In terms of upgrades beyond resolution and performance, it's slim to non-existent pickings here. The Fox Engine is capable of more - much more - as we saw in the PC version of The Phantom Pain, which allowed for super-high resolutions, massively improved shadows and big boosts to draw distance, delivering a much richer open world. In short, MGS5 clearly has scalability beyond resolution and none of these elements have made their way to the PlayStation Pro upgrade. And with no checkerboard or similar smart upscaling solution in place, this patch does feel like a barebones release. After all, as we established a long time back when
we built a PC to the Pro's GPU spec, 1440p does seem to be the best natural fit for a straight, no-frills upscale to an existing PS4 engine.