That Japanese home console revival didn't last long.
Soon enough we'll only have MonHun on home consoles.
Soon enough we'll only have MonHun on home consoles.
I wonder if SE is happy with DQXI sales. What a weird release.
We don't have specifics and Kojima said he isn't legally allowed to talk about it.
If i had to guess i would say the long and expensive development cycle for MGS5 led to multiple scoldings of Kojima, and Kojima probably got sick of it and went off on them.
I think it had to do with Kojima getting way out of hand with his budget, and Konami getting fed up with it and becoming a bit too douchey about it.
Isn't it just that it's Unity? I know they went to a new support dev for it.
Technically Super Bomberman R was last FY, and it did 500k then. Catalog sales are big though and Konami's continued support with a ton of post-dlc this FY.This was their lineup for the current fiscal year on consoles:
PES is what it is and bombermans relative success was linked to the switch launch. With Metal Gear Survive bombing while announcing great profits at investor meetings Konami has been successfully transformed into a mobile gaming company.
- Super Bomberman R, Nintendo Switch
- Metal Gear Survive, PC, PS4 and Xbox One
- PES 2018, PC, PS4 and Xbox One
There's still things they could do that would probably be well recieved. A Bluepoint MGS1 remake or Platinum on Rising 2 for example. Survive just seemed misjudged from the outset even though it's from the remaining series vets.Konami would be better off selling the Metal Gear IP at this point. It's still a valuable IP, just not for them.
If thé game was 3ds only it would havé probably done 3 millions3 to 3.5 million in Japan is definitely not great when you consider that it released on two platforms and that both versions seemed to have a lot effort put into them, but you can't really ignore the fact that 3DS was past its prime by 2016 and the PS4 is what it is in Japan either.
A lot of it comes down to where Square Enix goes from here. If they play their cards right with the Switch version and the international release, sales approaching at least 5 million should be possible. I think that would be a good result overall.
With Jikkyou Powerful Pro Baseball 2018 Konami dropped PS3 and left Switch out.
We'll see how much this will affect sales comparing to 2016.
It's PS4/PSV big release for Golden Week.
If thé game was 3ds only it would havé probably done 3 millions
3DS only with the exact same release date? Probably. Maybe even lower. But 3DS only releases in 2017 and 2018 are dumb and will continhe to be dumb. Should have released it earlier if they were gonna go exclusive.
I think the Switch version being a year later at the very least is also a massive mistake. I bet a lot of people initially held off on the 3DS/PS4 versions expecting the Switch version to release shortly after and have since bought the game used.
Is it realisticly possible yet to predict how Nintendo Labo will do in Japan? Or is a wait and see approach better?
Is it realisticly possible yet to predict how Nintendo Labo will do in Japan? Or is a wait and see approach better?
What were the expectations for this remake anyway? How much did the the Adventure of Mana remake sell?
Lost Sphear only sold about 13 000 units on the two platforms it was released on, with 5 770 units sold for the Nintendo Switch version.
In comparison, Tokyo RPG Factory's previous game, I am Setsuna, sold 33 629 units during its launch week… on PlayStation 4 only. If you add sales from the PS Vita version, you end up with 61 000 units sold. As you can see, to say that Lost Sphear didn't sell quite as much as its predecessor would be quite the understatement.
YSO predictions
01. [PS4] Monster Hunter: World < 55k (average 50k) [week 5]
02. [PS4] Girls und Panzer: Dream Tank Match < 40k (average 35k) [week 1]
03. [PS4] Senran Kagura Burst Re:Newal < 35k (average 30k) [week 1]
00. [PS4] Metal Gear Survive < 25k [week 1]
Well I imagine if you owned a Switch in August you probably would have preferred to get the Switch version, but with how long its taken you probably would have just picked up a used copy of one of the other versions.The main reason for someone to wait for the Switch version would the possibility of having the PS4 version on Switch, either because they want to play that version on a handheld or because they don't own a PS4 to begin with. I think the Switch version could still be appealing to that crowd, even a year later, assuming that it's a good port with some notable enhancements and/or additions.
With that said, not releasing the game at the end of 2017 does seem like a missed opportunity, given how well Switch software was selling and the lack of third party competition on Switch.
Hey maybe they'll port the remake of the 3DS SK game on Switch after those PS4 sales...
I imagine that with the Switch and western release it'll do pretty well.I wonder if SE is happy with DQXI sales. What a weird release.
Hey maybe they'll port the remake of the 3DS SK game on Switch after those PS4 sales...
That's not bad for an HD remaster of a rerelease of Senran Kagura. It's not unlikely that they will port the game to NSW but this will have nothing to do with sales (assuming YSO prediction is accurate).
Considering it's a remake of a rerelease of the original game I don't think that's too bad.
That's not bad for an HD remaster of a rerelease of Senran Kagura. It's not unlikely that they will port the game to NSW but this will have nothing to do with sales (assuming YSO prediction is accurate).
HD remaster?
Renewal is full-fledged remake with different gameplay (3D action instead of side scrolling).
It's a remake (not an HD remaster) that seems to have a budget about as big as Estival Versus, but releasing as a PS4 exclusive (not even a Vita port). It obviously was too late to make a Switch port when they announced it (especially for a february release), but it's just disappointing to see how they're handling that franchise, when you look at the Switch games, the lack of handheld ports, and the PS4 exclusivity (followed by a PC port one year later).
I said that more as a joke after the weird screenshots of that new PS4 Fate game with a Switch/PC UI (despite not being announced for those platforms yet), and how Marvelous is going for double-dip for more platforms now...
Burst was an updated rerelease, SK1 did 190k overall on 3DS between the 2 releases.Still these are not bad sales for a game that barely sold 100k back on 3DS.
Wasn't it shared here already?
Switch/Steam for the western release probably.Wasn't it shared here already?
https://gematsu.com/2018/02/fate-ex...ort-gameplay-videos-new-action-system-details
PS4 and Vita have no A/B/X/Y buttons, and those are the only announced versions.
Wasn't it shared here already?
https://gematsu.com/2018/02/fate-ex...ort-gameplay-videos-new-action-system-details
PS4 and Vita have no A/B/X/Y buttons, and those are the only announced versions.
Probably a PC release on the west like the first game, it's not coming to the Xbox.Huh, hadn't seen that. It's actually in the Xbox layout though, not the Nintendo layout.
It was made abundantly clear that mainline SK games weren't going to the Switch.That's not bad for an HD remaster of a rerelease of Senran Kagura. It's not unlikely that they will port the game to NSW but this will have nothing to do with sales (assuming YSO prediction is accurate).
Eh I get that that they didn't have time to announce a Switch version of the remake but they had all the time in the world to announce SK 7 on it and they didn't. Switch isn't part of their plan, unless it's a cheap mini game.It's a remake (not an HD remaster) that seems to have a budget about as big as Estival Versus, but releasing as a PS4 exclusive (not even a Vita port). It obviously was too late to make a Switch port when they announced it (especially for a february release), but it's just disappointing to see how they're handling that franchise, when you look at the Switch games, the lack of handheld ports, and the PS4 exclusivity (followed by a PC port one year later).
I said that more as a joke after the weird screenshots of that new PS4 Fate game with a Switch/PC UI (despite not being announced for those platforms yet), and how Marvelous is going for double-dip for more platforms now...
Yeah, it's gonna be interesting to see how well the Western release of DQXI does. I don't think any DQ game released in the West since DQIX has performed particularly well so I imagine they expect 2m at least. Also watch it be Nintendo exclusiveon 3DS.
I guess, just wish better for these devs/publishers.MGS Survive and DW9 are complete garbage and Secret of Mana managed to get a 30/40 from Famitsu (translated, this is a 2/10).
I don't think we should mourn these terrible or cash grab games bombing terribly.
MGS Survive was a blatant attempt to profit off the work of people Konami abused and fired and I'm glad it's a huge failure.
Well there are the remakes.To be fair there has been no new mainline DQ games released in the West since DQ9
Yeah, maybe it only existed as a download version. I wasnt 100% sure earlier for Japan, but i think you're right. Then it would be hard to know unless Square Enix publish the numbers.Did Adventures of Mana even receive a physical version? It was digital only I think.
The Secret of Mana remake has been compared to I am Setsuna and Lost Sphear in terms of development resources, so maybe the expectations are similar?
Well there are the remakes.
But if you are counting new mainlines releases even in Japan DQX was a mmo so like FFXI it was a weird mainline entry that might as well be a spin-off.
Still these are not bad sales for a game that barely sold 100k back on 3DS.
It was made abundantly clear that mainline SK games weren't going to the Switch.
Eh I get that that they didn't have time to announce a Switch version of the remake but they had all the time in the world to announce SK 7 on it and they didn't. Switch isn't part of their plan, unless it's a cheap mini game.
To be fair there has been no new mainline DQ games released in the West since DQ9
Huh. Interesting.Wasn't it shared here already?
https://gematsu.com/2018/02/fate-ex...ort-gameplay-videos-new-action-system-details
PS4 and Vita have no A/B/X/Y buttons, and those are the only announced versions.
This person speaks the truth.MGS Survive and DW9 are complete garbage and Secret of Mana managed to get a 30/40 from Famitsu (translated, this is a 2/10).
I don't think we should mourn these terrible or cash grab games bombing terribly.
MGS Survive was a blatant attempt to profit off the work of people Konami abused and fired and I'm glad it's a huge failure.
Week 6 2018:
Switch HW - 43.404(-11%)
Switch SW - 133.589(-16%)
Splatoon 2 - 23K(-9%)
Mario Kart 8 Deluxe - 19K(-10%)
Mario + Rabbids - 15K(-26%)
Super Mario Odyssey - 13K(-13%)
Zelda:BotW - 12K(-5%)
Week 6 2012:
3DS HW - 67.558(-10%)
3DS SW - 103.842(-23%)
Resident Evil: Revelations - 26K(-40%)
Mario Kart 7 - 23K(-11%)
Monster Hunter 3G - 21K(-12%)
Super Mario 3D Land - 19K(-14%)
Inazuma Eleven Go - 7K(-21%)
Week 7 2012:
3DS HW - 94.667(+40%)
3DS SW - 274.972(+164%)
New Love Plus - 104K(new)
Theatrhythm Final Fantasy - 67K(new)
Mario Kart 7 - 22K(-7%)
Monster Hunter 3G - 17K(-18%)
Super Mario 3D Land - 17K(-10%)
Resident Evil: Revelations - 15K(-40%)
Inazuma Eleven Go - 6K(-12%)
Notable 3DS releases first half of 2012(>100K)
Week 4: Resident Evil: Revelations - 146K | >251K
Week 7: New Love Plus - 104K | >113K
Theatrhythm Final Fantasy - 67K | >112K
Week 8: Harvest Moon: The Land of Origin - 81K | >165K
Week 9: Mario & Sonic at the London 2012 - 43K | >167K
Week 10: Hatsune Miku and Future Stars - 86K | >132K
Week 12: Kid Icarus: Uprising - 132K | >287K
Week 13: Kingdom Hearts 3D - 213K | >311K
Week 16: Fire Emblem: Awakening - 242K | >417K
Week 21: Mario Tennis Open - 101K | >209K
Week 22: Dragon Quest Monsters - 513K | >766K
It was made abundantly clear that mainline SK games weren't going to the Switch.
Eh I get that that they didn't have time to announce a Switch version of the remake but they had all the time in the world to announce SK 7 on it and they didn't. Switch isn't part of their plan, unless it's a cheap mini game.
I'd expect them to lauch much closer but the variety to have the much stronger legs (though the robot will still leg very well)I expect Labo Variety Kit to outsell Labo Robot by 2x or 3x, maybe more.
I'd expect them to lauch much closer but the variety to have the much stronger legs (though the robot will still leg very well)
But it's a remake with new gameplay and new contents; it's not a HD remaster.
It's also true that SK is more on PS platforms as shown by sales on PS3, PSV and PS4 as well. Peach Beach Splash opened at 50k. I was more expecting these figures for a mainline entry, though a remake.
It's weird to me they would even let the dude have free run with budgets at all. It seems like they let him have a long leash for way too long judging by MGS4 and MGS5.
Still. If those games were highly profitable they may have just fucked up losing him for nothing.