Ok fuck this game. I'm on Volga map stuck in a sewer and the action button prompt has disappeared. Now I cant flip switches or pick up any items and unable to open any doors. I'm jot about to replay the whole fucking chapter. fuck this shit.
I can't get over the weird aspect ratio on PC. I could fix the issue in previous Metro games to gave a correct aspect ratio by putting the resolution at 4096 × 2160 instead of 3840 × 2160 but in this game it does nothing.
Fuck me, the first few hours of the Taiga map are some of the most horrible sections in a single player game that I've played in what feels like ages. I don't even know where to start, it was just shitty moment after shitty moment of gameplay, it was like the devs said, "you know what guys? We should take a break from making a good game and make a shitty one for a little bit."
I think I started out very interested in that map and then I hit the one point where you clear out the first school area and I spent 20-30 minutes there just looking for my objective because when I look at the map it tells me that it's right in the area where I am and then I find out that oh no, you have to keep going across the map.Can you explain more? Or is it just the linear nature if it you don't like? Environmentally Taiga was my favourite of the big three areas, but its linear nature does ruin it a bit but I still enjoyed it.
I like how Nvidia called it out in there newest patch notes under known issues:
2512505-Metro Exodus colors look over saturated and blown out when DLSS is used together with HDR -> This is an application bug.
Dear Customer,
thank you for your feedback.
This is a known problem which has already been forwarded to the devs.
Please do also see here for other known problems and temporary workarounds:
https://segmentnext.com/2019/02/15/metro-exodus-forced-dlss-fix/
https://steamcommunity.com/app/412020/discussions/0/3658515990045811621/
ME will continuously be updated and improved through future patches. Please bear with us until those issues are fixed.
Thank you for your understanding!
Happened to me as well. Convinced it was some kind of scripting error like he wasn't supposed to be there or something.Did anyone meet thein the desert? He had a long chat at me and that was it, nothing further, no involved in any way shape or form after that. Didn't quite get what that was all about .....real err, leader/badguy
Did anyone meet thein the desert? He had a long chat at me and that was it, nothing further, no involved in any way shape or form after that. Didn't quite get what that was all about .....real err, leader/badguy
Agree with the sentiment on this page-- Taiga is the worst part of the game. Shame as it's the part I was most looking forward to since it's what they showed the most of in pre release footage.
Happened to me as well. Convinced it was some kind of scripting error like he wasn't supposed to be there or something.
I'm probably halfway through Taiga and it's the worst section so far. Visually probably the best. But right now I'm sick of stealthing through endless settlements with braindead enemies. Taiga is almost like I am playing a different game when I compare it to the start of the game let alone the predecessors. Also every map features a different stereotype of villian. None of them was very convincing so far.
I still like it, because of the gorgeous graphics and the decent gunplay. Some of the exploration bits were also pretty cool.
But for now I think I am a bit tired of the game.
I think it may be an NV side issue, not 4a - hence why Nvidia commented on it on their blog and not 4a.
actually in the known issues for the latest nvidia driver they stated:I think it may be an NV side issue, not 4a - hence why Nvidia commented on it on their blog and not 4a.
2512505-Metro Exodus colors look over saturated and blown out when DLSS is used together with HDR -> This is an application bug.
you can just crouch walk past him.Minigun bro in the boat in the desert is one shooting me ffffffffffff
Then two molotov should get the work done.
That was brutal, I used Molotovs, that slave died but I still got the good ending.
So I finished the game yesterday. Apart from Taiga being a right mediocre level, I loved the rest of the game. That last level was some real buttclench territory. Low on supplies, low on ammo and I made the mistake of still trying to check every nook and cranny on Hardcore. God bless theand fuck Tokarev for eating all my supplies and shit right before every new mission. I'm sure that motherfucker was sticking all my spare chemicals and metal scraps up his butt, coz I was seeing no maintenance work being done on the Aurora. I grew to love the entire crew as they had actual personalities and quirks but fuckRailgunDamir for leaving my team
Got the Good Ending and I agree with the people who said that the story ends abruptly. However, I'm not sure if it would have been such a good idea to create yet another level to show the crew reaching their final destination seeing as how the game was not short by any stretch of imagination. Maybe we'll get that part in the Expansion Pass content?
Kill everyone else, go upstairs and release caged prisoners, the minigun will follow you up.
Nah. You just needRegarding ending..
I thought you could only get the good ending if all the crew stays with you including Damir?
I think it may be an NV side issue, not 4a - hence why Nvidia commented on it on their blog and not 4a.
Nah. You just needany two out of Alyosha, Damir and Duke to stay.
Is the Dolby Atmos Option premixed in the game (like overwatch) or do I still have to activate Dolby Atmos for headphones in settings? Don't want double mixing to happen
Anyone an idea? I guess I still have to turn on the Atmos for headphones option in system settings but that would mean, 4A assumes people bought the license and the in game option is only for those. Or is it already premixed and doesn't need the Atmos for headphones option ticked?
It's almost an unintentional satire of chatty NPCs. I don't usually mind when video game characters make conversation that develops their personality, clarifies their motivations or just adds some color or levity to the world, but holy crap the Metro cast just drone on and on about nothing. I appreciate what 4A was trying to do, but I found the incidental dialogue tedious more often than not.
It's almost an unintentional satire of chatty NPCs. I don't usually mind when video game characters make conversation that develops their personality, clarifies their motivations or just adds some color or levity to the world, but holy crap the Metro cast just drone on and on about nothing. I appreciate what 4A was trying to do, but I found the incidental dialogue tedious more often than not.
I never skip through conversations in games, but I often felt like Metro was testing my resolve.
Just done thein Caspian. That was good, classic Metro; dark, creepy, confined, little incidental stories.spider bunker