Metro Exodus for PC a timed exclusive for the Epic store (Steam preorders honoured, physical copy with Epic key). [READ staff post]

Oct 26, 2017
1,259
UWP games aren't being decrypted at all, resulting in locked down unmoddable games. I prefer Steams "ancient" approach over this to be honest...
It's a good thing then that there is a third option which doesn't lock down games, doesn't need time to decrypt pre-loads and is secure by leaving out critical parts of the software.
 
Oct 27, 2017
1,109
It does though. This is what it shows when you try to start the launcher without an internet connection:


If you click "Skip sign in", it'll let you launch games that are installed.

EDIT: Okay nevermind, there are games for which you need to be signed in to launch them, which is fucked. Don't know if it'll be necessary for Metro Exodus but this is something Epic shouldn't be doing at all.
Now that many people (who buy games) will attempt to use EGS for the first time this is about to get very interesting. I bet the ones who praised EGS for low cuts will be the first ones to turn on EGS because of various problems and complete lack of features.
 

ghostcrew

Spooky
Moderator
Oct 27, 2017
6,939
United Kingdom
Now that many people (who buy games) will attempt to use EGS for the first time this is about to get very interesting. I bet the ones who praised EGS for low cuts will be the first ones to turn on EGS because of various problems and complete lack of features.
Anecdotally, I've been using the EGS store for a few months now (Hades, Subnautica etc - I didn't ever play Fortnite on PC but I did install it about 18 months ago for Unreal Tournament) and personally getting along with it fine. It's definitely missing forums, universal controller support etc but I use tons of other launchers where I don't use those either (GOG, Windows Store, uPlay, Origin). They might have them but I don't know because I've never looked. For a user like me the EGS has booted my games fine. No problems yet.
 
Oct 26, 2017
5,049
I thought people in this thread might enjoy this video, produced by games lawyer Richard Hoeg following a conversation I had with him.


It's quite thorough, and can basically be seen as an expanded version of the competition.jpg that gets posted a lot.
 
Oct 27, 2017
1,735
It does though. This is what it shows when you try to start the launcher without an internet connection:


If you click "Skip sign in", it'll let you launch games that are installed.

EDIT: Okay nevermind, there are games for which you need to be signed in to launch them, which is fucked. Don't know if it'll be necessary for Metro Exodus but this is something Epic shouldn't be doing at all.
Right. Now to be fair, you can launch Super Meat Boy by clicking directly on the exe, so there's an off-chance that Metro Exodus may not use the launcher as DRM, either, but it's not something I want to have to worry about every time I buy a game.
 
Oct 25, 2017
265
It does though. This is what it shows when you try to start the launcher without an internet connection:


If you click "Skip sign in", it'll let you launch games that are installed.

EDIT: Okay nevermind, there are games for which you need to be signed in to launch them, which is fucked. Don't know if it'll be necessary for Metro Exodus but this is something Epic shouldn't be doing at all.
This is decided by the game developers, if i remember correctly Galyonkin said so somewhere on his Twitter.
 
Oct 25, 2017
676
Standard game data is delivered in a decrypted state, though. Pre-load data isn't, obviously, so the decryption process does actually use CPU resources to some extent.

Regarding whether pre-loading is worthwhile, I'd say a downstream speed of 250Mbps is the point at which you might as well just download a game at unlock o'clock instead. I've said this before, but Valve really should implement an alternative pre-load option that delivers game data as-is but withholds the nominated executable/s until release, like Battle.net, Origin, Uplay, etc. do.
While I agree with you, remember that pirates could play FFXV much earlier (albeit with some bugs), by using Origins decrypted data and the benchmark exe. It doesnt bother me, but I assure you that it bothered Square Enix.
 

JaseC

🔥Breathe fire.🐲
Moderator
Oct 25, 2017
3,431
Western Australia
While I agree with you, remember that pirates could play FFXV much earlier (albeit with some bugs), by using Origins decrypted data and the benchmark exe. It doesnt bother me, but I assure you that it bothered Square Enix.
Sure, there may be situations where an encrypted pre-load is still preferable. Protecting against the possibility of "day zero" piracy because of a benchmark or demo executable is indeed one such example, and precluding pre-release data mining is another. That's why I said "alternative option". ;)
 
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Oct 25, 2017
195
This is decided by the game developers, if i remember correctly Galyonkin said so somewhere on his Twitter.
I know, there are several games that don't use the Epic Store Launcher as DRM at all. But just because developers can choose to use it rather than it being required doesn't mean I can't be frustrated at Epic for offering it as a form of DRM to begin with.
 
Oct 27, 2017
1,735
Metro Exodus uses Denuvo, so it's almost certain it uses Epic's DRM.
Ah, well there ya go.

I know, there are several games that don't use the Epic Store Launcher as DRM at all. But just because developers can choose to use it rather than it being required doesn't mean I can't be frustrated at Epic for offering it as a form of DRM to begin with.
I'm not going to be mad a developers for using the Epic launcher as a form of DRM, otherwise I'd have to be mad at everyone that uses Steam for the same thing. I just don't like the always-online aspect. I know Epic's transitioning from being a simple games launcher to a full-fledged store, but that's one of the first things they should work on fixing -- and it may be, I honestly don't know.
 
Oct 25, 2017
3,941
There is something yes.

First it’s not just questionable but outright anti-consumer behaviour from both Epic and Deep Silver (Koch Media).

EGS doesn’t have basic features like cloud saves or an offline mode, doesn’t cover payment costs (since those 12% are not enough, uh oh) and for a whole bunch of customers the game is now either more expensive or the same price but with way less features.

And then we have the security concerns. There have been reports of issues and people in this very thread talk about being bombarded with login attempts. People want those Fortnite accounts. That’s not a place where I wanna put my personal info.
Okay, I get it now, thanks for clearing things up for me.
 
Jan 25, 2018
858
So first they said that steam and epic versions will be treated the same and now steam isn't getting the preload option? So what if they are lying about updates and patches as well.
Especially sucks for me bcz I have slow internet and I wanted to play it this weekend(very busy next week) but I guess I won't be able to play it till next weekend now.
 
Oct 25, 2017
2,856
Taiwan
So first they said that steam and epic versions will be treated the same and now steam isn't getting the preload option? So what if they are lying about updates and patches as well.
Especially sucks for me bcz I have slow internet and I wanted to play it this weekend(very busy next week) but I guess I won't be able to play it till next weekend now.
You have any way of downloading it somewhere else? If so you can backup and restore, though you have to download some stuff but not the whole thing.
 
Oct 25, 2017
1,967
So first they said that steam and epic versions will be treated the same and now steam isn't getting the preload option? So what if they are lying about updates and patches as well.
Especially sucks for me bcz I have slow internet and I wanted to play it this weekend(very busy next week) but I guess I won't be able to play it till next weekend now.
I don't think you can pre load on the Epic Games Store. Hooray for parity.
 
Oct 25, 2017
4,760
store several years in the making!

*launches without cloud saves*
*doesn't bother to have preload feature ready before the biggest launch for that store*
Do we know this is on Epic? Pre-load was supported for The Division 2 Beta so I wonder if 4A just chose not to because they aren't familiar with Epic's backend or if it's incompatible with Denuvo.

(and I'm aware Steam supports pre-load of Metro, but from the looks of it Epic doesn't seem to encrypt the whole game, which causes an issue with Denuvo)
 
Oct 25, 2017
9,241
Do we know this is on Epic? Pre-load was supported for The Division 2 Beta so I wonder if 4A just chose not to because they aren't familiar with Epic's backend or if it's incompatible with Denuvo.

(and I'm aware Steam supports pre-load of Metro, but from the looks of it Epic doesn't seem to encrypt the whole game, which causes an issue with Denuvo)
Was the beta on Epic at all? Epic just sent me a beta key to use directly on Uplay.
 
Nov 10, 2017
169
PA
Is there any way to buy Steam keys at this point online or is that not an option? I wish I had preordered, not going to support the Epic Store however.
I want to believe the Humble Store page, where they still show STEAM as the key provided. :)
We'll find out Friday. Maybe they ordered like 10k Steam keys and will have some spares.

https://www.humblebundle.com/store/metro-exodus
 
Oct 25, 2017
1,388
Humble forced the hand to actually get Steam keys:
https://www.metrothegame.com/news/epic-games-store-announcement/

I pre-ordered Metro Exodus through Humble Bundle, Razer or similar key seller – what happens to my order?
Only Humble Bundle and Razer are authorised Steam Key sellers. If you ordered Metro Exodus from either of these stores your pre-order will be honored and you will receive a Steam Key in time for release on February 15th 2019.
So you are safe