So I heard y'all liked 'em Falcom discussions, and... yeah.


Not sure what NIS is expecting when they're not even porting 1 and 2 beforehand, but heh... At least we know what we can expect for JP sales (= nothing).
Well that was predictable.
 

Gotdatmoney

Member
Oct 28, 2017
8,305
There's no asian release yet so there's no spinning it as anything else that japanese sales, it's high without a doubt, maybe a bit inflated if Famitsu undertracked it a bit (I assume Sega/Atlus uses Media Create) and they're rounding up numbers so it could be closer to 30% than 40% digital sales.
Of course the opposite could be true as well (Famitsu overtracking and the rounding up number being lower than real sales) so we can't infer much more than what we just got.

We got Atelier recently showing us digital sales got higher across the board, this is now another example.
There is no reason to assume this isn't true. It's just odd for a JRPG with no stock issues to be moving ~35% of its total sales as digital. We don't have many examples of that happening. Atelier had heavy stock problems at launch so that one makes sense.

We'll have to see if the trend continues. I wish we got digital sales. (Real ones, not estimates)
 

HaremKing

Banned
Dec 20, 2018
1,064
There is no reason to assume this isn't true. It's just odd for a JRPG with no stock issues to be moving ~35% of its total sales as digital. We don't have many examples of that happening. Atelier had heavy stock problems at launch so that one makes sense.

We'll have to see if the trend continues. I wish we got digital sales. (Real ones, not estimates)
What examples do we have of official PR and/or sales numbers that demonstrate that a specific title had poor digital sales?

The reason we don't have many examples of it happening is because we don't have many examples of official PR/numbers for a specific title in Japan I'd say, no?

Like, did Capcom provide Japan only numbers for RE2 remake or DMC5? I think they've only given global numbers. Or did Square Enix provide Japan only numbers for Kingdom Hearts 3? Only thing I've seen has been global.
 
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Gotdatmoney

Member
Oct 28, 2017
8,305
What examples do we have of official PR and/or sales numbers that demonstrate that a specific title had poor digital sales?
We do occassionally get shipment numbers don't we? I'd have to take a lot of time to go dig them up though since I just look at the links others post.

Also, just want to clarify I never used the word poor. Digital on PS4 looks to be 20% on average based the info in that revenue and units thread. That's significant.

The reason we don't have many examples of it happening is because we don't have many examples of official PR/numbers for a specific title in Japan I'd say, no?
Sure, not disputing that. But what else do we go off of? I'm not one of those people thinking that Japanese companies ignoring Japan is an issue so this isn't a gotcha type thing. There just isn't that much actual info out there for us to conclude how normal this is. I've been going off the digital ratios from that report a while back.
 

PillFencer

Member
Nov 15, 2018
732
I must have missed the post about Pokemon Sword/Shield Digital sales. Could someone direct me to a proper source?
 

HaremKing

Banned
Dec 20, 2018
1,064
PS4 Digital Title Ranking

So uh, a lot of people paid 5k yen to download a really old SEGA mecha fighter. Kinda interesting. I'm a bit surprised by how relatively low Sakura Wars is so close to release. I'm guessing its audience is relatively quite old and prefer the physical copies.

1. SD Gundam G Generation Premium G Sound Edition (¥13,200)
2. Cyber Warrior Virtual-On Masterpiece 1995-2001 (¥4,950)
3. SD Gundam G Generation Cross Rays (¥9,020)
4. 13 Sentinels (¥9,878)
5. SD Gundam G Generation Cross Rays Season Pass (¥3,520)
6. 13 Sentinels Premium Edition (¥13,178)
7. Soul Calibur VI Season Pass 2 (¥3,740)
8. Death Stranding (¥7,590)
9. Star Wars Jedi Fallen Order (¥8,657)
10. Monster Hunter World: Iceborne (¥4,888)
11. New Sakura Wars (¥9,680)
12. Civilization VI (¥6,930)
13. Death Stranding Digital Deluxe Edition (¥9,790)
14. Deemo -Reborn- (¥4,378)
15. Persona 5 The Royal (¥9,680)
16. Is it Wrong to Pick Up Girls in a Dungeon Infinite Combate (¥7,700)
17. Star Wars Jedi Fallen Order Deluxe Edition (¥9,676)
18. New Sakura Wars Digital Deluxe (¥16,280)
19. Minecraft (¥2,640)
20. Border Break 30 Day Premium Service (¥1,400)

 

Bruno MB

PAL Charts Genius
Member
Oct 25, 2017
671
PREDICTION LEAGUE DECEMBER 2019

Predict how much these titles will sell in the month (from Nov 25 to Dec 29):

[NSW] Nintendo Switch Hardware (35 days) - 1.300.000
[NSW] Pokémon Sword / Shield [second month] (35 days) - 900.000
[NSW] Ring Fit Adventure [third month] (35 days) - 450.000
[PS4 + NSW] SD Gundam G Generation Cross Rays (32 days) - 190.000
[PS4 + NSW] Yo-kai Watch 4++ (25 days) - 65.000
[PS4] Project Sakura Wars (18 days) - 150.000
 
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fiendcode

Member
Oct 26, 2017
12,342
Good ranking for the Virtual On collection! Nice to see after Index bombed, it's just too bad Sega West has no interest in bringing the series overseas.