Redcrayon Zoinks! Moderator Oct 27, 2017 7,097 May 3, 2018 #51 Mr_Blue_Sky said: MM2, outside of the turret boss, is the perfect entry in the series to me personally and I feel like a lot of people cheat themselves out of a great experience for the exact reasons you provide. The fact that there's pretty much a defined boss order for these games and deviating from that order is seen as a joke is really an utter betrayal of this games design especially in regards to what you said about most people just beating Metalman first for 8-way attack easy mode. MM2 is such a short game as well that to deny it even the smallest courtesy in learning it's systems and mechanics outside of an "optimal" playthrough is pretty sad. In regards to the OP, I know that Heat Man's stage with no powerups is probably the most difficult section for new players, but it's also the most god-like area to blitz through without stopping once you get it down and it's super easy to manipulate heat man for a no-damage boss fight if you learn his patterns. Give yourself time to get good at the game, it's designed to be played over and over again. Click to expand... Click to shrink... I remember when MM2 came out in the UK, and most magazines seemed to advise taking on Airman first! I generally divide the stages (rather than bosses) up into three groups, with Bubble, Wood, Air and Metal being the easier ones, Crash being easier with some power ups due to the nature of the vertical stage, and Flash, Heat and Quick being the ones I take on last. Mainly down to liking to use the air cannon to take down the walkers in Flashman's stage, and to have the option to skip Heatman's disappearing block section if I'm low on lives. The arm cannon is so effective on it's easy standard difficulty in the western release that it's the one MM game I rarely give much thought to when planning a route.