It's a shame, I find the discussion interesting, but some people can't refrain themselves to turn it into something else for whatever reasons. We're on a discussion board, it's fine if we don't agree, it's a part of the process.
This isn't really about you and feelings tho.
And you better be consistent with this reasoning cause if you don't apply this sort of bias to other games (selling better than predecessor but still a 'flop") cause I'm sure you will get called out on it if you don't.
Of course it's about my guess and my feeling about it, I'm speaking for myself and we don't have the numbers we need to establish fact about the game budget or the sales it needs to break even. We don't even have the sales numbers worldwide. Unless someone has the numbers to share, it will be everybody guess and "feeling".
And I said selling
slightly better than its predecessor. There's a nuance here, we're not speaking about a groundbreaking difference.
yes but, you dont matter, this "flops" are already on its 3rd game which is the best so far among this "flops" so you are clearly wrong
To put it as bluntly as you, neither does the fanbase in this case. It doesn't really matter the game is on its 3rd game to me, I'm not sure Nintendo is hunting hard cold sales with this franchise.
Basically, are you insinuating that, Tetsuya Takahashi, who worked on Zelda BoTW, a game which needs to sell 2 million to break even, said that no Xenoblade game is AAA and they are AA at best. Zelda has been described repeatedly as an AAA. AA and AAA are almost always labels that talk about budget only. Takahashi says Xenoblade is AA at best. Can it be more clear?
Unless you are willing to say Takahashi is lying, which is a serious allegation....No amount of "feelings" from you changes the safe assumption that 1 million would have been a major success for any Xenoblade game.
No, I don't think he's lying, you're over-reaching. I just think AA aren't cheap to make either and that's exactly what I said : "I don't feel like XB2 is a cheap title to make", I didn't precise "AAA expensive" or something like that. It may not be as expensive as BOTW, but that doesn't mean it's cheap.
Breath of the Wild only needed 2 million sales to be profitable - a game that was Nintendos biggest ever development team + ran for what 5 years? This game was banged out in around 2 years with a fraction of those resources - if it hits 1 million it is certainly making good money
It may be not the best place to speak about that, but since we're using this metric to guess XB2 budget, I'll risk it. The problems I have with this :
- The source comes from a japanese twitter account, it's not like we heard it from Miyamoto himself or the company, unless I'm mistaking.
- It's hard to estimate the budget of the game properly since BOTW wasn't sold at the same price worldwide. In Europe, the game was (and still is in my country) 70€ in the eshop, it was 60$ in the US. It's isn't the case with XB2, the price seems to be consistant.
- The 2 millions numbers put the game budget at 100M and as far as the source goes, it doesn't speak about marketing, logistic and such. It's just dev costs, or seems to be.
- It was - again according to the source - a shareholders meeting, not the best place to get realistic estimations.
- Again, the quote doesn't come from Miyamoto or the company, it was reported by someone on Twitter, unless I missed a bit of the story (which could be and feel free to correct me if it was confirmed by Nintendo).
I remembered this 2M numbers for BOTW and I almost erased my post about XB2 thinking about it, but I also remembered the story was quite vague as far as I read through it. If I'm wrong, feel free to correct me about it.