Give it a few days, we'll get there.
Yep, and it's not a western game, and the PR states conclusively "in Japan".
So uh, yeah, that's massive. Around 35% digital sales, which is way more than previously thought for a Japanese single player game. Truly, this is the age of vouchers.
Maybe Sony hesitates to have again a whole month of deals but there's no way something won't come out, PS4 sales have hit bottom.
more like, there's the NISA support
Here is Falcon support, west first, Jpn later
I see you are expanding your repertoire outside of weekly Switch HW sales.
who has 1+2? NISA or XSeed?So I heard y'all liked 'em Falcom discussions, and... yeah.
Not sure what NIS is expecting when they're not even porting 1 and 2 beforehand, but heh... At least we know what we can expect for JP sales (= nothing).
For those who think Ys IX will be a simultaneous PS4/NSW release at west this is a hint.
That's why it won't release on Switch until PS4 version is out.
That's why it won't release on Switch until PS4 version is out.
Maybe the digital limited edition had some effect. In any case 30%+ digital is unusually high for a JRPG that didn't have supply problems.The numbers are the numbers. Anyone who disputes what the data is telling us is simply in denial. It does make me wonder why the digital was so high though. For this type of game, I don't see a huge benefit to owning it digitally. Especially when it's so new.
LOL, just port begged as a joke for this hours ago. Glad it's coming, of course, they're great games (or, 1 and 2 were, at least). Will be a definite buy for me. Thanks NISA!
Here is Falcon support, west first, Jpn later
Here is Falcon support, west first, Jpn later
Now that *Guaraná is in the game, FF7R is certain to go well over 15 million.I see you are expanding your repertoire outside of weekly Switch HW sales.
Marvelous's red-headed bastardPretty sure that's XSEED. But problem is, XSEED and ports that aren't for PC don't mix well at all (only one on Switch so far is Corpse Party, iirc). They'll go to great lengths to port console-only games to PC, but the opposite, not so much. Probably a mix of business focus and lack of resources (they are a super small company).
Maybe the digital limited edition had some effect. In any case 30%+ digital is unusually high for a JRPG that didn't have supply problems.
Lord Vatek the path has cleared for Estelle in Smash!
Here is Falcon support, west first, Jpn later
Yeah. High digital often correlates with stock issues. But this had an appropriate first shipment so it strikes me as odd.
Oh my God people are totally going to go into CS3 as their first one aren't they? Hilarious.Lord Vatek the path has cleared for Estelle in Smash!
Where's 1 and 2 though, Cold Steel is a direct sequel that needs the context...
Fantastic news this. Great digital sales.Yep, and it's not a western game, and the PR states conclusively "in Japan".
So uh, yeah, that's massive. Around 35% digital sales, which is way more than previously thought for a Japanese single player game. Truly, this is the age of vouchers.
There's no asian release yet so there's no spinning it as anything else that japanese sales, it's high without a doubt, maybe a bit inflated if Famitsu undertracked it a bit (I assume Sega/Atlus uses Media Create) and they're rounding up numbers so it could be closer to 30% than 40% digital sales.
Of course the opposite could be true as well (Famitsu overtracking and the rounding up number being lower than real sales) so we can't infer much more than what we just got.
We got Atelier recently showing us digital sales got higher across the board, this is now another example.
So I heard y'all liked 'em Falcom discussions, and... yeah.
Not sure what NIS is expecting when they're not even porting 1 and 2 beforehand, but heh... At least we know what we can expect for JP sales (= nothing).
It's also true that Atelier Ryza was another title that suffered from shortages shortly after its launch, which increases the potential for sales via digital channels.
Why oh why can't the ps4 get these deals 😭 😭15k yen discount for Xbox One X and 10k yen discount for Xbox One S run from 29 November to 9 December. Weeks 48 and 49 will be affected from these deals but it's doubtful there is big interest.
I don't think there is any conspiracy theory about this. They just wanted a big title to port with all the licenses they had and that was the one.They're probably thinking that the Vita is dead and people that wanted a handheld experience probably went somewhere. So they're assuming that their handheld audience moved to Switch.
It doesn't seem like too much of a reach to assume that that people may have played the first two games on Vita and are willing to play the third on the Switch.
Well that was predictable.So I heard y'all liked 'em Falcom discussions, and... yeah.
Not sure what NIS is expecting when they're not even porting 1 and 2 beforehand, but heh... At least we know what we can expect for JP sales (= nothing).
There's no asian release yet so there's no spinning it as anything else that japanese sales, it's high without a doubt, maybe a bit inflated if Famitsu undertracked it a bit (I assume Sega/Atlus uses Media Create) and they're rounding up numbers so it could be closer to 30% than 40% digital sales.
Of course the opposite could be true as well (Famitsu overtracking and the rounding up number being lower than real sales) so we can't infer much more than what we just got.
We got Atelier recently showing us digital sales got higher across the board, this is now another example.
What examples do we have of official PR and/or sales numbers that demonstrate that a specific title had poor digital sales?There is no reason to assume this isn't true. It's just odd for a JRPG with no stock issues to be moving ~35% of its total sales as digital. We don't have many examples of that happening. Atelier had heavy stock problems at launch so that one makes sense.
We'll have to see if the trend continues. I wish we got digital sales. (Real ones, not estimates)
What examples do we have of official PR and/or sales numbers that demonstrate that a specific title had poor digital sales?
The reason we don't have many examples of it happening is because we don't have many examples of official PR/numbers for a specific title in Japan I'd say, no?
I must have missed the post about Pokemon Sword/Shield Digital sales. Could someone direct me to a proper source?
P5R stated officially as 400K is massive when the last known retail numbers (in this thread in fact) is 232k with high sell-through..
Nice.
These should be the ranges for previous week give or take something.
SD Gundam - 100k
13 Sentinels - 40k
Switch - 200k
PS4 - 10k