Hmmm. That was a good read. There's a lot of truth there, but I can't entirely agree, if only because I find the back-stab mechanic a bit nonsensical in terms of actually executing it, to the point I almost feel I'm gambling in order to pull off a successful stealth kill. There's already a gamble in going for the sneak attack, without having to worry about whether or not the trigger prompt will appear or not. But if that works for you, then that's good to know, and I'll see if I can change how I go about those stealth attempts in the future. By and large, though, I think I agree with where you're coming from. Personally, once I started playing the game - wave modes, in particular - like Sanctum, my enjoyment really picked up. This play style utilizes attacks from the rear, however, more so from a distance, with the assistance of various blockades interrupting the enemy's path. I don't really think this game is anything like the typical Metal Gear package, whether it be tonally, visually, character-or-story-wise, but I do believe that some of the defining features of MGSV's gameplay definitely shine through in Survive, with those elements being amplified and even improved upon in some respects for a solid entry within an exceptional lineup of spin-off titles, overall.