The PS3 wiped out all the cumulative profit Sony made off of the PS1, PS2 and PSP up til like FY 2011.Being more profitable than the PS3 probably isn't that big of accomplishment.
You are more than spot on.
The PS3 wiped out all the cumulative profit Sony made off of the PS1, PS2 and PSP up til like FY 2011.Being more profitable than the PS3 probably isn't that big of accomplishment.
Are we talking on Sony results?The PS3 wiped out all the cumulative profit Sony made off of the PS1, PS2 and PSP up til like FY 2011.
You are more than spot on.
A company that doesn't embrace a system into multiplatform strategy will always give it secondary treatment. Even if this famous game exists it won't change a lot in the big picture. Everything will return to previous situation after its release, meaning almost zero support.Capcom already releases stuff for the Switch, do you really think they won't bring another Monster Hunter game to the Switch for the guaranteed 3+ Million seller? Just seems really odd that they wouldn't make a MH for Switch.
That's a massive IF at this point.If Harada and Co. pull their heads out of sand when it comes to Switch, it will become the Nintendo system with more varied third party support since Super Famicom. Most small and mid tier Japanese developers have jumped to it multiplatform or exclusively, from the remaining big that are still absent Bandai Namco is the one that could make the difference. Capcom, From Software and Spike Chunsoft are lost cases.
A company that doesn't embrace a system into multiplatform strategy will always give it secondary treatment. Even if this famous game exists it won't change a lot in the big picture. Everything will return to previous situation after its release, meaning almost zero support.
do you really think they won't bring another Monster Hunter game to the Switch for the guaranteed 3+ Million seller?
With digital it probably already has, and it's pretty close at retail too. With the DLC coming it's basically a givenDo you guys think that Pokemon Sword / Shield will outsell Super Smash Bros. Ultimate in Japan?
I'm not hopeful, I feel like it's too late so they won't bother at all, Wii style.One day Switch will get a big 3rd party exclusive announcement. 2 late ports, a Level 5-ed franchise and Bamco family games doing 300-500k are good results. 3 years in with this being the case just shows how unprepared everyone was. If projects were greenlit post launch this is going to be the year we hear about them.
Yeah I don't see people saying the switch has it easy in terms of competition like they do with the ps4. The reality is it has no real competition so should we expect it to easily outsell the 3ds or match the DS? They had stronger competition and didn't have the full weight of Nintendo behind them as their efforts were split between a home and handheld console. Now it's all rolled into one.Thats true, i just mean hardware in total. Same thing with the Switch that has some of the same factors (less competition, more 3rd party franchises being releasesd there etc.), i dont think many, if any, expect the Switch to sell a lot more than the 3DS.
How can we say profits don't matter? That's the ultimate goal from these companies.Probably PS4 but that doesn't matter either. It failed to be a mainstream platform and only catered to a vastly homogenous fanbase. Which is perfectly fine---simply it wasn't a leading platform.
A company that doesn't embrace a system into multiplatform strategy will always give it secondary treatment. Even if this famous game exists it won't change a lot in the big picture. Everything will return to previous situation after its release, meaning almost zero support.
We feel the favorable performance of the Nintendo Switch, and the impact it is having on reaffirming the status of home video game consoles, are very positive. Going forward we will support the Nintendo Switch based on our fundamental strategy of multiplatform development.
Further, we are cognizant of the need to evaluate further how to best utilize the unique features of this platform, which differ from those of other home video game consoles.
What will be necessary for Capcom to grow over the next five years?
While the Japanese home video game market is sizable, it is less than 10% the size of the global market. We believe that Capcom must win out against publishers on the global stage, such as those in the U.S. and Europe, in order to grow in the medium- to long-term. Esports, which has been garnering attention throughout the globe, provides the perfect opportunity for us to compete on the world stage. The Capcom brand already enjoys high levels of recognition globally; as such, we are streamlining our corporate structure in order to leverage this brand recognition and win out at the global level.
With what, Katanakami?But yeah, agreed. Although I'm not sure I see the issue with Spike Chunsoft, they seem to have pivoted too recently.
That's pretty hilarious looking back on it since the only new multiplatform title Capcom has released on Switch is Mega Man 11.Pretty much. Capcom told us what their strategy is for the Switch, multiplatform titles.
Do you guys think that Pokemon Sword / Shield will outsell Super Smash Bros. Ultimate in Japan?
isn't that one more of publishing job?
You are right, it's Acquire developing. Spike Chunsoft is Bandai Namco's alter ego when it comes to internal resources and Switch.
AI: The Somnium Files, Pokemon Mystery Dungeon and that.
I'm not trying to at all minimize the 1 million sellers. Obviously those are the most impactful games, etc. But you also can't just use that example (which, when you get down to the 3DS comparison is basically L5 falling off a cliff and no Monster Hunter or DQ) to completely ignore the rest of the market- which has moved to Switch in numbers not seen in a Nintendo platform since SNES, as Chris has said.
I wouldn't be surprised to see them port stuff like Danganronpa and Fire Pro this year, especially as NISA was the publisher in the west for the former.
AI: The Somnium Files, Pokemon Mystery Dungeon and that.
They're devs on One Punch Man but this is more a Bandai-Namco problem.
I wouldn't be surprised to see them port stuff like Danganronpa and Fire Pro this year, especially as NISA was the publisher in the west for the former.
edit: Spike isn't really big, I see them more like one of those small/mid tier devs that took too long to pivot, than something like Capcom, From, and Bamco.
They care about Japan in the sense that the region is an investment that pays off in third-party exclusives, which boosts the appeal of PS globally. There are plenty of people who prioritize Sony consoles simply because they often get first dibs on Japanese content.Do we really believe that Sony doesn't care about Japan? I see that often but Japan is a huge market. A succesful console can net you 20% percent of your revenue. Sony is successful worldwide but I'm pretty sure that they would want to be successful in Japan too. The circumstances have changed drastically but Sony going after Monster Hunter for PS4 is a sign that they do care for Japan and desperately want to revive their marketshare there. They don't have that kind of power anymore though.
I don't see that happening with Harada.If Harada and Co. pull their heads out of sand when it comes to Switch, it will become the Nintendo system with more varied third party support since Super Famicom. Most small and mid tier Japanese developers have jumped to it multiplatform or exclusively, from the remaining big that are still absent Bandai Namco is the one that could make the difference. Capcom, From Software and Spike Chunsoft are lost cases.
I didn't say it will happen, at least not with Harada in charge, but if Bandai Namco decides to include Switch into the internal pipeline it will be a big hit for Sony in Japan since Xbox basically doesn't exist and everything can be considered PlayStation exclusive.
Fair enough.Spike-Chunsoft now handles localisation and publishing duties for the west, so NISA publishing Danganronpa on PS/PC before would mean nothing. It just ain't happening.
Well, at least Spike-Chunsoft does not skip Switch version for their localisations, so there's that.
We'll see.Nah, that doesn't mean Spike as a whole has pivoted. Somnium Files had Uchikoshi on board, and he likes Nintendo's handhelds. PMD is a licensed title. If you check their list, anything that isn't developed by Uchikoshi's team or has Pokemon in it are usually PlayStation console-exclusives. The Danganronpa team is notorious for being like that, and that's because Kodaka is a huge PlayStation fan (he outright said he doesn't like the Switch).
Btw, I'm honestly surprised Sega absolutely refuses to make the new Sakura Wars multi-platform even in the west. I thought they would at least add a PC port after commenting that its sales in Japan disappointed. I wonder whose fault is it? Sony money or some PS fan in Sega wanting it to be exclusive?
If Nagoshi is behind he doesn't need money for making something PlayStation exclusive, for full or limited time. A PC release could come one year later.Btw, I'm honestly surprised Sega absolutely refuses to make the new Sakura Wars multi-platform even in the west. I thought they would at least add a PC port after commenting that its sales in Japan disappointed. I wonder whose fault is it? Sony money or some PS fan in Sega wanting it to be exclusive?
To this day I still don't understand what Nagoshi's gripe with Nintendo is and why Sega's management lets him get away with itIf Nagoshi is behind he doesn't need money for making something PlayStation exclusive, for full or limited time. A PC release could come one year later.
Yakuza in the next generation will be super interesting to follow. They've been milking the property hard too.To this day I still don't understand what Nagoshi's gripe with Nintendo is and why Sega's management lets him get away with it
Nintendo has proven to be a very reliable plateforme holder for Sega with lots of their games performing very well on their devices
I guess once yakuza has been ran into the ground someone will hold him accountable
I think if they were holding off for next gen, Yakuza 7 wouldn't have been made into a turnbased rpgYakuza in the next generation will be super interesting to follow. They've been milking the property hard too.
I'm expecting more decline from the series no matter what they do.I think if they were holding off for next gen, Yakuza 7 wouldn't have been made into a turnbased rpg
Didn't Media Create blame Yakuza's underperformance on PS4 exclusivity? Or was that another game they were talking about?
50k more in Japan for both of those games in Japan would be a nice chunk of sales and as we've seen from other series their Switch sales grow as more entries release on the platform. You also have sales outside of Japan when talking about recouping dev costs.Nintendo wouldn't be selling more hardware if they had Sakura Wars or Yakuza, so Sega is the only loser here.
BUT we are talking about what - 50k units sold on Switch? Would that even cover dev costs? Those games are not popular enough to benefit from Switch success. They will bomb and sell what they usually sell with every entry, PS4 exclusive or not.
Nintendo wouldn't be selling more hardware if they had Sakura Wars or Yakuza, so Sega is the only loser here.
BUT we are talking about what - 50k units sold on Switch? Would that even cover dev costs? Those games are not popular enough to benefit from Switch success. They will bomb and sell what they usually sell with every entry, PS4 exclusive or not.
they're deliberately avoiding the Switch. someone's dog got ran overYou'd think that after they ported Yakuza 0 to the Xbox One they'd greenlight a port of it for the Switch as well.
You'd think people would abandon this argument when Sega bothered porting Shenmue and Yazuka games to Xbox. And then kept going regardless.If it costs so much to port that gaining an additional 33% more sales can't cover the cost, imagine how unprofitable the original games were, where they have to write all the code from scratch, create the scenarios, the assets, write the script, hire the voice actors, etc. If an additional 33% sales isn't worth it, the original game most likely wasn't worth it either.
Someone in charge of yakuza has to have some form of beef to pick with the Switch at this point. There isn't anyway to justify the Xbox One port that won't also validate a Switch version of the game as well. It's just so odd.they're deliberately avoiding the Switch. someone's dog got ran over
You'd think that after they ported Yakuza 0 to the Xbox One they'd greenlight a port of it for the Switch as well.
Someone in charge of yakuza has to have some form of beef to pick with the Switch at this point. There isn't anyway to justify the Xbox One port that won't also validate a Switch version of the game as well. It's just so odd.