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Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
Nintendo eShop Sales: February 22nd to February 28th 2018

Nintendo eShop – Nintendo Switch

01./02. – Minecraft: Nintendo Switch Edition (Mojang) [12.5.2017]
02./05. – Stardew Valley (Chucklefish) [12.1.2018]
03./01. Bayonetta (Nintendo) [17.2.2018]
04./03. – Overcooked: Special Edition (Team17) [12.10.2017]
05./New – Neurovoider (Circle Ent.) [22.2.2018]
06./07. – Human: Fall Flat (Teyon Japan) [28.12.2017]
07./09. – Splatoon 2 (Nintendo) [21.7.2017]
08./New – Dragon Quest Builders (Square-Enix) [01.3.2018]
09./06. – Mario Kart 8 Deluxe (Nintendo) [28.4.2017]
10./10. – Arcade Archives VS. Super Mario Bros. (Hamster) [22.12.2017]
11./New – Ace of Seafood (Nussoft) [22.2.2018]
12./08. – Guns, Gore, and Cannoli (Flyhigh Works) [01.2.2018]
13./14. – Snipperclips Plus: Cut it out, together! (Nintendo) [10.11.2017]
15./13. – The Legend of Zelda: Breath of the Wild (Nintendo) [03.3.2017]
16./New – Pac-Man Championship Edition 2 Plus (Bandai-Namco) [22.2.2018]
17./16. – Super Mario Odyssey (Nintendo) [27.10.2017]
18./15. – Omori Bike Rider DX (Spicysoft) [08.2.2018]
19./New – Old Man's Journey (Broken Rules) [22.2.2018]
20./New – ACA NeoGeo Magical Drop 3 (Hamster) [22.2.2018]

Nintendo eShop – Nintendo 3DS

01./01. – Pokémon Crystal Version (Nintendo) [26.1.2018]
02./02. – The Battle Cats POP (Ponos) [31.5.2015]
03./03. – BattleminerZ (Wobbly Tooth) [17.1.2018]
04./05. – Bike Rider DX (Spicysoft) [26.12.2012]
05./04. – Minecraft: New Nintendo 3DS Edition (Microsoft Japan) [14.9.2017]
06./08. – Dragon Quest III (Square-Enix) [24.8.2017]
07./06. – Pokémon Silver (The Pokémon Company) [22.9.2017]
08./07. – Pokémon Gold (The Pokémon Company) [22.9.2017]
09./09. – Ice Station Z (Wobbly Tooth) [05.4.2017]
10./10. – Dragon Quest II (Square-Enix) [10.8.2017]

Nintendo eShop – Wii U

01./02. – Minecraft: Wii U Edition (Microsoft) [17.12.2015]
02./01. – Cube Life: Pixel Action Heroes (Teyon Japan) [09.8.2017]
03./03. – Brain Age: Train Your Brain in Minutes a Day! / Dr. Kawashima's Brain Training: How Old Is Your Brain? (Nintendo, Virtual Console) [05.8.2015]
04./09. – Xenoblade Chronicles (Nintendo, Wii Download) [27.7.2016]
05./04. – Kirby Super Star (Nintendo, Virtual Console) [01.5.2013]
06./07. – Super Mario 64 (Nintendo, Virtual Console) [08.4.2015]
07./06. – Super Mario World (Nintendo, Virtual Console) [27.4.2013]
08./00. – Fire Emblem: The Binding Blade (Nintendo, Virtual Console) [02.9.2015]
09./08. – Earthbound (Nintendo, Virtual Console) [27.4.2013]
10./00. – Animal Crossing: Wild World (Nintendo, Virtual Console) [27.7.2016]

https://topics.nintendo.co.jp/c/article/3880efd2-1834-11e8-a129-063b7ac45a6d.html
 

KillerMan91

Member
Oct 25, 2017
4,355
I think DQH I&II had an initial shipment of around 50K.

Famitsu:
[NSW] Dragon Quest Heroes I & II for Nintendo Switch <Dragon Quest Heroes: The World Tree's Woe and the Blight Below \ Dragon Quest Heroes II> <RPG> (Square Enix) {2017.03.03} (¥8.800) - 25.929 / NEW <40-60%>

Personally I expect they shipped around 100K for DQB, since it's a far less expensive game and SE already know the type of legs they can expect if it's well received.

In terms of Doom I think the initial shipment for the game is less than 25K

Try less than 10k. On PS4 Doom debuted with sales of 6.2k and nothing is indicating that Switch version will have higher debut.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
We'd have gotten info on such from MC had it actually been impacting beyond a mention in Famitsu, which isn't even quantified in their report. We've had anecdotes of both short and ample stock, so its obviously not anything consistently spread regardless.

More likely, Sony's just slow to restock and we're seeing shelf stock getting eaten up due to the surge from World. Hence why Notaskwid has said the same thing for about three weeks now while regions that others have reported on haven't had issues at all, just more backroom stock.

I remember a retailer (Geo, iirc) mentioning stocks were getting "tight", during the week following launch, but no actual shortages. No idea how it's evolved since then, though.

First Day Sell-through {2018.03.01}

[NSW] Dragon Quest Builders <ADV> (Square Enix) (¥4.800) - 20%

[NSW] Doom <ACT> (Bethesda Softworks) (¥6.980) - 20%

Doraemon Land

[3DS] Doraemon: Nobita no Takarajima <ACT> (FuRyu) (¥5.480) - 0-9%

Wow, never seen 0-9% before.
 

silpheed-mcd

Member
Oct 27, 2017
2,384
We'd have gotten info on such from MC had it actually been impacting beyond a mention in Famitsu, which isn't even quantified in their report. We've had anecdotes of both short and ample stock, so its obviously not anything consistently spread regardless.

More likely, Sony's just slow to restock and we're seeing shelf stock getting eaten up due to the surge from World. Hence why Notaskwid has said the same thing for about three weeks now while regions that others have reported on haven't had issues at all, just more backroom stock.

I see shortages for ps4 in many stores since 2 weeks, famitsu talk about that, many "reseteraers" from Japan talk about that ( Notaskwid or Fukuzatsu)

Fukuzatsu report (Thanks Fukuzatsu), today:

"My three stores:
Yodobashi Hakata - Switch, 3DS, Vita in stock, PS4 out of stock
Best Denki Tenjin - Switch, 3DS, Vita in stock, PS4 out of stock
GEO Yoshizuka - All systems in stock, apparently only 1 new PS4

Might just be a temporary thing, I don't know the frequency of PS4 restocks and Hatena blog has yet to mention a nationwide shortage (if there is one)."

Gamesmaya too (Feb 27) and many other reports.

No shortages in all Japanese stores but in many yes.
 
Last edited:

Vinnk

Member
Oct 26, 2017
1,969
Japan
Went to Jusco last night and the PS4 and Switch were sold out. Same at Game@net (Wanpaku). Was at Book-off on Sunday and they had several used PS4 systems in stock (and one used Switch neon).
I'll try to check some more places this weekend.

But yeah it looks like Sony was also surprised by the hardware sales.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I imagine DQB will do better over the weekend.
Anecdotal, but DQB in the Netherlands sold more on the eShop in the period of 14 days that didn't include launch than the period of 14 days that did. Obviously we can't expect that to be true for retail, but at the very least it suggests that the title has had some legs over in the Netherlands (there have been no indication of retail shortage to explain a higher digital ratio either). Hopefully Japan shows similar leggy behaviour.
 

test_account

Member
Oct 25, 2017
4,645
Anecdotal, but DQB in the Netherlands sold more on the eShop in the period of 14 days that didn't include launch than the period of 14 days that did. Obviously we can't expect that to be true for retail, but at the very least it suggests that the title has had some legs over in the Netherlands (there have been no indication of retail shortage to explain a higher digital ratio either). Hopefully Japan shows similar leggy behaviour.
How much did it sell in the 14 day period compared to the launch period (and how long was that period?)?
 

Laplasakos

Banned
Oct 25, 2017
1,275
Thanks to all the members that are reporting from Japan! (Notaskwid, Vink, silpheed-mcd, sorry if i am forgetting someone!)
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
How much did it sell in the 14 day period compared to the launch period (and how long was that period?)?
What I was saying is that the 14 day period from launch until 14 days after that had DBQ at a lower rank (outside top 15) than the period from 3 days after launch until 17 days after launch (rank 12). Both periods were 14 days of sales. Of course, maybe the overall sales level of the eShop dropped in that period, but there's little to suggest that.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
How does FuRyu even stay in business? They publish like 10 games a year and none of them sell.

Because it's not true they don't sell. Now, 3DS is declining so software sales are also affected. But, for example, Doraemon games tend to have good legs because they target kids (FW in brackets):

[3DS] Doraemon: Shin Nobita no Nihon Tanjou <ETC> (FuRyu) {2016.03.03} (¥4.980) - 44.104 / NEW (7.443 <34,39%>)
[3DS] Doraemon: Nobita no Uchuu Eiyuuki <ADV> (FuRyu) {2015.03.05} (¥4.980) - 2.072 / 37.874 (-94%) (4.663 <25,58%>)
[3DS] Doraemon: Shin Nobita no Daimakyou - Peko to 5-nin no Tankentai <ACT> (FuRyu) {2014.03.06} (¥4.980) - 2.278 / 32.282 (-92%) (4.851 <18,05%>)
[3DS] Doraemon: Nobita to Himitsu Dougu Hakubutsukan <ADV> (FuRyu) {2013.03.07} (¥5.229) - 2.381 / 65.918 (12.768 <40,47%>)

Their other tie-in games also sell decently:

[3DS] Beyblade Burst <RPG> (FuRyu) {2016.11.10} (¥5.780) - 56.630 / NEW (16.516 <41,40%>)
[3DS] Card Fight!! Vanguard G: Stride to Victory!! <TBL> (FuRyu) {2016.01.14} (¥5.980) - 33.158 / NEW (20.992 <59,50%>)
[3DS] Card Fight!! Vanguard: Lock on Victory!! <TBL> (FuRyu) {2014.06.05} (¥4.980) - 2.096 / 57.269 (-96%) (32.253 <57,69%>)
[3DS] Card Fight!! Vanguard: Ride to Victory!! <TBL> (FuRyu) {2013.04.11} (¥5.229) - 1.724 / 84.396 (44.538 <59,93%>)
[3DS] Future Card Buddy Fight: Yuujou no Jounetsu Fight! <TBL> (FuRyu) {2015.04.16} (¥4.980) - 5.062 / 53.698 (-90%) (16.630 <64,87%>)
[3DS] New The Prince of Tennis: Go to the Top <ADV> (FuRyu) {2015.03.05} (¥5.980) - 1.358 / 35.013 (-96%) (22.568 <75,00%>)

They also had mildly successful new IPs:

[3DS] The Legend of Legacy <RPG> (FuRyu) {2015.01.22} (¥5.980) - 1.725 / 74.442 (-98%) (53.974 <83,00%>)
[PSV] The Caligula Effect <RPG> (FuRyu) {2016.06.23} (¥6.980) - 47.186 / NEW (31.243 <81,19%>)
[3DS] The Alliance Alive <RPG> (FuRyu) {2017.06.22} (¥6.280) - 39.578 / NEW

It's not a large publishers and it seems they are able to keep development costs in check. Anime tie-ins are really low-budget games and releasing them on a yearly basis allow them to dilute resources.
 

Gotdatmoney

Member
Oct 28, 2017
14,500
Anecdotal, but DQB in the Netherlands sold more on the eShop in the period of 14 days that didn't include launch than the period of 14 days that did. Obviously we can't expect that to be true for retail, but at the very least it suggests that the title has had some legs over in the Netherlands (there have been no indication of retail shortage to explain a higher digital ratio either). Hopefully Japan shows similar leggy behaviour.

I have no doubts it will show legs. Even worldwide the game should do okay once it reduces in price. This isn't the type of release to have an explosive start given its late.

Wish we got eshop numbers.
 

Lelouch0612

Member
Oct 25, 2017
21,200
I have no doubts it will show legs. Even worldwide the game should do okay once it reduces in price. This isn't the type of release to have an explosive start given its late.

Wish we got eshop numbers.

In France, the game sold its first print in a day or two. That represents 12k copies. But I agree, the game will be a sleeper hit for sure and will benefit from the bigger Switch sales in March.
 

Fisico

Member
Oct 27, 2017
2,106
Paris
It's not a large publishers and it seems they are able to keep development costs in check. Anime tie-ins are really low-budget games and releasing them on a yearly basis allow them to dilute resources.

It's a company that makes money in other ventures first and foremost and use this money to make video games and new IP.
I think Nirolak made a bit of research on that a couple years ago, but Furyu made a lot of money in merchandising (you see a lot of Furyu figures in UFO catcher, lot of Purikura machines are made by Furyu etc.)
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
DQ Builders was no.15 in the UK eShop when I checked last night. Seems to be selling modestly.
 

Yep

Member
Dec 14, 2017
531
Looks like Neurovoider is the new Indy Switch success story

(The game is actually ~12k on steam)
 

Vena

Community Resettler
Member
Oct 25, 2017
6,441
I think you might want the eShop thread for this rather than MC.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
It's a company that makes money in other ventures first and foremost and use this money to make video games and new IP.
I think Nirolak made a bit of research on that a couple years ago, but Furyu made a lot of money in merchandising (you see a lot of Furyu figures in UFO catcher, lot of Purikura machines are made by Furyu etc.)

Yeah, FuRyu has many other ventures but as a videogame publisher is not very large. Nevertheless, it seems they can profit from small budget releases.
 

mao2

Member
Oct 28, 2017
639
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings sold about 50% on PS4, and 25% each on Vita and Switch. Due to the physical version getting sold out, many Switch users bought the download version.
https://www.gamer.ne.jp/news/201803020041/
――今回はPS4、PS Vita、Switchという3つのハードでの展開でしたが、遊んでいる方のバランスはどのぐらいの感触でしょうか?

菊地氏:全体の半分ぐらいの方がPS4で遊んでいただいていて、残り半分ずつの方がPS VitaとSwitchでそれぞれ遊んでいただいている感じです。Switchに関しては年末にかけてソフトが品切れになってしまい、ダウンロード版を買われている方も多かったです。
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
About half of the PS4 version seems a good result (even though the game itself didn't do so hot). It's much more than what first week sales suggested. Once PSV dies, Switch could pick up some sales and maybe reach a 40/60 ratio.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
If the sales pattern follows NoA2 in the US the Switch might end up close to PS4 worldwide or even ahead.
 

Vena

Community Resettler
Member
Oct 25, 2017
6,441
Might just be a temporary thing, I don't know the frequency of PS4 restocks and Hatena blog has yet to mention a nationwide shortage (if there is one)."

Gamesmaya too (Feb 27) and many other reports.

No shortages in all Japanese stores but in many yes.

I know. ;) (Fuku and I discuss our own anecdotes on discord, lol.) My point was more that this is likely a consequence of Sony's slow restock, Amazon Japan has been out of stock for three+ weeks now and that's got nothing to do with production capabilities unlike the Switch's dalliances with in and out of stock-ness.

But also the larger point that unless leaker/hatena starts making reports on systematic shortages ala Switch, I take it as the steady drain of surplus stock and a lack of restocks over a long period of time but largely no great impact on the week to week performances. In which case, this week (where we now seem to be reaching wider issues) would be the one most impact by it and the others not so much, so we could see a major dip if we start hearing news of shortages at the large.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
I *think* Anihawk said in another thread Switch version was best selling in NA

It was roughly double PS4 according to Anihawk but without know how US sales compare to Japanese and how much the series sells outside of those territories it's impossible to say how close WW sales were.
 

schuelma

Member
Oct 24, 2017
5,901
I don't think Atelier has released in the west, unless you mean NoA? (Or unless you mean by pre-order, which is sort of indicative but still kind of ehhh.)

Whoops..I completely misread his post. Thought he was talking about NoA2. Although I do think Anihawk said Switch preorders were above PS4.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
So Bamco has announced thatthe Naruto Ultimate trilogy would be digital-only in EU (most likely in NA too). Kinda curious since I was under the impression the west made up most of the sales for those games?

Curious to see whether JP version will have English language or not. All Bamco games released worldwide have had it, so chances are looking good.
 

Nirolak

Member
Oct 25, 2017
5,660
It's a company that makes money in other ventures first and foremost and use this money to make video games and new IP.
I think Nirolak made a bit of research on that a couple years ago, but Furyu made a lot of money in merchandising (you see a lot of Furyu figures in UFO catcher, lot of Purikura machines are made by Furyu etc.)
Yes. This is a very low budget game expansion from a much larger company.
 

Mpl90

Member
Oct 25, 2017
3,215
Whoops..I completely misread his post. Thought he was talking about NoA2. Although I do think Anihawk said Switch preorders were above PS4.

IIRC that was the situation on Amazon.com. Btw, I'll have to look back later, but AoT 2 on Amazon.com should also see PS4 and Switch versions being close, then the Xbox One's.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
Yes. This is a very low budget game expansion from a much larger company.

Damn it, and here I thought FuRyu was only staying afloat thanks the gazillion of Nintendo 3DS Themes they've released. (It's a joke)

But yeah, it's clear FuRyu is more than just video games, because even if they do have a few mild successes, the vast majority of their game output is trash sales-wise. Their non-licenced games aren't best-sellers either. It will be interesting to see how their cross-media effort with Caligula will go.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
But yeah, it's clear FuRyu is more than just video games, because even if they do have a few mild successes, the vast majority of their game output is trash sales-wise. Their non-licenced games aren't best-sellers either. It will be interesting to see how their cross-media effort with Caligula will go.

There are companies that make profits out of small games. D3 outside EDF publish low budget games that post low sales. Many companies focus on VN and others on kid games that typically do not sell much.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
There are companies that make profits out of small games. D3 outside EDF publish low budget games that post low sales. Many companies focus on VN and others on kid games that typically do not sell much.

Unless I'm mistaken Bamco owns D3, so they too are just one part of a larger organization.
 

skullwaker

Member
Oct 25, 2017
2,267
Not worried about DQB. It should sell more over the weekend, and first week sales won't be the determinant factor for a game like this.
 

Mpl90

Member
Oct 25, 2017
3,215
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings sold about 50% on PS4, and 25% each on Vita and Switch. Due to the physical version getting sold out, many Switch users bought the download version.
https://www.gamer.ne.jp/news/201803020041/

For comparison, here's the platform share for Atelier Lydie & Suelle in its first week by Dengeki's data (retail only)

[PS4] Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings # <RPG> (Koei Tecmo) {2017.12.21} (¥7.300) - 22,681 / NEW
[PSV] Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings # <RPG> (Koei Tecmo) {2017.12.21} (¥6.300) - 7,806 / NEW
[NSW] Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings # <RPG> (Koei Tecmo) {2017.12.21} (¥7.300) - 6,684 / NEW


Total sales - 37,171
Platform Split
PS4 - 61.02%
PSV - 21%
NSW - 17.98%
 

test_account

Member
Oct 25, 2017
4,645
Because of charts probably
What I was saying is that the 14 day period from launch until 14 days after that had DBQ at a lower rank (outside top 15) than the period from 3 days after launch until 17 days after launch (rank 12). Both periods were 14 days of sales. Of course, maybe the overall sales level of the eShop dropped in that period, but there's little to suggest that.
Fair enough.

Sure, i know that both periods tracks 14 days, i'm just wondering how many days in the first period that were tracked for the game. Maybe the game was released e.g 3 days in the first tracking period (and therefor 3 days were tracked), while the next tracking period had 14 days tracked for the game :) If the first tracking period contained only a few days for the game, i could see that the game sold more in the next 14 days, especially if it increased noticeably in the chart position. I think that is fair to assume, indeed.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Fair enough.

Sure, i know that both periods tracks 14 days, i'm just wondering how many days in the first period that were tracked for the game. Maybe the game was released e.g 3 days in the first tracking period (and therefor 3 days were tracked), while the next tracking period had 14 days tracked for the game :) If the first tracking period contained only a few days for the game, i could see that the game sold more in the next 14 days, especially if it increased noticeably in the chart position. I think that is fair to assume, indeed.
You didn't quite catch what I meant. The periods I'm talking about are 9 february-22 february (so launch and 13 days following launch day) and 12 febuary-25 february, and the latter period (12-25 feb) returned a higher ranking than 9-22 feb did. Both periods included 14 days of sales for the title.
 

test_account

Member
Oct 25, 2017
4,645
You didn't quite catch what I meant. The periods I'm talking about are 9 february-22 february (so launch and 13 days following launch day) and 12 febuary-25 february, and the latter period (12-25 feb) returned a higher ranking than 9-22 feb did. Both periods included 14 days of sales for the title.
Then i understand. You mentioned 3 days after launch and 17 days, so i wasnt quite sure what that was referring to, thought maybe the first tracking period was 3 days for the game :) Is the charts updating every 14. day?
 

Psycho_Mantis

Banned
Oct 27, 2017
1,965
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings sold about 50% on PS4, and 25% each on Vita and Switch. Due to the physical version getting sold out, many Switch users bought the download version.
https://www.gamer.ne.jp/news/201803020041/

Looks like PS4 is where the fanbase is at. Vita share either split with the Switch or Switch prevented a further decline overall. Either way iirc the total numbers were pretty bad.

If the sales pattern follows NoA2 in the US the Switch might end up close to PS4 worldwide or even ahead.

Not sure how one can even come up with such a conclusion without knowing actual sales of Atelier in the West.
 

Rellik

Member
Oct 28, 2017
719
Good point. I look forward to your continued scrutiny and skepticism on this front when discussing western sales of Japanese games.

That's how I like my burns, classy. I tip my hat to you good sir.

Seeing all the cardboard Nintendo is going to sell with Labo (I just saw accesories for 7€) I wonder how it's going to be reported by Media Create/Famitsu. I suppose that Labo games as games but the extra cardboard? With gamepads/memory cards/amiibo and so on? Btw, did we have accesories sales numbers from past years? (I remember briefly some Amiibo sales but I don't know if the White Book covers them).
 
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