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casiopao

Banned
Oct 28, 2017
5,044
Tsutaya is reporting that more than a half of New Year's software sales were Switch titles.

https://mantan-web.jp/article/20180110dog00m200008000c.html

Not surprising at all lol. Considering how huge Switch is in JP right now.^_^

Bomberman is doin' just fine Konami. No need to expand on Bomber Girl. Never do it.

Stop doing it.

Why are u hating on this mastapiece?^_^

Bombergirl-Ann-Arcade_001.jpg
 

Fisico

Member
Oct 27, 2017
2,106
Paris
lt wasn't wishful thinking but it was also very obviously a personal target. The interview went through 2 layers of translation but the english quote was "Well, I'd say 250 000 copies.". Does that sound like an official company sales projection to you?

If the "Well I'd say" seems to bother you that much then rest assured it was a direct translation of "So desu ne", I still have the direct transcript of that interview since I was the one asking the question if you need it (if I had to retranslate it today I would have done it differently, but well that was five years ago) and as you can guess it didn't go through 2 layers of translation before being in english
It's not a number he thrown in a jest either, it's the producer of the game sharing his expectations of the game sales, it's also in line with other expectations they shared on the Tales series before and after (at some point Bamco expectations were treated as a joke because they never reached them, I think they stopped sharing them after Symphonia UP)


And given Symphonia Chronicles followed and sold worse, both domestically and globally, I'd say if that was Namco's takeaway they pretty clearly misjudged.

Since we're talking about sales let's share some numbers for context

Japan
Symphonia UP >120k
Abyss 3DS > 150k

Rest of the world
Symphonia UP >150k
Abyss 3DS >220k

At a glance yes, Symphonia would have most likely sold more on 3DS worldwide (in Japan I wouldn't say that's a given though), but there's more to it than just sales, Abyss 3DS was done in house and took more effort than they expected (many assets had to be redone from scratch), as it was discussed before PS2 -> 3DS ports were not a smooth process at all, besides TotA and Metal Gear Solid I fail to see another one in fact, the game had to be delayed due to unexpected development difficulties (and unfortunate circumstances, Fukushima).
Whereas Symphonia UP was outsourced to Tri-Crescendo, and followed their global strategy of concentrating the fanbase on one ecosystem, the one where every single Tales game sold wellever since the series started and the one where they could better monetize with additional streams of revenue (expensive collector, DLC costumes etc.), in light of that I don't think either choice was wrong, one was easier and less risk averse and they went for it.

It was the better effort, for all the reasons I said both objective and subjective. It was earlier, higher budget, global and more polished, all important objective measures. And I think it's personally the better game too. And not simply because Team Destiny struggles with QA.

You seem to be pretty dead set on your opinion which is fair, why not, but would you mind sharing any proof on that?

It was not higher budget, both games were developped for 2 1/2 - 3 years (see their latest respective release, Abyss December 2005, Destiny Remake November 2006, Destiny DC being a low effort expanded rerelease with minimal effort), both had around the same amount of people working on it, we have the credits for the two games(thanks datschge for that) to check that, being early (???) has absolutely zero thing to do with higher effort unless I'm missing something, and Vesperia wasn't polished since a notable amount of content had to be cut from the game and it was rather apparent when it released, unless you define polish by "bug free" and in that case let's agree to disagree (eg. polish meaning full of content AND bug free)
Being global is true, thanks to Microsoft push they most likely had higher expectations and a bigger marketing campain outside Japan but it didn't impact the scope of the game or anything else.

If anything from a game design point of view Vesperia was just an iteration from what was built with Symphonia and Abyss while Graces was the first 3D title of a team that only did 2D games beforehand, it also didn't use cel shading to hide any technical weakness (unlike Vesperia, which is a great looking game but full of low poly assets), was also the first Tales episode to have everything displayed with realistic proportions (besides the characters faces that is) which took more effort, the battle system had to be built from scratch as well (unlike Vesperia whose battle system name directly refers being an evolution of the one from Abyss), there was no world map and every place had to be connected with different kinds of field area etc.

Overall I just don't see what your point is, every single mothership title done in-house was treated in a similar way, it's only recently that we began to see a new pattern of releasing more quickly made entries by reusing a lot of assets and gameplay mechanics with Xillia 2 (madein a year) and Berseria (made in a bit more than one and half a year and blurred development staff with a lot more of outsourcing works (mainly starting from Zestiria, which coincides with the merge of Tales Studio within Bandai Namco)

PS : Since quality seems to bother you that much do know that I also prefered Vesperia to Graces but that's 100% unrelated to the discussion we're having.
 

Killingmoon

Member
Oct 28, 2017
262
Xenoblade 2's female designs may also push some women away. We saw a bit of that in Era at least.

Not only women. If a game developer needs to bait its audience with things like titts, sugar sweet characters or extreme violence, it is often a bad sign for the games quality.

Xenoblade2 use big titts, stripper outfits and some overly cute characters to expand its audience. It is an okay game nonetheless, but I hope the next entry gets rid of this stuff.

It's always funny how ERA (and previously, GAF) seem to think that what's the consensus here (e.g. disdain against sexy outfits, tits, etc) applies to the majority at large. Wake-up call: it doesn't. You guys rage at it all you want; it will always be a minor concern to everyone else, especially in Japan and the rest of Asia.
 

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Tsutaya is reporting that more than a half of New Year's software sales were Switch titles.

https://mantan-web.jp/article/20180110dog00m200008000c.html
Tsutaya gives some more info for software.

For weeks 52 and 1 Switch took more than half of the market.

Nintendo camp saw more than 50% increase comparing to 2016 while at Sony PS4 could not cover the loses coming from PS3 and Vita.

For next week Dissidia will take the first place followed by Switch evergreen titles.
___

According to Famitsu this was the best year for Nintendo as a publisher since 2012.
 

Saicho

Member
Oct 27, 2017
669
Famitsu ranking sales from november 27, 2017 to December 31, 2017 (5 weeks)

Software

01 - [3DS] Pokemon Ultra Sun / Ultra Moon (Pokemon Co.) {2017.11.17} - 558,376
02 - [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 504, 467
03 - [3DS] Yo-kai Watch Busters 2: Hihou Legend Banbarayaa - Sword / Magnum (Level 5) {2017.12.16} - 396,464
04 - [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 353,371
05 - [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 319,550


Publishers

1- Nintendo - 2,042,000
2- Pokemon Co. - 619,000
3 - Level-5 - 445,000

In the number of monthly sales of software, "Pokemon Ultra Sun Ultra Moon sold 558,376, which was released on November 17, and won the first place for the second consecutive month.
The cumulative sales volume exceeded 2 million, and it is also ranked first in the 2017 annual software ranking.


"Super Mario Odyssey" sold 504,467, ranked second.
The cumulative number already exceeded 1.3 million, and it became the milion hit achievement title following "Splatoon 2" in 4th place.
In addition, 5th place "Mario Kart 8 Deluxe" also exceeded 1 million sales in the December term, and it is three Million titles as Switch.

https://www.famitsu.com/news/201801/10149547.html

The big surprise for me in 2017 is Pokemon Ultra Sun / Ultra Moon sold more than DQXI 3DS... DQ XI really underperformed on 3DS :(
 

MoonFrog

Member
Oct 25, 2017
3,969
It is actually quite captivating and I like the turn towards a suicide cult with the idea that we need to be subsumed into the hype to actualize the hype. Chibi Robo on flames just lit the Nier Automata references up.
 

Aters

Banned
Oct 26, 2017
7,948
So have we catched anything on Nintendo Japan webpage? MC ERA is great at predicting NDs, much more reliable than any insider as far as I'm concerned. Do we have any placeholder, blank place or anything like that yet?
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
So have we catched anything on Nintendo Japan webpage? MC ERA is great at predicting NDs, much more reliable than any insider as far as I'm concerned. Do we have any placeholder, blank place or anything like that yet?

Apparently there is a blank space but I'm not even sure what is real any more.
 
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