Ragnarok Online mobile have been making crazy money in all SEA lol. THere is an auction for a rideable unicorn that hit 35k USD for a single item lol. It is truly insane to see gigantic Whale come out in Indonesia lol.
Its possible, but do you think that they actively made the PS3 version less hardware demanding due to a Vita version? I'm under the impression that the porting process/downscaling tools were pretty effective, and that the difference in hardware power between PS3 and Vita is an acceptable gap.The vast majority of Switch/PS3 games were developed with Vita in mind. Catherine is a port of a game that was definitely developed with PS3/360 level hardware in mind.
Switch's first half is kind of shockingly bad from Nintendo.
NSMBU and Yoshi were rumored/reported to be 2018 games but likely delayed to fill gaps, but like 3 2D platformers, all being Mario/spin offs seems like poor planning.
Compared to how stacked the second half with on average more than one game per month, I don't get how they could mess it up so much.
But at least there's some better spring 3rd party titles that might do well
Its possible, but do you think that they actively made the PS3 version less hardware demanding due to a Vita version? I'm under the impression that the porting process/downscaling tools were pretty effective.
You do realise exactly how well NSMBD is selling right and the subsequent hardware sales? As far as sustained system selling software your really not going to get much better than 2D Mario games. The only notable blind spot is due to FE delay.Switch's first half is kind of shockingly bad from Nintendo.
NSMBU and Yoshi were rumored/reported to be 2018 games but likely delayed to fill gaps, but like 3 2D platformers, all being Mario/spin offs seems like poor planning.
Compared to how stacked the second half with on average more than one game per month, I don't get how they could mess it up so much.
But at least there's some better spring 3rd party titles that might do well
No, of course not :) Maybe a bit unprecise of me, but when i said "the PS3 version", i mean in regards to PS3/Vita ports in general since you talked about games being made with Vita in mind. I was thinking about those cases. I ment to say "do you think they actively made the PS3 version less demanding in the cases where they planned a Vita version?".You think they made a 2011 PS3 game with a 2019 port to Vita in mind?
No, of course not :) Maybe a bit unprecise of me, but when i said "the PS3 version", i mean in regards to PS3/Vita ports in general since you talked about game being made with Vita in mind. I was thinking about those cases. I ment to say "do you think they actively made the PS3 version less demanding in the cases where they planned a Vita version?".
I come to this thread every week for this very post.
Smash Bros and Pokémon can be played perfectly as single player games.Nintendo hasn't released a major brand new single player first party game since xenoblade 2. Let that sink in.
Not gonna shed a single tear over Catherine bombing on Vita, and well everywhere else because of Atlus' perplexing decision not to release it on Switch. Fuck that game and fuck the bigot behind it.
Smash Bros and Pokémon can be played perfectly as single player games.
Can confirm Sony is dominating the rest of Asia. I mean, what else do you expect when it took Nintendo 2 years to get the Chinese/Korean system UI language option out for Switch?Ah yes, definitely. Would like to know if other asian countries have similar consumption habits to the Japanese too, since Sony sees so much more success on the rest of the world.
Not true.
Frankly the graph (which looks great btw) shows us the normal trajectory of a leggy game.It's the Splatoon 2 sales since release. Seems pretty self explanatory. For reading convenience, I highlighted a few of the notable event which affected its sales.
Not true.
You won't find anyone in this site that dislikes this game more than me, but it's undeniable that it's a new game, even if it's based on/a remake of an old game. Would you say RE2 remake isn't a new game?
I wouldn't be so sure Nintendo is done with Splatoon 2.Splatoon 3 in early 2020. I'm calling it now. For GaaS, the end of support means the launch of a new game. And it's already a longer gap between 2 and 3 than 1 and 2.
My post is about the variety and frequency of software. First half has 2 2D Mario games and a spin off of 2D Mario games.You do realise exactly how well NSMBD is selling right and the subsequent hardware sales? As far as sustained system selling software your really not going to get much better than 2D Mario games. The only notable blind spot is due to FE delay.
I'm not sure there's much more that can be done.
Get use to it, cuz Nintendo's current game strategy is not too far off from Ubisoft and EA: small amount of big releases, mostly multiplayer, with GaaS model.Nintendo hasn't released a major brand new single player first party game since xenoblade 2. Let that sink in.
Can you think of a Splatoon spin-off that is cheap enough to justify its existence?A Splatoon spinoff is more likely than a Splatoon 3 as the next title.
No need for a Splatoon 3 anytime soon.
That would be a problem if the switch didn't have a consistent stream ofevergreen sellers. It does have that however. I highly doubt small diverse set of games would have any notable impact on the switch's sales. More evergreen titles however have proven time and again to have a tangible impact. There's ton's of indie and smaller games to achieve that diversity nintendo themselves don't need to publish that every month.My post is about the variety and frequency of software. First half has 2 2D Mario games and a spin off of 2D Mario games.
I'm sure they'll all do well enough, but there's large gaps (NSMB->Yoshi=over 2 months; Yoshi->MM2=almost 3)
i think switch with sub 50k sales this Wednesday is almost a lock. and, to be honest, i dont believe the console will have any week above 50k until yoshi.
this end of FY is looking very slim.
Frankly the graph (which looks great btw) shows us the normal trajectory of a leggy game.
Basically you could translate the 1st part down to have the 2nd one.
Do we have any proof that NSO had an effect on the sales of Splatoon 2?
I get the feeling that it's simple market saturation.
I mean look at at that very nice graphs trajectory. Splatoon had been trending towards where we are right now since before NSO. While there could have been a drop as direct result of NSO. I seriously can't see it selling much if any more than what it is currently without NSO existing.Do we have any proof that NSO had an effect on the sales of Splatoon 2?
I get the feeling that it's simple market saturation.
Market is far from saturated. Every week there are 60k new Switch owner.Do we have any proof that NSO had an effect on the sales of Splatoon 2?
I get the feeling that it's simple market saturation.
It's an issue since they're still planning to release a lot of software, but it'll all be squeezed together in the second half.That would be a problem if the switch didn't have a costs of constent evergreen sellers. it does have that however. i highly doubt small diverse set of games would have any notable impact on the switch's sales. More evergreen titles however have proven time and again to have a tangible impact. There's ton's of indie and smaller games to achieve that diversity nintendo themselves don't need to publish that every month.
I mean that with so many sales, it seems that almost everyone who cares about Splatoon has Splatoon. I think NSO has had a minimal effect.Market is far from saturated. Every week there are 60k new Switch owner.
Splatoon 2 shipped 800k last quarter. Numbers are high enough to justify DLC. They announced additional content for Captain Toad and that's an irrelevant release in front of Splatoon and Mario Kart.I'm not sure there's much more that can be done.
Paid DLC for a 2-3 year old title seems like a bad idea.
Sales are likely dropping with Nintendo Switch Online requirements.
The beauty of ever green title is that people who just get the console will look into these old games. Of course all Splatoon fans already got Splatoon 2, but Splatoon can't be an ever green by only selling to Splatoon fans.I mean that with so many sales, it seems that almost everyone who cares about Splatoon has Splatoon. I think NSO has had a minimal effect.
Nintendo also historically sells more in the winter holiday period and does reasonably in Summer where all those titles will still be fresh in consumers minds. The most glaring shift is Fire Emblem otherwise it's fine to have a period where 3rd Parties aren't completely swamped by Nintendo releases. Most likely stuff like MK11 will benefit from this.It's an issue since they're still planning to release a lot of software, but it'll all be squeezed together in the second half.
Fire Emblem, ASTRAL CHAIN, Link's Awakening, Animal Crossing, Pokemon, Luigi's Mansion, DxM, DQXIS, and Marvel Ultimate Alliance within 6 months.
Vs
NSMBU, Yoshi, Mario Maker in the first 6 months
That NSO affected Splatoon 2 to some degree. Seems pretty easy to understand.
(I'm just translating, not giving my own personal opinion)
It's the Splatoon 2 sales since release. Seems pretty self explanatory. For reading convenience, I highlighted a few of the notable events which affected its sales. The bundle and golden week 2018 are not shown though they also led to a significant bump in sales.
That NSO affected Splatoon 2 to some degree. Seems pretty easy to understand.
(I'm just translating, not giving my own personal opinion)
Can you think of a Splatoon spin-off that is cheap enough to justify its existence?
Thank you. There are more things to read in my opinion. For example, Splatoon 2 in Japan used to benefit greatly from the holidays, including golden week and Obon. Not surprising as the game is popular with young teenagers. Also, the octo-expansion didn't do shit for the base game, which is an indication that a future paid DLC, in which some people still believe (I don't) probably wouldn't increase the player base. That's why I think that they are going all in for a Splatoon 3 in 2020, as the content updates seem dead and buried since December. Also, and that's still an unpopular opinion I guess, NSO cut the legs of the game literally in half. You can see that the baseline of the game in 2018 (week #38-50 excluding golden week, and #57-62) is quite stable in the 13k-18k ballpark. NSO's introduction (Week #63) leads to a steep drop in the 5-8K, which is now the new baseline as early 2019 seems to show. The game still had a solid end of the year of course and remains popular. To tell the truth, I even thought that Smash Bros would push it down even more in 2019 but it'll probably remain above 5K after all, especially if the demo helps keeping the brand relevant.
Mario Kart is an interesting comparison if we talk about leggy games because while less front loaded, it maintains a higher baseline after passing Splatoon's weekly sales for the first time following NSO. I still believe Mario Kart 9 is also 2020, or 21 at the latest (I put my money on 20).
I'll keep updating this graph if I think about it. I would love to do the same for other titles but finding all the data in one file ain't easy.
They have already extended the end of additional content once, it's not so weird.Then publicly announcing that they were done supporting it with new content is a weird weird move.
Captain toad is less than a year old. DLC is also small and cheap, I believe it's like $5?Splatoon 2 shipped 800k last quarter. Numbers are high enough to justify DLC. They announced additional content for Captain Toad and that's an irrelevant release in front of Splatoon and Mario Kart.
I'm not sure one can really make that correlation with a high level of accuracy. The NSO label could just as easily be switched with a COD released on the next data point (the one with the larger drop) and we could all be making a conjecture about how Splatoon 2 sales are inversely affected by Call of Duty sales results within the Top 10.
This is from last week's thread and I'm wondering when this will happen.
Splatoon: Wave Racer.Get use to it, cuz Nintendo's current game strategy is not too far off from Ubisoft and EA: small amount of big releases, mostly multiplayer, with GaaS model.
Can you think of a Splatoon spin-off that is cheap enough to justify its existence?
They have already extended the end of additional content once, it's not so weird.
There's new president with new priorities and has announced focus at DLC.