If Ubisoft was willing to take the deal, I don't blame Deep Silver to take it. It must be some crazy amount of money.
But UBI will still sell Division 2 on uPlay isn't it ? So it's not exactly the same move. But yeah, crazy amount indeed.
If Ubisoft was willing to take the deal, I don't blame Deep Silver to take it. It must be some crazy amount of money.
LOL who is this person? Hyper-Toxic Pro-Consumer? How can people be so against themselves?
Well nevermind look at the US and you can see it...
"We think the decision to remove the game is unfair to Steam customers, especially after a long pre-sale period," the company wrote. "We apologize to Steam customers that were expecting it to be available for sale through the February 15th release date, but we were only recently informed of the decision and given limited time to let everyone know."
Yes, it's the ideological purity test around what being 'pro-consumer' means as an attempt to ride in on a high horse saying the plebs below you aren't actually being pro-consumer, they're toxic. You're the pro-consumer one. You know best. You're the man of the people. You keep your emotions in check and always act like 'Joe Cool' never using bad language, never being negative, never displaying a passion for wanting the games industry to be better at times.
Anyone? ...Bueller?A bit off topic, but I saw the thread title was changed. What does "see threadmark" mean? What is the update?
My bigger beef with that tweet isn't even the tactical correlation between toxicity/pro-consumer to drive clicks/outrage, it's the completely unnecessary swipe at a pretty understandable Valve comment
Because Valve is evil.Why people bashing Steam cut? This 30% cut is standard for the industry, same cut as Xbox, PSN, Google Play, iTunes.
Why people bashing Steam cut? This 30% cut is standard for the industry, same cut as Xbox, PSN, Google Play, iTunes.
I don't see devs complaining that Google Play charges too much, so they switch to Amazon Underground marketplace. They release on both because they know where audience are.
Also steam has lot of features for that 30% cut - VAC, new trust factor API for multiplayer, now Steam will offer their Network infrastructure in use by CSGO and Dota 2 for anyone to use.
On top of everything else mentioned in the thread.
On topic about game - I won't buy it unless it's on steam.
Whole situation reminds me of Ouya moneyhats for Indi titles on Android.
click the staff posts button at the top or bottom of the page
The store/community page/forums all still exist, you just won't see the game in lists when searching the store. They won't actually take down those pages because people who already purchased it through Steam will lose features (achievements, screenshot community, etc.)So happy to see Valve took Metro Exodus's Steam page down. No point in giving it visibility when we're a year away. Plus Epic users can no longer use Steam's discussion boards to solve performance issues/talk about the game.
Why people bashing Steam cut? This 30% cut is standard for the industry, same cut as Xbox, PSN, Google Play, iTunes.
I don't see devs complaining that Google Play charges too much, so they switch to Amazon Underground marketplace. They release on both because they know where audience are.
Also steam has lot of features for that 30% cut - VAC, new trust factor API for multiplayer, now Steam will offer their Network infrastructure in use by CSGO and Dota 2 for anyone to use.
On top of everything else mentioned in the thread.
On topic about game - I won't buy it unless it's on steam.
Whole situation reminds me of Ouya moneyhats for Indi titles on Android.
Thanks!
The store/community page/forums all still exist, you just won't see the game in lists when searching the store. They won't actually take down those pages because people who already purchased it through Steam will lose features (achievements, screenshot community, etc.)
While competition in regards to the overheads for devs can be good, there's no guarantee Epic will always stick to 12%. There's a reason industry standards tend to form and it's not always purely greed. Even at 12% Epic knows it isn't sustainable without some caveats
If I were a dev or pub jumping on the bandwagon of 12% might seem like a dice to roll, but don't get comfortable is all I'm suggesting.
For many games as well it seems like epic is suggesting you must give them some sort of exclusivity to get the "best deals". Rather than simply trying to win all devs over on their platform with a lower % than Valve.
Short term solutions backed by Fortnite money for epic. In some regards they have nothing to lose, but you as a 3rd party should think long and hard about what deals you make. Or more importantly how you make them and convey them to your potential buying base.
I'm sure most fans want you to be successful and have the chance at sequels and new IPs. But you can't blame an ordinary consumer for finding it a little bit of white noise whether you make 100 million versus 90 million. There comes a point where rightly or wrongly the consumer simply thinks, you're making a lot of money, your CEO is giving themselves a large bonus and millions of us have bought your game. Why are you suggesting we aren't doing enough? Why are games journalists saying we're entitled manchildren for being a bit unhappy at seeing all this profiteering but it being suggested we need to spend more on MTs after the sale of purchase to keep a studio afloat? Etc, etc.
But sure, capitalism, the shareholders always want more and the "lowly devs" will get shit canned and/or treated poorly in the pursuit of making that 100m instead of 90m. That's corporate culture though more than it is the fault of the consumer for deciding to spend their money elsewhere.
I can pretty much recycle my thoughts on Division 2...
I played and enjoyed the Metro games first on consoles and then later the PC version through Steam. As a previous customer who enjoys the Metro releases I am simply disappointed that they don't seem to value my choice of store.
They're offering non-essential products for sale in a market with plenty of substitutes so their consumers should always be their ultimate consideration. If they choose not to be interested in my existing buying habits and want instead to drive me elsewhere, they are going to have to convince me that the elsewhere in question is a compelling alternative. There are literally thousands of games competing for my time so it's really no great shakes to miss one if it is not available to purchase in a way/place I feel comfortable using.
Why are games journalists saying we're entitled manchildren for being a bit unhappy at seeing all this profiteering but it being suggested we need to spend more on MTs after the sale of purchase to keep a studio afloat?
I mean this doesn't matter. If it successfully forces everyone else to drop their 30% it'll be incredibly hard for Epic to put that genie back in the bottle. That's precisely why developers are jumping ship. If they force steam and others to lower their cut, developers have completely won. If epic increases the cut again they'll jump to whoever's lowest. It would require everyone that did lower the cut to increase it which could happen but if epic was disruptive enough to force others to lower it then the threat of jumping ship is a potent weapon in negotiation.
I mean this doesn't matter. If it successfully forces everyone else to drop their 30% it'll be incredibly hard for Epic to put that genie back in the bottle. That's precisely why developers are jumping ship. If they force steam and others to lower their cut, developers have completely won. If epic increases the cut again they'll jump to whoever's lowest. It would require everyone that did lower the cut to increase it which could happen but if epic was disruptive enough to force others to lower it. Then the threat of jumping ship is a potent weapon in negotiation.
Yes, it's the ideological purity test around what being 'pro-consumer' means as an attempt to ride in on a high horse saying the plebs below you aren't actually being pro-consumer, they're toxic. You're the pro-consumer one. You know best. You're the man of the people. You keep your emotions in check and always act like 'Joe Cool' never using bad language, never being negative, never displaying a passion for wanting the games industry to be better at times.
I think in life many find out largely speaking, what is pro-consumer, is what the majority ask for. Can consumers have unrealistic expectations at times? Heck yes. Expecting a company not to pull a bait and switch 2 weeks before release, with next to no communication in advance (probably due to it being a last minute moneyhat) that leaves people confused, asking questions and angry is not an "unrealistic expectation". It's not toxic to think that is a fucking mess. It's not even toxic to cancel your purchase due to that. The only thing that can be toxic here is anyone going on twitter sending personal @ replies using slurs, threats, out of control anger or more. That goes without saying. A large majority of people will not be doing that though, at worst they'll be using some bad language on forums, social media (in general, not personal) or leaving negative feedback.
The vast majority of companies will never make such a mess of a business deal as what is surrounding Metro Exodus. Even if they are thinking of working exclusively with epic, you can count for me at the end of this year how many companies announce timed exclusivity at their unveiling/months if not years out vs any doing it 2 weeks before release after pre-orders and retailers have already started selling steam keys.
That's before we get into any ideological thinking around are timed money hats pro-consumer at any point? Console owners have argued that war for ages, and to a large extent have seen a decrease in it happening on console, with both Sony and MS trending more towards either 1st party, or actually funding a 3rd party project which everyone should argue gives you IP rights or exclusivity. Simply dropping money to say don't release this anywhere else for a year has never been popular, it's been tolerated at times, but most of that tolerating has happened on a console with closed off hardware/software environment(s). PC owners were never going to handle timed exclusivity as openly as some console owners have/did.
But I think it goes without saying if this is going to be how it continues on PC now for the next 12~24 months, if you're a developer/publisher, you best be sorting your exclusivity deals out for announcement of your project or early on in development.
There is no 'bait and switch '. they had adverts for their game, with links to buy the game. Anyone who followed up with those ads and preordered the game will be getting it on Steam as advertised and promised. Heck, they even had a 7 or so hour grace period where any holdouts could still preorder on Steam.
They've pulled their product from the storefront, as is their right, for their own reasons.
Right now, if you want to buy Metro on PC, you can buy it on EGS. The messaging is clear and there's no ambiguity about that.
I mean this doesn't matter. If it successfully forces everyone else to drop their 30% it'll be incredibly hard for Epic to put that genie back in the bottle. That's precisely why developers are jumping ship. If they force steam and others to lower their cut, developers have completely won. If epic increases the cut again they'll jump to whoever's lowest. It would require everyone that did lower the cut to increase it which could happen but if epic was disruptive enough to force others to lower it. Then the threat of jumping ship is a potent weapon in negotiation.
There is no 'bait and switch '. they had adverts for their game, with links to buy the game. Anyone who followed up with those ads and preordered the game will be getting it on Steam as advertised and promised. Heck, they even had a 7 or so hour grace period where any holdouts could still preorder on Steam.
They've pulled their product from the storefront, as is their right, for their own reasons.
Right now, if you want to buy Metro on PC, you can buy it on EGS. The messaging is clear and there's no ambiguity about that.
Why would you go exclusive without being paid when epic are paying people? That doesn't make much sense.Come back to me when people go Epic exclusive without Epic paying them.
No one, not Valve, Epic or any of the publishers beleive that this is about the store cut.
This is Epic moneyhatting paychecks
If this was about principle, their would be a at least single example that is not money hatted.
And all those games would be on the Discord store, which have a even smaller cut.
Short term profit at the risk of long term reputational damage and devaluing IP....The health of the overall PC market is an *externality* to any publisher. Publishers are run by a board of directors with a mandate to maximize short term profit, hence last minute exclusivity deals like this. And the PC market will be guided as if by an invisible hand... to ruin.
Yeah if resellers like cdkeys and gmg disappear that will mean I'd buy much less games and less often.As unlikely as it is to even happen, I don't even see how I should even celebrate the fact it could lead to a drop in the cut in all store steam included. Seems to me it would end up being an indirect increase in price of the games as a result of the death of the resellers who were living from that margin.
If we're to apply the EGS cut to all e-stores then all official re-sellers are dead. Only the few big guys would stand.As unlikely as it is to even happen, I don't even see how I should even celebrate the fact it could lead to a drop in the cut in all store steam included. Seems to me it would end up being an indirect increase in price of the games as a result of the death of the resellers who were living from that margin.
Why would you go exclusive without being paid when epic are paying people? That doesn't make much sense.
These are people jobs and livelihoods here it's still a massive risk even if it works out. Put yourself in there shoes for a second. Epic is still a small store. There's no gotcha's here just people trying to earn more money for their work.So it's not about the principles of a smaller store cut?
It's about being paid a fat paycheck?
These are people jobs and livelihoods here it's still a massive risk even if it works out. Put yourself in there shoes for a second. Epic is still a small store.
Why would you go exclusive without being paid when epic are paying people? That doesn't make much sense.
Again with the assumption of bad faith has it ever even slightly crossed you to think about it from their perspective? It's one thing not to like it but do you honestly think it's absurd that people want to make more money from their work? Seriously?So developers were lying to or misleading consumers in their various answers.
Yet there are not many known instances of indie devs going exclusively to the EGS. It's mostly their publishing overlords cutting deals with Epic.Because it's more developer friendly? Because of the smaller cut? Because of no "bad game" on the platform allowing you to be seen?
I thought that was the point of the store?
Again with the assumption of bad faith has it ever even slightly crossed you to think about it from their perspective? It's one thing not to like it but do you honestly think it's absurd that people want to make more money from their work? Seriously?
Correct. Presumably because indies know that they'll sell more copies on Steam...Yet there are not many known instances of indie devs going exclusively to the EGS. It's mostly their publishing overlords cutting deals with Epic.
Yet there are not many known instances of indie devs going exclusively to the EGS. It's mostly their publishing overlords cutting deals with Epic.
There's nothing wrong with them trying to make more money but when they take a move that is actively anti customer than I view them negatively than i did before and it will affect my preception of them in the future.Again with the assumption of bad faith has it ever even slightly crossed you to think about it from their perspective? It's one thing not to like it but do you honestly think it's absurd that people want to make more money from their work? Seriously?
And does that at all contradict what I said? I mean those people also love the smell of their own farte and believe long term in the future they'd be correct doesn't change the obvious actual reason they're doing it.Uh, we have developers that tried to claim being paid to exclusively sell on the Epic Store was benefit consumers directly and that's part of why they did what they did.
And then wouldn't answer what benefit that was.
But UBI will still sell Division 2 on uPlay isn't it ? So it's not exactly the same move. But yeah, crazy amount indeed.
These are people jobs and livelihoods here it's still a massive risk even if it works out. Put yourself in there shoes for a second. Epic is still a small store. There's no gotcha's here just people trying to earn more money for their work.