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MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
I mean, the studio sets out to make something unique and different and are not exactly about selling a mass appeal product.

Note that Kamiya only refers to Sega and Atlus as being happier with more sales, whereas the team is just really happy that the people who do play it are loving it.

Also wow, it's hilarious how broken this forum gets when using non-Unicode characters.
Are you really doing "it's not about the money, it's about the art"? I'm not saying they wanted mass appeal, but clearly sales aren't that good. Their publishers not being happy with sales means it will be harder to make more games.
 

Nevermeltice

One Winged Slayer
Member
Feb 10, 2019
1,656
Since we're not getting a new chart next Wednesday, what's gonna happen? Are we getting it on Thursday or are they doing a two-week chart the following week?
 

HaremKing

Banned
Dec 20, 2018
2,416
Are you really doing "it's not about the money, it's about the art"? I'm not saying they wanted mass appeal, but clearly sales aren't that good. Their publishers not being happy with sales means it will be harder to make more games.
I'm sure they can throw on giant tits on their next game and will be able to find a publisher. But yeah, it's currently #30 on Amazon, so it certainly ain't done selling yet.
 

Gotdatmoney

Member
Oct 28, 2017
14,500
I'm sure they can throw on giant tits on their next game and will be able to find a publisher. But yeah, it's currently #30 on Amazon, so it certainly ain't done selling yet.

Dragon Crown's art is like softcore at times, especially the art gallery but it was a fun game. Better than Muramasa imo. The actual art itself was really good, just like, why they obsess with super sexual girls depictions I will never understand. Just like, far less of that would be great.

13 Sentinels never looked like an appealing product. If its the game they wanted to make fine but it still made little sense financially and even as someone who actually bought Muramasa and Dragon's Crown, the game looked like it targeted an entirely different audience.

As a side note, I'd fuck with a Muramasa rebirth port on Switch and PS4. Game was great.

___________________________________________

Don't get how Level 5 can continue wasting their time on this Yokai Watch shit or this mech robot non sense and not be working on Fantasy Life 2.
 

Fisico

Member
Oct 27, 2017
2,106
Paris
I'm not sure what were the expectations for 13 Sentinels, their latest games were the Odin Sphere remake which ended up <150k across 3 platforms and Dragon's Crown <300k across PS3/PSV
From the start it was obvious 13 Sentinels had a smaller potential for two main reasons

1) As stated in the article it's a less "straightforward" game to sell
2) They released it only on one platform, with PSV SKU being (rightly so) cancelled later on

Every sign made it clear it had a lower ceiling, the demo release being the especially obvious one, and the good thing is that it's certainly not an outright bomb and that their publisher (Atlus) clearly anticipated it and the game had the right shipment to avoid both shortage (undershipping) and price slashed (overshipping)
The problem is however clear that considering the time/money invested during development they certainly hoped for more than 50k retail in the end, a level of sales they hadn't seen for more than a decade and GrimGrimoire at the PS2 end of life.

The other problem is that 1) and 2) above are not problems inherent to Japan, it will be the same on western markets when Atlus USA West will localize the title so, unlike the Sakura Taisen IP whose immediate future in rather clear as we discussed in the last thread, 13 Sentinels seems poised to stay a one off in Vanillaware developed titles, it was a venture worth trying but it's very unlikely that Atlus, or any other publisher, will greenlight any kind of similar project in form and scope in the near future.
 

Charamiwa

Member
Oct 25, 2017
6,056
I'm not sure what were the expectations for 13 Sentinels, their latest games were the Odin Sphere remake which ended up <150k across 3 platforms and Dragon's Crown <300k across PS3/PSV
From the start it was obvious 13 Sentinels had a smaller potential for two main reasons

1) As stated in the article it's a less "straightforward" game to sell
2) They released it only on one platform, with PSV SKU being (rightly so) cancelled later on

Every sign made it clear it had a lower ceiling, the demo release being the especially obvious one, and the good thing is that it's certainly not an outright bomb and that their publisher (Atlus) clearly anticipated it and the game had the right shipment to avoid both shortage (undershipping) and price slashed (overshipping)
The problem is however clear that considering the time/money invested during development they certainly hoped for more than 50k retail in the end, a level of sales they hadn't seen for more than a decade and GrimGrimoire at the PS2 end of life.

The other problem is that 1) and 2) above are not problems inherent to Japan, it will be the same on western markets when Atlus USA West will localize the title so, unlike the Sakura Taisen IP whose immediate future in rather clear as we discussed in the last thread, 13 Sentinels seems poised to stay a one off in Vanillaware developed titles, it was a venture worth trying but it's very unlikely that Atlus, or any other publisher, will greenlight any kind of similar project in form and scope in the near future.
Good analysis but you're being too kind by not mentioning how long it took to make on top of it all.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
PREDICTION LEAGUE JANUARY 2020

Predict how much these titles will sell in the month (from Dec 30 to Jan 26):

[PS4] Dragon Ball Z: Kakarot (11 days) - 99.000
[PS4] Yakuza: Like a Dragon (11 days) - 199.000
[NSW] Tokyo Mirage Sessions #FE Encore (10 days) - 19.000
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
PREDICTION LEAGUE JANUARY 2020

Predict how much these titles will sell in the month (from Dec 30 to Jan 26):

[PS4] Dragon Ball Z: Kakarot (11 days) - 100,000
[PS4] Yakuza: Like a Dragon (11 days) - 210,000
[NSW] Tokyo Mirage Sessions #FE Encore (10 days) - 10,000
 

Fisico

Member
Oct 27, 2017
2,106
Paris
Good analysis but you're being too kind by not mentioning how long it took to make on top of it all.

I did mention the time/money invested into development, however how much the budget really was is anyone's guess and no, the game certainly didn't take 6 years of full staffing by Vanillaware as I might have read there before though, this is severely downplaying how big was the Odin Sphere remake for them.
What certain is that it's at least comparable to their others latests titles (Dragon's Crown, Odin Sphere Leifthrasir) and most likely bigger
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
The PS4 holiday sale commercial is actually pretty funny. Has a lot of views too.

 

Charamiwa

Member
Oct 25, 2017
6,056
Lol I was going through a thread on a japanese message board and looks like AniHawk is a star over there.

GV2o6Db.jpg


"The NISA leaker from the overseas forum said Ys 8 Switch sales were solid"
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
So judging by the end of year interviews Square Enix, Team Ninja, Kadokawa and NIS all have PS5 games on the way.

So in terms of timescales this is approximate to around March/April 2016 re the Switch which was still having the 'Should X company make games for it?' quote-on-quote debates throughout its first full year on the market. And beyond really.

Good to see that things are different here though. Makes you wonder...
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
So in terms of timescales this is approximate to around March/April 2016 re the Switch which was still having the 'Should X company make games for it?' quote-on-quote debates throughout its first full year on the market. And beyond really.

Good to see that things are different here though. Makes you wonder...

Well in the 2016 equivalent NIS did mention Switch!


Of course that was less than 3 months before the system launched.
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Nintendo takes new year's shopping season really seriously this year. advertising and promotions have increased comparing to Christmas period.

Maybe we'll finally see bigger Ring Fit Adventure restocks.
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091

DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
PREDICTION LEAGUE JANUARY 2020

Predict how much these titles will sell in the month (from Dec 30 to Jan 26):

[PS4] Dragon Ball Z: Kakarot (11 days) - 110.000
[PS4] Yakuza: Like a Dragon (11 days) - 170.000
[NSW] Tokyo Mirage Sessions #FE Encore (10 days) - 18.000
 

Roto

Member
Mar 11, 2018
12
Im so happy for the Switch

The switch version of DQ11 almost half Million, That's not bad for a port i guess.
 

Lelouch0612

Member
Oct 25, 2017
21,200
So in terms of timescales this is approximate to around March/April 2016 re the Switch which was still having the 'Should X company make games for it?' quote-on-quote debates throughout its first full year on the market. And beyond really.

Good to see that things are different here though. Makes you wonder...
Funnily enough, at that point in time, Square, Team Ninja and NIS all had games in developpement for Switch too.
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
If these interviews are indicative of what is coming it will take a long of time until Japanese developers move exclusivelly to next generation.
___

For Brain Training interest has increased, it could launch inside top 10.
 
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foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,556
4Gamer on break until January 6th (expect pretty much all JP outlet and companies to do the same).



Now you know when 4Gamer will NOT share the next MC numbers because MC doesn't share numbers anymore. *sigh*

Also, 2020 will be their 20th Anniversary, had no idea they were that old...
Era should take this chance to catch up on backlog
 

K Samedi

Member
Oct 27, 2017
4,990
If these interviews are indicative of what is coming it will take a long of time until Japanese developers move exclusivelly to next generation.
___

For Brain Training interest has increased, it could launch inside top 10.
I really want this title to succeed but I have little faith in it. I hope I will be proven wrong though but I think the interest will fade a few weeks after release. It's too similar to the older games. If it does gain traction we will see a lot more titles from the Wii/DS days return.
 

DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
If these interviews are indicative of what is coming it will take a long of time until Japanese developers move exclusivelly to next generation.
Outside Capcom, Square Enix, and FromSoftware, it's not like the Japanese third-parties are important anymore. Looking at what they've created in the past five years, the industry - outside Nintendo and the names above - is creatively bankrupt and completely irrelevant to the bigger picture on the console market. Koei Tecmo has some cool, bigger projects, but those are mostly for external publishers. I guess there's Atlus, which will be super slow as always, but the rest can be written off; Sony won't miss them. It's a shame, but it's reality. Maybe Cygames can create something cool with their console divisions, but for now, I'm quite skeptical about the prospects of most of the Japanese third-party publishers.
 

Sandfox

Member
Oct 25, 2017
24,743
Outside Capcom, Square Enix, and FromSoftware, it's not like the Japanese third-parties are important anymore. Looking at what they've created in the past five years, the industry - outside Nintendo and the names above - is creatively bankrupt and completely irrelevant to the bigger picture on the console market. Koei Tecmo has some cool, bigger projects, but those are mostly for external publishers. I guess there's Atlus, which will be super slow as always, but the rest can be written off; Sony won't miss them. It's a shame, but it's reality. Maybe Cygames can create something cool with their console divisions, but for now, I'm quite skeptical about the prospects of most of the Japanese third-party publishers.
Yeah, Atlus is super slow, but now they want to do new stuff in addition to Persona, EO, and SMT. We'll see how long that takes them.
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
It's been more than 5 years I touched a game at any console. Only solitaire and minesweeper at pc anymore.
 

Fisico

Member
Oct 27, 2017
2,106
Paris
It's been more than 5 years I touched a game at any console. Only solitaire and minesweeper at pc anymore.

Definitely a Nintendo fanboy there.

I used to have a google sheet listing games, hours played and money spent on gaming, when three years ago I could count the number of games I finished on one hand I stopped updating the sheet
 

hiska-kun

Member
Oct 26, 2017
3,410
They said stock for Ring Fit would arrive by the end of the year. Probably it was literal and will arrive just before New Year.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Do somebody know the record of the highest number of consecutive #1 spots for a single game ? (Since the PS1/N64 era)

Pokemon Sword/Shield is currently at 6 with a shot at reaching 9 (from week 46 until week 2). It'll mostly depend on RingFit stock situation imo.
 

silpheed-mcd

Member
Oct 27, 2017
2,384
Famitsu Digital Estimates (Oct 28 - Nov 24)


01. [SWI] Pokémon Sword / Shield - 629.636 / 629.636 (Pokémon Co.) {11/15/2019}
02. [PS4] Death Stranding - 109.375 / 109.375 (SIE) {11/08/2019}
03. [SWI] Luigi's Mansion 3 - 72.600 / 72.600 (Nintendo) {10/31/2019}
04. [PS4] Fortnite Dark Fire Bundle - 63.497 / 63.497 (Warner Entertainment Japan) {11/07/2019}
05. [PS4] Persona 5: Royal - 60.473 / 60.473 (Atlus) {10/31/2019}
06. [SWI] Romancing SaGa 3 - 53.288 / 53.288 (Square Enix) {11/11/2019}
07. [PS4] Romancing SaGa 3 - 43.769 / 43.769 (Square Enix) {11/11/2019}

08. [PS4] Call of Duty: Modern Warfare - 27.456 / 109.205 (SIE) {10/25/2019}
09. [PS4] The Last of Us Remastered (PlayStation Hits) - 27.417 / 174.043 (SIE) {07/26/2018}
10. [SWI] Groove Coaster: Wai Wai Party!!!! - 24.319 / 24.319 (Taito) {11/07/2019}
11. [PS4] Monster Hunter: World - Iceborne - 23.090 / 742.043 (Capcom) {09/06/2019}
12. [PSV] Romancing SaGa 3 - 16.209 / 16.209 (Square Enix) {11/11/2019}
13. [PS4] Star Wars Jedi: Fallen Order - 16.136 / 16.136 (Electronic Arts) {11/15/2019}

14. [SWI] Super Smash Bros. Ultimate - 11.419 / 556.284 (Nintendo) {12/07/2018}
15. [PS4] Need for Speed: Heat - 10.064 / 10.064 (Electronic Arts) {11/08/2019}
16. [SWI] Mario Kart 8 Deluxe - 9.579 / 276.252 (Nintendo) {04/28/2017}
17. [SWI] Minecraft: Nintendo Switch Edition - 9.016 / 500.288 (Microsoft) {05/12/2017}
18. [SWI] The Legend of Zelda: Breath of the Wild - 6.679 / 161.111 (Nintendo) {03/03/2017}
19. [SWI] Story of Seasons: Friends of Mineral Town - 4.860 / 24.316 (Marvelous) {10/17/2019}
20. [SWI] Fishing Spirits: Nintendo Switch Version - 4.860 / 16.267 (Bandai Namco) {07/25/2019}
21. [SWI] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition - 4.691 / 92.851 (Square Enix) {09/27/2019}
22. [SWI] The Legend of Zelda: Link's Awakening - 4.269 / 51.006 (Nintendo) {09/20/2019}
23. [PS4] Monster Hunter: World - Iceborne Master Edition - 4.106 / 387.443 (Capcom) {09/06/2019}
24. [SWI] Super Mario Maker 2 - 3.978 / 118.612 (Nintendo) {06/28/2019}
25. [SWI] Mario & Sonic at the Olympic Games: Tokyo 2020 - 3.797 / 3.797 (SEGA) {11/01/2019}
26. [SWI] Splatoon 2 - 3.537 / 307.326 (Nintendo) {07/21/2017}
27. [PS4] Shenmue III - 3.327 / 3.327 (Deep Silver) {11/19/2019}
28. [SWI] Super Mario Party - 2.632 / 129.619 (Nintendo) {10/05/2018}
29. [SWI] Dysney Tsum Tsum Festival - 872 / 2.799 (Bandai Namco) {10/10/2019}
 
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MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
Outside Capcom, Square Enix, and FromSoftware, it's not like the Japanese third-parties are important anymore. Looking at what they've created in the past five years, the industry - outside Nintendo and the names above - is creatively bankrupt and completely irrelevant to the bigger picture on the console market. Koei Tecmo has some cool, bigger projects, but those are mostly for external publishers. I guess there's Atlus, which will be super slow as always, but the rest can be written off; Sony won't miss them. It's a shame, but it's reality. Maybe Cygames can create something cool with their console divisions, but for now, I'm quite skeptical about the prospects of most of the Japanese third-party publishers.

This gen was pretty good for Dragon Ball games and Tekken is still putting up good numbers. With budgets ballooning who can blame smaller studios for being scared of trying new things? How many Hollywood movies these days are either sequels or superhero films?

I would like to see them take more risks but also understand why they can't or won't.