That's how I like my burns, classy. I tip my hat to you good sir.
Seeing all the cardboard Nintendo is going to sell with Labo (I just saw accesories for 7€) I wonder how it's going to be reported by Media Create/Famitsu. I suppose that Labo games as games but the extra cardboard? With gamepads/memory cards/amiibo and so on? Btw, did we have accesories sales numbers from past years? (I remember briefly some Amiibo sales but I don't know if the White Book covers them).
GamesMaya is reporting better sales than expected for Dragon Quest Builders.
The thugs they hired to stop all shipments clearly didn't do a good enough job.So sales did pick up on Saturday? Because that 20% off debut can't be "better" than what they were expecting, unless people at GM REALLY love DQB, he he.
So sales did pick up on Saturday? Because that 20% off debut can't be "better" than what they were expecting, unless people at GM REALLY love DQB, he he.
ND: The two of you had appeared multiple times in this magazine, but this marks the first post-release interview. How are the impressions for Fire Emblem Warriors after release?
Hayashi: We're really glad it has been received well. I'm relieved (laughs).
Usuda: It feels delightful indeed that we got told it's 'interesting'.
ND: We think there were a lot of requests regarding appearing characters and titles, but are there any other requests you received a lot?
Hayashi: We received a [fan request] to make a mainline game with the Fire Emblem Warriors system. For example, "I want to play the whole story of Genealogy of the Holy War from the beginning to end with the Warriors system!"
Usuda: If we were to start making that, it wouldn't even become Fire Emblem Warriors 2 though (laughs).
ND: And finally please leave a message regarding this DLC, as well as the content in the second batch and beyond.
Hayashi: Thankfully [this game] has been received well, and I think we could answer character-related requests with the DLC. Although we have already decided on the future appearing characters, this lineup should live up to everyone's expectations, so please kindly look forward to them. Our topic for future DLC is to add new features and broaden the gameplay breadth, so look forward to them!
Usuda: By adding various kinds of features, characters, and skills, the strategy breadth has also broadened, so please kindly buy them and try out many kinds of strategies. We are going to add as many things as we can in update patches, so please kindly send your requests to us.
Mentioning "FEW2" after post-release and saying the game was received well gives me the impression that a sequel will get green-lighted.
Ike, Titania, and Micaiah lets go.I'll post this here because of the relevant to the conversation a few weeks back about which Musou collabs will still be active or not.
https://nintendoeverything.com/fire...ption-first-dlc-characters-armor-strike-more/
This is a Nintendo Dream interview with the Productor and Director of Fire Emblem Warriors, taken after the FE Fates DLC batch was released.
Some interesting quotes from the article...
Last year Intelligent Systems' Masahiro Higuchi said: "If everything goes well and people enjoy the game, it would be great to make a sequel where we could offer many of the other characters that people have been hoping will show up in the game".
Mentioning "FEW2" after post-release and saying the game was received well gives me the impression that a sequel will get green-lighted.
omg. Perfect post.Good point. I look forward to your continued scrutiny and skepticism on this front when discussing western sales of Japanese games.
I'll post this here because of the relevant to the conversation a few weeks back about which Musou collabs will still be active or not.
https://nintendoeverything.com/fire...ption-first-dlc-characters-armor-strike-more/
This is a Nintendo Dream interview with the Productor and Director of Fire Emblem Warriors, taken after the FE Fates DLC batch was released.
Some interesting quotes from the article...
Last year Intelligent Systems' Masahiro Higuchi said: "If everything goes well and people enjoy the game, it would be great to make a sequel where we could offer many of the other characters that people have been hoping will show up in the game".
Mentioning "FEW2" after post-release and saying the game was received well gives me the impression that a sequel will get green-lighted.
Hamster celebrating 1m downloads for their ACA NeoGeo series. Flowers from Nintendo, Famitsu, Microsoft Japan, and Sony, from left to right.
Hyrule Warriors didn't really have a "kitchen sink approach" regarding cast. It was OoT, TP, and SS with Young Link and Tingle from MM as DLC.FEW's cast choices felt like they were done with a sequel already in mind. It was very different from Hyrule Warriors and it's kitchen sink approach.
omg. Perfect post.
Good point. I look forward to your continued scrutiny and skepticism on this front when discussing western sales of Japanese games.
Atelier -> no sales data in the West
VC -> sales data for Steam and PS3 announced
Perhaps this sounded clever in your head. It falls flat in reality.
Hyrule Warriors didn't really have a "kitchen sink approach" regarding cast. It was OoT, TP, and SS with Young Link and Tingle from MM as DLC.
Except the Link, Zelda, and Ganon didn't represent any of the gamesIt is much easier to represent Zelda as a saga than Fire Emblem.
With Link, Ganondorf and Zelda you already have half the work done.
Would this really be a good idea? There's the "musou fatigue" thing that's constantly brought up so that could potentially affect the gameplay of a sequel (though the move to open world didn't help; but that game was buggy as shit too)developments costs should be lower as the sequel would be a more-of-the-same.
And links awakening.Hyrule Warriors didn't really have a "kitchen sink approach" regarding cast. It was OoT, TP, and SS with Young Link and Tingle from MM as DLC.
Link's Awakening was DLC released after Legends.And links awakening.
Hyrule warriors had a lot of content.
And now botw.
The guardians will definitely be DLC imo.
Yeah.
You're right, I was thinking over the entirety of dlc/ports but the base game is focused around 3 key titles. FEW still felt more set up for sequelization though imo.Hyrule Warriors didn't really have a "kitchen sink approach" regarding cast. It was OoT, TP, and SS with Young Link and Tingle from MM as DLC.
It is much easier to represent Zelda as a saga than Fire Emblem.
With Link, Ganondorf and Zelda you already have half the work done.
I'm not certain if this has been posted already, but in an interview with Gamer.ne.jp, Koei Tecmo producer Keisuke Kikichu says that the Nintendo Switch version of Atelier Lydie & Suelle was in short supply by the end of 2017, and that several Japanese Switch owners ended up purchasing the digital version of the game. It seems as though Koei's games are finding an audience on the platform, although at the moment this seems to be happening more in the form of long-tailed sales, rather than strong debuts.
Yeah it was mentioned earlier. Apparently the split now is 50% PS4, 25% Vita, and finally 25% Switch. Is there any indication of a new print of the Switch version happening? It'd make sense to do so if there's demand.
I haven't seen it reported anywhere (ie; neither through Koei's channels nor Media Create), but I would imagine they shipped more units of the game after the end-of-year break if it was actually completely sold out.
What's more interesting to think about is whether or not Switch owners will care enough for the game to show up for the next Atelier. Judging by Kikuchi's comments in the Gamer interview, they did understand the importance of making a decent first impression on Switch.
BTW, the Switch version got an image quality adjustment via a patch, would you know what improvements those were? Do you have the Switch version?
Nope, sorry. I'm more or less completely out of touch with Atelier these days. One of the "disadvantages" of having a job that isn't in games any more is that I don't get to keep up with game news. Earlier, I would keep track of everything, regardless of whether or not I was personally interested in it. :)
Oh well, thanks. :) I hope things are going well for you! You still write for Siliconera right?
Nope! I haven't been with Siliconera for over two years now. I actually don't work in games at all any more, outside of contributing freelance stuff here and there, and maintaining a personal blog. :)
Also, upon digging around I managed to find this comparison of the Atelier patch on a couple of Japanese forums, although I'm not sure what the original source is:
Before:
After:
Keep in mind that it isn't an exact comparison, as the background/lighting is different in both images. That said, the character model appears to exhibit less jaggies after the patch.
Edit: Here's another. The user in question said that clarity seemed better to him post-patch.
Before:
After:
Tbh your original post wasn't even warranted since people were discussing the sales potential of VC4 in Japan (in a MCS thread!) but you quickly dismissed it by saying it's "meaningless" and mentioning overseas sales.Atelier -> no sales data in the West
VC -> sales data for Steam and PS3 announced
Perhaps this sounded clever in your head. It falls flat in reality.
Tbh your original post wasn't even warranted since people were discussing the sales potential of VC4 in Japan (in a MCS thread!) but you quickly dismissed it by saying it's "meaningless" and mentioning overseas sales.
Btw what are Asian sales for VC like?
Of course publishers don't only look at Japanese sales when making decisions about their franchises and I'm sure Sega did the same with VC4 but, well... no one was arguing that.VC didn't even have a Chinese version until the remaster on PS4. I don't think Asian sales is relevant.
But in the end, just like when people were posting Bayonetta 1+2 sales all over the world in the last thread, we can't talk about a franchise's overall status with only Japanese sales. It's still fun to speculate the sales potential of a game in Japan, but I think many publishers are finding Japanese sales less and less important. TBH I don't think we'd even see a VC4 if Sega was focusing on Japan performance. Games like NNK2 and VC4 happened mainly because of western fans.
Hyrule Warriors had representation from 5 different games from the get go as well. If you'll recall, Link and Zelda are from the first game and Impa is from Zelda II. Also, the DLC for FE Warriors still stayed in the main 3 games.Fire Emblem Warriors does a better job representing the entire franchise than Hyrule Warriors does in its base game. Characters from 5 points of the series (two only have 1, but it's something) while Hyrule only had 3. FE had tons of little recreations of scenes from the franchise, and overall they did a great job of sprinkling in FE to the Musou formula. Not that it was perfect (Ike should've been in, too many clones, etc.), but I'm glad it was a success despite some people trying to paint it as a failure for some reason.
I dont think you can make a entirely new character like lyn last minute...i think she was always planned once the popularity poll for FEH came outTrue, but it did a much greater job of representing the series' history as a whole. You had things like the Great Fairy dropping the MM moon on enemies (that moment from the Treehouse Live demo in 2014 was actually a big turning point for a lot of people's perception of the game BTW) and loads of other little nods and winks to other games from the series, like the 8 bit wooden sword as a weapon from the original NES Zelda. And that's before we get into the DLC, which covered almost every major game in the series (even though I still wish we got Ricky from Oracles, that would've been awesome!).
Hyrule Warriors was a great celebration of the series as a whole, even though the character and stage selection was only based on 3 games initially. Fire Emblem Warriors however, focuses almost exclusively on the three newest games and almost totally ignores the rest of the whole series (except for Lyn, who was blatantly thrown in at the last minute in response to fan complaints). It comes across as a cheap promotion for the newer games and less like the series celebration that we were hoping for. It also isn't nearly as ambitious, featuring far less unique mechanics and also featuring clone characters; unlike Hyrule Warriors, where every single character was unique).
The fact that all the DLC doubles down on those three games at the expense of everything else as well, going so far as to lock Tharja behind a paywall, is the biggest sign of just how utterly tone deaf they were when making this game.
Fire Emblem Warriors does a better job representing the entire franchise than Hyrule Warriors does in its base game. Characters from 5 points of the series (two only have 1, but it's something) while Hyrule only had 3. FE had tons of little recreations of scenes from the franchise, and overall they did a great job of sprinkling in FE to the Musou formula. Not that it was perfect (Ike should've been in, too many clones, etc.), but I'm glad it was a success despite some people trying to paint it as a failure for some reason.
I dont think you can make a entirely new character like lyn last minute...i think she was always planned once the popularity poll for FEH came out
Edit: Oh, did the person say if these were taken in docked or in portable mode?
Not a chance it enters top 3, sales will be low.So it looks like Sen no Kiseki Kai will be bombing hard?
Any chance we might get YSO numbers for it or it'll probably be too low?
You can check Trails in the Sky HD on PS3 for reference. Should be in the same ballpark.So it looks like Sen no Kiseki Kai will be bombing hard?
Any chance we might get YSO numbers for it or it'll probably be too low?
Makai Wars doing well is hilarious given the history behind it.NIS's IP 'Makai Wars' is doing pretty good on mobile.
It got as high as #21 on gross rankings on Google Play but has currently* dropped to #53 after two weeks. It definitely needs some new content to stay afloat.
Currently* #94 on gross ranking for iPhone's app store.
*As of March 3rd.