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SaberVS7

Member
Oct 25, 2017
5,253




So in short again those developers who are lucky to be chosen by Epic (mostly bigger developers and publishers) are getting better deal and smaller indie devs are still getting screwed.

And he complains that they can't compete because they take less money? Really?



>5x more profit per-sale

mkay Sweeny

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Little thing called Operating Costs/Overhead - Which EGS's 12% clearly doesn't sufficiently cover for them judging by the fact they charge users their Credit Card Processor fees.

I mean, Valve could lower their cut, yes - But that wouldn't be Competition. Because, y'know, sticking at 30% allows other stores (GreenManGaming, Fanatical, Humble, etc) to actually have a chance through price-competition with Steam by giving discounts through their 30% cut. Nevermind that publishers/devs would have no incentive to sell keys through these 3rd party stores if they were making less than Steam by way of Steam having a lower cut.

Meanwhile every game the EGS has moneyhatted has a bad case of Price-Fixing through only being available via EGS with presumably no sales.