- Oct 25, 2017
This game feels so sluggish after coming from Apex (playing on the X). Love the atmosphere but I can’t help but chuckle every time I hear Artyom step.
Getting the good/bad ending isn't simply about who you are aggressive against or not.Wrapped up a playthrough yesterday. Really enjoyed my time with the game. It's not without flaws, neither were the two previous games, but I liked the emphasis on exploration, the general flow of the story. The Aurora was a really cool base-on-rails. I'd wish Taiga was more open, they way Volga/Caspian where. But smart move of 4A to have stuff in and in between those levels resembling what 2033/LL offered.
I was surprised to get the.bad ending. I think I accidentally wasted a couple cultists in the first level, and that did Duke in. I KO'ed all other cultists in Volga and only killed some bandits. And in Caspian I didn't kill any slaves, but did waste a shitload of slavers. Still, why Damir would or would not stay wasn't really clear to me. A friend, who plays the game quite agressive and pretty much shoots everyone who shoots at him, had the good ending. But I'll probably trek thru the game again sometime, so we'll see what happens
I hope that if there's DLC, it'll add another open environment, ideally with some smaller sublevels added. But no idea how realistic that is or what they'll do with DLC - if any.
If they make another game, I hope we get to load a Hind-D on the Aurora and head to St Petersburg :)
There is also a slave when you attack the lighthouse that is attacking the lighthouse (but suicidal).
You have to listen to her speak. I remember being told about it a second time.
I didn't look anything up about the game and just killed everyone, including people surrendering. I did the side quests but obviously it wasn't enough to bring it back.Getting the good/bad ending isn't simply about who you are aggressive against or not.
If you harm people that are surrendering, even the "bad" guys, that will take away morality points, if you don't help get items people ask for and such, that's missed good points that help you get the good ending (IE Teddy Bear, Guitar, the photograph, etc).
So if you ignore all of those and then wasted people that were surrendering, that's probably why you got that ending.
I just finished the game, the last map does live up to the hype and washed away everything about the bad Taiga experience I had.
Also am I the only one who just doesn't care about the Anna character?
I.. just don't care about her, I felt 100 times more invested in Miller andnear the end of the game. I feel like apart from one or two moments where she shines, her character is just her saying, "I'm your wife, I love you and I love you because I'm your wife! Because you're my husband, whom I love so much! Look at how much we love each other!"Kiril, the kid who you meet
There were also some borderline creepy moments where the game does this thing where it tries to show you that your character loves Anna because she stares at you lovingly and it just comes off as that one cartoon joke where a kid grabs a tiny character and a toy doll and pushes their faces together and says, "kiss! Kiss!"
Like, if this were an RPG shooter series and I had spend time over the last two games getting to know Anna more and either having her become my friend or having her hate me or making the actual decision to go down a romantic direction with her, I would definitely be invested in her but as it stands, she's just like this sort of artificial wife that I'm supposed to care about.
Yep, what ATP said.
Thought the same at the beginning.
I'd say about a quarter way through?I borrowed it from the library yesterday (Monday) and have it for seven days. My plan is to try and beat it in that time, so that I won't have to wait to borrow it again or buy it. I'm glad that I went this route instead of buying it, because I got it first and would've been unhappy with myself had I actually bought it.
I'm only maybe three hours in, but I'm not loving it. It's fine, it looks great and it's had its moments, but like Last Light it doesn't do open world very well. The open world is a pain to get around, ammo is incredibly scarce, and it's just not that fun to play the open world level that I'm on. The earlier parts were better, but the game isn't as fun to play in comparison to how good it looks.
Right now I'm looking for theaftermechanicI also saved a villager.saving the woman and child and escaping the church.
Have I put much of a dent into it? I've got limited gaming time due to work and class, and really want to get it finished before next Monday.
Good to hear. I'm glad I played more tonight despite being tired, because I still have it for several days and now don't have to worry about not finishing it if I'm already halfway. I should be good. I figured tomorrow might be difficult because of class, a meeting and hockey, so I played tonight instead.
I feel sorry for 4AGames. I bet they are struggling very hard. Such small developers with limited human resources, limited budget should focus their development platform one at a time. And gradually shift working force into porting and expanding. Releasing their product on multiple platforms (PS4, X1X and PC) at the same time is asking for trouble.
Do the colors go out or do the fans shut down completely? The game has some RBG functionality (example here), might be some kind of software conflict.